Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs five handseals and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
Once my hand touches the ground i grab my bow and enhance it before shooting 2 arrows at your legs infused with wind chakra. They have 3 thin wires attached to each of them that can cut you if you touch them.
x2 (Sogeki no Geijutsu: Shushō)- Sniper Art: Prime
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user enhances his bow with chakra so it may shoot arrows faster and more accurately. Only doujutsu can follow the speed of the arrows and the effect of this jutsu can be increased if used more than once.
-Lasts for 3 turns
*as i see you making hand seals and going to slam your hand on the ground, i know it will be earth jutsu, so i focus lightning chakra inside of me, than as the ground around me changes, i release it in the form of lightning armor around me, than as i see you take your bow, i smell trouble, so i quickly make 1 simple hand seal to make my body turn to iron, than as your arrows hit me, i firstly notice them and think for myself*
"this is bad, i had no idea about them"
*i than quickly make 4 shadow clones, Obi-Wan on my left, Mace Windu on my right, Rex on Obi-Wan´s left and Padme behind me*
(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.
(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
As you harden your skin i form handseals and send a large burst of fire at you that blocks your vision of me.
(Katon: Zukokku) - Fire Style: Intense Pain
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.
You would be suprised by the dragon shaped fireballs that follow it if you defend against the first one.
(Katon: Gouryuuka No Jutsu) - Fire Style: Great Dragon Fire
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the needed hand seals, the user will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
Right after my second move i shoot 5 arrows at you infused with shadow chakra that could also explode with a handseal.
(Kage Mane Shuriken) - Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy buy throwing and hitting there shadow special blades infused with shadow chakra.
*as i see your zukokku flying towards me, i make 2 simple hand seals and release Gigantic Shark Missile at you (it might go through both your fire jutsus, not sure if go through, but i am most certain it will at least BLOCK your 2nd fire) than as your arrows are flying to me, i quickly take control of them and send them back at you, than i quickly throw 4 flashbombs behind me and make my shadow bigger and faster, than i use Shadow Neck Bind to catch you, make the hand immobilize you and than break your neck*
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
(Soushuuha) - Manipulate Advancing Blades
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.
(Kage Kubi Shibari) - Shadow Neck Bind
Rank: C
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: Traps the enemy buy combining shadows and then strangles the enemy with a shadow hand.
I think your shark would continue as a B-rank after going through my attacks if you can create it without a water source.
*as your shark rushes at me i launch a large wind bullet at your shark that bursts through it towards you. It would stop the arrows from coming back and won't give you enough time to use your shadow jutsu*
(Fūton: Shinkū Taigyoku) – Wind Release: Great Balls of Wind
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.
*Once i shoot the bullet i run around to your left while covering you and your clones in oil*
(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates small black clouds, which cover the area flammable oil.
*then i make spikes impale all of you from behind and shoot 5 exploding arrows at you that land at your feet and detonate on you*
(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.