Storm God :skull:

jagged

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Bio I'm using: https://animebase.me/threads/chojiro-sasakibe.782945/



Once again chojiro strolled into an expected battle, his sword sheathed at his hip while his eyes focus on his opponents Infront of him. Chojiro stopped when he got around midrange of his opponents, gripping his blade in his right hand in eager anticipation.

Chojiro:"Be forewarned I'm much stronger than my age would convey".

Cupping two fingers around his mouth chojiro would blow outwards, expelling dark clouds around the battlefield meant to zap any foreign chakra his opponents may use against him.

Bōfūu no hōshutsu: Fumo no Kumo
) - Storm Release: Barren Clouds
Type:
Supplementary
Rank: B-A
Range:
Short - Long range
Chakra: 20-30 Chakra
Damage: N/A
Description:
After performing three hand seals the user expel a huge mass of black storm clouds that permeate the entire battlefield. The clouds drain the chakra of non storm or thunder related techniques up to the rank of the technique used, storing them within the clouds themselves which the user can then use to make storm or thunder related techniques. When a technique has its chakra drained it de-ranks that technique based on the chakra taken out if not out right dispersing it(this only happens if all of the chakra is drained) this technique can only hold up to A rank chakra but can be bottomed out with another technique using its chakra. This move costs 10 chakra per turn to maintain

A rank version can only be used 3 times While B rank version can be used 4 times


Chojiro:"I'll start off with something light"
.
 

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The Nara looked upon the man with a concerned look. "One hundred times zero is still zero." He simply stated. Seeing the man's clouds, Shirou would simply perform two hand seals and cause mg dust to rise, starting just in front of him and reaching to 10 meters behind Chojiro. The mg dust would turn into a raging tornado that would disperse the clouds while also converging on Chojiro in rapid pace. The tornado would be empowered by Brightseel and Stardust of the Dalmascan Refinery. Brightsteel should lead to the attack blinding the man, leaving him vulnerable. Notably, upon contact with the storm clouds, Stardust would lead to the ignition of the tornado, increasing it's overall damage.

[Magnisuton: Behemoth's Doki] - Magnesium Dust Release: Behemoth's Wrath
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs two handseals, causing an abundance of Magnesium dust to rise from the ground beneath and around the opponent(s). The Magnesium dust quickly forms into a raging tornado. Matter caught within the Tornado is ravaged and sliced by the miniscule particles of Magnesium that swirls within. Should the opponent not defend, they would be torn to pieces within a matter of moments. The size of the Tornado is capable of being up to a scale in which it would be capable of completely consuming large constructs such as Great Stone Golem.

Note:
- Can only be used 2x
- No Magnesium techniques above A rank for the rest of; and the next turn.
(Magunisuton: Darumasukan Seiyusho) | Magnesium Release: Dalmascan Refinery
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (-5 per turn)
Damage: N/A)
Description: Dalmascan Refinery is a technique that allows the user to apply a general alteration the size, shape and alignment of Magnesium grain particles to achieve a variety of different effects.

Stardust: This alteration will have the user produce tinier than normal magnesium particles. Despite this the size of the magnesium technique will be maintained as more magnesium particles will be produced to compensate for the smaller grain size. Smaller grain size will result in a larger surface area that will ultimately culminate in greater reactivity. Ultimately, when ignited the intensity at which magnesium burns will be greatly increased, granting it a +20 damage boost for this period of time, similarly magnesium can be funnelled into an ignition source, such as fire or lightning to grant the boost to the combo or desired technique.

Stardust II: This alteration follows the same principle of Stardust, the difference here however is that the produced particles are even tinier. The result is a dangerously high surface area which will result in magnesium techniques that are exposed to an ignition source not simply igniting, but rather exploding. This phenomenon is similar to the real life event of dust explosions.

Chrysthaneum: This alteration affects the alignment of magnesium particles. Normally particles would remain stagnant - that is they would follow the movement of the greater whole with little deviation. Under the influence of Chrysthaneum however produced magnesium particles will spiral and grind against each other, producing friction, heat, and sparks that will result in the self-ignition of magnesium techniques.

Jigsaw: This alteration also affects the alignment of magnesium particles, and juxtaposes the effects of Chrysthaneum. Normally magnesium particles are of non-uniform shapes and sizes, Jigsaw however will produce magnesium particles that perfectly align with one another. The result will be particles that can interlock for greater stability and strength, which will greatly increases the strength of compact magnesium techniques. Compact magnesium techniques will gain a +20 damage boost, or rank increase, under the effects of Jigsaw. Magnesium techniques under Jigsaw, due to the greatly reduced surface area, become far less reactive and can no longer ignite.

Brokenshard: This alteration affects the shape of magnesium particles. Normally magnesium particles will be random in shape, under the effects of Brokenshard however the shape of magnesium particles will be altered to emphasise piercing and slicing qualities. Produced magnesium particles will be needle or blade like in shape, resulting in magnesium techniques that are jagged and razor sharp, greatly increasing destructive power. Under the influence of Brokenshard Magnesium technique will gain a +20 damage boost, and non-offensive magnesium technique will gain offensive properties equal to their rank/defensive power.

Brightsteel: This alteration affects how magnesium particles are visually perceived. Normally magnesium will appear as a standard silvery metal. Under the effects of Brightsteel however each magnesium particle will be magnificently polished and its reflectivity will be further increased through the user of chakra. As a result Brightsteel magnesium will reflect light to such an extent that it will appear blindingly bright, similar to the Hidden Mist Eye Sight Deprivation, temporarily blinding the opponent for as long as they look at the technique directly.

Notes:
Logically not every particle is perfectly controlled and tailored, however enough is done to achieve a uniform and desired effect.
This technique can be used twice, last four turns each time and has a cooldown of two turns. On account of its nature, being that it has no independent uses, it can be activated instantly and in the same timeframe as another technique.
The user can apply up to two alterations at any one time, however Chrysthaneum is incompatible with Jigsaw. The user can also choose to not apply any alterations to a utilised magnesium technique.
When this technique ends, the user will be incapable of utilising B ranked or above magnesium techniques for two turns.
 

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As Somewhat expected his opponent easily countered his jutsu with what seemed to be a tornado of some sort that, upon contact with his clouds, shown brightly blinding chojiro momentarily and forcing him to close his eyes.

Chojiro"... Too bright"

Following his previous tactics chojiro would cup his fingers around his lips before expelling a black mist at his front directly at the last known location of the opponents technique. The black clouds absorbing any lingering chakra from the technique before rising in the air as a giant cloud, raining neon blue water as it does so.

(Amegafuru arashi: Dākuburīzu ) RainingStorm: Dark Breeze
Type
: Supplementary/Defensive
Rank: A
Range: Short -Long
Chakra: 30
Damage: N/a
Description: Making a single handseal the user will expel a dark mist towards an incoming attack, the mist itself is comprised of the dark clouds of storm release allowing the jutsu to absorb foreign chakra up to A rank, completely destroying the opposing technique if all the chakra is drained. Once foreign chakra is absorbed the mist will coalesce into a cloud while rising up into the air, raining down neon blue rain as it does so.

Note: Can only be used 3 times per battle, cloud lasts 3 turns while the whole technique has a one turn cooldown between each use
Note: Must know storm release
Note: Neon blue rain is harmless



Feeling the pressure of light on his eyelids turn off, chojiro would open them slightly, surveying the opponents position while his right hand rested on his sword.

Chojiro:"What was that?"

__________________________________________
Note: The previous technique absorbed 30 chakra from your technique, the current technique should absorb the rest.


-30 chakra used this turn

Jutsu speed: 16 (MND bonus + Hastened elements)
 

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https://animebase.me/threads/shirou-kotamine-v13.782939/ for ref btw
-

"Just a tester."
Noticing the interaction, the Nara would have an inkling on the nature of the techniques. Unconcerned, he would carry on. By performing two hand seals, Shirou would put the man in an illusion wherein zombies would rise from the ground, restricting his movement and swarming him, blocking his vision in the process. Shirou himself would change positions, running and closing the distance between himself and his opponent. He would aim to stop just outside of short range to the left of the man, hoping to engage in CQC of some sorts.


(Genjutsu: Hokousha) - Illusion Techniques: Walkers
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if not broken)
Description: The user forms the Snake then Boar hand seals and sends his chakra into their targets brain. The target is then put in a genjutsu where he sees walkers rise up from the ground all around him and under him. Walkers are humans who died and their brains are still functioning aka Zombies. These walkers can be random dead people coming back to life or if the user knows people that their opponent knew and have passed, they can make those walkers into the people they knew. Walkers rise up from underneath their target and grab his legs and rise up grabbing all parts of their body. They begin to start eating their target. The target also see Walkers around him walking towards him to continue the assault. In reality the target is immobilized and can't move, despite the illusion consisting only of the Zombies. The target is not locked in an illusionary world but rather sees the Zombies added to the normal "reality". If the genjutsu isn't broken, the target will feel a lot of mental anguish and receives damage. This jutsu can effect multiple people.

Note: When effecting multiple people, the walkers are random.
Note: Can only be used 3 times
Note: Can only be taught by Better
 

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Chojiro raised an eyebrow at the man's response, watching him weave handsigns before what seemed like zombies began rising from the dead.

Chojiro:" They sound... Muffled, fake as if from a painting or an imitation"

Thanks to his Keen Mind chojiro would instantly see the discrepancies in these so called zombies and immediately acted in defence, releasing a burst of earth attuned chakra throughout his body to create an armor meant to protect him from harm and resulting in his opponents genjutsu being broken.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Breaking out of the genjutsu chojiro would notice his opponents changed position and , while they were 5 meters apart.


Chojiro:" Fighting up close with me is suicide".

________________________________________

Jutsu speed: 16

Chakra used this turn: -40

Note: not maintaining armor
 
Last edited:

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"Is that so?"

The Nara replied to the man's warning, drawing a basic sword in response. He would step 3 meters forward, putting him at roughly 2 meters distance from the man, sword held in left hand. As he moved, Shirou would have popped a crystal in his mouth, empowering his body and mentality.

"Let's see it then." He taunted, awaiting the man to make a move. Notably, due to his body seal, the sword and his equipment would also be coated with a layer of Yumeton.


Yumeton: Sutābōi | Dream Sand: Starboy
ype: Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description: Using his Chakra, the user creates a single crystal of Yumeton in their mouth. The crystal will immediately be absorbed into the user's body, putting him under the affects of the psychoactive side-effects near instantly. The user's heart would start to beat at rapid rates as he begins to feel/see a white spirit wrap its limbs around the user's limbs as if to control them. On the other hand he starts to hallucinate that the opponent is some feeble shell of themselves, thus giving the user the thought of being leagues stronger than the scrawny opponent. The simple state of "mind over matter" kicks in and due to the user believing he's much stronger than the opponent physically, he actually begins to push his body past its limits to reach this gap in physical strength. In turn this gives the user a slight boost in his physical movements (1.5× speed) and stronger damage from his physical attacks such as taijutsu, Kenjutsu and Bukijutsu (+20). Of course, being under the affects of such a strong psychoactive substance, it would come with a few drawbacks.

Note: Lasts four turns, only usable 2x with a 3 turn cool down
Note: Due to the user pushing his body past its limits, he'd be limited to A-rank and lower tai during the cool down and moving 1.5x slower
( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times (Ref)
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.

A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.
 

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Watching his opponents step a meter closer chojiro would snap his fingers together, conjuring a Lazer like blade comprised of storm chakra before using it to slash horizontally at the man's torso starting from his left.

(Bōfūu no hōshutsu: Arashi no kami no ken) - Storm Release: Storm Gods Sword
Type:
Offensive
Rank: A
Range: Short - Long range
Chakra: 30 Chakra (-10 per turn)
Damage: 60(+20 Mysterious Peacock)(+15 MND STAT)=95
Description:
With three hand signs the user is able to create a 2 meter Lazer sword using his own chakra or chakra absorbed through storm jutsu. The blades movement can be mentally controlled by the user within a 10 meter range and remain on the field so long as the user sacrifices 10 chakra per turn to maintain.

Note:
-A ranks can only be used twice per battle.
- Equal or above rank/damage is sufficient enough to disperse the blades



As his jutsu continued, Chojiro would unsheathe his own blade in a horizontal slash aimed at the man's torso starting from his right. He hoped to completely slash through his opponents with one of the two attacks, putting him in a pincer attack.

(Arashi no kami: Sumaito) Storm God: Smite
Type: Offensive
Rank: A
Range: Short- Long
Chakra: 30
Damage: 60(+20 Mysterious Peacock)(+15 MND STAT)=95
Description: Performing two hand seals the user runs storm chakra through his weapon while it is sheathed, quickly unsheathing it in a sword Slash that can come from many different angles. As the sword is unsheathed it ejects forth glowing a neon blue as if a Lazer, attacking the opponent with a slash through varying angles


Note: This move can only be used 3 times with a 1 turn cool down between each use
 

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With the opponent bringing forth a weapon, Shirou would smirk as he goes on the counterattack. His counter would be two fold, the first would be the release of a burst of MG, one that would carry the blinding effects previously used due to the Dalmascan Refinery still being in play. The particles would make contact with the lazer blade and ignite, making them more cumbersome. Naturally, due to Shirou's Yumeton defense, he would be unaffected by that. The second aspect of Shirou's counter would be him stepping forward, inside Chojiro's guard to deliver a swift thrust with his sword, aiming for the man's right shoulder. This would allow his to avoid the offensive of Chojiro. Shirou's own strike would be fast and precise, aiming to injure the man and leave him severely injured, potentially limiting proper usage of the arm. Naturally, the MG burst and the strike occur in tandem.

Following his assault, Shirou would would use his left leg to deliver a straight front kick to Chojiro, aiming to push him backwards a few meters.

"Did you mean you commit suicide?"

(Katon: Sutāzuandobāsuto) | Magnesium Release: Starsand Burst
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A)
Description: Making use of Magnesium’s inherent flammability, this technique allows the user to quickly call forth suitable amounts of Magnesium from either the ground, their body, or from a pre-existing source of magnesium, and flood it into a fire technique. Fire techniques altered by Starsand Burst will experience a surge in power, growing in size, adopting a hybrid colour of white and red (or whichever colour the flames originally were), and greatly increasing in terms of heat output due to the two fold effect of the magnesium acting as fuel that allows fire to burn stronger, and the fact that flames produced by burning magnesium are exceedingly hot. As a result, the affected fire technique will gain a +20 damage boost, while also adopting Magnesium reactivity to water.
Notes:
Can only be used 5x.
Cannot be used on consecutive turns.
No Magnesium techniques S Rank or above in the same turn.
On account of its nature, being that it has no independent uses, this technique is useable in the same timeframe as another.
Applicable to fire KG/CE too. (Within reason) Alternatively it can simply be used as a quick burst of magnesium, which carries no damage but can serve distraction purposes (such as visual inhibitor).
(Mikiri) - Anticipate
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60 +20
Description: A very advanced aspect of Bukijutsu entails dodging enemy attacks and responding immediately with a counter attack, by performing a dodge at the right moment the user is capable of moving inside or outside the opponents guard and returning an attack. This ability allows an immediate counter attack following the dodge that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.
(Magunisuton: Darumasukan Seiyusho) | Magnesium Release: Dalmascan Refinery (Ref)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (-5 per turn)
Damage: N/A)
Description: Dalmascan Refinery is a technique that allows the user to apply a general alteration the size, shape and alignment of Magnesium grain particles to achieve a variety of different effects.

Stardust: This alteration will have the user produce tinier than normal magnesium particles. Despite this the size of the magnesium technique will be maintained as more magnesium particles will be produced to compensate for the smaller grain size. Smaller grain size will result in a larger surface area that will ultimately culminate in greater reactivity. Ultimately, when ignited the intensity at which magnesium burns will be greatly increased, granting it a +20 damage boost for this period of time, similarly magnesium can be funnelled into an ignition source, such as fire or lightning to grant the boost to the combo or desired technique.

Stardust II: This alteration follows the same principle of Stardust, the difference here however is that the produced particles are even tinier. The result is a dangerously high surface area which will result in magnesium techniques that are exposed to an ignition source not simply igniting, but rather exploding. This phenomenon is similar to the real life event of dust explosions.

Chrysthaneum: This alteration affects the alignment of magnesium particles. Normally particles would remain stagnant - that is they would follow the movement of the greater whole with little deviation. Under the influence of Chrysthaneum however produced magnesium particles will spiral and grind against each other, producing friction, heat, and sparks that will result in the self-ignition of magnesium techniques.

Jigsaw: This alteration also affects the alignment of magnesium particles, and juxtaposes the effects of Chrysthaneum. Normally magnesium particles are of non-uniform shapes and sizes, Jigsaw however will produce magnesium particles that perfectly align with one another. The result will be particles that can interlock for greater stability and strength, which will greatly increases the strength of compact magnesium techniques. Compact magnesium techniques will gain a +20 damage boost, or rank increase, under the effects of Jigsaw. Magnesium techniques under Jigsaw, due to the greatly reduced surface area, become far less reactive and can no longer ignite.

Brokenshard: This alteration affects the shape of magnesium particles. Normally magnesium particles will be random in shape, under the effects of Brokenshard however the shape of magnesium particles will be altered to emphasise piercing and slicing qualities. Produced magnesium particles will be needle or blade like in shape, resulting in magnesium techniques that are jagged and razor sharp, greatly increasing destructive power. Under the influence of Brokenshard Magnesium technique will gain a +20 damage boost, and non-offensive magnesium technique will gain offensive properties equal to their rank/defensive power.

Brightsteel: This alteration affects how magnesium particles are visually perceived. Normally magnesium will appear as a standard silvery metal. Under the effects of Brightsteel however each magnesium particle will be magnificently polished and its reflectivity will be further increased through the user of chakra. As a result Brightsteel magnesium will reflect light to such an extent that it will appear blindingly bright, similar to the Hidden Mist Eye Sight Deprivation, temporarily blinding the opponent for as long as they look at the technique directly.

Notes:
Logically not every particle is perfectly controlled and tailored, however enough is done to achieve a uniform and desired effect.
This technique can be used twice, last four turns each time and has a cooldown of two turns. On account of its nature, being that it has no independent uses, it can be activated instantly and in the same timeframe as another technique.
The user can apply up to two alterations at any one time, however Chrysthaneum is incompatible with Jigsaw. The user can also choose to not apply any alterations to a utilised magnesium technique.
When this technique ends, the user will be incapable of utilising B ranked or above magnesium techniques for two turns.
 

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Similar to last time his opponent used his unique jutsu to collide with chojiros Lazer blade, the flash from the resulting collision blinding however this time chojiro was prepared. As the blade and opponents jutsu made contact chojiro would focus on the opponents feet, noticing it seemingly disappear before his eyes chojiro would act in that instant. Snapping his fingers before his whole upper body converts to storm, allowing his opponents attack through his shoulders to harmlessly pass by.

(Bōfūu no hōshutsu: Zeus no rōbu
) - Storm Release: Zeus’s Robes
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Self
Chakra: 30 to transform| 10 to remain transformed every turn
Damage: -30 Chakra
Description: With a series of three hand seals the user manipulates the chakra of his body and transforms a part or half of it into the ‘Storm Release’ element allowing the user to pass through attacks with ease. The phasing ability is limited to physical attacks only, wind style techniques gain +10 damage against this technique.The special effect of the element comes into play when either the opponent or an attack passes through the user when in this state. When an opponent or his attack touches the user while transformed the resulting opponent/attack has 30 of its chakra pool taken to replenish the user, this is achieved by Storm releases ability to absorb chakra of anything that touches it, the absorbed chakra is then used to replenish the users own chakra pools. When the cloak absorbs the chakra of an attack it weakens the opposing jutsu down to the same rank of its resulting chakra pool for instance.

Note: can Only be used 2 times per battle

Chojiro:" Annoying"

Snapping his fingers once again , chojiro would command the storm cloud above to start raining down lazers, hitting all directions besides chojiro himself.

Amegafuru arashi: Rēzā no doshaburi ) RainingStorm: Lazer Downpour
Type
: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60 (+20 MPM)(+15 MND Stat)=95
Description: With one hand seal the user commands an existing storm cloud to call down lasers from the sky, pouring down for multiple turns (3) In a devastating attack meant to completely overwhelm the opponent. As the lasers fall down from the sky they curve away from the user rendering him completely unharmed. Damage is split evenly for the turns this technique is active, raining down 20 damage each turn for three turns before stopping.


Note: A ranks can be used 3 times lasting 3 turns with a 1 turn cool down between each use.
Note: Must know storm release

Mentally controlling his storm blade chojiro would command it to horizontally slash at the opponents back, aiming to bisect the man if possible .

Bōfūu no hōshutsu: Arashi no kami no ken) - Storm Release: Storm Gods Sword
Type:
Offensive
Rank: A
Range: Short - Long range
Chakra: 30 Chakra (-10 per turn)
Damage: 60(+20 MPM)(+15 MND)=95
Description:
With three hand signs the user is able to create a 2 meter Lazer sword using his own chakra or chakra absorbed through storm jutsu. The blades movement can be mentally controlled by the user within a 10 meter range and remain on the field so long as the user sacrifices 10 chakra per turn to maintain.

Note:
-A ranks can only be used twice per battle.
- Equal or above rank/damage is sufficient enough to disperse the blades
 

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As the man transforms into his element, Shirou would swiftly mark himself with his free hand while dropping the weapon then perform two hand seals in quick succession. This would lead to two things happening. The first being the creation of a mid range barrier that would seal away the storm release, preventing it's use inside it's confines. This would revert Chojiro back to his original state, while preventing any of his attempted shenanigans of being useful. The second thing that would happen would be Chojiro being placed in an illusion in the same timeframe, one wherein he would lose his mobility and be stuck in his place. Aesthetically, the barrier would bring a foreboding tone to the field, as a domain of shadows would reign supreme. Illusion wise, the storm user would see Shirou's shadow bind him in his place.

Additionally, Shirou's Erebus state would passively come into effect, changing the Nara's body into that of shadows. Shirou would use this opportunity to strike the paralyzed Chojiro with a left handed strike of tangible shadows (taken the form of a blade), aiming for the mans rights shoulder aiming for a deep cut. This would be followed up by Shirou reverting his hand back to normal and placing a seal on Chojiro's shoulder, restricting the man's use of chakra significantly.

"Need some tips on how to not transform into your element?"

(Kage Fūinjutsu: Teiden) - Shadow Sealing Arts: Blackout
Type: Supplementary/Defensive
Rank: A - S
Range: Short - Mid
Chakra: 30 (5) -70 (10)
Damage: N/A
Description: After marking an object or themselves with the kanji of blackout (停電), the user would perform a hand seal and erect a translucent barrier all around the marked spot, with the barrier reaching 10 meters in each direction. The barrier serves to create a zone that favors the user, while keeping the events occurring inside hidden from those outside of the barrier as no physical (sound, smell, vision etc) or chakra cues leak outside of the barrier. Inside this zone a 'dampening' effect is triggered upon it's erection, as the barrier's internal walls will be used to cast shadows across the area in a non-damaging fashion. These shadows can appear in various shapes and forms, typically changing the scenery into a darker foreboding one, but regardless of the iteration of shapes used, a layer of shadow is always produced on the entirety of the ground/terrain itself. This dampening field serves to augment and protect shadow manipulation performed by the user. Protection wise, techniques from energy light producing elements (fire, lightning, light etc) of A rank and lower would be immediately sealed away, preventing their use for both the user and opposition, while higher ranked would be weakened by a rank. Should the user have marked themselves with the blackout seal, their techniques would not be affected, but at the cost of Blackout lasting less. Augmentation wise, the shadows produced in the zone would enable physical shadow techniques used by the user to carry the ability of non-physical shadow techniques, specifically in regards to being hidden when moving across other shadows. This would allow the physical shadow technique to essentially merge with the zone's shadows and move to emerge from a different point to attack the targets. This would be usable once per turn passively, with emerging following spawning rules unless the user is within short range of their target. Blackout when applied to an object lasts for 4 turns, while it lasts for 3 turns if applied on the user. Usable thrice and must be separated by a two turn interval. The S rank variation requires Adv.Fuinjutsu training, and is capable of stopping all hostile light producing techniques which those who have a chakra cost of 70 and below. S ranked variant is only able to be used once. The S ranked Variant only encompasses the user's short range.

(Genjutsu: Kibou Tama) - Illusionary Arts: Trick Shot
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: -
Description: This illusion can be applied on multiple targets after the performance of a single hand seal. The trigger for the activation of the illusionary effects can be the usage of any type of Nara related technique. The target must either see the technique being used, or be aware of the usage of a Nara related technique in general. The technique would cause those under it’s effects to experience a multitude of effects. They would see that either the user and any other living being present on the field has extended their shadow and connected it with theirs preventing their movement as a result. In addition to that, techniques that were in play would disappear, reverting the field back to its basic state, like removing a dust storm that was used. This also includes the nara technique that triggered the illusion. Techniques used after are still detectable by the targets. Following the initial binding and movement restriction, the targets would then see their binder(s) moving, causing them to believe they are moving as well. In essence, the technique causes the target to believe that the basic Nara technique has been applied on them, with them being initially incapable of moving, then being forced to imitate the movements of their binders. The targets would be tricked into believing that they are being controlled. In reality, the target becomes paralysed immediately after the usage of a shadow technique. The technique doesn’t conceal the movements of the user, as such it can be a tell that something is off. The technique can be learned by non naras, serving as a cooperation technique between a nara and the learner for example. The technique can be used three times, lasting the same duration of the nara technique it was used with or 2 turns max. Additionally, the illusion can be performed in the same timeframe of using the nara technique. This technique can only be used once every two turns and no genjutsu for the following turn after this is used.
(Kage: Erebus) - Shadow Arts: Erebus (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn
Damage: Dependent on the technique that activated it 80
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.

While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.
(Iryo Fuuinjutsu: Chakura Fuuin no Jutsu) Medical Sealing Arts: Chakra Sealing Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description:
The medical ninja will focus chakra to the tip of his five fingers. Upon doing so, yellow chakra "flames" surround each finger tip, displaying 5 different kanji (Mountain, Lake, Water, Thunder and Earth). Pressing the fingers on the target will burn the kanji onto him, creating a circular seal with a tajitu surrounded by various kanji. As this seal is burned into the target, it immediately seals off 50% of his current chakra reserves and disables the use of skills of any nature above B-Rank. The seal can be released by a sealing master by using the same procedure but instead of the original kanji, burning a different set (Water, Thunder, Earth, Heaven and Fire).
Note: to release or use, requires medical sealing mastery
 

jagged

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Once again the man did something chojiro wasn't expecting, as ,seemingly withought warning, chojiro would revert back to his original form, barriers seemingly sprouting from nowhere have boxed us in leaving only 10 meters in all directions. As the barriers erected themselves chojiro would notice his shadow having connected to another's, his body having stopped it's conscious movement as if paralyses however just like previously in the battle the shadows looked hazy as if not really there. Reacting as the opponents hands blurred into motion a great deal of earth related chakra will burst from chojiros skin forming an armor made of stone.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses


With the creation of the armor came the destruction of the opponents genjutsu leaving the user free to defend himself just as the opponent blurred into action. Unsheathing his sword with all his strength, putting it into a horizontal slash from left to right, in hopes of intercepting the opponents attack. Chakra runs through his blade, activating it's main ability to absorb chakra.


(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Note: Blade absorbs A rank worth of chakra which should De rank your move enough to let my attack go through.

Sword in use
Type: Weapon
Rank: A
Range: Close
Chakra: 10 to activate| 5 to maintain every turn
Damage: -30 to Chakra
Description: A katana with ornate bronze guard and the picture of a dragon encircling the hilt, yamatos proccess of forging has seen the materials of the blade and thus the blade itself Highly reactive to Storm release ninjutsu by constantly imbuing the blade with Storm release chakra. The storm chakra circulating through the weapon allows the blade to absorb chakra up to the rank of the blade. This does not count as a usage of the blade. Chakra absorbed by the blade is stored within the sword and can be used to amplify attacks or ninjutsu that use the blade up to how much chakra is currently stored (For instance absorbing a C rank ninjutsu then using the chakra to boost a B rank technique would give the B rank technique an additional C ranks worth of damage), additionally the blade can spend all of its stored chakra to boost its speed when ejected out of a sheath increasing the speed of iai techniques by x2. The blade can only store a maximum of 30 Chakra, needing the stored chakra to be released before it can absorb more. Ninjutsu absorbed by the blade has its overall power weakened for instance...
 
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Vayne

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As agreed, the sealing goes through, but you take no damage.
--
The sealing would be completed, but the man attempted a strike, a pointless one due to Shirou's shadow state. With the sealing in play and the man severely limited, Shirou would simply start to wrap things off. With the proximity and contact already established, Shirou would simply follow up with another sealing technique, this one now trapping Chojiro in a barrier that shrinks to the size of a marble. With his victim now trapped and completely incapable of breaking out due to the prior sealing of chakra, Shirou would start the process of brining back one of his prior victims, with Chojiro as the sacrifce.

(Fuuinjutsu: Majutsu-shi no kyōse) Sealing Arts: Compression Of A Magician
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Compression of A Magician is a technique utilizing the barrier function of the Fuin while also incorporating normal sealing functions. This technique can only be activated upon touch, making this technique dangerous in its execution. The user will use one or both of their hands at their intended targets and/or allies. By doing this, a large barrier will instantly erect around them, quickly compressing to the size of a marble. By doing this, normally it would destroy the body but upon compressing the size of the barrier into a marble, the body also compresses as well, leaving their bodies unharmed. This technique also can be used on individual body parts, being used offensively. Upon the compression of the opponents chakra is sealed as well. This restricts the opponent from breaking out through ordinary means, or it allows the user to use it as an infiltration tactic with their allies. Though due to its nature the marbles are essentially indestructible and cant be broke from the outside thus keeping them safe from outside damage. The user is able to reverse this technique by snapping their fingers, putting them back to their original size.

Note: Can use twice per battle
Note: Can use on a max of two people at a turn
Note: Cant use techniques back to back
Note: Cant compress anything or anyone above 3x the size of the user.
Note: If used on a body part it turns offensive and does 80 Damage, while castrating that body part. (Cant be used on the head or torso, meaning no insta kills)
Note: Can break out of the technique if they wish using a full body surge technique above S rank, anything below is sealed.
(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.
Using as a sacrifice to bring back Arthur Uchicha, obtained here
 
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