Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will focus their doton chakra into the earth below to create a subterranean field of sentient tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is half the size of the spikes produced in Destructive Rising Rock Pillars but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. In terms of attacking the opponent, the tendrils can be used offensively but cannot be used to inflict damage e.g. they can ensnare an opponent and bind them in place but they cannot deal any physical harm onto them. The real special ability of these tendrils is their capability to act as a medium for the use of certain techniques. Attaching at least one tentacle to the user and one onto the opponent can replace the conventional need for the requirement of direct contact, meaning the user can utilize techniques such as the Added/Light Weight techniques on the opponent from a distance. The effects of the technique are carried along by the tendrils and "deposited" on whoever/whatever happens to be in contact with any of the tendrils. This transmission happens at such a speed that its as if the user is in direct contact with the opponent. This technique's use isn't restricted to Earth Release but can be used upon compatible jutsus of other elements or even on non-elemental abilities like the chakra absorption technique (in this case the stolen chakra is then transmitted along the tendrils and returned to the user). If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is partially sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves over the course of three turns by passively leeching chakra from their creator every turn.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight

(Fuuton: ) – Wind Release:
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user will channel their fuuton chakra into the index finger of their dominant hand to manifest a coating of air with a light-green hue (Similar to Wind Release: Vacuum Blade) over the tip of that finger. He will then fire it towards his intended target as a narrow beam of air, to serve a whole multitude of purposes. If used on an ally, this jutsu can be used to prevent them from being caught in a attack by "pushing" them out of the way. If used on any part of the terrain in very close proximity (e.g. walls/the ground), this jutsu can be used in a similar manner to Wind Release: Hurricane Fist, allowing the user to propel themselves in a certain direction, but with more much effectiveness due to the force behind the beam. If used on an opponent, whilst non-damaging itself, this attack can push them in a certain direction, allowing them to be hit into walls and other parts of the terrain. This jutsu can also be used to knock away solid medium to small sized attacks such as Earth Release: Rock Scale Sab and Earth Release: Stone Golem, making this jutsu even more versatile in use. The beam itself reaches its target near-instantaneously, however since it deals no damage this jutsu isn't dangerous to the opponent.

Note: Can be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used once per turn

(Raiton: Bakuyaku Yuukai) – Lightning Release:
Rank: A
Type: Supplementary/Offensive
Range: Short-Long (Explosion is Short-Ranged)
Chakra cost: 30
Damage points: N/A (60 damage if the shrapnel hits)
Description: The user will perform the Horse Handseal whilst focusing his chakra into a solid structure/element e.g. Earth, Crystal, Bones, Wood and etc.The resulting effect will be the target element beginning to vibrate at a dangerous rate, the user's lightning chakra causing the lattice structure of the element to gradually wear away and crumble, before exploding outward in a violet manner, unleashing pieces of that element as shrapnel in every direction, in a similar manner to how bullets function. This happens as a result of the raiton chakra destabilizing it, before forcefully causing the structure to erupt due the high frequency vibrations caused by the lightning. This technique is exceedingly useful in countering opponents who construct armours/defenses out of solid structures such as rocks, metals, crystals and so on, causing their defensive measure to completely backfire. However, because this technique causes the shrapnel to explode outward, if the opponent is wearing an armour he won't be impaled by exploding pieces of shrapnel, meaning this technique will only serve to disarm him from a distance. The exploding pieces of shrapnel move slightly faster than the speed of a thrown kunai, meaning any vigilant shinobi should be able to react and counter them before being impaled. The explosion caused by this technique will send the pieces of shrapnel in every direction short range from the point of eruption. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. If direct contact with the construct is made, this technique can be performed without the need for handseals. To avoid impaling oneself if the contact method if opted for, the user is capable of diverting the direction of the explosion away from themselves.

Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns

After obtaining the opponent's chakra through being caught and realizing they're in a Genjutsu, the user will utilize this chakra to establish a strong mental connection between themselves and the opponent. To signify this, a purple coloured ethereal symbol made purely of chakra will manifest itself beneath the user's position, the circle spanning a five meter radius around them. As long as the user remains in the circle, any Genjutsu techniques cast upon them will also affect the opponent, and any illusionary techniques cast on the opponent will also propagate in the user's mind. In terms of inner workings, this jutsu strongly resembles Hidan's Jashin Ritual (Punishment Reverse), in which he creates a bodily connection through unknown means, allowing to inflict pain onto himself and have it register in his victim's body. Unlike its more primitive counterpart, this technique's mechanism is slightly more defined.


The user will focus their doton chakra into a nearby construct of earth and create a large opening anywhere on its surface, before converting its rocky interior into a thick, dense, adhesive swamp similar in composition to Earth Release: Swamp of the Underworld. The newly formed glue-like substance will rapidly drain out of rocky construct, shortly hollowing its insides to cause for the formation of an abundant source of swamp, its sheer magnitude dependent on the size of the original earth construct it was created from. When this technique is used on constructs as such as Earth Release: Great Stone Golem Technique, a truly immense torrent of swamp will gush out of its body, quickly rushing towards the opponent whilst flooding the nearby vicinity to form a marsh on colossal proportions. When used on jutsus such as Earth Release: Dropping Lid, a massive shower of swamp will rain down from the bottom of the earthen construct, drenching the targets below in a dense layer of marsh.
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

"I am the alienated, the ridiculed, the despised. No need to praise my name. No need to envy my body. I am the shadow under the radiance of heroic spirits."

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報|Basic Information

Name: Sir Lancelot
Nickname: Berserker, Lord Vile, The Dark Knight
Gender: Male
Age: 32
Clan: None

える|Looks

Berserker is a robust man fully clad in pitch-black armor and a rustic helmet with a thinly carved slit displaying the ghastly look of his eyes. The armor is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is a perfect armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. It is an ideal battle outfit that all knights could not help but envy.

During life, he was an ideal incarnation embodying the true face of a "knight." Having lost his distinguished dignity of the past, he has been thoroughly changed by his descent into madness. Mad Enhancement and his anger have corroded him into his pitch-black form. He has a blackened face, the visage of a living dead man who has lost everything to a curse. He had a beautiful visage capable of drawing the admiration of many women, but his hatred has made him gaunt and pallid like a phantom. The only part of him filled with light is his eyes that are filled with hatred.

the identifying marks of his armor are hidden, only revealing the fact that he is fully clad in armor without any opening. It shows no ornaments or polished luster like that of Saber or Gilgamesh. Blurring the characteristic features and clues on the lineage of the maker, it makes him look like a "shadow", a bottomless black darkness like Hell.

格|Personality

As Berserker, he gives off nothing but murderous intent and the thirst for blood, his deep hatred radiating out from him enough that he can easily be sensed even when he is hidden. He is able to battle with finesse due to his martial prowess, and he shows the ability to recognize that Lancer has been ordered to help him and take him as an ally for a short time. He still recognizes his King, instantly becoming hostile towards her and forgoing any orders in order to fight her.He growls parts of her name, a moan full of malice hardly resembling human speech.

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Lancelot was known to have extreme loyalty to his King during life as one of the people she considered to be a friend. She believes, even after their armies had clashed, that their hearts should still be the same, as a subject upholding the way of the knight and a king upholding the way of the knight. Saber is genuinely shocked when she finds out he has become Berserker, that he who was the subject of people’s admiration could be reduced to that state. She cannot help but think their eternal partnership was nothing but a naive fantasy onto which she had clung upon seeing him in that state.

In one sense, he can be said to be a victim of Saber's righteousness. Saber believes the root of it to stem from her hiding her gender. Seeking punishment for his actions, he was forgiven by the one person who he desired it from the most. The wretchedness he felt from that simple act was overwhelming for him. His guilt weighed down on him the more he adored his king, so his only salvation became to personally bring about her downfall. The atrocities he committed were of an insane and irritable young man, but ultimately driven by his overwhelming love for his king. He hated that she could remain an ideal king even after learning about the affair, and lamented how his king sacrificed herself for the sake of her country.

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Village Info
報|Village Info

Village of Birth: Takigakure
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Village of Alliance: Kirigakure
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Rank and Chakra Info
ンクャクラ|Rank & Chakra Info

Ninja Rank: Sage (Unofficial)
Specialty: Steel, Earth, Sulphur, Coal, Taijutsu and


Your Ninjutsu:
♦ Elements ♦
♦ Techniques ♦
♦ Specials ♦
土 Doton
忍 Ninjutsu
強 Eel Contract
風 Futon
幻 Genjutsu
撃 Ray Contract
火 Katon
剣 Kenjutsu
取 Sulphur Release
雷 Raiton
体 Taijutsu
金 Francium Release
水 Suiton
毛 Dance of the Bearded Sage
ぬ Devil's Fist
糸 Earth Grudge Fear
蛾 Dark Webbed Arts
Coal Release
Summoning Contracts: Rays (Signer)
Eels (Signer)


Kakuzu's Signature Jutsu









Rank and Chakra Info


史|Background Info

Berserker's real identity is Sir Lancelot, also known as the Knight of the Lake, the person serving as a negative symbol of the Arthurian legend. He was extremely loyal to King Arthur as one of the Knights of the Round Table. He had many famous exploits, including once hiding his name and disguising himself to enter a horse race for the sake of a friend’s honor. Even after falling into a trap and being forced to face the enemy's blades with only his bare hands, he had proved victorious with his skilled fighting prowess using only an elm branch.

Lancelot's downfall began when he fell in love with Artoria's queen, Guinevere. The tragic love story of Diarmuid Ua Duibhne and Grainne later became the story model of Guinevere and Lancelot. Though the king was actually a woman, she had married in order to maintain the pretense that she was a man and the image of a stable royal family. Guinevere, in turn, willingly sacrificed her own life as a woman in order to preserve this ideal government.

When Lancelot and the queen began their affair, the Knight of the Lake considered fleeing Camelot with her, but his loyalty to Artoria and his sense of duty prevented him from doing so. When political enemies of the king exposed the affair, the queen was ordered to be executed. Left with no other choice, Lancelot attempted to save her, killing several of his fellow knights including Gawain's brothers, Gareth and Gaheris, in the process.

Lancelot, who was considered the perfect knight, Guinevere, the queen who had made her beloved betray his duty, and Artoria, the king who blamed herself for her loyal knight's despair, all suffered from the resulting fallout. Although Artoria forgave Lancelot's actions, Gawain still bore great hatred towards Lancelot for his betrayal and the death of his brothers.

His disloyalty had fractured the balance within the Knights of the Round Table. This incident eventually became the trigger of civil war and carnage, and the country shattered to pieces in the flames of war. Lancelot, even after being excommunicated, wanted to participate the Battle of Camlann to serve his King but Gawain hostilely rejected him which resulted in the downfall of his King and country. When Lancelot heard the news of his King, Lancelot sank in despair and escape through madness thus, he became the insane Berserker.

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史|History

Lancelot (father of Galahad) is the son of King Ban of Benwick (or Benoic) and Elaine. While Lancelot is an infant, his father is driven from his kingdom, seen in Britain, by his enemy Claudas de la Deserte. Ban and Elaine flee, carrying the child with them. As Elaine is tending to her wounded husband, Lancelot is carried off by the Lady of the Lake who raises the child in her magical kingdom. It is from this upbringing that Lancelot earns the surname du lac (English: "of the lake").

Lancelot's double-cousins, Lionel and Bors, sons of King Bors of Gaunnes and Elaine of Benoic's sister Evaine, are first taken by a knight of Claudas and later spirited away to the Lady of the Lake. They become Lancelot's companions. Both Evaine and Elaine enter a nunnery. Following a vision of Lancelot and his cousins in the Lady of the Lake's garden, both queens are happy and Evaine dies.

The Lady of the Lake sends him to King Arthur's court, where he becomes a knight at the behest of Sir Gawain. Almost immediately upon his arrival, Lancelot falls in love with the Queen, and one of his very first adventures is rescuing Guinevere from Arthur's enemy, Meleagant[15] (however, in Le Morte D' Arthur, this rescue takes place after the adventures of the Sangreal). Lancelot seems to be related to a Celtic abduction tale called the aithed. In this legend, a mysterious stranger kidnaps a married woman and takes her to his home. The husband of the woman then rescues her against insurmountable odds.

Early in Lancelot's career, he faces the Dolorous Guard. After setting out for adventure, Lancelot comes across a castle guarded by the Copper Knight. To meet this challenge, Lancelot must battle ten knights at the first wall, ten knights at the second wall, and finally the Copper Knight himself. However, after defeating many more than twenty knights (with the aid of his foster mother, the Lady of the Lake), he discovers that the Copper Knight has fled. The townspeople lead Lancelot to a cemetery, where he finds a metal slab stating that only one knight can lift the slab and that this knight's name is written beneath the slab. Lancelot (who has heretofore been known as simply the "White Knight") is able to lift it and discovers that his name is, in fact, Lancelot. The name of the Dolorous Guard is changed to the Joyous Guard and becomes Lancelot's home.


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Lancelot plays an important role in a war between Arthur and Galehaut. Although Galehaut is Arthur's enemy and poised to become victor, Galahaut is taken by Lancelot's battlefield performance and offers him a boon in return for the privilege of one night's company in the bivouac. Lancelot accepts and uses his boon to demand Galahaut surrender peacefully to Arthur. Initially, Lancelot continues to serve Galahaut, but eventually Arthur invites Lancelot to become a member of the Round Table, and Galahaut as well. In spite of this happy outcome, Galehaut is the one who finally convinces Guinevere she may return Lancelot's affection, an action that at least partially results in the fall of Camelot.[1]

Later, with the help of King Arthur, Lancelot defeats Claudas and recovers his father's kingdom, though he again decides to remain at Camelot with his cousins Sir Bors and Sir Lionel and his illegitimate half-brother Ector de Maris.

When Lancelot became one of the most famous knights of the Round Table, Elaine of Corbenic, daughter of the Fisher King, suddenly falls in love with him. She tricks him into believing that she is Queen Guinevere, and he sleeps with her, and the ensuing pregnancy results in the birth of Galahad.[1][17]

Guinevere hears of the affair and is furious, she criticizes him for his behavior and banishes Lancelot. Broken by Guinevere's reaction, Lancelot goes mad and wanders the wilderness for two years until he arrives at Corbin. He is then recognized by Elaine. Lancelot is shown the Holy Grail through a veil which cures his madness. Shortly after he recovers, he returns to Camelot after being found by Sir Percival and Sir Hector. They were both told to look for him by Queen Guinevere.

Upon his return to court, Lancelot takes part in the Grail Quest with Percival and Galahad, though as an adulterer and a man minded of earthly honours that have come with his knightly prowess, he is only allowed a glimpse of the Grail itself. It is instead his son, Galahad, who ultimately achieves the Grail to drink from (along with Lancelot's nephew Sir Bors and Sir Percival, the son of King Pellinore)

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Ultimately, Lancelot's affair with Guinevere is a destructive force,[18] resulting in the death of Gawain's brothers and his two sons, the estrangement of Lancelot and Gawain, and Mordred's betrayal of King Arthur.[1] Upon hearing the news of Arthur's death, Lancelot finds that Guinevere has become a nun.[9] [19] She blames all the destruction of the Round Table upon her and Lancelot's love, which, indeed, according to Le Morte D'Arthur, is the seed of all the dismay that followed. She refuses to kiss Lancelot one last time, tells him to return to his lands, and that he will never see her face again. Instead, Lancelot declares that if she will take upon her a life of penitence, then so will he. Lancelot then retires to a hermitage to live the remainder of his life in penitence with eight of his kin, including Sir Bors, joining him. Eventually he becomes a priest, later conducting rites over the deceased body of Guinevere (who has become an abbess). As she had indicated, he never saw her face again in life. She had prayed that she might die before he arrived, and so she did, half-an-hour before his arrival (he had been told to go due to a dream he had had the night before).

After the queen's death, Lancelot and his fellow knights escort her body to be interred beside King Arthur (it was in the same place that Gawain's skull was kept). Lancelot, distraught for the loss of his beloved king and queen, begins to fail. Six weeks after the death of the queen, Lancelot supposedly dies. In reality he flees his homeland in search of redemption. Finding no way to atone for his sins, he sought refuge from his despair by allowing himself to descend into madness.

As Berserker, Lancelot commits the most dire of atrocities and with each new abominable act, the man known as Lancelot sunk further into an abyss of despair. By chance Berserker and King Arthur cross paths once more and during the fight she demands that he reveal his true identity, to which Berserker responds by drawing his own sword, Arondight. His helmet finally shatters, revealing him to be Saber's old friend and greatest knight - Lancelot of the Lake.

Overcome by guilt of how she had contributed to his downfall in life, Saber loses her will to fight, and is brutally battered by Lancelot. She blocks one final blow from Berserker, expecting the next to be a killing strike, only to have him completely cease all movement. Taking advantage of the situation, Saber drives Excalibur into the frozen Berserker, dealing him a severe wound. She tearfully tells him that she had wished to atone for her past mistakes, including her part in Lancelot's death.

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Having regained his sanity, Berserker admits that he wished Saber had condemned him for his crimes, and demanded penance of him. Instead, her willingness to forgive him made it impossible for him to forgive himself. Berserker collapses into Saber's arms, sighing that, in the end, he would die in the bosom of his king, like a loyal and just knight. In response to this she tells him not to accept the sweet release of death but continue living and pursue redemption with every inch of his being. That he should leave this world crying and screaming, begging for more time to right his wrongs. Heeding her words, Lancelot desperately latched onto his life and continued leaving so that he could redeem himself for the sins perpetrated while he was Berserker.

Instead of discarding his suit of armour he reforged the helmet and continues to don the black chassis of steel as a reminder of his vow to Saber, of his quest for redemption and most importantly the taints of his soul that can never truly be erased. In a similar fashion to how knights name their swords, he dubbed the armour Lord Vile.

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史|Other

Steel Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kakuzu's become capable of performing all Earth Release techniques (which require handseals) with a single handseal.

Earth Specialty - Over the years Kakuzu began to develop a liking to the Water element due to its calm and fluid yet destructive nature. As a result, after attaining complete mastery of the element, he's become capable of using all Water Release techniques (that require handseals) with faster handseals.

Dark Webbed Arts - Being a master of his signature fighting style, Kuro Amminono Gigei, Kakuzu has attained levels of agility slightly higher than that of a Taijutsu specialist.

Ray Summons: During his life Kakuzu explored a wide range of abilities as his life as a bounty hunter, before coming across Ling Yao. Shortly after meeting the man, he was allowed to sign his infamous Ray Contract. Signing the Ray contract meant he could summon any of the rays to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his left wrist, making summoning the creatures a quicker process.

Eel Summons: Kakuzu, after coming across the owner of the Eel contract was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and is able to summon them to battle at any time to aid him. From signing the contract he was gifted with a special tattoo on the underside of his right wrist, making summoning the creatures a quicker process.

Weapons: Kakuzu carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. Other non-conventional weapons he carries include: a pouch full of fine sand, a gas mask, some cigarettes and flint.

Topography Scrolls: Kakuzu being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to be created. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall.

The 2nd design causes a castle fully equipped with two tall watch towers to be summoned.

The 3rd and final scroll has a prepared design of tall walls which curve at the top, forming a massive dome which encases everything inside. The diameter of the dome is expansive and once completely formed, its pitch-black inside making it impossible to see anything at all.

All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.

Will of the Bloody Mist - Being a member of Kirigakure, Kakuzu has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission. He often comments that "the mission is absolute".

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Hearts/Masks
Hearts captured from other ninja granted Kakuzu numerous elemental affinities, along with a vast supply of chakra. By collecting these hearts Kakuzu's own affinity is reinforced and his skill in other elements is increased to the point that he was able to use various different elemental attacks that were noted to be impossible, without having an affinity to that particular element.This is done by connecting his chakra circulatory system to his four extra hearts, granting him the ability to change his chakra nature and affinity to that of the previous owner. The individual hearts could be released from his body and wrapped in a vast blanket of threads, forcing a heart into a limb before being detached or forming a monstrous body with a mask as its face. These masks could move and attack independently, unleashing powerful blasts of elemental chakra from their mouths, allowing them to use all techniques of their respective element without using handseals. The raw power of each element Kakuzu demonstrated even made Kakashi, who is also capable of multiple elements, stiff with awe.

After Kakuzu steals a heart he converts it into a mask and mutilates himself in compensation, forcing this new heart to become a part of his body.

Kakuzu's animal masks, which resembled those of ANBU, contained his spare hearts. If he took use of the heart for himself (if he somehow died during combat), the corresponding mask would shatter upon the creature's re-entry into Kakuzu's body. As a result, he would take on the affinity of that mask and lose the affinity of his original heart.

Fire Mask- This Heart has the Fire affinity and takes on the shape of some sort of demonic tiger who stood on two legs. It is able to use Fire Release: Intelligent Hard work and all other fire release techniques the user knows. This mask's face was painted a crimson red by Kakuzu to signify its the Fire mask.

Wind mask- This Heart has the wind affinity and takes on the shape of an alligator like creature. It is able to use Wind Release: Pressure Damage and all other wind release techniques the user knows. This mask's face was painted a jade-green to signify its the Wind mask.

Lightning Mask - This heart has the lightning affinity and takes on the shape of a tall humanoid figure. Its able to use Lightning Release: False Darkness and all lightning release techniques the user knows. This mask's face was painted a goldish-yellow to signify its the Lightning Mask.

Water Mask - This heart has the water affinity and takes on the shape of a bear-like creature, but its face resembles that of a piranha. Its able to use all Water Release techniques the user knows. This mask's face was painted a dark-blue to signify its the Water mask.

All of Kakuzu's Masks are capable of flight, can integrate back into his body at will and can act remotely once they've reintegrated back into his body. His hearts once reintegrated will act from either his shoulders or his back. Kakuzu's main heart possess the Earth affinity, giving him a total of five hearts.

This merging ability isn't limited to merging back into Kakuzu's body, but also combining their own bodies to amplify their attacks greatly, as shown when Kakuzu's Fire and Wind Hearts combined to become a truly destructive force. Furthermore, Kakuzu has developed the ability to partially release his masks, allowing them to extend out of his body without fully detaching, whilst retaining their capability to perform techniques, in a similar manner to the Soma No Kou.

Kakuzu's Elemental Masks (attached to his body)
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Kakuzu's Elemental Masks (Released)
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Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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Kakuzu carries Raizu, his faithful weapon into everywhere he goes and into all of his fights. The sword is strapped to his back (without a scabbard) and can be withdrawn with the slightest whim. The heart located in the blade possess the Lightning affinity, allowing it to utilize raiton-based techniques at the users will.

Skill and Experience
Kakuzu was a very powerful ninja, strong enough to become a member of Akatsuki. During his frequent rages, Kakuzu has killed many of his former partners in the organisation. A further testament to his skills was his survival in a battle against Hashirama Senju, many years before his acquisition of the Earth Grudge Fear technique, despite ending up unable to complete his assassination mission. He had extremely high combat prowess and a vast array of techniques (due to his unique Earth Grudge Fear technique and near a century worth of experience). Those traits allowed him to fight several opponents while generally controlling the pace of the fight, including Kakashi Hatake with Chōji Akimichi and Ino Yamanaka as backup, and would have possibly killed them, had it not been for the additional assistance from Team Yamato.

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Physical Prowess

Kakuzu has demonstrated great raw speed, he is able to cross great distances in the blink of an eye and disappear from unfocused eyes. He was fast enough to be able to intercept Kakashi when he was attacking Hidan with his Lightning Cutter. His raw strength was great enough to catch one of Chōji's enlarged punches with a single hand and punch down an iron gate, as well as lifting and choking two people simultaneously. This was further supplemented by his already adept taijutsu skills, shown when, during his fight with Kakashi (who is quite skilled in taijutsu) he mixed his hardening and extending abilities with his taijutsu all of which afforded him great versatility against his opponents. Using Earth Release: Earth Spear Technique he was able to increase his hardness, up to the point when he was able to withstand attacks that were normally fatal, an example being him able to withstand Choji's surprise ambush without any visible damage.

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Unique Bodily Composition

All of Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to separate his body parts at will, to perform long-range physical attacks and sew up almost any injury he suffered. All these abilities made him very difficult to defeat. The threads could also be used to repair the bodies of others, as seen when he reattached Deidara's arms, although Hidan's inability to die after being dismembered caused him to be Kakuzu's most frequent patient. Because of his unique body structure, Kakuzu is a highly enduring man, able to take a direct strike from Kakashi's Lightning Cutter without it hindering his performance. His threads could even compact together to form a giant octopus-like form around his body, used for long range battle.

Threaded on a Molecular Level
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Kakuzu's threads granted him a degree of immortality. The threads could pierce the flesh and bodies of others, allowing him to remove their organs and integrate them into his own body, thereby extending his life. He commonly removed hearts in this fashion, keeping a total of five at any time, and requiring that he be killed at least five times in a battle before he truly died. If Kakuzu was killed somehow, then one of his extra hearts could then re-enter his body and bring him back to life at the cost of the hearts.

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With his unique body structure, he has shown himself capable of extending his limbs a considerable distance from his body, use them as a restraint mechanism, repair his own wounds and using them to latch onto parts of the terrain in quick succession, as displayed through his final fight with Naruto.

Kakuzu's manipulation of his dark threads also branched out into releasing threads from almost anywhere on his body in an attempt to capture or ensnare the opponent. This ability aids him in close combat situations and is useful in ensuring critical blows when used in conjunction with ninjutsu. Kakuzu displayed this tactic against Kakashi and Team 10 in an attempt to incinerate all of them at once. When paired with his brute strength and his thread's natural ability to extend/retract a whole array of possibilities are opened up to Kakuzu, allowing him to perform complex Taijutsu attacks, throws and grapples.

With his unique body structure Kakuzu could also release a mass of threads from his body to enter various forms. In those forms he could control threads from anywhere on his body. His long range mode also had the added advantage of allowing him to keep a safe distance from his opponent.

Kakuzu Unmasked
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Furthermore, Kakuzu could survive being impaled, stabbed or cut into due to his body being constructed entirely of threads. Combined with his ability to sew up injuries with his threads, he could survive seemingly lethal wounds afflicted on him, by stitching up the wound(s) made in his body.

One final ability granted to Kakuzu by his unique body structure was the ability to integrate his limbs underground. This wasn't strictly limited to integrating into the ground whilst connected to his own body, but also the ability to detach and reattach his limbs at will, using his dark threads as a medium to reattach his lost limbs and sew them firmly back onto his body without hindering his performance. This skill was displayed when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.

Intelligence

Kakuzu was shown to be a keen analyst, which was somewhat attributable to his age. He is highly observant, easily noticing that Shikamaru was taking his time to formulate a plan to counter Hidan's technique, after the former caught his partner in his Shadow Imitation Technique. He was able to quickly discern the purpose of Shikamaru's various shadow attacks, and devised ways to counter them almost instantaneously during the battle. An example for that is when Shikamaru trapped him and Hidan in his Shadow Imitation Shuriken Technique, Kakuzu detached his right arm, hid it underground and with its help, was able to remove the trench knife, thus successfully breaking free from the technique

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Even before his acquisition of his village's Kinjutsu (Earth Grudge Fear), his village thought enough of his abilities to send him to assassinate a man with such overwhelming power that today his legend is believed to be fabricated. Even without a large portion of his current arsenal, Kakuzu was seemingly able to make do with the basic skills he possessed in order to survive against Hashirama's wrath.

Furthermore, Kakuzu's fighting style often involved analyzing his opponent's abilities/fighting style whilst simultaneously concealing his own. When he gathered enough information, he would proceed to exploit weaknesses in their style and use his own arsenal to construct effective counters.

Kakuzu has walked the path of a shinobi for a long time. The ability to last for so long is his innate ability to naturally work out how capable a foe is. As he tenaciously clings to life, he has honed his analytical skills to work out whether or not a heart is worth taking and if he's physically capable of doing so. Kakuzu's abilities backed up by extensive knowledge and experience is especially useful when working within a team, allowing him to pool all resources available to him and use them to their utmost effectiveness.

Pictures


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Theme Song and Background Music
[video=youtube;0e6Rog9FK9w]https://www.youtube.com/watch?v=0e6Rog9FK9w[/video]




Battles
Won: N/A
Lost: N/A

Dropping Kisame
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Sulfuron: Amatsu Shitsunen) - Sulphur Release: Celestial Oblivion
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (80 Damage if physical contact is made with the rings)
Description: The user will focus their sulfuron chakra throughout their body to manifest several translucent circular wave-like structures composed of volcanic sulphur around their body. These rings distinctly resemble Saturn's rings in appearance and they are layered in such a way that they cover every angle around the user. These circular wave-like rings are comprised of extremely dense sulphur gas (more so than usual) so anything which attempts to traverse through it will be drastically drained of its momentum. Fast moving people, techniques and objects passing through it will be slowed down to extent the user will be able track them with the naked eye. These rings are is more suited to slowing down living beings rather than techniques as in addition to the difficulty of moving through the medium, the sheer heat of the gas will severely harm their bodies the longer they're exposed to it. This technique is used to mainly counter EIG, Swift and other speed boosts or fasting moving techniques. Since the rings are comprised of highly condensed sulphur gas the user/opponent are not at risk of inhaling it. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). The activation of this technique is the same as the activation speed as the Eight Inner Gates, making this jutsu a viable counter for fast moving people, objects and techniques (if their activation or movement can initially be perceived or predicted).

Note: Lasts up to four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Sulfuron for the user's next two turns

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(Sulfuron: Arukaikku no Youmei) - Sulphur Release: Archaic Order
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will focus their sulfuron chakra throughout their body or into the ground in order to create two hooded archers composed of volcanic sulphur within short-range of their position. These archers are sentient to a certain extent (around the same level as the golem techniques) and so they can be controlled remotely via mental commands. The innate abilities possessed by the hooded familiars due to their elemental composition include flight, flammability and slowing down anything solid which attempts to traverse through them. The sulfurous archers are capable of two manuevurs which seperate them from all other golem-type creatures. The first is their ability to "control" their solidity. They can freely and passively compress the sulfur which comprises their bodies so that it becomes solid-like in composition (Similar to Fire Release: Dragon Flame Release Song Technique) and then revert to their original state of intangibility whenever they wish. When in this pseudo-solid form they can interact with people and objects around them, thereby bestowing them with the ability to engage in Taijutsu and deflect ninja tools with their bodies. However while in this "solid" form they are more suspectible to fire techniques (B-Rank and above) because not only will they ignite, they will explode in a violent maelstrom of acidic fire that spans short-range in every direction. That being said the user should take care not to have them nearby whilst they're in their compressed states. The second ability of the hooded golems allows them to diffuse into any form of organic matter alive or dead (excluding people and summons) and travel through them (Similar to Earth Release: Hiding in Rock Technique). No limitations apply to entering organic matter devoid of chakra but anything that's imbued with the opponent's chakra can only be travelled through if its A-Rank or below in power. Attempting to traverse through an S-Rank organic (plant-based) technique will simply neutralize both the archer in question and the medium he entered. This mode of travel is as fast as the user's base running speed and it has no signs barring one. Any vegetation such as grass the archers are moving through (their main mode of transport) will systemically wither, turn brown and die within mere moments of the hooded figures passing through that point. Any vigilant shinobi will quickly realize this and so initially he will be fully aware of the archer's whereabouts on the battlefield despite their concealment. Diffusing into chakraless organic matter is passive but diffusing into an opponent's technique will count towards the user's three jutsu per turn limit. Aside from their ingrained abilities, the only technique usable by these archers is the generic creation technique Sulphur Release: Aurous Magnus.

Note: Lasts for a maximum of three turns (unless cancelled)
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No Water or Lightning techniques while this is active
Note: No other S-Rank or above Sulphur techniques in the user's next turn

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(Sulfuron: Fo-Ji no Jigoku) - Sulphur Release: Hellish Temperament
Type: Supplementary/Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: N/A (+20 damage Earth-based Techniques)
Description: After using a non-organic earth-based technique (e.g. Earth, Coal, Steel) the user will perform an additional Dragon handseal before focusing their sulfuron chakra into the ground or their body before releasing the built chakra as a solitary cloud of volcanic gas (either bursting up from the floor or being expelled from the mouth). The handseal is performed immediately after the previous jutsu and the speed of this technique is such that this jutsu and the one which preceded it occur virtually in the same time-frame. The volcanic plume will diffuse into surface of the earth-based structure and propagate throughout the entirety of it. While the heat of sulphur isn't enough to melt the structure entirely, it will achieve a partial liquefaction of the exterior and this will produce a visible amalgam of boiling mud and molten sulphur. Since this jutsu only liquefies the surface of the jutsu in question it retains its capability to inflict impact damage but now also possesses the potential to inflict severe burns upon sufficient contact. Any techniques this jutsu is used upon will become dual-elemental techniques e.g. Earth/Sulphur or Steel/Sulphur and they surface of these techniques will also become highly flammable.

Note: Can only be used thrice per battle
Note: Cooldown time of two turn in between usages
Note: Can only be used by Negative Knight
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Mueton: Arukaikku Souhou) – Coal Release: Archaic Touch
Rank: A
Type: Supplementary/Defensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 damage to physical attacks)
Description: The user will make contact with and focus their mueton chakra into a tool, weapon, construct or one's self before hardening or petrifying the target substance. This jutsu can be used to augment the offensive power of sword strikes or the defensive capabilities of the user's body (in a similar manner to Earth Release: Earth Spear). It can even be used against earthen substances (e.g. Earth, Wood, Mud etc) in order to petrify them into coal (in a similar manner to the Added Weight techniques). Moderate amounts of friction such as swords clashing against one another will cause the targeted substance to ignite and become covered in a layer of blazing crimson fire. If the user wishes instead of the whole substance being affected, only select components (e.g. hilt or blade of a weapon) can be targeted. Alternatively, the user can utilize this technique on the battlefield in order to transform the earth into coal. This will restrict its usage to those incapable of manipulating Coal Release.

Note: Lasts two turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Follows elemental strengths and weaknesses


 Declined  Copy of other submissions and its a stretch to say you can petrify something through touch when your element is Coal. That you can make your body hard as coal is one thing though your element's main feature is not that; its not hardness. As such, it doesn't seem feasible that you can embue that hardness into something or yourself. If you're talking about changing your body into the CE itself, its also no good as that is, again, a copy of existing techniques. DNR
[/QUOTE]

This technique isn't a resubmission but a jutsu which follows the same concept. It also relates to the decline comments.








New Submission

(Mueton: Hara and Yajuu) – Coal Release: Belly of the Beast
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their mueton chakra into the ground beneath the opponent in order to erect a hemispherical dome all around them. The surfacing of the dome suspends and captures a copious quantity of highly explosive coal dust. With a single handseal the user will cause the inside walls of the structure to extend medium-spiked spiked protrusions inward (towards the opponent). These spikes will scrape against one another as they grow and eventually they will produce a spark which will ignite the surrounding plume of explosive debris. The explosion will be kept within the confines of the structure and so the damage dealt unto anything inside is maximized. The blast also consumes all of the oxygen inside of the dome and instead leaves in its place the gases produced when coal is burnt (namely carbon dioxide, carbon monoxide and sulfur dioxide). The produced CO2 is harmless but the sulfur dioxide will acidify the inside of the opponent's body and the carbon monoxide will leave them severely poisoned.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other S-Rank or above Coal in the user's same and next turn

(Mueton: Kuro Busou Doragon) - Coal Release: Dark Armed Dragon
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (+20 to physical Taijutsu)
Description: The user focuses his mueton chakra throughout his body and uses it to create a mass of anthracite coal which appears to grow over his body. The metamorphic rock envelops him entirely (with the exception of his eyes and mouth) and takes the form of a humanoid dragon-like armour with a glossy metallic sheen. The main structural weakness of this chassis is that can be ignited through the use of A-Rank and above fire-based techniques, in which case it will burn with a brick red flame. This is partially alleviated by the fact coal is slow burning and easily extinguished. As with its earthen counterpart (Hardening Technique) the user can create extendable weapons or tools from the chassis of coal. However while this technique is active, the user is restricted to Coal, Earth, Fire and non-elemental abilities. The armor can be manifested in only specific parts of the body if the user so chooses.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No S-Rank or above Coal techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated


 Declined  Can you do handseals? What about your movement speed? Why is this long range? Why does it add +20 to taijutsu? How long can it last? Also, the ignition needs to be easier to trigger and it can't be "easily extinguished". If its ignited, you are burned...burned by the rank of the coal burning around and in contact with your skin. Make this something more unique than a simple variation of a canon technique.

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Coal can be ignited through various means, however it is not as readily ignited as oil or other volatile substances. Furthermore, once ignited it is also easily extinguished. By rubbing two pieces of coal together, the user can utilize this friction to generate a spark. Static discharges (unfocused lightning) and Fire can also be used ignite the coal. Coal itself is a flammable not a explosive material. When ignited, the coal will be smouldering hot and coated in a layer of blazing red fire.
Extract from the CE here -

I've changed pretty much everything about the technique to address all of your comments (especially the one about uniqueness). As the entire jutsu has been overhauled I decided not to bold anything instead of bolding everything as that would simply make it harder to read.

(Mueton: Shu Iyashii no Kousei) - Coal Release: Resurgence of Lord Vile
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (80 Damage if used to attack the opponent)
Description: The user focuses his mueton chakra throughout his body and uses it to create a mass of anthracite coal which appears to grow over his body. The metamorphic rock envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (coal is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being (like the Stone Golems). Through mental commands alone, the user can freely control the chassis of coal throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself (albeit a much advanced and refined version). The user to create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The weapons the user can create include: spikes, spears, maces, swords, hammers, spiked cannonballs, tridents, lances, shields, etc. Once the user is finished using the construction, they can either retract it into their bodies or detach from it, allowing it to fall to the floor. The second ability is far more simplistic in nature and yet it is the most integral to the functionality of this technique in battle. The armour can passively create openings in its itself as well as retract different parts into itself (e.g. the helmet, both of the arms, etc) and then relocate their mass elsewhere. To illustrate the second point, if for example the armour retracts the helmet into itself, the mass of the helmet must be transferred to another location on the armour (e.g. the arms) whereby the chosen portion will increase in dimensions and weight by the same amount. Whenever the user wishes, he can undo this change and revert the armour to its original state of being. When the user is fully clad in the carboniferous coating he is unable to perform handseals but when the hands of the armour are retracted he regains the ability to perform them. The main structural weakness of this chassis is that can be ignited through the use of A-Rank and above fire-based techniques, in which case it will burn with crimson red flames. This is partially alleviated by the fact coal is slow burning and easily extinguished. Another drawback of this technique is that while this technique is active, the user is restricted to Coal, Earth, Fire and non-elemental abilities. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and must always be made to encase the user in his entirety. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot receive chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground.

Note: Lasts for a maximum of four turns
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No S-Rank or above Coal techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated

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Negative Knight said:
(Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
Type: Offensive/Defensive
Rank: S
Range: Short - Long (Explosions are Short-Range)
Chakra Cost: 40
Damage Points: 80
Description: The user will release their mueton chakra into the ground in order to send an omnidirectional wave of coal in every direction. The release of the rampaging wave will continually scatter and suspended massive amounts of coal dust in the air which will explode into a maelstrom of sapphire flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being set ablaze. The reason this technique poses no threat to the user is that the wave will need to gather enough momentum before generating the necessary frictional force to ignite the clouds of coal dust, meaning the wave will be a considerable distance from its creator before the first outburst is initiated (just beyond the boundary of short-range). All surfaces will be capable of producing a spark due to the friction created but certain terrains (e.g. wet areas, sandy terrains, etc) will result in the ruby-coloured flames being extinguished almost as quickly as they were produced.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other S-Rank or above Coal in the user's same and next turn
Note: No Fire or Earth techniques above S-Rank in the user's same turn


 Declined  Explosive waves of chakra have nothing to do with your CE.
Negative Knight said:
The coal when created or pulled from the ground, shakes loose large amounts of Coal dust can be ignited by friction, static discharges, hot surfaces, and fire. Coal dust unlike normal coal is highly explosive rather than flammable. Lingering deposits of coal dust can lead to explosions. Dust explosions are caused by the rapid combustion of flammable debris residing on the floor or suspended in the air. However, unless the surrounding environment is a relatively small enclosed space, the resultant deposits will simply be dispersed into the open air and rendered harmless.
(Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
Rank: S
Type: Offensive/Defensive
Range: Short - Long (Explosions are Short-Range)
Chakra Cost: 40
Damage Points: 80
Description: The user will release their mueton chakra into the ground in order to send an omnidirectional wave of coal across the ground in every direction. The release and outward movement of the rampaging wave will continually scatter and suspended massive amounts of coal dust in the air which will explode into a maelstrom of crimson flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being caught within the explosion and consequently being set ablaze. The reason this technique poses no threat to the user is that the wave will need to gather enough momentum before generating the necessary frictional force to ignite the clouds of coal dust, meaning the wave will be a considerable distance from its creator before the first outburst is initiated (just beyond the boundary of short-range). All surfaces will be capable of producing a spark due to the friction created but certain terrains (e.g. wet areas, sandy terrains, etc) will result in the ruby-coloured flames being extinguished almost as quickly as they were produced. Since the wave ignites the coal dust the moment its produced, it is unable to harmlessly disperse into the environment and instead enhances the ruination this technique brings to the battlefield.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other S-Rank or above Coal in the user's same and next turn
Note: No Fire or Earth techniques above S-Rank in the user's same turn

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(Doton: ) - Earth Release: Mausoleum of the Emperor
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60 (+20 damage if ignited)
Description: While on a vertical platform or on higher ground than the opponent (e.g. above a hole created by Moving Earth Core), the user will focus their chakra into the ground before them to give it a mud-like consistency. If atop a vertical earthen platform (e.g. the Great Stone Golem) the created mud will be released outwards in every direction but
 
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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Idea. Opponent is suddenly bombarded with almost every type of stimuli they may or may not have ever experienced during their life. All at once.

In terms of sight: Blinding flashes, array of colours, ghastly images, serene locations, pleasing images, etc

In terms of sound: Loud, Quiet, Screeching, Lulling, Different types of music, Rhythmical, Clamour, Ringing, etc

In terms of smell: Fragrant, Fruity, Decayed, Pungent, Citrus, Woody, Minty, Sugary, Vomit, Chemical, Toasted

In terms of touch: Rough, Smooth, Hard, Soft, Hot, Cold, Elastic, Caustic, Acidic, Hairy, Fleshy, Liquid-like, Abrasive, Paralysis

In terms of taste: Sweet, Sour, Bitter, Salty, Zesty, Spicy, Rancid, Acrid, Gooey, Acerbic, Savory, Juicy, Fruity, etc

Effects: Induces every possible bodily reaction.

Another idea. Link all of the basic five senses together. Powerful sensory stimuli e.g. blinding lights, deafening noises will reciprocate overpowering stimuli for the other senses too. For example, a flashbang which blinds will also deafen due to an extremely loud noise, congest the senses of taste/smell and possibly stimulate pain. Idk, hard to explain.

(Genjutsu: Jitsuzon Hateshinai Houyou) | Illusionary Arts: Existence's Everlasting Embrace
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: This technique is among the most advanced illusions in existence not for its vividness nor its power but simply the sheer array of stimuli its victim is forced to feel and perceive. In short, this technique simply bombards the opponent's mind with a vast plethora of unrelated stimuli simulatenously. These stimuli will rarely compliment one another, with the harsh reality of this manifesting in the form of the five sensory stimuli almost always outright clashing with one another. At any one time, the opponent will only feel one stimuli of every sense but these stimuli will be replaced with others in quick succession, in a random and infinite loop. The opponent can be made to feel any sensation which can be perceived through the use of the five senses (sight, sound, smell, touch and taste). The genjutsu's main purpose is to evoke several bodily reactions in conjunction to one another e.g. irritation, vertigo, nausea, coughing, reflexes, aches and pains, altered breathing/heartbeat, tremors, spasms, burning, buzzing, fatigue, salivating, etc. Within mere moments of being initiated the genjutsu will seemingly "abruptly end", but in the Genjutsu, time was no object and the opponent had experienced hundreds of different stimuli. In the opponent's mind the Genjutsu has seemed to cease altogether but in reality, the first stage was simply superseded for the second. The first stage of the Genjutsu deals in dulling and essentially hampering the normal functioning of the opponent's five senses. Different effects will apply to the varying senses. The opponent's perception of the world/reality will greatly differ after the traumatic experience that was this illusion. Despite differences in emotional feelings and tolerances to different stimuli that people have, this technique encompasses such a range of sensory experiences that either specific, individual unfavorable stimuli would have brought on this trauma or the simple fact that being made to experience so much in such a short space of time would equally shatter the mind's computational abilities. In a way, the mind will be "fried" and the five senses dulled/hampered by the episodic and incoherent chain of events which had just transpired. The sense of sight will be distorted to the extent the opponent will become incapable of differentiating between different shades of the same colour or noticing small, specific visual stimuli e.g. shadows, bending grass after treading on it, the flapping of wings to maintain flight, the billowing of clothes in moderate to strong winds and et cetera will no longer be perceived. Everything will be reverted to the basic colours. No advanced or unique shades exist in the opponent's mind e.g. navy, teal, cyan, cerulean and such will all be perceived as a universal blue. They will also become incapable of intense or prolonged periods of concentration on any given object, activity or person as during the first stage of the illusion the continued flickering of images distorted their ability to focus. The sense of sound will all be rendered all but useless as its forced to undergo a permanent state of "tinnitus", namely a continued ringing sound which will blot out all minor sound-based stimuli and partially conceal or distort more noticeable ones. The sense of taste will be placed in a state of tantalization, whereby its no longer able to tell one taste from another. The sense of touch will become hypersensitive (even to non-painful stimuli) as during the first stage of the illusion, the opponent was forced to undergo every type of known painful stimuli in existence. The sense of smell will feel clogged and congested, with it like the sense of taste, becoming incapable of differentiating between separate stimuli.

The sense of sight can be made to see: blinding flashes, strobing lights, an array of colours, ghastly images, serene or aesthetically-pleasing images. The sense of sound can be made to hear: loud noises, quiet sounds, screeching sounds, lulling ones, different types of music, chaotic clamour, ringing, etc. The sense of smell can perceive smells such: fragrant, fruity, decay, pungent, citrus, woody, minty, sugary, bodily, chemical, toasted, acrid, etc. The sense of touch can be made to feel: rough textures, smooth surfaces, hard surfaces, soft ones, heat, cold, elastic, acidic, hairy, fleshy, liquid-like substances, abrasive, paralysis, etc. The sense of taste can be made to perceive the following flavours: sweet, sour, bitter, salty, zesty, spicy, rancid, astringent, gooey, acerbic, savory, juicy, fruity, etc.

Another effect of this genjutsu is the mind subconsciously associating and essentially confusing the occurrence of different, unrelated stimuli with others.

(Genjutsu: Kiseichuu Hanran Kowaku) | Illusionary Arts: Symbiote's Seditious Seduction
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform two handseals and cast the opponent in a powerful dormant illusionary technique which affects the sense of touch and sight. The illusion's effects will trigger once the opponent next comes into direct contact with a substance, material or element, employing a similar process to the Ninjutsu technique "Assimilate All Creation"', but on a much higher level since its not exclusive to rocks/minerals, nor will it only cause the user's body to solely take on the hardness of the target material. As a result, this technique will cause the opponent to see their body take on the following attributes of the first substance they come into contact with: looks, texture, weight, flexibility, physical state, durability and temperature. Due to the broadness of this technique, the effects of it can primarily be categorized into three main categories. This genjutsu will not affect or apply to anything the user was touching prior to its usage such as the user's clothes. Furthermore, this will only apply to external entities (other than the user or his/her clones) as they are recognized as one and the same, meaning this will mostly only trigger itself when the opponent makes contact with any of the substances which fall under the three categories below. Finally, the user must directly touch the said substance/material/element with their exposed skin (direct contact) for the genjutsu's effects to be triggered. Regardless of the point of contact between the opponent and the first substance they touch, the transformation will begin from their right hand and will gradually spread over towards the left side of the body. To add an element of realism to the jutsu, on touching a substance along with the gradual process of transformation, the effects of the genjutsu will also gradually set in instead of becoming immediate. Only the transformed parts of their body will become too rigid/flimsy, making some forms of movement still possible e.g. maneuvering the left side of the body. However, since this jutsu starts from the right side and spreads over to the left, movements which require both sides of the body e.g. handseals, walking, clapping and etc will be rendered impossible the moment this technique's effects are initiated. While seemingly powerful, this technique will not disallow the use of the elemental techniques released from the body as they act as a "temporary extension of the body" and do not truly fit the criteria of being an external body since they come from within the user. However, after the technique has been completed, should the user happen to come into direct contact with any of the technique's residue (e.g. mud, rock or a water source), the genjutsu's activation will be triggered.

Sturdy earth-like solids
Should the opponent come into direct contact with a sturdy or earth-like material such as: Earth, Bones, Wood, Metals or Crystals, their body will begin a moderately quick process of petrification. The petrification will turn the user into the respective material/element they've touched (e.g. a wooden figure if they've touched wood). In this petrified form, the opponent will become extremely rigid/inflexible to the point they can no longer move, will gain a much higher tolerance to pain and they will be less prone to temperature changes (making them harder to detect/notice). Less tough solids such as Ice and Glass will also fall under this category, with the higher pain tolerance being substituted with a much lower pain tolerance (e.g. biting their tongue will feel like intensive torture). If the opponent does not prevent the transformation from completing itself (takes one turn after being triggered), they'll see themselves become an inanimate object and will lose consciousness as a result.

Flimsy materials, liquid-like solids and fluids.
Should the opponent come into direct contact with any of following: sand, clay, grass, Kakuzu's dark threads, Konan's paper or any liquid, their body will begin a moderately quick process of transformation/liquefaction. This transformation or liquefaction will cause the opponent to transform into the respective material/element they've touched, with the liquefaction (if a liquid was touched) resembling the same process which occurs with Water Replacement or the Hozuki Hydrificaiton technique. In this form, the opponent's body will lack structure and will be too flimsy to the point efficient use of limbs/the body and complex maneuvers (such as handseals, snapping or flicking of the fingers) become impossible. The lack of a concrete underlying body structure (such as bones) will cause their body to behave like jellyfish, making them unable to even remain on their feet. Should the opponent fail in preventing themselves from transforming completely (if it isn't broken one turn after being triggered), they'll see themselves become an inanimate substance and will lose consciousness.

Mist, Gases and Energy-Based Elements
Should the opponent come into direct contact with any of the above, they'll quickly see themselves disintegrate/evaporate at a moderately quick rate. Since mist, gases and especially energy-based elements lack form lack any type of form, the opponent will essentially become "nothingness", making them unable to move in the slightest. Making them unable to perform even the smallest tasks such as: twitching a finger, batting an eyelid or even lifting an eyebrow. If the process of complete evaporation/disintegration completes itself (the genjutsu isn't broken within 1 turn of being triggered), the opponent will lose consciousness completely.

Note: Lies dormant for a maximum of three turns (unless dispelled)
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No other Genjutsu in the user's same and next turn




(Doton:) - Earth Release: Heaven and Earth's Convergence
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus their doton chakra throughout their body before releasing in the form of an outward omnidirectional pulse of earth chakra that either travels through the air or the ground which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. When released through the air the wave will appear as a dark brown blur and when released through the ground the earth will darken slightly (purely cosmetic) to signify a technique has been used. Furthermore when propagated through the earth rather than the air, it will only be capable of increasing the weight of anything/anyone (excluding the user) in contact with the floor. Its use lies in the fact that it imbues anything/anyone caught in its reach with the user's doton chakra. The emitted doton chakra serves the purpose of increasing the weight of anything caught in its reach by a scale factor of 10x (everything increases tenfold in weight). Living beings will become too heavy to move a muscle, solid techniques (such as earth) will slow to a stop almost immediately, semi-solid earth techniques (such as mud) will be petrified and harden into rock on the spot and airborne targets will plunge towards the ground. While seemingly powerful, perhaps even overpowered, the technique's effects are easily countered. Through the use of a surge of unfocused lightning throughout one's body (e.g. Chidori Nagashi) someone can purge the earth chakra and restore their original weight. Similarly, channeling an unfocused current of lightning into an object will purge it of this doton chakra and by extension its sudden weight gain.


The ground becomes a temporary extension of the user's body

Make one specifically targetting speed-based users (namely EIG as they can't use elemental techniques :))

Note: Follows the elemental strengths and weaknesses of Earth Release

The released doton chakra will appear as a dark brown wave

pulse of earth which alters weight in accordance to the speed of the opponent

Effects don't travel, they simply materialize.



Submit Dark Armed Dragon as a golem (perhaps different name). Raises a colossal amount of coal dust when it surfaces? Always emerges half-way between the user and the opponent

Technique like Air Current Wild Dance which whips up a controllable coal dust storm (since coal dust is essentially minute particles of coal)

Scales of the Dragon variant which augments technique with coal dust (that can form a layer or become fuel to it). Unique interaction with Sulphur Release.

Name - Something of the Wyvern. Breath of the Wyvern?


Meteorite technique? Spherical masses with explosive tags attached to them OR a pulse of fire chakra which ignites/detonates anything with a mid-range vicinity.

Volcano technique (look back at Monstrous Extermination)

(Mueton: Hakari no Doragon) – Fire/Coal Release: Birth of the Moon
Type: Supplementary/Defensive
Rank:
Range: Long
Chakra Cost: N/A
Damage Points:
Description:


(Mueton: Hakari no Doragon) – Coal Release:
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if ignited)
Description: The user will focus their mueton chakra into any solid earthen structure(s) on the field before clenching their fist. The targeted structures will break down and decompose into coal dust on the spot. Since coal dust is simply minute particles of coal and not something different altogether, they user can harness and control the created dust through the use of hand gestures before its allowed to disperse. Through shape manipulation, the plume of explosive dust can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, vortexes, etc). The amount of dust that is created through the use of this technique is proportional to the magnitude of the structures that we're broken down. Due to lightweight nature of the coal dust its capable of remaining airborne and so they user can freely govern their movement/flight path with hand gestures. This technique can be used on earth structures devoid of chakra, the user's own doton techniques and S-Rank (and below) Earth techniques of the opponent. However, if used on an opponent's S-Rank Earth jutsu then the created dust cannot be manipulated since this technique will have exhausted itself in breaking down the given structure.

(Katon/Mueton: Ryoukan Bokumetsu) – Fire/Coal Release: Monstrous Extermination
Rank: Forbidden
Type: Offensive
Range: Long (Explosion is Mid-Ranged) (Poisonous Mist is Mid-Ranged)
Chakra Cost: 50
Damage Points: 90
Description: The user will focus their coal chakra into the ground to force a colossal structure (Similar to Earth Release: Opening Earth Rising Excavation in shape and form) to surface from within the earth. This tower-like volcano will gush out a copious quantity of coal dust vertically upwards from its opening, launching anyone in the vicinity skyward with an incredible level of force. Due to speed at which its released and the coarse nature of the dust, it will have a powerful abrasive effect similar to that of a sand blaster. The abrasiveness of the torrent of coal dust is on such a level that its capable of skinning an opponent with mere contact and dealing more significant damage on prolonged exposure. The cloud of dust will also irritate the eyes and hinder normal breathing as the opponent's respiratory system gets congested with small deposits of it. This will have a plethora of harmful effects such as coughing, wheezing and watering of the eyes. In quick succession to the surfacing of the volcano, the user will release their katon chakra throughout the ground before causing it to erupt upwards from "mouth" of the volcano. The flames will instantly result in the explosion of the coal dust and the fire will change from its shade of orange-red to that of a deep blue. The explosion itself is unparalleled in magnitude and will result in anything within its blast radius (mid-range all around the volcano) being engulfed in sapphire flames. The sheer force of the explosion will result in a violent collapse of the volcano-like structure, resulting in the omnidirectional release of aflame pieces of sizable shrapnel. Inevitably, the burning of coal will result in the formation of several harmful gases primarily carbon dioxide, carbon monoxide and sulphur dioxide. These oxides will form into a highly corrosive and toxic mist which spans the entire area caught within the dust explosion. Anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. The presence of carbon monoxide will also lead to further deterioration of the body and eventual death if the victims are left untreated within three turns of exposure. Unlike Coal, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.

Metamorphic Metamorphosis - Shield of coal emerges from the ground and forms a protective cocoon-like structure around the user. The egg is then swallowed into the ground and resurfaces elsewhere on the battlefield, making this an ideal defensive technique.

(Sulfuron: Kashou Ishi Kisoku) - Sulphur Release: Brimstone Breath
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (+10 chakra per turn to sustain creations)
Damage points: 60
Description: The user will focus their sulfuron chakra directly into the ground below before forcing it to surface from within the earth in the form of several geysers of volcanic sulphur. The width and height of the geysers can be freely manipulated but their magnitude can never exceed the scale of an A-Rank. Through shape manipulation, the geysers of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, spikes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage.

Note: Can only be used 3 times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank and can be created anywhere short range of the user with a long range reach


 Approved  Edited. Considering what sulphur is and how poisonous it is in this form, I cannot allow you to grab an opponent with something that can come from anywhere on the field beneath them and can burn to the touch while poisoning them to death.
Removed the restriction on its range. I've read up on sulphur and found that despite its herbicidal properties it poses little to no threat against animals/humans. My CE also contains no description or mention of sulphur itself being to poisonous to anything but plants. The gases produced by burning sulphur in air is harmful to humans but that isn't inherent to this technique, it would require another jutsu to manifest those effects.

Negative Knight said:
Sulfuron itself is a potent irritant when inhaled. It causes irritant lungs, mild internal burning and severe wheezing, making it much more difficult for the opponent to fight. However, inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.
Negative Knight said:
On ecosystems themselves, the presence of sulphur allows the element to be used as a mass herbicide, killing plants/tree on a wide scale, resulting in desertification of the landscape.
Extracts from Sulphur CE -

(Sulfuron: Shakumei no Kazan) - Sulphur Release: Vindication of Vulcan
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 (+10 chakra per turn to sustain creations)
Damage points: 60
Description: The user will focus their sulfuron chakra directly into the ground below before forcing it to surface from within the earth anywhere on the battlefield in the form of several geysers of volcanic sulphur. The width and height of the geysers can be freely manipulated but their magnitude can never exceed the scale of an A-Rank. Through shape manipulation, the geysers of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, spikes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage. Burning of this of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a certain corrosive quality. Anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. Unlike Sulphur, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank

(Katon: Mittomonai Kasai Gisei) - Fire Release: Ignominious Immolation
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A (+20 damage to flammable/explosive techniques)
Description: The user will release a wave of katon chakra that reaches the edge of mid-range in the blink of an eye. The reddish-orange pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse itself is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's katon chakra. Anything inherently flammable or explosive in composition that was caught in the pulse of chakra can now be ignited through the use of a single handseal. This ranges from simple explosive tags to flammable materials/fluids e.g. oily water or coal. This technique itself only deals in igniting flammable substances and not detonating them (as such is not inherent to the element's nature). Only substances which are inherently explosive will detonate when ignited by this jutsu. Non-explosive materials/substances cannot be made to explode. Alternatively, this jutsu can be performed directly after another technique has been used so that this jutsu may be used in such quick succession that it, and its predecessor technique occur in more or less the same time frame (Similar to Lightning Release: Wave of Inspiration). In order to ignite something, the user requires it to be at least partially visible.

Note: Can only be taught by Noni
Note: Can only be used twice per battle
Note: Requires one turn cool down before use again
Note: The fire chakra lays dormant for three turns and after that it can no longer be activated
Note: Usable only on flammable materials and cannot be utilized on anything touching the opponent (e.g. their clothes)


If Decay of the Dinosaurs is declined, make it so it turns the structure into a very brittle/fragile coal structure that subsequently breaks down into coal dust.
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Custom element Japanese name: Sōruiton
Custom element English name: Algae Release

The element is based on: Water + Earth + Advanced Chakra Control.
Algae, like most other organic elements, are created by using the Earth element as a physical base and the Water element as a life-giver. The element follows the basic principles of Wood Release, but where wood primarily favors the characteristics of the Earth element; Algae are aquatic in nature.

Facts that prove the element to be possible (in the manga context):
In the manga we’ve seen Hashirama and Shinobi with his cells in their bodies demonstrate the ability to create living trees and wooden structures by combining the Earth and Water elements. The Algae element functions in a similar fashion, combining the same elements in order to create something quite different, yet with the same concept in mind.
The Narutoverse has revealed itself to be very similar to our own world. With the confirmed presence of large bodies of water, diseases and infections that imply the existence of microorganisms and even plants that resemble seaweed; it’s not a great stretch to place Algae in Kishimoto’s universe.

Furthermore, the Three-Tailed Beast had the ability of using it’s water chakra to create Coral from it’s body as a means of attacking. Seeing as how Algae and Coral share a symbiotic relationship in nature, with some Algae living within coral and viceversa, the existence of Coral and its creation through chakra can serve as further proof for the existence and the possible creation of Algae.

How it works:
As mentioned before; the Algae element functions through the combined properties of the elements Earth and Water.

The main difference between the Algae element and other plant-based elements is that it is aquatic rather than terrestrial in nature. This means that it cannot be grown from solid ground and requires a water source in order to be used (if not created from the user's body). Like the Wood element, Algae can easily be grown from bodies of water. They can either be naturally occurring, technique produced or simply the residue of previously used techniques. If no water source currently exists on the battlefield, the user can create one using Suiton techniques. Algae do not have to be completely submerged to sustain themselves but can instead live on the surface of water sources.

The Algae element can be divided into three categories:

The Main Release:
Consists of standard Algae with color(s) depending on the user’s chakra. The Main Release of the Algae element covers structures made of autotrophic Algae that, much like the Wood element, are capable of being grown both from the user’s body and water sources due to Algae’s aquatic nature. The Main Release possesses immense ‘growing abilities’, being able to feed off of water to amplify its already intense growth-rate. Being largely photosynthetic and asexual in nature; the Main Release has everything it needs on the field and in itself.
A special ability of the Main Release is that it continues to grow even after the techniques that creates it has run out of momentum or been stopped/completed. Algae that hasn't been destroyed continues to divide itself and spread across the terrain (as long as there is sufficient water around), although at a slower rate. This feature is what gives Algae its terrain-changing properties.

The Alternative Release:
Consists purely of symbiotic species of Algae. The Alternative Release of the Algae element covers all feasible symbiotic relationships and its techniques largely originate from the user’s body. The symbiotic nature of this category, though limiting it creation-wise, also constitutes its greatest strength. Through contact with other organisms; the Alternative Release can be used to transfer and exchange a plethora of Algae-related organisms and properties.

Specific Release:
Consists of the creation of Algal Blooms and specific Algae species. Algal Blooms serve to allow the user the capability of infesting water sources with Algae. The user can also create specific algae, each of which contain personified abilities of their species.

Usage Examples:
Sōruiton: Sórui No Sakusei) - Algae Release: Algae Creation
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user creates objects of Algae. The user is capable of creating pillars, shields, walls, ‘forests’ and tools of Algae to attack, defend or act as a supplement. The user is capable of making constructs comprised of intertwining seaweed/kelp like Algae from the main release to rise from the water, emanate from the users body or even to spew from ones mouth. The user is also capable of making basic specific kinds of algae to rise from the water. These Algae exhibiting rudimentary yet slightly enhanced properties of their specific species.

(Sōruiton: Monsutá O Attó) - Algae Release: Swamp Monster
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: Depends
Description: The user creates a large entity comprised of intertwining seaweed/kelp that exhibits a humanoid like appearance. This being can be as large as Great Stone Golem, often gaining the soqruibet of ‘Swamp Monster’ due to its appearance. The Swamp Monster is capable of movement, and can also perform all Algae techniques known to the user.
-Can only be used once (1) per battle.

(Sōruiton: Mizu No Hana) - Algae Release: Algal Bloom
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user by focusing their ‘Algae chakra’ into a water source can create Algal Blooms within the water. The blooms quickly infest the water, making it impossible for anyone who hasn’t learned Algal release to exert manipulation over the water. The Blooms generally drain Ions and Minerals from the water for both storage and growth fueling. Algal techniques grown from an Algal Bloom water source are generally much stronger, the blooms forcefully pumping chakra, stored minerals and water into the Algae at a fast rate so as to augment their strength upon creation.

(Sōruiton: Argua No Gokkan No Hóyó) - Algae Release: Alga’s Frigid Embrace
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Using the specific method, the user would grow a special type of cold loving Algae which is fully capable of thriving within freezing conditions. This can prove to be exceptionally effective against Ice Release, the Algae being capable of even growing from snow or Ice present on the battlefield, and using the snow as fuel for its growth as if it were water. This can effectively give the user an advantage in extremely cold terrains.

Conditions to be able to use it:
Mastery of the Earth Element.
Mastery of the Water Element.
Advanced Chakra Control.

Is Weak to:

Dust: The Dust elements boasts the unique and devastating capability of being capable of piercing, tearing and shredding matter on a molecular level. Of course the Algae element would also fall victim to this ability, being torn to microscopic shreds. While the regenerative abilities of Algae may attempt to resist this; the overall overwhelming abilities of Dust that were shown to be capable of completely eliminating earthen structures would easily overcome this aspect.

Storm: The Storm element has shown beam-like capabilities which exhibit prominent blasting-like piercing properties. It's the high-powered piercing aspect that grants the Storm element an edge over the Algae element, similar to the Algae element's weakness to Lightning.

Lightning and Custom Piercing Variants: The piercing properties of the Lightning element offers it a significant edge when faced with Algae. Though the organisms are hardly conductive by themselves, the often aquatic and organic features of Algae leaves Lightning with an elemental advantage. The same concept applies to custom variations of the Lightning element with great piercing power.

Wind and Custom Variants: Like Lightning, the Wind element’s ability to pierce through most materials poses a significant threat to the Algae element. The same concept applies to custom variations of the Wind element.

Is Strong Against:

Earth and Non-Metallic Custom Variants: Similar to Wood Release, Algae can infiltrate and break Earth apart from within.

Fire and some Custom Variants: Being both autotrophic, photosynthetic and aquatic in nature; Algae have a rather unique relationship with fire-based elements. Though Fire holds a significant advantage over most organic elements, Algae’s ability to undergo rapid growth when exposed to carbon dioxide and light, both of which are byproducts of fire, puts the two at somewhat of a stalemate. The offset to this stalemate lies within Algae’s aquatic nature, being that the element largely favors Water in its creation. When exposed to the Fire element and most of its variations; Algae responds to the drastic increase in heat by forcefully absorbing nearby moisture as to keep itself saturated with water. Since Algae is very damp, it is virtually impervious to burning.

Note that superheated variations of the Fire element may bypass this elemental weakness. I.e. Sun Fire.

Ice: Algae naturally displays an immense resistance to cold, being capable of growing on and near Ice and snow. This resistance is personified in the Algae element, thus rather than viewing Ice as Ice; Algae simply views Ice as frozen water, looking upon the Ice as simply another source of food to supply its growth. This paired with the fact that it can destroy ice much like it does Earth results in this particular elemental strength.

Water and Custom Variants: Since the Algae element uses Water as a foundation for its creation; Algae would, much like Mokuton, feed off of Water in its attempt to grow, thus making it strong against Water. The same concept applies to custom variations of the Water element with great piercing power.

Lava: The extreme temperatures of the Lava element serve to create an inhospitable environment for Algae. However, much like when pitted against the Fire element, Algae consistently and desperately absorbs moisture from its surroundings so as to remain saturated, thus combating Lava’s heat. Algae also targets the earthen aspect of Lava release, burrowing into it and tearing it apart.

Co-creator: Negative Knight

Students I passed this custom element on too: ??? & ???
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Algae technique that can be grown from swamp/mud (Can be used on opponent's techniques; makes the overused swamp of the underworld backfire)
Generic algae technique grow-able from any water source (even the opponent's techniques)
Algae-version of Miraak's version that infests entire water sources
Algae technique that can be grown from ice/snow
Algae technique that restricts the usage of water sources
Algae that requires minimal moisture to grow (rain, mist, etc)

Fire - Destruction
Water - Solitude
Earth - Emptiness
Wind - Despair
Lightning - Insanity

Ninjutsu - Greed
Genjutsu - Ecstasy
Kinjutsu - Sacrifice
Sulphur - Wrath?
Coal - Senescence

Fire Release: The Duality of Destruction
Water Release: The Sorrow of Solitude
Earth Release: The Emptiness of Equality
Wind Release: The Diminution of Despair
Lightning Release: The Malevolence of Madness
Earth Grudge Fear: The Sacrifice of Singularity
Coal Release: The Sojourn of Senescence

(Doton: Chuukuu no Doitsu) - Earth Release: The Emptiness of Equality
Type: Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will slam his palms on the earth and focus his doton chakra throughout his body before releasing in the form of an outward omnidirectional pulse of earth chakra that travels through the ground. The propagation of the earth chakra through the ground isn't visible except to Doijutsu users. The wave of doton chakra serves the sole purpose of increasing the weight of anything/anyone (excluding the user) in contact with the ground by imbuing it/them with the user's doton chakra. The user attunes himself to the earth and makes it so for this jutsu's duration it becomes a "temporary extension of his body". While normally increasing the weight of a target would require direct contact with the substance/being in question, this jutsu allows the user to increase the weight of anything in contact with the floor. The emitted doton chakra increases the weight of anything caught in its reach by a scale factor of 100x (everything increases one hundredfold in weight). Living beings will become too heavy to move a muscle, solid and semi-solid techniques (such as earth, water, etc) will slow to a stop almost immediately and semi-solid earth techniques (such as mud) will be petrified and harden into rock on the spot. While seemingly powerful, perhaps even overpowered, the technique's effects are easily countered. Through the use of a surge of unfocused lightning throughout one's body (e.g. Chidori Nagashi) someone can purge the earth chakra and restore their original weight. Similarly, channeling an unfocused current of lightning into an object will purge it of this doton chakra and by extension its sudden weight gain.

Note: Can only be used once per battle
Note: Can only be taught by Negative Knight
Note: No other S-Rank or above Earth in the user's same turn
Note: No Earth techniques above S-Rank in the user's next turn

Variant of this technique which is much quicker in usage and can be used to stop EIG users


Kakuzu masks all emit their respective elemental techniques from their mouths in the form of streams which form into circular rings which orbit their owner. Instead of spewing a stream, the wind mask releases a ball of air which expands and envelops Kakuzu before it begins exhibiting its innate blowing capabilities (deflects any small tools or objects which attempt to get to inside and allows anything already inside to levitate off the floor). The released elemental rings (Fire, Water and Lightning) continuously orbit and encircle the ring. Since Kakuzu himself is not utilzing his own technique, at will he can harness any one of the elemental rings to govern their movements through the use of hand gestures or he can take control of the sphere of air in order to dictate its movements/flight path. He can freely switch between controlling any one of these elemental techniques. Both the sphere and each of the rings created through the use of this jutsu are A-Ranked in potency (meaning collectively they amount to four A-Ranks).

Instead make the wind one an elemental ring too.

(Katon: Nibai Etai no Metsubou) – Fire Release: The Duality of Destruction
Rank: Forbidden
Type: Offensive/Defensive
Range: Short - Long (Mid-Range Vertical Reach)
Chakra Cost: 50
Damage Points: 90 (-40 damage to the user)
Description: The user will perform two handseals before focusing their Katon chakra into the ground and generating eight circular wart-looking "bulges" of superheated earth around them in an octagonal formation (within short-range of the user) by accumulating a copious amount of subterranean fire. The ground at these points will appear to bulge out, making them distinctly noticeable due to the forced and intensive expansion caused by the sudden change in heat at these points. These "hotspots" will glow an intense reddish-color before quickly bursting up from the ground as scorching geysers of flame, uplifting an intense plume of aflame rock, dirt and debris into the air, before traveling outwards in every direction as jagged sword-shaped columns of fire, ripping through the ground and laying waste to anything which opposes them. The sheer heat of the fire produced in this technique is enough to reduce the ground to its molten state (Similar to Fire Release: Exploding Flame Crater), turning the battlefield into a makeshift version of the inside of a volcano. After utilizing this technique, the user will be left surrounded in a ground-level ring of fire, whilst the terrain outside the ring will resemble a protective moat of molten mud with solidified sections of rock positioned scattered across the battlefield for the opponent to position themselves on. Due to the mechanism of the jutsu, it also couples as an effective defense against multi-directional techniques which target the user from several directions. It will not however protect them from attacks directed from above and below. Performing this technique is extremely strenuous and will take a significant toll on anyone who resorts to using it, including some form of recoil damage. The columns of fire themselves reach a considerable distance of fifteen meters high into the air.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank and above Fire in the user's same and next turn
Note: No other Forbidden Ranks in the same turn
Note: No Forbidden Rank Elemental jutsu in the user's next turn
Note: No long handseal sequences (longer than three) for the user's next two turns

Current cycle submissions
Earth Grudge Technique
Genjutsu
Earth technique

Fuuin/Earth which hardens the threads in the user's body the moment their skin is pierced by anything containing foreign chakra

Fuuin/Sulphur Pressurized plume of volcanic gas is exuded whenever the opponent's chakra enters the user's immediate vicinity (short-ranged). Released extremely quickly. Stops fast moving people/chakra-imbued objects/techniques. Blocks sound. Displaces any chakra-infused gases which enter the user's vicinity.

Kakuzu masks all emit their respective elemental techniques from their mouths in the form of streams which form into circular rings which orbit their owner. Instead of spewing a stream, the wind mask releases a ball of air which expands and envelops Kakuzu before it begins exhibiting its innate blowing capabilities (deflects any small tools or objects which attempt to get to inside and allows anything already inside to levitate off the floor). The released elemental rings (Fire, Water and Lightning) continuously orbit and encircle the ring. Since Kakuzu himself is not utilzing his own technique, at will he can harness any one of the elemental rings to govern their movements through the use of hand gestures or he can take control of the sphere of air in order to dictate its movements/flight path. He can freely switch between controlling any one of these elemental techniques. Both the sphere and each of the rings created through the use of this jutsu are A-Ranked in potency (meaning collectively they amount to four A-Ranks).


The user will focus his chakra throughout his body and have all of the masks on his back to spew a stream of their respective elements (e.g. Fire, Water, Wind and Lightning). These streams curve around the user and each of them forms into a single circular ring which continually orbit their creator's body.

Since Kakuzu himself is not utilzing his own technique, at will he can harness any one of the elemental rings to govern their movements through the use of hand gestures or he can take control of the sphere of air in order to dictate its movements/flight path. He can freely switch between controlling any one of these elemental techniques. Both the sphere and each of the rings created through the use of this jutsu are A-Ranked in potency (meaning collectively they amount to four A-Ranks).
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Raiton: Bakuyaku Yuukai) – Lightning Release:
Rank: A
Type: Supplementary/Offensive
Range: Short-Long (Explosion is Short-Ranged)
Chakra cost: 30
Damage points: N/A (60 damage if the shrapnel hits)
Description: The user will focus his chakra into anything solid in composition imbued with his lightning chakra. The resulting effect will be the target substance/construct/object beginning to vibrate at a dangerous rate, the user's lightning chakra causing the lattice structure of the element to gradually wear away and crumble, before exploding outward in a violet manner unleashing pieces of that element as shrapnel in every direction, in a similar manner to how bullets function. This happens as a result of the raiton chakra destabilizing it, before forcefully causing the structure to erupt due the high frequency vibrations caused by the lightning.


This technique is exceedingly useful in countering opponents who construct armours/defenses out of solid structures such as rocks, metals, crystals and so on, causing their defensive measure to completely backfire. However, because this technique causes the shrapnel to explode outward, if the opponent is wearing an armour he won't be impaled by exploding pieces of shrapnel, meaning this technique will only serve to disarm him from a distance. The exploding pieces of shrapnel move slightly faster than the speed of a thrown kunai, meaning any vigilant shinobi should be able to react and counter them before being impaled. The explosion caused by this technique will send the pieces of shrapnel in every direction short range from the point of eruption.






To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. If direct contact with the construct is made, this technique can be performed without the need for handseals. To avoid impaling oneself if the contact method if opted for, the user is capable of diverting the direction of the explosion away from themselves.

Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
 

Noni

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Raiton: Bakuyaku Yuukai) – Lightning Release:
Rank: A
Type: Supplementary/Offensive
Range: Short-Long (Explosion is Short-Ranged)
Chakra cost: 30
Damage points: N/A (60 damage if the shrapnel hits)
Description: The user will focus his chakra into anything solid in composition imbued with his lightning chakra. The resulting effect will be the target substance/construct/object beginning to vibrate at a dangerous rate, the user's lightning chakra causing the lattice structure of the element to gradually wear away and crumble, before exploding outward in a violet manner unleashing pieces of that element as shrapnel in every direction, in a similar manner to how bullets function. This happens as a result of the raiton chakra destabilizing it, before forcefully causing the structure to erupt due the high frequency vibrations caused by the lightning.


This technique is exceedingly useful in countering opponents who construct armours/defenses out of solid structures such as rocks, metals, crystals and so on, causing their defensive measure to completely backfire. However, because this technique causes the shrapnel to explode outward, if the opponent is wearing an armour he won't be impaled by exploding pieces of shrapnel, meaning this technique will only serve to disarm him from a distance. The exploding pieces of shrapnel move slightly faster than the speed of a thrown kunai, meaning any vigilant shinobi should be able to react and counter them before being impaled. The explosion caused by this technique will send the pieces of shrapnel in every direction short range from the point of eruption.






To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. If direct contact with the construct is made, this technique can be performed without the need for handseals. To avoid impaling oneself if the contact method if opted for, the user is capable of diverting the direction of the explosion away from themselves.

Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
This is sorta useless, I'd make it B-rank doe.
 

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

This is sorta useless, I'd make it B-rank doe.
Haven't even finished writing it up. It explodes, paralyzes anything within short-range and maybe I'll make it so you can harness the tiny pieces of sharpnel that are created.

(Katon: Bakufuu Kama)– Fire Release:
Rank: Forbidden
Type: Offensive/Defensive
Range: Short (Long range vertical reach)
Chakra Cost: 50
Damage Points: 90 (-40 damage to the user)
Description: This is the brother technique to 'Lightning Release: Surging Flare'. The user after performing the Tiger handseal and channeling their katon chakra throughout every chakra point in their body, throws both of their arms upwards to release the chakra as a continuous vertical cylindrical column of fire which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and incinerated due to the sheer heat of the flames, leaving them with severe fourth degree burns. Furthermore, the scale of the technique is so large its capable of altering weather conditions, causing the formation of thunderclouds and ultimately, generating the conditions necessary for Kirin. One unique difference between this technique and its lesser counterpart is, through shape manipulation the user can form the column into a colossal dragon of fire which descends on the opponent from above. The colossal dragon can be split into several smaller ones, however the collective power of the released dragons will always amount to that of a Forbidden Rank e.g. One dragon = Forbidden Rank, two dragons = Each is an S-Rank, four dragons = Each is an A-Rank and etc. Each of the dragons has a long-range reach. Of course, in this case the column doesn't reach the sky, so the user can instead direct a B-Rank (or above) fire dragon towards the sky to create the conditions required for Kirin. Using this technique will take a visible and fairly significant toll on the user's body, which shows through a variety of adverse effects. The reason the user isn't "cooked" by this jutsu is because it acts much like fire-based armours.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No other Fire Release S-Rank and above in the user's same and next turn
Note: No long handseals (longer than three) in the user's same and next turn
Note No other Forbidden Ranked Elemental jutsu in the user's same turn
Note: Maximum number of dragons that can be created is sixteen.

(Raiton: Urami no Kyouran) – Lightning Release: The Malevolence of Madness
Type: Offensive/Supplementary
Rank: S
Range: Short (Long range vertical reach)
Chakra Cost: 40
Damage Points: 80
Description: The user after channeling their raiton chakra throughout every chakra point in their body will throw both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin. Due to its opposite charge to that of conventional raiton techniques, anything infused with or composed of lightning within mid-range will be attracted towards this technique at a phenomenal speed (mid-ranged distance will be traversed in the blink of an eye) and will subsequently be neutralized by the column of lightning. This spans everything from lightning techniques (excluding elemental armours) to raiton-infused substances. This technique can only neutralize techniques which are collectively up and equal to the power of this technique.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Lightning in the user's same turn

(Gisei no Tokuisei) - The Sacrifice of Singularity
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (+300 chakra points)
Damage points: N/A (+20 damage to dark threads techniques)
Description: The user will coalesce with his threaded blade in a similar fashion to how Kisame does with Samehada. Normally this wouldn't be possible (fusing with a weapon) since Kisamehada was a special case but this specific merging of two entities is made viable by a number of reasons. Raizu is made from the same substance which comprises his creator's body (dark threads), it like Samehada is a sentient being, numerous threaded creatures already live inside Kakuzu's body and the only organ it possess is one compatible with its creator's body (a heart with an elemental affinity). The user will focus their chakra throughout their body before making contact with the threaded blade. The dark threads which comprise the sword will suddenly react to it's master's chakra and latch onto his being in a similar manner to a parasitic symbiote. The core of the creature (its heart) will be plunged deep into Kakuzu's chest/back in order to be incorporated into his chakra system and the threads which make up weapon will spread over his body in order to form a "second skin". Since the pitch black layer encases the user in his entirety, his appearance becomes akin to a living shadow. The only thing which alludes to him remaining human and not a manifestation of darkness itself is the colour of his eyes. The threaded skin is expertly woven over Kakuzu's body to the extent it even covers his eyelids. Due to the nature of dark threads, the user's mobility isn't hindered in the slightest as the skin is the perfect balance between flexibility and durability. The skin doesn't inhibit the user from utilizing handseals, spewing jutsus or techniques which emanate from the body as it has become a integral part of the user's being (e.g. Earth Spear will harden the threaded skin and earth armours will grow over it). In order to utilize dark techniques the user can passively create small openings in the threaded layer (about the size of the user's clenched fist) so they can leave his body or the user can manipulate the threaded skin itself since its now a part of his body.

This transformation unlike its canon counterpart doesn't impart many abilities to the user of this technique that he didn't already have but it does succeed in strengthening the link between creator and creation. The initial merging momentarily destabilizes the user's chakra system to the extent any genjutsus he may be under the influence of will be systemically broken (excludes external genjutsus, Forbidden ranks and MS level Genjutsu). Kakuzu gains access to the elemental affinity of his sword if he doesn't already possesses it (e.g. the heart was destroyed). Despite gaining access to each other's elemental affinities, the ownership of the hearts remains unchanged (so a mask of it will not be formed). Similar to how Kisame's Fusion augments the damage of his water release techniques, the potency of Kakuzu's dark threads techniques increases. The link previously connecting the two has transcended simple telepathy and now allows the two to sense changes in the other's emotions. Raizu is now linked to his creator's five senses, both their personalities are contained in their unified body and it becomes capable of voicing its thoughts. However, there are significant drawbacks to this technique. The two now share one chakra system and so they lose the capability to perform two techniques simultaneously. The threaded layer also extends to covering/concealing Kakuzu's masks and so he becomes incapable of releasing them (as well as re-incorporating any released masks back into his body). Due to the sword becoming linked to the user's five senses, any genjutsu cast on him will resonate with it and so both of them will become trapped in the illusion. It also means any pain felt by Raizu will affect Kakuzu and vice versa. Perhaps the most grievous drawback of this technique is its permanency. Activating this ability is an irreversible process and this means the sword cannot restore its previous form in order to regain access to its former techniques and the advantages of its old body. It also means Kakuzu can no longer release his masks from his body (or return them). The only way to forcibly end this technique is if the heart belonging to Raizu is killed (either by Kakuzu himself or someone else). If this method is used, the user can at a later point repair the weapon by supplying it with a new heart (as stated in the CW's description).

Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight

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(Kuro Ito: Metsubou no Kichigai) – Dark Threads: Bane of Berserker
Type: Supplementary
Rank: S
Range: Short - Long (Made short range of the user with a long range reach)
Chakra Cost: 40
Damage Points: N/A
Description: After channeling chakra into the dark threads within his body, Kakuzu will feed a mass of dark threads from the bottom of his feet straight into the ground below to cause a truly colossal golem composed of dark threads to surface either beneath or around the user. The golem created via this technique is similar to the one created by Earth Release: Great Stone Golem Technique in both size and shape, with the unique difference of his whole body being made up of spiky threads and his head resembling the form of a knight's rustic helmet. The threads which make up the golem are tightly woven together creating a relatively durable structure. Much like all threaded creatures, the golem is capable of extending and retracting his limbs, utilizing all dark threads techniques the user knows and has the innate ability of sewing up physical injuries dealt to him. The most unique feature of the threaded golem is his ability to integrate his body with Kakuzu's via dark threads, thus allowing him to perform all the techniques and maneuvers the user is capable of as long as this connection is maintained. Whilst connected to one another, Kakuzu is unable to move or perform techniques as all of his efforts must be put into controlling the armoured golem. Kakuzu simply has to possess a physical connection with his golem via dark threads e.g. conjoining the golem's shoulder to dark threads released from his feet. The reason its even possible for the golem to perform techniques is that its made from the substance which composes his creator's body and so it can be considered an extension of the user's being.

Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: All jutsus used by the golem will count towards the user's own jutsu limit
Note: The golem is capable of performing handseals

This ability isn't limited to merging with Kakuzu but can also take place with Kakuzu's individual masked creatures, allowing the golem to utilize the element(s) of the masks within his body. Unlike his masks,

His masks on the other hand, must physically be merged into the golem's body, effectively becoming a temporary addition to the gargantuan creature.

(Raiton: Urami no Kyouran) – Earth Release: Imperial Sovereignty
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long (Made Short Range of the user with long range reach)
Chakra Cost: 40
Damage Points: 80
Description: The user will focus his chakra throughout his body before releasing it into the ground in order to create an earthen golem similar in size to the one produced in Earth Release: Great Stone Golem Technique. As for the shape and dimensions of the created golem it is made to perfectly depict its creator though unlike clones you can see the substance its constructed of, namely rocks. A unique property possessed by this golem is that is inexplicably linked to the user's bodily movements. Every movement or motion the user makes is mirrored exactly by the earth golem. There is virtually no delay between their respective movements, so little so that to the untrained eye the two appear to move simultaneously. Unfortunately the golem is incapable of performing elemental techniques but it is capable of complex taijutsu maneuvers such as flips, somersaults and rolls.

[video=youtube;cmWepWNwPZ0]https://www.youtube.com/watch?v=cmWepWNwPZ0[/video]

1:16 where Kuvira does the facepalm

(Jiongu: Gurotesuku Shinsei) – Earth Grudge Fear: Grotesque Resurrection
Type: Supplementary
Rank: Forbidden
Range: Short-Long (Any mask on the field can be transformed)
Chakra Cost: 50
Damage Points: N/A (Jutsu kills the user's old body)
Description: This technique is the pinnacle of Kakuzu's Kinjutsu and is the closest thing to immortality he has ever procured. As a last resort, whilst either on the brink of death or severely wounded, Kakuzu will cause all of the masks within his body to erupt from his back and channels all of his remaining chakra into one of the masks to cause it to irreversibly transform into an exact replica of himself (a combination of cloning and transformation is done to achieve this). The transformation makes it impossible to distinguish between the new body and the previous one (before it was damaged) as its even accurate to the finest of details. The affected mask is identical to him in every way in both shape and mind. This jutsu effectively transmits Kakuzu's consciousness to one of his masks, abandoning the previous body and the affected mask becoming the new host body. The elemental affinity of the transformed mask becomes Kakuzu's main heart and is no longer capable of leaving his body. Much like with Kakuzu's previous body, his masks are capable of entering and exiting the body at will and they now recognize the new host body as their owner. The new body is capable of performing every jutsu, technique, or maneuver the original body was capable of except the elemental techniques of the heart lost along with the original body (unless the lost elemental affinity is reacquired). One benefit provided by the jutsu is, much like all of Kakuzu's masks, his new body retains its natural capability of flight, allowing him to partially compensate for the loss of his main heart. This jutsu is most akin to Mu's Splitting Technique as unlike clones, this body won't disperse but must be killed since it was originally a mask and not a clone, the body can be considered the "real" version of Kakuzu and possess all of the chakra that was present in the main body at the time this jutsu was used. However, the technique leaves the user disoriented for a short period of time, preventing them from using long handseal sequences (longer than three) for the user's same and next turn.

Note: Can only be used once per battle
Note: Can only be used by Negative Knight
Note: No S-Rank and above Dark threads jutsu in the same or next turn
Note: No other Forbidden Ranks in the user's same and next turn
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Raiton: Tentou no Tschui Shuuren) - Lightning Release: Heaven and Earth's Convergence
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (up to +40 damage to anything conducting/coated in lightning)
Description: The premise behind this technique is creating tractor beams composed of lightning either from the sky or the ground that can lift anything within them. These beams can either be used to envelop an object/person/technique in a shroud of lightning or create a three-dimensional structure (much like Dust Release) in which anything contained within will be lifted upwards at the peak of the user's base speed (Similar to Lightning Release: Lightning Blades Levitation). When used from the sky, the user's lightning chakra will cause the accumulation of storm clouds and these clouds will immediately release a beam of non-damaging lightning capable of reaching the ground in the blink of an eye. When used from the ground, the beam will travel upwards at normal speed in order to reach its target. This technique can have a plethora of effects depending on which type of beam is created. The narrow beam of lightning will proceed to cover the structure on capturing it while moving ever-upwards towards the sky. This "shroud" of lightning will augment the piercing capabilities and by extension the potential to inflict damage of anything solid it is made to surround (even the bluntest of instruments). When used on water the coating of lightning will instead simply conduct into the water thereby by electrifying it and thus it can still benefit from the damage boost. The three-dimensional beam will form a colossal prison and lift everything that has mass within the solid-like confines of its walls (Similar to Lightning Release: Plasma Ball). While inside this structure anyone inside becomes capable of flight. Unlike the narrow beam it will not augment anything within its confines but this branch of the technique is by no means no less impressive. Everything from people to bodies of water within the 3D structure will find themselves being lifted upwards at the aforementioned speed. It will essentially create a kind of "anti-gravity arena" and the opponent will have to quickly adjust to this sudden change in order to keep up with the user as he/she will be fairly acclimatized to battling in such conditions. While the vertical movement of the tractor beams is relatively beyond his control (he cannot stop them from pulling things upwards and keep things stationary), he can freely control their horizontal movement (which can be shifted around at the peak of the user's base speed). If he so wishes, he can put the horizontal movement of the beams on automatic whereby they will move around proportional to his own movements around the battlefield not unlike Kisame's water dome. This technique can be used on oneself's as an evasionary measure or on the opponent to locate them elsewhere. It can also be used to carry around objects and techniques before depositing them in another location. Instead of a single beam, this technique can be used to create multiple tractor beams but the potency (pulling power) of the beam decreases the more its split. Naturally, the beam will lift heavier beings/objects (such as large boss summons or the Greater Stone Golem) more slowly than it does lighter ones. The beams can be released at any time in order to drop anything/anyone they may have been carrying at the coating of lightning anything/anyone developed while being attracted skyward will not dissipate for one whole turn. In terms of size the narrow beam knows no bounds, it simply adjusts to mass of whatever its trying to pull. The 3D beam is more restrained in terms of spatial limitations and can only encompass a fifteen by fifteen meter area but its vertical length is limitless. The degree by which this technique augments the damage of any given technique/object is the same as the S-Rank Weight Alternation techniques. Logically, splitting the beam will equally split the the damage provided by the lightning shroud. The beam can split into a maximum of eight smaller beams and the number of beams can only ever be one of the following values: One, Two, Four or Eight.

Note: Lasts for four turns (unless cancelled)
Note: Can only be used twice per battle
Note: No other S-Rank or above Lightning in the user's same turn
Note: No Lightning above S-Rank in the user's next turn

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Wheel of fortune earth-based tech

Summons a given structure with unique properties depending on the chosen form. Each one is a reflection of one of the other basic five elements

Fire: Walls covered in flammable swamp. All of them will be ignited by the slightest spark

Water: Sticky Walls. An innumerous amount of webs connect up the various walls and the user can sense any disturbances made in the threads

Wind: The walls are extremely flaky and copious amounts of earthen debris are "shed" continuously. Clouds vision but the user any sense anything in contact with the suspended dust.

Lightning: The rocks comprising the structure have virtually no electrical resistivity and so a current conducted into the walls will infinitely circulate the structure with negligible energy loss.

If this is approved, lighting tech which lifts up any water (or mud?) on the battlefield, conducts into it and can thereby be manipulated solely through manipulation of the lightning is worth looking into. Resulting techniques will be Earth/Lightning or Water/Lightning. Can be used on A-Rank Water (S-Rank Earth) and below of the opponent's techniques and any of the user's own techniques.


(Doton: Kyuuden no Bachiatari) - Earth Release: Palace of the Damned
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will bring out a scroll with a ready-made design (maze in diagram) upon it and will summon the depicted structure onto the battlefield by channeling their chakra into it (Similar to Earth Release: Wheel of Fortune). However this technique differs from its inferior counterpart because the properties of summoned maze differs depending on which one of the four forms is chosen. Typically users of this technique summon the structure which best compliments their favourite basic element or conversely the one which best alleviates their most exploitable weakness. All of the mazes are created from some derivation of Earth Release and so all of them abide its strength and weaknesses.

Palace of the Inferno - Blazing Purgatory
The user summons a maze where every single wall and surface of the manifested structure is covered in highly flammable (but not explosive) mud/swamp. The mud covering the walls can be ignited through the use of techniques or even a single explosive tag and ignition of even one surface of the maze will result in the entire structure being set ablaze. The flames now surrounding the earthen creation can be manipulated in order to perform Fire Release techniques capable of harnessing idle flames on the battlefield.

Palace of the Ocean - Terrestrial Atlantis
The user summons a maze completely composed of swamp rather than solid rock. An innumerous amount of webs composed of mud connect up the various walls of the structure and the user can sense any disturbances made in the threads if anything comes into contact with them. Making contact with the strands has no real effect aside from that but if the opponent touches any of the walls he/she will be swiftly sucked into them and left suspended there in the dense, adhesive liquid. Whenever the user wishes he cease feeding his doton chakra to maintain the form of the walls and allow the whole structure to collapse in on itself burying anything and anyone inside in a sea of mud. This is one of the two summoned structures that requires maintenance and so 10 chakra points will be leeched every turn from the user for this express purpose.

Palace of the Gales - Celestial Haven
The user summons a maze made from highly compacted debris and dust (Similar in composition to Earth Release: Dust Wall Technique). The structure continually sheds and produces earthen debris from itself and the resulting effect is a plume of dust encompassing everything within the solid confines of the maze. The dust doesn't hinder one's sight completely but it does distort the a person's visibility to the extent they can't see beyond short-range. The advantage the user gains from all of this stems from his or her's capability to sense anything that possess chakra in contact with the suspended debris. This sensing ability follows the exact mechanics as Water Release: Rain Tiger At Will. Whenever the user wishes he can cease feeding his doton chakra to maintain the form of the walls and allow the whole structure to collapse in on itself burying anything and anyone inside in a sea of dust. This is one of the two summoned structures that requires maintenance and so 10 chakra points will be leeched every turn from the user for this express purpose.

Palace of the Storm - Gates of Olympus
The user summons a maze with lightning bolt-shaped spikes protruding from every wall and surface. The unique thing about this structure is the fact that it is constructed in such a way it exhibits very little electrical resistivity compared to the rocks in the ground and so a current conducted into the walls will infinitely circulate the structure with negligible energy loss rather than discharge into the ground below. Anyone who comes into contact with the walls of the structure while it is conducting a current even if only momentarily will undergo similar paralysis to that inflicted by Lightning Release: Chidori Nagashi.

Note: Can only be taught by Negative Knight
Note: Can only be used once per battle
Note: No other S-Rank or above Earth Release in the user's same and next turn
Note: Structures that require maintenance can last a maximum of four turns


Water version? Sticky Water, Normal Water, Flammable Water and Mist. Chakra absorbing water?
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Can i submit any of this for you fam ;_; ?
Nah, I've got Venom for that z.z

User leeches their doton chakra into water or mist they're in contact with and converts it into mud, this mud then hardens into rock.

Get Venom to make an armour based on Tyrannical Aggravation. S-Rank and the image is Mega Aggron. Only uses Earth? Can phase through A-Rank and below Earth of the opponent's techniques, any ranked earth techniques of the user, any earth devoid of chakra. Layer of mud is flammable and can be ignited through the use of techniques or paper tags. Flames can't burn through the solid exterior but they augment the offensive abilities of the armour. Slows user's movement by one quarter. Unique thing about the armour is it is a sentient being and so it can move around without the user's co-operation?
 
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Osmon

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Nah, I've got Venom for that z.z

User leeches their doton chakra into water or mist they're in contact with and converts it into mud, this mud then hardens into rock.

Get Venom to make an armour based on Tyrannical Aggravation. S-Rank and the image is Mega Aggron. Only uses Earth? Can phase through A-Rank and below Earth of the opponent's techniques, any ranked earth techniques of the user, any earth devoid of chakra. Layer of mud is flammable and can be ignited through the use of techniques or paper tags. Flames can't burn through the solid exterior but they augment the offensive abilities of the armour. Slows user's movement by one quarter. Unique thing about the armour is it is a sentient being and so it can move around without the user's co-operation?
Okay ;_______;
 

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Rank C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (+5 per turn active)
Damage points: N/A (-10 to opponents ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals Ram → Dog → Rat and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.
Based on the above canon technique.

(Suiton: Hitan no Tsuki) - Water Release: Sorrow of Selene
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: N/A (+10 chakra to water-based techniques)
Damage points: N/A (-20 damage to the opponent's techniques)
Description: This is the sister technique to Earth Release: Scales of Judgement. The user will activate an ability which allows them to infuse suiton chakra into their own water-based techniques (KG/CE variants included e.g. Rain, Boil, Foam, etc) for the following three turns. This ability essentially allows techniques used by the user to be created with a unique chakra sapping quality. Henceforth the user's water-based techniques become capable of siphoning chakra from the opponent's techniques when they come into contact with it. Like Water Release Secret Technique: Mist Rain, all of the user's jutsu becomes capable of weakening any jutsu utilized by the opponent by 20 damage points (falls one rank). On making contact with one another, the user's jutsu will drain a portion of the opposing jutsu's strength. This chakra drain doesn't increase the strength of the water-based technique in question, this technique simply weakens the opponent's jutsu by a small degree. Activating this ability is instant and doesn't consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another water-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by biographies from the Hidden Mist (either origin or alliance)

(Suiton: Chuukuu no Doitsu) - Water Release: The Emptiness of Equality
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus their suiton chakra throughout the battlefield in order to convert all of the air moisture, clouds, rain and surrounding bodies of water into mist. This mist will encompass the entirety of the battlefield and will possess a unique chakra sapping quality. Anyone caught inside of the created mist (including the user) will find themselves drained of a significant portion of their strength on a turn by turn basis. The mist itself isn't very dense and so it only restricts a person's visibility beyond mid-range. On being exposed to the mist, a person will find themselves unable to perform or maintain Forbidden Ranks. Modes such as Curse Mark, Eight Inner Gates and Sage Mode will be inaccessible and if already active will be forcibly ended. After one turn in the mist, the use and maintenance of S-Ranks and above becomes impossible. After two turns, the use and maintenance of A-Ranks is no longer possible. This process will continue itself on a turn by turn basis until anyone exposed to the mist will be incapable of performing any technique which utilizes chakra. Essentially from the seventh turn onwards after this technique's activation, everyone on the battlefield will have become "equalized" in the sense that they're only capable of using freeform maneuvers and basic taijutsu techniques (those with no chakra cost). The only technique exempt from these adverse effects is this technique itself meaning the user is capable of maintaining this jutsu until they no longer have any need for it. Attempting to avoid exposure to the mist is essentially impossible. It spans the entirety of the battlefield and is seamlessly embedded into the air meaning the simple act of breathing results in inhalation of the mist and so that is classified as contact. Attempting to use an armour technique that is strong to suiton also fails horribly unless it is sealed completely. If the eyes, mouth or any other part of the body is uncovered, the mist will make contact with those body parts. Whenever the user wishes to cancel this technique, he/she is capable of doing so. All adverse this technique had will vanish and the mist will condense into a copious quantity of water which will flood the whole battlefield.

Note: Lasts until cancelled
Note: Can only be used once per battle
Note: Affects everyone exposed including the user
Note: No S-Rank or above Water in the user's next turn

Rain/mist which decreases the damage or rank of opposing techniques?
Rain which restricts the ranks in descending order every turn (either everyone or only the opponent?)
Rain which absorbs anything below a certain rank or chakra threshold
Portals of mist/water which drain anything that pass through them?
Orb of mist that drains any techniques which attempt to enter?
Shroud of mist that forms over the opponent's body and follows them wherever they go (moves at that the speed they move at). Decreases the power of their used techniques by 20 or it can drain their stamina so their speed is 1/x of their original.
Technique which clones Kakuzu's masks. Can create up to four clones of any and all masks (it can be one of each, two of one and two one of another or it can be all four made from one clone).

This jutsu can be used on masks inside Kakuzu's body or anywhere on the field. If used on masks inside of Kakuzu's body, they are created within short-range of the user. If used on masks outside of the body, they will be created within short-range of the cloned mask(s).


The mist armour now works through being composed of dense, sticky water. It clings to the opponent's clothes/body, so it can't be escaped through movement alone. The user can also sense the armour and by extension anything connected to it in a similar manner to Water Release: Rain Tiger At Will. The only difference is that the user can sense anything in contact with the armour (whether or not it is devoid of chakra). Slows down the opponent in accordance to how fast their moving. Remains active as long as they're speed boost does.


(Suiton: Hitan no Tsuki) - Water Release: Sorrow of Selene
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user will focus their suiton chakra into the air around the opponent in order to create an armour of sticky mist over their body. This chassis of adhesive fog clings to the opponent's body/skin so firmly that it remains attached to them however fast they're moving, meaning it can't be escaped through movement alone. The purpose of this manifested mist are twofold. The first is that the sticky mist weighs down on the opponent and slows them down in accordance to how fast they are moving. Whether an opponent is moving at 3rd Gate speed or 6th Gate speed, the mist will only weigh down upon him to the extent his overall movement speed is equal to that of his base speed. If an opponent is already moving at normal speed then the mist will not weigh down on him at all. The second ability of the mist armour is that the user can sense its location at all times and by extension anything connected to it in a similar manner to Water Release: Rain Tiger At Will. The only difference is that the user can sense anything in contact with the armour (whether or not it is devoid of chakra).

Note: Lasts for four turns
Note: Can only be taught by Negative Knight
Note: No other S-Rank or above Water in the user's same turn
Note: No Water above S-Rank in the user's next turn

(Ninjutsu: Shourisha Shukensha Shutten) – Ninja Art: Conqueror's Dominion
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+10 chakra to technique used)
Damage Points: N/A
Description: The user activates an ability which affects the next sentient creation technique used. This technique makes it so the creation is inexplicably linked to the user's bodily movements. Every movement or motion the user makes is mirrored exactly by the creature. There is virtually no delay between their respective movements, so little so that to the untrained eye the two appear to move simultaneously. Unfortunately this technique doesn't make it capable of performing elemental techniques but it does make it capable of complex taijutsu maneuvers such as flips, somersaults and rolls. Chakraless taijutsu maneuvers accomplished through the use of techniques will be mimicked but will not count towards the user's jutsu limit per turn. This technique can only be used on creations such as the Stone Golems but not the Stone Dragon (essentially bipedal creatures). If more than one creature is created, then every creature will become linked to the user's movements as long as they were made through a single usage of the same technique. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another jutsu. The technique this jutsu's effects are applied to must be used in the same turn as this one. The effects of this jutsu supersede any limitations on sentient creations that do not go hand in hand with this jutsu. For example, using this jutsu means the user does not have to remain in contact with the ground to maintain the golem nor is he rendered incapable of performing other techniques. This jutsu's effects last for four turns and so instead of a technique's usual duration (be it one turn, five turns or indefinite) the created creature(s) will last for four turns.

Note: Lasts for four turns
Note: Can only be used four times per battle
Note: Can only be taught by Negative Knight


Sacrifice
Dominion
Palace

(Jiongu: Masuku Maruchipuru) – Earth Grudge Fear: Masked Multiplicity
Type: Supplementary
Rank: B
Range: Short - Long (Clones made short-range of target)
Chakra Cost: 20
Damage Points: N/A
Description: The user will focus his chakra throughout his body before using it to create up to four clones of any and all of his masks. This technique can create one clone of each mask, two of two masks, two of one mask and one of two others, all four of a single mask, etc. This jutsu can be used on masks inside Kakuzu's body or anywhere on the field. If used on masks inside of Kakuzu's body, they are created within short-range of the user. If used on masks outside of the body, they will be created within short-range of the cloned mask(s). If an outfield mask was cloned and the original re-enters his body, the masked clones will not disperse. The same applies if a mask inside of Kakuzu leaves the body after being cloned. These cloned masks possess the same strengths and weaknesses of Kakuzu's masks except they're only as durable as ordinary shadow clones. These cloned masks cannot enter and incorporate themselves into Kakuzu's body like the originals and if for example the lightning mask is destroyed then all of the lightning mask clones will disperse too.

Note: Can only be taught by Best
Note: Abides by all rules of cloning techniques
Note: Only a maximum of four clones can be created

Technique which clones Kakuzu's masks. Can create up to four clones of any and all masks (it can be one of each, two of one and two one of another or it can be all four made from one clone).

This jutsu can be used on masks inside Kakuzu's body or anywhere on the field. If used on masks inside of Kakuzu's body, they are created within short-range of the user. If used on masks outside of the body, they will be created within short-range of the cloned mask(s).
 
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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will focus their doton chakra into the earth below to create a subterranean field of sentient tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is half the size of the spikes produced in Destructive Rising Rock Pillars but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. Regarding attacking the opponent, the tendrils can be used offensively but they can not be used to inflict damage e.g. they can ensnare an opponent and bind them in place but they cannot deal any physical harm onto them. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is partially sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three).

Earthly Tether
The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Enter the Void
The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Become Earth
The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.

Note: Lasts four turns (unless cancelled)
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Earth techniques whilst this is active

Removed everything you asked me to so there are no changes to bold (except a single word)

(Fuuton: Yajuu no Sora) – Wind Release: Scourge of the Sky
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: This technique is the brother technique to 'Wind Release: Eye of the Gale'. The user will focus their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid-like/liquid objects, constructs or techniques passing through it will have their raw speed greatly amplified, as the disc of wind propels them forward with an incredible level of force. The portal of wind will amplify a construct's speed to the extent it becomes as fast as a shot arrow. Despite this technique's non-offensive nature, the speed boost provides the projectile(s) with an added level of force/momentum, meaning this technique will also boost the damage done by the said technique. A thrown rock will become as forceful as a bullet after traversing through the 'portal', making this technique a very formidable weapon to wield. This technique will only amplify the speed (and by extension the impact force) of solid, solid-like and liquid constructs e.g. rocks, fireballs, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. Fire techniques on passing through the portal will still benefit from the speed boost but the portal will be consumed by the flames in the process. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the speed enhancement, they must be projectiles capable of fitting through it completely. Alternatively, this jutsu can be performed through use of an additional hand-seal directly after another technique has been used so that this jutsu may be used in such quick succession that it, and its predecessor technique occur in more or less the same time frame (Similar to Lightning Release: Wave of Inspiration).

Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses

(Gisei no Tokuisei) - The Sacrifice of Singularity
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (+300 chakra points)
Damage points: N/A (+20 damage to dark threads techniques)
Description: The user will coalesce with his threaded blade in a similar fashion to how Kisame does with Samehada. Normally this wouldn't be possible (fusing with a weapon) since Kisamehada was a special case but this specific merging of two entities is made viable by a number of reasons. Raizu is made from the same substance which comprises his creator's body (dark threads), it like Samehada is a sentient being, numerous threaded creatures already live inside Kakuzu's body and the only organ it possess is one compatible with its creator's body (a heart with an elemental affinity). The user will focus their chakra throughout their body before making contact with the threaded blade. The dark threads which comprise the sword will suddenly react to it's master's chakra and latch onto his being in a similar manner to a parasitic symbiote. The core of the creature (its heart) will be plunged deep into Kakuzu's chest/back in order to be incorporated into his chakra system and the threads which make up weapon will spread over his body in order to form a "second skin". Since the pitch black layer encases the user in his entirety, his appearance becomes akin to a living shadow. The only thing which alludes to him remaining human and not a manifestation of darkness itself is the colour of his eyes. The threaded skin is expertly woven over Kakuzu's body to the extent it even covers his eyelids. Due to the nature of dark threads, the user's mobility isn't hindered in the slightest as the skin is the perfect balance between flexibility and durability. The skin doesn't inhibit the user from utilizing handseals, spewing jutsus or techniques which emanate from the body as it has become a integral part of the user's being (e.g. Earth Spear will harden the threaded skin and earth armours will grow over it). In order to utilize dark techniques the user can passively create small openings in the threaded layer (about the size of the user's clenched fist) so they can leave his body or the user can manipulate the threaded skin itself since its now a part of his body.

This transformation unlike its canon counterpart doesn't impart many abilities to the user of this technique that he didn't already have but it does succeed in strengthening the link between creator and creation. The initial merging momentarily destabilizes the user's chakra system to the extent any genjutsus he may be under the influence of will be systemically broken (excludes external genjutsus, Forbidden ranks and MS level Genjutsu). Kakuzu gains access to the elemental affinity of his sword if he doesn't already possesses it (e.g. the heart was destroyed). Despite gaining access to each other's elemental affinities, the ownership of the hearts remains unchanged (so a mask of it will not be formed). Similar to how Kisame's Fusion augments the damage of his water release techniques, the potency of Kakuzu's dark threads techniques increases. The link previously connecting the two has transcended simple telepathy and now allows the two to sense changes in the other's emotions. Raizu is now linked to his creator's five senses, both their personalities are contained in their unified body and it becomes capable of voicing its thoughts. However, there are significant drawbacks to this technique. The two now share one chakra system and so they lose the capability to perform two techniques simultaneously. The threaded layer also extends to covering/concealing Kakuzu's masks and so he becomes incapable of releasing them (as well as re-incorporating any released masks back into his body). Due to the sword becoming linked to the user's five senses, any genjutsu cast on him will resonate with it and so both of them will become trapped in the illusion. It also means any pain felt by Raizu will affect Kakuzu and vice versa. Perhaps the most grievous drawback of this technique is its permanency. Activating this ability is an irreversible process and this means the sword cannot restore its previous form in order to regain access to its former techniques and the advantages of its old body. It also means Kakuzu can no longer release his masks from his body (or return them). The only way to forcibly end this technique is if the heart belonging to Raizu is killed (either by Kakuzu himself or someone else). If this method is used, the user can at a later point repair the weapon by supplying it with a new heart (as stated in the CW's description).

Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight

(Doton: Sougishiki no Gouyoku) – Earth Release: Awakening of Avarice
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+10 chakra to technique used)
Damage Points: N/A
Description: The user activates an ability which affects the next sentient creation technique used made from Earth Release. This technique makes it so the creation is made with additional features, body parts or limbs such as wings capable of flight or prehensile tails. The added features can be anything from conventional limbs such arms and legs or they can be body parts exhibited by animals/summons such as horns, claws, tentacles, tendrils, spiked protrusions, scales and so on. The extra bodily enhancements can be made from solid rock or they can be made purely from mud. Tentacles, tendrils and any structures which aren't rigid/sturdy by nature must be constructed from mud rather than solid rock. If more than one creature is created, then every creature will be made with the added feature. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another jutsu. The technique this jutsu's effects are applied to must be used in the same turn as this one.

Note: Can only be used four times per battle
Note: Can only be taught by Negative Knight

(Ninjutsu: Shourisha Shukensha Shutten) – Ninja Art: Conqueror's Dominion
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+10 chakra to technique used)
Damage Points: N/A
Description: The user activates an ability which affects the next sentient creation technique used. This technique makes it so the creation is inexplicably linked to the user's bodily movements. Every movement or motion the user makes is mirrored exactly by the creature. There is virtually no delay between their respective movements, so little so that to the untrained eye the two appear to move simultaneously. Unfortunately this technique doesn't make it capable of performing elemental techniques but it does make it capable of complex taijutsu maneuvers such as flips, somersaults and rolls. Chakraless taijutsu maneuvers accomplished through the use of techniques will be mimicked but will not count towards the user's jutsu limit per turn. This technique can only be used on creations such as the Stone Golems but not the Stone Dragon (essentially bipedal creatures). If more than one creature is created, then every creature will become linked to the user's movements as long as they were made through a single usage of the same technique. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another jutsu. The technique this jutsu's effects are applied to must be used in the same turn as this one. The effects of this jutsu supersede any limitations on sentient creations that do not go hand in hand with this jutsu. For example, using this jutsu means the user does not have to remain in contact with the ground to maintain the golem nor is he rendered incapable of performing other techniques. This jutsu's effects last for four turns and so instead of a technique's usual duration (be it one turn, five turns or indefinite) the created creature(s) will last for four turns.

Note: Lasts for four turns
Note: Can only be used four times per battle
Note: Can only be taught by Negative Knight

(Fuuton: Kouchi no Jukuruen) – Wind Release: Craft of Dexterity
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will channel their fuuton chakra into the index finger of their dominant hand to manifest a coating of air with a light-green hue (Similar to Wind Release: Vacuum Blade) over the tip of that finger. He will then fire it towards his intended target as a narrow beam of air by motioning his hand to mimic a gun being shot to serve one of many possible purposes. If used on an ally, this jutsu can be used to prevent them from being caught in an attack by "pushing" them out of the way. If used on any part of the terrain in very close proximity (e.g. walls/the ground), this jutsu can be used in a similar manner to Wind Release: Hurricane Fist, allowing the user to propel themselves in a certain direction but with more much effectiveness due to the force behind the beam. If used on an opponent, whilst non-damaging itself, this attack can push them in a certain direction allowing them to be hit into walls and other parts of the terrain. This jutsu can also be used to knock away small to medium sized solid attacks such as Earth Release: Rock Scale Slab making this jutsu even more versatile in use. When used on techniques of equal or lesser rank, it does not result in their destruction but simply changes their trajectory, direction and flight path. Against techniques of greater rank, this technique is useless. The beam itself reaches its target near-instantaneously however since it deals no damage this jutsu itself isn't dangerous to the opponent. The user can modify the force of the beam to a certain extent but at most the beam can only push/propel something as far back as ten meters. This technique cannot be used to amplify the speed of techniques or objects struck by it.

Note: Can be used three times per battle
Note: Can only be Taught by Negative Knight


(Fuuton: Kouchi no Jukuruen) – Illusionary Arts: Sly Sensory Subterfuge
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description


The sense of sight will be distorted to the extent the opponent will become incapable of differentiating between different shades of the same colour or noticing small, specific visual stimuli e.g. shadows, bending grass after treading on it, the flapping of wings to maintain flight, the billowing of clothes in moderate to strong winds and et cetera will no longer be perceived. Everything will be reverted to the basic colours. No advanced or unique shades exist in the opponent's mind e.g. navy, teal, cyan, cerulean and such will all be perceived as a universal blue.

All of the senses are dulled
Hearing: Can't hear slight sounds
Touch: Can't feel vibrations from the ground or light touches
Taste: Can't distinguish between flavours
Smell:

The user will focus his chakra into his body and clothes in order to coat themselves in a layer of invisible chakra. The chakra that surrounds the user's body/clothes makes it so he doesn't produce any sounds when walking or moving around. This pertains to things like footsteps and his clothes rubbing against eachother.



Earth technique that augments the next sentient creation used. Creates additional features on the golem/creature e.g. arms, legs, wings, horns, claws, spiked protrusions, tentacles, tendrils, tails, etc

Might call it Awakening of Avarice

Another technique which creates clones from one of the basic elements. The clones can merge freely into their respective elements. They resemble the user's form but what they're made from is clearly visible. Cannot be sensed while in their respective element?

Imbues objects with added weight. Anything that touches it doubles (or quadruples) in weight on each contact e.g. swords continuously clashing.

Technique which imbues mud/swamp with chakra so it effectively becomes a sentient being composed of tendrils/tentacles. Can be activated before a technique or after, either method takes up the timeframe of a single move used. Like Swamp of the Underworld, this technique does not require contact with the source of mud.

Ghosts of wind which are invisible and who's formation is virtually undetectable. They diffuse into the ground on formation and remain beneath the opponent's position at all times (even when he's moving). Whenever he focuses his raiton chakra into the ground below, the ghosts of wind will act to negate the said chakra. If he uses an A-Rank or below, one of the ghosts will be consumed so to negate the effects of the lightning chakra. If he uses an S-Rank, both ghosts will be consumed. This technique negates the effects of chidori nagashi and so it will not stop earth jutsus from forming or going to completion.

I think an S-Rank will be best.

Nagashi is A-Rank so = B-Rank Wind

S-Rank which makes four or A-Rank which makes two

Portal of mist that absorbs a technique and stores the chakra it drained. The next technique to pass through the portal will gain half the absorbed technique's damage and chakra. Works on Earth, simply leaves them devoid of chakra. It can have a maximum radius of five meters.

Wind technique that surrounds the user's clothes so he/she doesn't produce any sounds when walking/moving around. This pertains to things like footsteps and his clothes rubbing against eachother

Portal of sticky mist that slows things down.

If Sacrifice is approved, change the history/story of the blade for the inclusion of Lancelot/Berseker into your bio.

Keep the Japanese name Raizu but change the name to Berseker.

Clarify how the sword senses the world around it

Add an ability that allows it to reshape/reform to a certain extent and make it A-Ranked.
 
Last edited:

Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Sulfuron: Shi Kishu no Keiji) - Sulphur Release: Four Horsemen of the Apocalypse
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will focus their sulfuron chakra throughout their body or into the ground in order to create one, two or four winged demonic creatures composed of volcanic sulphur within short-range of their position. Each of these demons are symbolic of the four major causes of death and their abilities correspond to such. While their main abilities (sometimes referred to as their horses/steeds) may differ, the demons share some common traits. These demons tower over the user at a height of four meters, are fully equipped with wings, a pair of serrated claws, horns that can be rammed into the opponent, arching spiked protrusions which are focused around the upper body and a prehensile two-meter long spiked tail. These demons are sentient to a certain extent (around the same level as most sentient creation techniques) and so they can be controlled remotely via mental commands. All of them possess the ability to "control" their solidity. They can freely and passively compress the sulfur which comprises their bodies so that it becomes solid-like in composition (Similar to Fire Release: Dragon Flame Release Song Technique) and then revert to their original state of semi-intangibility whenever they wish. When in this pseudo-solid form they can interact with people and objects around them, thereby bestowing them with the ability to engage in Taijutsu and deflect ninja tools with their bodies. However while in this "solid" form they are more susceptible to fire techniques (B-Rank and above) because not only will they ignite and burn, they will explode in a violent maelstrom of acidic fire that spans short-range in every direction. That being said the user should take care not to have them nearby whilst they're in their compressed states. The user can only ever call forth one, two or all four of the horsemen, never three. The power of this technique is equally divided between the created familiars e.g. One = S-Rank, Two = A-Rank and Four = B-Rank.

Pestilence - His special ability known as White Horse allows him to diffuse into any form of organic matter alive or dead (excluding people and summons) and travel through them (Similar to Earth Release: Hiding in Rock Technique). No limitations apply to entering organic matter devoid of chakra but anything that's imbued with the opponent's chakra can only be travelled through if its A-Rank or below in power. Attempting to traverse through an S-Rank organic (plant-based) technique will simply neutralize both the demon in question and the medium he entered. This mode of travel is as fast as the user's base running speed and it has no signs barring one. Any vegetation such as grass the creatures are moving through will systemically wither, turn brown and die within mere moments of the demonic familiars passing through that point. Any vigilant shinobi will quickly realize this and so initially he will be fully aware of their whereabouts on the battlefield despite their physical concealment. Diffusing into chakraless organic matter is passive but diffusing into a technique will count towards the user's three jutsu per turn limit.

War - His special ability known as Red Horse allows him to use Katon to a very limited extent in order to passively set his body alight at any time while still retaining his form for one whole turn before being burnt up completely. If this is used while in his compressed state, he can force themselves to explode but this means he will be annihilated immediately rather than after one turn. At any time, he can merge into the user's fire jutsu in order to make them corrosive, change their pigmentation to that of a golden-yellow and increase their power. When already ablaze, a demon can instead merge into the user's water jutsu to make them corrosive and increase the damage they can inflict. When he is B-Rank in power, he will increase the damage of techniques by +10. When he is A-Rank in power, he will increase the damage of techniques by +20. When he is S-Rank in power, he will increase the damage of techniques by +40 (similar to the S-Rank Weight Alteration techniques).

Famine - His special ability known as Black Horse allows him to slow anything down and drain them of their momentum. He is composed of extremely dense sulphur gas (more so than usual) so anything which attempts to traverse through him will be drastically drained of its momentum. Fast moving people, techniques and objects passing through gun will be slowed down to extent the user will be able track them with the naked eye. This technique slows down things by a scale factor of five (meaning the object/technique/person is left at one fifth their original speed). In order to actually intercept high speed movement, he automatically adjusts his speed in accordance to the opponent's in order to match it regardless of how fast they're moving.

Death - His special ability known as the Pale Horse deals in chemical warfare. Unlike the other three, Death can never compress his body and is always stuck in a perpetual state of complete intangibility. This means he can phase through any and all solid matter (excluding anything that has chakra) but he is still prone to burning through the use of katon-based elements. When within touching distance of the opponent, he can either form himself into a sulfuric cloud which immerses them in his being or forcefully insert himself into the opponent's mouth/nose. Once inhaled he can and will propagate a variety of harmful effects on the opponent's body. Despite the namesake, he doesn't seek to actually induce death but rather deals in leaving his victims wounded, traumatized or on the brink of death. When first inhaled, the opponent will be left with a burning sensation in their chest, a sore throat, a dry cough, irritant lungs and their breathing will become laboured (wheezing). After one turn, the opponent will begin to feel dizziness, vertigo, loss of balance, loss of co-ordination and nightmare-ish hallucinations which make it difficult to perceive what is reality and what isn't. After two turns, the opponent will experience full body numbness, parts of their body will exhibit signs of necrosis, their skin will redden and develop blisters which resemble second degree burns and they will begin vomiting up blood.

Note: Lasts for a maximum of four turns (unless cancelled)
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other S-Rank or above Sulphur techniques in the user's next turn

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(Sulfuron: Fo-Ji no Jigoku) - Sulphur Release: Hellish Temperament
Type: Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: N/A (+20 damage Earth-based Techniques)
Description: After using a earth-based technique that isn't a plant (e.g. Earth, Coal, Steel) the user will perform the Snake handseal while focusing their sulfuron chakra into the ground or their body before releasing the built chakra as a solitary cloud of volcanic gas (either bursting up from the floor or being expelled from the mouth). The handseal is performed immediately after the previous jutsu and the speed of this technique is such that this jutsu and the one which preceded it occur in virtually the same time-frame. The volcanic plume will diffuse into surface of the earth-based structure and propagate throughout the entirety of it. While the heat of sulphur isn't enough to melt the structure entirely, it will achieve a partial liquefaction of the exterior and this will produce a visible amalgam of boiling mud/metal/liquid and molten sulphur. Since this jutsu only liquefies the surface of the jutsu in question it retains its capability to inflict impact damage but now also possesses the potential to inflict severe burns upon sufficient contact. Any techniques this jutsu is used upon will become dual-elemental techniques e.g. Earth/Sulphur or Steel/Sulphur and the surface of these techniques will also become highly flammable.

Note: Can only be used thrice per battle
Note: Cooldown time of two turns in between usages
Note: Can only be taught by Negative Knight

(Sulfuron: Amatsu Shitsunen) - Sulphur Release: Celestial Oblivion
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user will focus their sulfuron chakra throughout their body to manifest several translucent circular wave-like structures composed of volcanic sulphur around their body. These rings distinctly resemble Saturn's rings in appearance and they are layered in such a way that they cover every angle around the user for a five meter radius. These circular wave-like rings are comprised of extremely dense sulphur gas (more so than usual) so anything which attempts to traverse through it will be drastically drained of its momentum. Fast moving people, techniques and objects passing through it will be slowed down to extent the user will be able track them with the naked eye. This technique slows down things by a scale factor of five (meaning the object/technique/person is left at one fifth their original speed). This technique is used to mainly counter EIG, Swift and other speed boosts or fasting moving techniques. Since the rings are comprised of highly condensed sulphur gas the user and opponent are not at risk of inhaling it. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). The activation speed of this technique, while not instant, is such that it can intercept and slow down the targets/techniques with speeds of the same caliber as the Eight Inner Gates (if their activation, initiation or movement can logically be predicted or perceived). If the sulfuric rings come into contact with fire (A-Rank or above), it will ignite into a maelstrom of golden flames, setting anything in direct contact with them ablaze.

Note: Lasts up to four turns
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No S-Rank or above Sulfuron for two turns after deactivation

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Negative Knight said:
(Mueton: Kuro Busou Doragon) - Coal Release: Dark Armed Dragon
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (+20 to physical Taijutsu)
Description: The user focuses his mueton chakra throughout his body and uses it to create a mass of anthracite coal which appears to grow over his body. The metamorphic rock envelops him entirely (with the exception of his eyes and mouth) and takes the form of a humanoid dragon-like armour with a glossy metallic sheen. The main structural weakness of this chassis is that can be ignited through the use of A-Rank and above fire-based techniques, in which case it will burn with a brick red flame. This is partially alleviated by the fact coal is slow burning and easily extinguished. As with its earthen counterpart (Hardening Technique) the user can create extendable weapons or tools from the chassis of coal. However while this technique is active, the user is restricted to Coal, Earth, Fire and non-elemental abilities. The armor can be manifested in only specific parts of the body if the user so chooses.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No S-Rank or above Coal techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated


 Declined  Can you do handseals? What about your movement speed? Why is this long range? Why does it add +20 to taijutsu? How long can it last? Also, the ignition needs to be easier to trigger and it can't be "easily extinguished". If its ignited, you are burned...burned by the rank of the coal burning around and in contact with your skin. Make this something more unique than a simple variation of a canon technique.

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Extract from the CE here -

Negative Knight said:
Coal can be ignited through various means, however it is not as readily ignited as oil or other volatile substances. Furthermore, once ignited it is also easily extinguished. By rubbing two pieces of coal together, the user can utilize this friction to generate a spark. Static discharges (unfocused lightning) and Fire can also be used ignite the coal. Coal itself is a flammable not a explosive material. When ignited, the coal will be smouldering hot and coated in a layer of blazing red fire.
I've changed pretty much everything about the technique to address all of your comments (especially the one about uniqueness). As the entire jutsu has been overhauled I decided not to bold anything instead of bolding everything in order to make it easier on the eyes.

(Mueton: Banjin no Kousei) - Coal Release: Resurgence of Savagery
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (80 Damage if used to attack the opponent)
Description: The user focuses his mueton chakra throughout his body and uses it to create a mass of anthracite coal which appears to grow over his body. The metamorphic rock envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (coal is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being (like the Stone Golems) that is worn as a defense. Through mental commands alone, the user can freely control the chassis of coal throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself (albeit an advanced and refined version). The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The weapons the user can create include: spikes, spears, maces, swords, hammers, spiked cannonballs, tridents, lances, shields, etc. Once the user is finished using the construction, they can either retract it into their bodies or detach from it, allowing it to fall to the floor. The second ability is far more simplistic in nature and yet it is the most integral to the functionality of this technique in battle. The armour can passively create openings in its itself as well as retract different parts into itself (e.g. the helmet, both of the arms, etc) and then relocate their mass elsewhere. To illustrate the second point, if for example the armour retracts the helmet into itself, the mass of the helmet must be transferred to another location on the armour (e.g. the arms) whereby the chosen portion will increase in dimensions and weight by the same amount. Whenever the user wishes, he can undo this change and revert the armour to its original state of being. When the user is fully clad in the carboniferous coating he is unable to perform handseals but when the hands of the armour are retracted he regains the ability to perform them. The main structural weakness of this chassis is that it can be ignited through the use of A-Rank and above fire-based techniques, in which case it will burn with crimson red flames. This is partially alleviated by the fact coal is relatively slow burning and fairly easily extinguished. Another drawback of this technique is that while this technique is active, the user is restricted to Coal, Earth, Fire and non-elemental abilities. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and must always be made to encase the user in his entirety. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot receive chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground.

Note: Lasts for a maximum of four turns
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No S-Rank or above Coal techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated

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(Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
Rank: S
Type: Offensive/Defensive
Range: Short - Long (Explosions are Short-Range)
Chakra Cost: 40
Damage Points: 80
Description: The user will release their mueton chakra into the ground in order to send an omnidirectional wave of coal in every direction. The release of the rampaging wave will continually scatter and suspended massive amounts of coal dust in the air which will explode into a maelstrom of sapphire flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being set ablaze. The reason this technique poses no threat to the user is that the wave will need to gather enough momentum before generating the necessary frictional force to ignite the clouds of coal dust, meaning the wave will be a considerable distance from its creator before the first outburst is initiated (just beyond the boundary of short-range). All surfaces will be capable of producing a spark due to the friction created but certain terrains (e.g. wet areas, sandy terrains, etc) will result in the ruby-coloured flames being extinguished almost as quickly as they were produced.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other S-Rank or above Coal in the user's same and next turn
Note: No Fire or Earth techniques above S-Rank in the user's same turn


 Declined  Explosive waves of chakra have nothing to do with your CE.
Extract from CE

Negative Knight said:
Coal dust unlike normal coal is highly explosive rather than flammable.
(Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
Type: Offensive/Defensive
Rank: S
Range: Short - Long (Explosions are Short-Range)
Chakra Cost: 40
Damage Points: 80
Description: The user will release their mueton chakra into the ground in order to send an omnidirectional wave of coal across the ground in every direction. This mountainous wave of blackened earth will spread out from his position in a circular motion (360 degrees around him) which will crush anyone and anything in its wake, as well as devastate the terrain on an unimaginable level. The wave of coal will grow in height as it spreads out, leaving the resulting effect as a massive crater in the middle of the battlefield, the center point of the newly formed crater being the user's position. The thing that makes this technique unique from its elemental variants is that the release and outward movement of the rampaging wave will continually scatter and suspend massive amounts of coal dust in the air which will explode into a maelstrom of crimson flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion of the produced coal dust will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being caught within the explosion and consequently being set ablaze. The reason this technique poses no threat to the user is that the wave will need to gather enough momentum before generating the necessary frictional force to ignite the clouds of coal dust, meaning the wave will be a considerable distance from its creator before the first outburst is initiated (just beyond the boundary of short-range). All surfaces will be capable of producing a spark due to the friction created but certain terrains (e.g. wet areas, sandy terrains, etc) will result in the ruby-coloured flames being extinguished almost as quickly as they were produced. Since the wave ignites the coal dust the moment its produced, it is unable to harmlessly disperse into the environment and instead enhances the ruination this technique brings to the battlefield.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other S-Rank or above Coal in the user's same and next turn
Note: No Fire or Earth techniques above S-Rank in the user's same turn

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(Mueton: Kaseki Kasai) - Coal Release: Fossiliferous Deflagration
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (+10 chakra to earth-based techniques)
Damage points: N/A (+20 damage Earth-based Techniques) (60 damage if ignited)
Description: After using an earth-based technique which emerges from the ground (e.g. Earth, Lava, Sulphur) the user will perform an additional Dragon handseal while focusing their mueton chakra into the ground or their body before releasing the built chakra as a solitary cloud of coal dust (either bursting up from the floor in the form of a geyser or being expelled from the mouth). The handseal is performed immediately after the previous jutsu and the speed of this technique is such that this jutsu and the one which preceded it occur in virtually the same time-frame. When used in conjunction with solid or semi-solid earth-based techniques, the coal dust will coagulate and coalesce over the structure in order to provide it with a makeshift coating of highly volatile material. The dust continuously rotates around the structure to provide it with abrasive capabilities and consequently the damage of the technique is boosted (+20 damage). If the coating is ignited somehow (e.g. through hot surfaces, unfocused lightning, friction, fire, explosions) then it will explode with the power of an A-Rank coal technique. This jutsu has a very unique interaction with the Sulphur element. The sheer heat of the volcanic gas immediately ignites the explosive dust and in turn the resultant blast sets the flammable gas ablaze. The explosion generated is short-ranged around the area the coal dust encompasses.

Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Cool down time of two turns in between usages
Note: Cannot be used with mud-based earth jutsu

(Mueton: Gensui no Kyouryuu) – Coal Release: Decay of the Dinosaurs
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent) (60 damage if ignited)
Description: The user will focus their mueton chakra into any solid earthen structure(s) on the field before clenching their fist. The targeted structures will break down and decompose into coal dust on the spot. The user can harness and control the created dust through the use of hand gestures before its allowed to disperse. Through shape manipulation, the plume of explosive dust can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, vortexes, etc). The amount of dust that is created through the use of this technique is proportional to the magnitude of the structures that we're broken down. Due to the lightweight nature of coal dust its capable of remaining airborne and so they user can freely govern their movement/flight path with hand gestures. This technique can be used on earth structures devoid of chakra, the user's own doton techniques and S-Rank (and below) Earth techniques of the opponent. However, if used on an opponent's S-Rank Earth jutsu then the created dust cannot be manipulated since this technique will have exhausted itself in breaking down the given structure. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. Alternatively, this can be used on one's own coal-based structures/techniques. The explosion generated is short-ranged around the area the coal dust encompasses.

Note: Can only be used thrice per battle
Note: Can only be used on Earth or Coal
Note: Can only be taught by Negative Knight
Note: Cool down time of two turns in between usages
Note: All created constructs will amount to the collective power of an A-Rank
Note: If direct contact with the construct is made, this technique can be performed without the need for the hand gesture



(Mueton: Kosshi no Tscuhi) – Coal Release: Bones of the Earth
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn to sustain creations)
Damage Points: 60
Description: This technique allows the user to create constructs, objects and tools of coal directly from their body or from earth sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank


 Approved 
Updating and submitting variants

(Mueton: Kosshi no Tscuhi) – Coal Release: Bones of the Earth
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn to sustain creations)
Damage Points: 60
Description: This technique allows the user to create constructs, objects and tools of coal directly from their body or from earth sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank
Note: Creating constructs from the body doesn't require handseals

S-Rank version of the above technique

(Mueton: Kinshu no Toshigoro) – Coal Release: The Sojourn of Senescence
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn to sustain creations)
Damage Points: 80
Description: This technique allows the user to create constructs, objects and tools of coal directly from their body or from earth sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an S-Rank).

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Coal in the user's next turn
Note: Creating constructs from the body doesn't require handseals.
Note: All created constructs will amount to the collective power of an S-Rank

(Mueton: Asupekuto no Furui) – Coal Release: Aspects of the Ancients
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will focus their mueton chakra throughout their body before creating one or more bodily enhancements constructed completely from anthracite coal. These bodily enhancements can be nothing more than a protective armour of coal scales over selective locations on the body or they can be as advanced as additional limbs. The limbs created cannot be conventional ones such as arms and legs but are restricted to body parts such as tails, wings, horns, claws and spiked protrusions. Wings created through this technique are indeed capable of flight and any tails created will be prehensile. The user is capable of creating more than one bodily enhancement with this technique and he/she can create more than one type with a single usage. However, all created constructs will amount to the collective power of an A-Rank.

Note: Lasts for four turns
Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight

(Mueton: Genshiteki Sakashima) – Coal Release: Primordial Reversion
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: This technique essentially allows anything that's solid or semi-solid (Mud, Lava, Etc) in composition touched by the user to be coated in a layer of anthracite coal. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). This technique can also be used on the surrounding terrain to inhibit the opponent from manipulating the earth beneath his feet. This can work either as preemptive measure or it can be used to counter a technique. For example if the opponent tries to surface an A-Rank Earth technique below the user he can respond by creating a layer of coal over the ground surrounding him to prevent the technique in question from ever surfacing (it will destroy itself upon contact with the layer). The maximum area this technique can affect is a mid-range radial reach. Moderate amounts of friction such as swords clashing against one another will cause the targeted substance to ignite and become covered in a layer of blazing crimson fire. If the user wishes instead of the whole substance being affected, only select components (e.g. hilt or blade of a weapon) can be targeted. Any weapons or tools coated in this technique develop the power of an A-Ranked Coal technique.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Follows elemental strengths and weaknesses
Note: Cannot be used on the opponent, summons or the opponent's CW
Note: If used on multiple tools/objects collectively they all amount to the power of an A-Rank

(Mueton: Hakari no Doragon) – Coal Release: Scales of the Dragon
Type: Supplementary/Defensive
Rank: A
Range: N/A
Chakra Cost: N/A (+10 chakra to earth-based techniques)
Damage Points: N/A (+10 damage to earth-based techniques)(+10 damage if the coal is ignited)
Description: The user will activate an ability which allows them to infuse mueton chakra into the ground in order to augment their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. Whenever the user utilizes a technique which is created/emerges from the ground a coating of anthracite coal scales will envelop it as it rises, the result being the fully surfaced technique being completely clad in a chassis of glossy coal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique but also bolsters its capability to inflict damage considerably. When used with in conjunction with elements such as Lava the coating will be set alight immediately and so the damage boost provided by this technique is increased. This further increase in the damage the technique can inflict stems from the coal being ignited and so logically if the coating is set ablaze its capability to inflict harm will be even greater. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu. This technique's effects do not have to be applied to every earth-based jutsu used from the ground while this ability is active. Only the initial activation of this technique counts towards the user's jutsu per turn limit. This will only affect/apply to earth-based elements or earth/fire-based elements such as Steel, Coal and Lava.

Note: Lasts five turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight



(Mueton: Sekitan Henshin) – Coal Release: Metamorphic Metamorphosis
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A (+10 chakra to the technique used)
Damage: N/A
Description: The user activates an ability which affects the next earth technique he/she uses. When the user next uses an earth technique, it will be converted into anthracite coal as its created by expending slightly more chakra than usual (+10 chakra cost to the technique used). The affected earth structures will taken on a pitch-black metallic sheen, increase in hardness and gain all of the properties related to the Mueton element (including its strengths and weaknesses). Since this technique is initiated before the creation of the earth jutsu in question and not after, it will not result in the premature termination of moves which require maintenance such as the Earth Dragon or the Stone Golems. Activating this ability is instant and doesn't consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another technique. Alternatively, the user can expend 40 chakra to convert the earth all across the battlefield into coal. This conversion will not gradually spread across the ground but will instead change the composition of entirety of the area targeted by this jutsu at once. Converting the earth up to and within mid-range into coal counts as a single technique but converting the earth long-range away from the user will expend two of the user's three jutsu per turn. Converting the battlefield into coal will mean both the user and the opponent cannot use any earth techniques for this jutsu's duration. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into anthracite coal before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Coal in the user's same turn

(Katon/Mueton: Kigen no Shoutou) – Fire/Coal Release: Era of Extinction
Type: Offensive
Rank: Forbidden
Range: Long (Explosion is Mid-Ranged) (Poisonous Mist is Mid-Ranged)
Chakra Cost: 50
Damage Points: 90 (-40 damage to the user)
Description: The user will focus their coal chakra into the ground to force a colossal structure (Similar to Earth Release: Opening Earth Rising Excavation in shape and form) to surface from within the earth. This tower-like volcano will gush out a copious quantity of coal dust vertically upwards from its opening, launching anyone in the vicinity skyward with an incredible level of force. Due to speed at which its released and the coarse nature of the dust, it will have a powerful abrasive effect similar to that of a sand blaster. The abrasiveness of the torrent of coal dust is on such a level that its capable of skinning an opponent with mere contact and dealing more significant damage on prolonged exposure. The cloud of dust will also irritate the eyes and hinder normal breathing as the opponent's respiratory system gets congested with small deposits of it. This will have a plethora of harmful effects such as coughing, wheezing and watering of the eyes. In quick succession to the surfacing of the volcano, the user will release their katon chakra throughout the ground before causing it to erupt upwards from "mouth" of the volcano. The flames will instantly result in the explosion of the coal dust and the fire will change from its usual shade of orange to that of a deep red. The explosion itself is unparalleled in magnitude and will result in anything within its blast radius (mid-range all around the volcano) being engulfed in crimson flames. The sheer force of the explosion will result in a violent collapse of the volcano-like structure, resulting in the omnidirectional release of aflame pieces of sizable shrapnel. Inevitably, the burning of this much coal will result in the formation of several harmful gases primarily carbon dioxide, carbon monoxide and sulphur dioxide in quantities significant enough to have tangible effects. These oxides will form into a highly corrosive and toxic mist which spans the entire area caught within the dust explosion. Anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. The presence of carbon monoxide will also lead to further deterioration of the body and eventual death if the victims are left untreated within three turns of exposure. Unlike Coal, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides. The volcano itself is an S-Rank Coal technique and the fiery explosion is an S-Rank Fire technique. The toxic, corrosive mist produced is simply a byproduct of this jutsu's usage.

Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank or above Coal in the user's same turn and next two turns
Note: No Fire, Earth or Wind above S-Rank in the user's same and next turn two turns
Note: No long handseal sequences (longer than three) for the next two turns
Note: No other Forbidden Ranked techniques in the user's same and next turn

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Negative Knight

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Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Can i learn Coal Release .-. ?
No z.z

Bullet swarm from steel anywhere on the field
Aquatic Touch but with steel?
Turns any earth on the field into steel?
Wheel of Fortune steel technique?
Steel Infusion for Kakuzu
Hardens his skin, masks and the threads within his body?
The next earth technique the user uses is coated in an armour of steel?
Knights of Steel which turn anything they touch into steel (only inanimate things)
Wires of steel shoot out of the ground and wrap around anything they touch. Whatever they're touching is converted into steel (only inanimate things)

Underground field of steel wires that react to the opponent's chakra. Any time they use an earth-based technique that emerges from the ground, they will attempt to neutralize it. Some of the wires will coil around the structure and constrict it with an insane level of compressive force. Some of them will stab their sharp tips into it in order to destroy it.

Statue of molten steel?

Wires of steel released from the body that can be used to swing around the terrain? (Attack on Titan)
 
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