Players involved: Ushiro Mission Rank: C Story elements chosen:
Explore a landmark (1) Solve a problem for a settlement in one of your landmarks (2)
Convince a criminal to confess (3) Date of beginning & date of conclusion: 09/12/18
09/20/18 Relevant mission links:
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Additional information: N/A
~Mission Passed. Now this hero, ladies and gentlemen, just used the King of Hell to heal sick cattle. Learn from his example; be virtuous (andvegetarianmeatismurder)
Players involved: Gajeel Redfox / Nirvana Mission Rank: A rank Story elements chosen:
- Steal valuable information from the enemy (4)
Date of beginning & date of conclusion: 09-08-2018 - 09-21-2018 Relevant mission links:
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Additional information: Kaizen and King pursue the two men that they fought in the mines, in doing so they found one of the enemies bases. Using diversion tactics they infiltrate the base and steal a map revealing a much larger operation, giving them invaluable information.
~Mission Passed. I liked this, although it only had one storyboard element. You took care to center your story around that one SE and actively pursue it throughout. Good work.
Players involved: ɴᴇᴠᴇʀ Mission Rank: B Story elements chosen:
-Custom: Defuse a misunderstanding (3) Date of beginning & date of conclusion: 09/21/18 Relevant mission links:
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Additional information: N/A
~A little on the lean side, but you make a quick transition from your large, build-up intro to diffusion and stick to that for the rest of the narrative. I'll take it. Mission Passed.
Players involved: Rucken Mission Rank: B Story elements chosen:
Investigate the history of a landmark
Choose between what is right and what is easy
Explore the history of something
Date of beginning & date of conclusion: 20180923 Relevant mission links: [
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] Additional information: Mission leading into another Mission... :3
What's the fascination with smoke signals? Weren't you using cellphones just a minute ago?
I'm not really seeing you explore the history of anything here. There are little tidbits, but it's not the narrative. You're talking about some NPCs as a set-up to a LM change, which is fine, but that does not pertain to your storyboard elements. And where are you choosing anything? I'm just not seeing the SE's for the story. Mission Failed
Players involved: Iwabi Mission Rank: C Story elements chosen:
Setup a Camp (1)
Complete a Task with Ninjutsu (1)
Setup a Secure Camp (2)
Date of beginning & date of conclusion: 23/09/18 - 23/09/18 Relevant mission links:
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Additional information: N/A
~Mission Passed, and you're the winner of a B-ranked artifact:
(Hyōjun Kaminari-Sen Ichizoku) – Clansman’s Blitzkrieg Standard
Type: Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A (+10)
Description: The Clansman’s Battle Standard is a flag or banner attached to a staff or pole and placed somewhere in a landmark. It serves as a rallying banner to all those in the vicinity of it, inspiring them and augmenting their will to claim victory for their clan or group. The Freehold of Hanguri carried numerous standards in their armies during campaigns to inspire their troops, a tradition that still remains today long after the Freehold’s collapse. By planting this standard in a landmark, one can augment all their clan’s members damage by 10. This only applies to those of the same clan, not allies of a clan. This standard can only be used once and lasts for three days after it was placed in a landmark, after which it will expire and become useless.
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Players involved: Iwabi Mission Rank: C Story elements chosen:
Defend yourself from some wild beasts (2)
Date of beginning & date of conclusion: 30/09/2018 - 30/09/2018 Relevant mission links:
Players involved: Howard Mission Rank: S Story elements chosen:
Facilitate a major peace agreement ( 5 )
Meet with a major faction representative ( 4 ) Date of beginning & date of conclusion:
09-24-2018 Relevant mission links: [
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] Additional information: It's a bit short due to Rucken leaving in the next post but it had a decent amount of RP that built up into it including; [
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] [
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] [
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] so I hope all of that is taken into consideration for the "dangerous aspect" of an S rank mission as it made for a turning point where things could go either way. However, I understand if it fails due to being shorter then the rest of my posts like this one.
It's not even the length that bugs me. Although I do look at context, I have to judge the mission on its own merits. How far back do we go? I'd rather not open that can of worms. So, yes, the things you mention, like lack of danger and 'feel' stand out to me. I just don't think this meets the standards of an S-rank. Mission Failed.
Players involved: Howard Mission Rank: A Story elements chosen:
Disperse a mob ( 4 )
Explore the history of something ( 3 ) Date of beginning & date of conclusion:
09-25-2018 Relevant mission links: [
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] Additional information: Following up on plot devices from earlier. Relevant information for it can be found
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and
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.
That's definitely a history to explore. Mission Passed. You also win an A-ranked artifact, to be posted.
Players involved: Howard Mission Rank: B Story elements chosen:
Custom: Perform an extreme workout routine ( 3 )
Custom: Begin training someone ( 2 ) Date of beginning & date of conclusion:
09-25-2018 Relevant mission links: [
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] [
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] Additional information: Got into the story and didn't feel like waiting to continue it. I feel like the summary explains most of what I'd usually put here.
~Mission Passed. Basically, my issue is with the player becoming too inactive in the narrative. In this world we're really strong; NPC's ain't nothing. We make them up for missions and beat them when we want, usually. Difficulty and effort is not always measured in the physical strength of your opponent, if there even is one. Anyway, this way of doing a mission suits me just fine.
Players involved: Zatanna Mission Rank: D Story elements chosen:-Find out about your heritage (1) Date of beginning & date of conclusion: 21st Sept - 25th Sept Relevant mission links:
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Additional information:
Custom storyboard element
~Mission Passed
Players involved: Zatanna Mission Rank: C Story elements chosen:
- Negotiate for or speak on behalf of your clan (3)
- Put the Clan’s interests first (1) Date of beginning & date of conclusion: 25th Sept Relevant mission links:
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Additional information:
Clan mission
~Mission Passed
Players involved: Zatanna Mission Rank: C Story elements chosen:
- sniff out a desenter (2) Date of beginning & date of conclusion: 26th Sept - 28th Sept Relevant mission links:
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Additional information:
3rd Clan mission for level 2, if passed levelling up clan to level 3
~Mission Passed
Players involved: Zatanna Mission Rank: S Story elements chosen:
- Sneak into the monastery without alerting any of the zombies (5)
- Investigate the necromancers inside the monastery (4)
- Fight your way out of the Ruins of Chungsu without using your Ninjutsu (5) Date of beginning & date of conclusion: 26th Sept - 28th Sept Relevant mission links:
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Additional information:
~Mission Failed. This does not meet the high criteria for an S-rank.
Players involved: Howard Mission Rank: C Story elements chosen:
Do some moderate meditation to improve focus ( 1 )
Custom: Teach someone else how to meditate to improve their own focus ( 2 ) Date of beginning & date of conclusion:
09-26-2018 Relevant mission links: [
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] Additional information: Summary has most of the relevant information.
~Mission Passed.
Players involved: Howard Mission Rank: A Story elements chosen:
Custom: Teach someone how to use an ability to completion ( 4 ) Date of beginning & date of conclusion:
09-26-2018
09-27-2018 Relevant mission links: [
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] [
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] [
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] Additional information: It ended up extremely long for an A rank. My apologies, I didn't expect for it to be so long as mentioned in a few of the notes were I cut it for simplicities sake. If however you feel like giving me S rank rewards <_< that's cool too. >_> or not.
~Mission Passed. You really stick with it. I like the continuity.
Players involved: Howard Mission Rank: S Story elements chosen:
Win a fight without your ninjutsu ( 5 )
Establish control over a hostile area (5) Date of beginning & date of conclusion:
10-03-2018 Relevant mission links: [
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] Additional information: Summary explains what I'd put here.
~Mission Passed. You're also the winner of a B-ranked artifact, to be posted.
(Kiroku no Ushinawareta Tokei) – Records of the Last Watch
Type: Artifact
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: An artifact left behind by one of the last generations of border guards of the Hangurian Freehold. It details the technology used to design the guard towers placed along the borders of the Freehold; this allows the clan that possesses the Records to build watch towers along their borders that allows them insight in the neighboring unclaimed territories. As such, a biography in one landmark with a watchtower can acquire rudimentary information about the events occurring in an adjacent landmark. Vision provided by a watch tower cannot pierce the fog of war created by weather obstructions that reduces line of sight.
Players involved: Howard Mission Rank: S Story elements chosen:
Custom: Orchestrate the merger of your clan with another ( 5 )
Make all the necessary plans and arrangements for your Clan ( 4 ) Date of beginning & date of conclusion:
10-03-2018 Relevant mission links: [
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] [
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] Additional information: The reason it was so direct was that it's something that has been being built toward since around the middle of arc 2 iirc. So it was mainly just finalizing and polishing off the rest of the discussions on the matters at hand. A good example of this is some of the RP found
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but there's more elsewhere.
~Mission Failed. We talked about the danger before. I'm really not getting an S-ranked feel from this, although I respect the vigorous negotiations.
Conquerer's End Prologue
Players involved: Howard Mission Rank: S Story elements chosen:
Defend yourself from multiple waves of zombies ( 5 )
Save a large community from danger ( 5 ) Date of beginning & date of conclusion:
10-04-2018
10-06-2018 Relevant mission links: [
Players involved: Zaphkiel Mission Rank: A Story elements chosen:
- Steal a large of valuable asset (4) Date of beginning & date of conclusion:
09-27-2018 Relevant mission links: [
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] Additional information: N/A
~Mission Failed. I can see how the fighting ties into the theft, but you just spend too little time on it even then. You could have explained the plan or spent more time on it. I'd also recommend picking more storyboard elements in the future.
Players involved: Zaphkiel Mission Rank: S Story elements chosen:
- Custom: Defend yourself from a mob of enemies without killing any of them (4)
- Win a fight without your ninjutsu (5) Date of beginning & date of conclusion:
09-27-2018 Relevant mission links: [
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] Additional information: N/A
~Mission Failed. Same issue as above. The storyboard elements you picked are both about fighting. You do some of that, but there's a lot more talking and negotiating. If that's the narrative you want you should pick storyboard elements accordingly the next time.
Players involved: Ushiro Mission Rank: C Story elements chosen:
-Help a local trader by transporting his wares (2)
-Custom: Conceal a large asset (2) Date of beginning & date of conclusion: 9/29/18 Relevant mission links:
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Additional information: N/A
~Mission Passed. You only really begin addressing your storyboard elements about halfway in. It's a close call, but okay.
Players Involved: Xicer Mission Rank: D Story Elements Chosen: - Do some moderate meditation to alleviate the stresses of a failure Date of Beginning/Conclusion: 9/30/18 Relevant Links:
Players involved: ɴᴇᴠᴇʀ Mission Rank: A Story elements chosen:
-Meet with a major faction representative (4) Date of beginning & date of conclusion: 29/09/2018 - 01/10/2018 Relevant mission links:
Players involved: Myself Mission Rank: B Story elements chosen: • Explore the ancient Ruins of Chungsu (B-Rank, 3)
• Scout out the monastery without alerting any of the zombies (B-Rank, 3) Date of beginning & date of conclusion: 9/30/2018 - 9/30/2018 Relevant mission links:
Part 1:
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Part 2:
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Additional information: N/A
~Mission Passed. You know what, fair enough. You used the CC passive inventively and I guess that kinda sorta qualifies.
Players involved: Myself Mission Rank: S Story elements chosen: Defend yourself from multiple waves of zombies (S-Rank, 5) Date of beginning & date of conclusion: 10/1/2018 - 10/1/2018 Relevant mission links:
Additional information: The prologue doesn't contain anything relevant to the storyboard elements themselves, but it does have the mission marker, and sets the scene for the mission/ events to follow, broken into Part 1 and Part 2 respectively. With that said, the prologue can be skipped to save time during checking, and I only linked it because it has the marker, and I'm unsure whether or not it's required to be added to this submission.
Yeah, you have to link to the marker because it is, by definition, the first post of your mission. Mission Passed though.
Conqueror's End Prologue Missions.
Players involved: Iᴍᴘᴇяғᴇᴄᴛ. Mission Rank: B-Rank (3). Story elements chosen: Explore the ancient Ruins of Chungsu (B-Rank, 3). Date of beginning & date of conclusion: 03/ 10/ 2018 Relevant mission links:
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. Additional information: N/A.
Mission Passed, and you're the lucky winner of an A-ranked artifact, to-be-posted.
(Senzo Sentan) – Ancestral Edge
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A (+25 per strike)
Damage: N/A Description: The Ancestral Edge is a five foot spear forged from steel and imbued with a mysterious orange ore from Tobusekai, the Eastern Continent. The spear predates the Hangurian Freehold, although is thought to have come after the Sage of Six Paths spread chakra throughout the world. Unlike traditional and conventional spears, the Ancestral Edge does not cut bone or rend flesh; instead its blunt strikes siphons the essence of that which it hits. In simple terms, the spear drains chakra from those it comes in contact with, barring the wielder. A single strike, a moment of contact, drains 50 chakra from the victim and returns 25 chakra to the user. The 25 chakra that is not returned to the user is stored within the spear, which is slowly stored up within the spear in order to access its fullest potential: the ability of nullification. Once the wielder has successfully stored 25 chakra within the spear, the spear can release an invisible pulse of chakra up to the end of mid-range from the user’s position. This invisible pulse of chakra, travelling at thrice the user’s speed, has the potential to nullify all Fuuinjutsu up to, and including, S-Rank for two turns. The spear is remarkably durable, being able to sustain itself from A-Rank attacks. The spear can survive a single S-Rank attack, but after which its defenses will be nullified; this leaves it vulnerable to mere freeform damage. The spear’s chakra reserves are drained at a rate of 25 per turn outside of battle.
Players involved: Iᴍᴘᴇяғᴇᴄᴛ. Mission Rank: A-Rank (4). Story elements chosen: Sneak into the monastery without alerting any of the zombies (S-Rank, 5) & Scout out the monastery without alerting any of the zombies (B-Rank, 3). Date of beginning & date of conclusion: 05/ 10/ 2018 Relevant mission links:
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. Additional information: N/A.
Too little time actually spent sneaking and scouting in my opinion. Yes, you prepare to go in, but it's just too small a part in total to warrant a pass. Mission Failed.
Seperating my Conqueror's End (Prologue) missions from the regulars up top.
Players involved: Zaphkiel Mission Rank: A Story elements chosen:
- Disperse a mob (4) Date of beginning & date of conclusion:
09-30-2018 Relevant mission links: [
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] Additional information: Prologue to my Conqueror's End event participation. Used an NPC to provide info on the Chungsu Ruins situation.
Mission Failed. You disperse a mob, yes, but it's your only storyboard element and I just don't think it fills enough, or is explored enough, to warrant a pass on an A-rank.
Players involved: Zaphkiel Mission Rank: B Story elements chosen:
- Explore the ruins of Chungsu Date of beginning & date of conclusion:
09-30-2018 Relevant mission links: [
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] Additional information: N/A
~Mission Passed.
Players involved: Zaphkiel Mission Rank: A Story elements chosen:
- Scout out the monastery without alerting any of the zombies (B-Rank, 3)
- Investigate the necromancers inside the monastery (A-Rank, 4)
- Sneak into the monastery without alerting any of the zombies (S-Rank, 5) Date of beginning & date of conclusion:
10-1-2018 Relevant mission links: [
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] Additional information: N/A
~Mission Failed. Same problem as your first one. More storyboard elements this time, but I still feel it's too superficial for an A-rank.
Players involved: Zaphkiel Mission Rank: A Story elements chosen:
- Attempt to disrupt the necromantic ritual (A-Rank, 4)
- Analyze the barrier which protects the dead body and bone fragment (A-Rank, 4) Date of beginning & date of conclusion:
10-3-2018 Relevant mission links: [
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] Additional information: Standard recon mission.
Mission Failed. Same as the others. You need to put a little more effort into A-ranks.
Players involved: Zaphkiel Mission Rank: S Story elements chosen:
- Defend yourself from multiple waves of zombies (S-Rank, 5)
- Fight your way out of the Ruins of Chungsu without using your Ninjutsu (S-Rank, 5) Date of beginning & date of conclusion:
10-4-2018 Relevant mission links: [
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] Additional information: A conclusion to the epic buildup that was the Conqueror's End Prologue!
~Mission Passed. Much better, and a great conclusion to this narrative. Good work.
Players involved: Xicer Mission Rank: S Story elements chosen: - Sneak into the Monastery without alerting the zombies (5)
- Defend yourself from multiple waves of Zombies (5) Date of beginning & date of conclusion: 10/03/2018 Relevant mission links:
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Additional information: I obtained the IC reason to go here from the Marketplace in LM 103, not sure if this is relevant but it is there if you'd like to check.
~Mission Passed. I'll never get used to Naruto camera phones.
You're also the winner of an artifact:
(Kemono no Sadoru) – Beastmaster’s Saddle
Type: Artifact
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: A saddle recovered from the ruins of Chungsu and crafted during the Golden Age of the Hangurian Freehold. The saddle, modest in appearance, is crafted from fine tanned leather and imbibed with Hangurian Ore. Lore holds that the saddle was commissioned by a noble house which was said to have tamed dragons and wyverns. While intended for dragons, the saddle is remarkably pliable and can fit any summon of reasonable size. The Hangurian Ore imbues the summon it is worn, enhancing its chakra and strength significantly; this allows the summon it is equipped on to travel through the world at higher speeds. This reduces landmark travel time by 10 minutes, while also increasing the summon’s effective speed by +2. This saddle can only be worn by personal summons, requiring a Ninjutsu specialty.
Players involved: Priest Mission Rank: S Story elements chosen: - Save a large community from danger (5) Date of beginning & date of conclusion: 10/01/2018, 10/04/2018 Relevant mission links:
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Additional information:
This is a good story, and you are saving a large community from danger, but too much of your story consists of the setup. With one storyboard element and just the one compact fight for the actual process of saving the village I think you fall a bit short of an S-rank. Mission Failed.
Players involved: Detective L & Daemon Mission Rank: A Story elements chosen: Investigate the necromancers inside the monastery (4) Date of beginning & date of conclusion: 04/10/2018 - 05/10/2018 Relevant mission links:
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|
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Additional information: N/A ~Mission Passed. Usually I would note that your circled around your lone storyboard element very peripherally; really not investigating the necromancers specifically for some time, but you stuck to investigating their impact and background and built a good narrative around that. I'll take it.
Players involved: Detective L & Daemon Mission Rank: A Story elements chosen: Analyze the barrier which protects the dead body and bone fragment (4) Date of beginning & date of conclusion: 05/10/2018 - 05/10/2018 Relevant mission links:
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Additional information: N/A ~Mission Failed. Too bare-bones for two people, however focused
Players involved: Detective L & Daemon Mission Rank: S Story elements chosen: Defend yourself from multiple waves of zombies (5) Date of beginning & date of conclusion: 05/10/2018 - 05/10/2018 Relevant mission links:
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Additional information: N/A ~Mission Failed. Same thing. If you do an S-rank with just one storyboard element you better, in this case, be ready to fight a lot of zombies, especially if you're fighting for two.
Players involved: Detective L & Daemon Mission Rank: A Story elements chosen: Attempt to disrupt the necromantic ritual (4) Date of beginning & date of conclusion: 06/10/2018 - 06/10/2018 Relevant mission links:
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Additional information: N/A ~Mission Failed. Same thing again, and this time, L, you're the only one really being active in exploring the storyboard element. Symmetra performs none of the techniques, for example.
Players involved: Priest Mission Rank: B Story elements chosen:
- Explore a dangerous site (3)
- Infiltrate an enemy's base (3) Date of beginning & date of conclusion: 10/06/2018 Relevant mission links:
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Additional information:
Medusa after defeating the Oudaju brothers, tries to find the enemy's hideout.
~Mission Passed. An extra SE gives you a lot more wiggle-room in your narrative, which shows. Good work.