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Shady Doctor

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Me? Death Dealing in sig with Hydrification active and Goggles on.



( Suiton: Suika no Jutsu ) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20 ( -5 per turn )
Damage points: N/A
Description: The Hydrification teachnique is a protean, whole-body technique whereby the user can liquefy their body at will, making it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Capable of manipulating their body in different shapes, the user is able to use their body as a source of water jutsu created up to Mid range from the user. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. The Second Mizukage, when using this technique, has a more oily state, allowing it to enter Sand and nullify it.
Note: Can only be used by members of the Hozuki Clan

(Drishti go-guru) l Goggle's of Drishti
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 10/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Mizukage and his council. In an effort to control and mimic the power of Bijuu, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near Kirigakure and from the denses most strongest glass in the village. The Third Mizukage and some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third mizukage decided to keep them as they would aid him in battle and they covered his eyes from being blinded by debris or dust and sand, etc.

They emit a chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The Goggle's can know where the object or chakra signature is, how big it is and it's speed, if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.

Note: Do not aid vision in anyway
Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
Note: Will not sync with opponent chakra
Note: Must be taught usage by Strawberry
 

Gobi Gobletsson

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Amaimon



''Allow me to introduce myself. I'm a man of various titles, rumoured ones and self-proclaimed ones. I'm a voice that speaks with the death, and I'm the voice that speaks with the living. I'm the The Voice that connect worlds, forge beneficial deals, and much further. I am, The Earth King, Amaimon Katsuryoku.''

He performs a slight bow. Amida floats by his side.

''Talkative today, aren't we...? Amida sighs
''Oh shush!'' Amaimon exclaims outloud, while waving dissmissively at what would seemingly for Askin, be the air itself, but nothing else. It seems comical.

''Back to my introduction. You must have a reason to have come to my landmark. This meadow, is not a place many a travellers come by. It's too... Waste-like. Are you by any chance a hired blade...?'' Suspicion dormant in his tone of voice.
 

Shady Doctor

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Hearing the man speak to me in an introductory manner, i sighed a bit and decided I'd be courteous enough to do the same.

Amaimon Katsuryoku, huh? I don't really care for your "titles", but I'll be sure to keep them in mind. Your people may want something nice on your gravestones, never know. Ahaha. Anyway, since we're making introductions, it'll be rude if you didn't know my name. Askin Nakk Le Vaar. A mouth full, i know. You could just call me Shady, or The Death Dealing. That last little Alias came by accident. I didn't quite mean to do what i did. But shit happens man....

I paused for a moment as he waved at the air, assuming he was waving off annoying bugs or something, though i personally didn't see anything around. Maybe he was crazy. Idk.

Hired Blade? Fancy way of putting things. But i guess my answer is very dependant on what your little green head is worth. I mean, i don't waste my time with worthless people, yet i won't go through the trouble of handling people that are more than a handful. Ya know?
 

Gobi Gobletsson

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Hearing the man speak to me in an introductory manner, i sighed a bit and decided I'd be courteous enough to do the same.

Amaimon Katsuryoku, huh? I don't really care for your "titles", but I'll be sure to keep them in mind. Your people may want something nice on your gravestones, never know. Ahaha. Anyway, since we're making introductions, it'll be rude if you didn't know my name. Askin Nakk Le Vaar. A mouth full, i know. You could just call me Shady, or The Death Dealing. That last little Alias came by accident. I didn't quite mean to do what i did. But shit happens man....

I paused for a moment as he waved at the air, assuming he was waving off annoying bugs or something, though i personally didn't see anything around. Maybe he was crazy. Idk.

Hired Blade? Fancy way of putting things. But i guess my answer is very dependant on what your little green head is worth. I mean, i don't waste my time with worthless people, yet i won't go through the trouble of handling people that are more than a handful. Ya know?

''What a reputation, Death Dealing. Though, Nakk Le Vaar? Are you french by any chance?!'' The Voice leered in amusement.

''What have I told you about trigging people, Amai-dono!'' The spiritual being lectured its master.

''Right, right. Anyhow, I was sure my picture was somewhere in this pingobook. That is, to answer you question.'' Amaimon fetched a leatherbound book from his satchel. Though, to be true, despite it being ancient was only the cover. The inside was much more like the modern fashionable magazines.
''RIGHT!'' Amai flips the book to show Le Vaar the picture of his fabolous face.
 

Shady Doctor

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German actually. But you were close little buddy. Aha

I'd then pay close attention as he brought out the black leather book. Seems he carried a bingo book with even his own bounty within it. Guess it was smart overall, though he seemed a bit too willing to show it off. Was this his pride showing? Or was he just that confident in himself that he wasn't going to lose his head?

Now that i look at it, that may actually do...

I'd dig into my tool pouch and grab a small, sharp black boomerang, holding it in my hand for Amaimon to see. Once i thought he clearly saw it was no trick, i gently tossed the boomerang over to him while speaking out loud.

Just go ahead and kill yourself, big fella. Would make things easier on you..
 

Gobi Gobletsson

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''You call me Little, then big? Allow me to punch some common sense into that head of yours, Nakke Vaar!'' O_O

Amaimon formed a lone sign triggering an earth technique, making the very ground Askin stood upon, into a landmine of sorts. Should he move, it would explode violently.

Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: After performing the Boar handseal, this technique enables the user through a transmission of earth chakra, to lay a dormant trap that stays on the field, untill triggered by the lift of pressure. By compressing and converting the earth beneath the combatant into a sticky liquid, the ground below the target will lower slightly to an extend which is overall unnoticeable. Should the lift of pressure occur should the target move, the trap will trigger and explode similiar to a grenade converging onto everything within short-range. The sticky liquid is similiar to the mud found in Swamp of the Underworld. The user can create one trap per usage, within the range of the technique which is fairly fast in creation, such as it is upon explosion.

Note: Can only be used thrice per battle



Though immediately after performing the lone hand sign, an awkward bead of sweat fell from Amaimons forehead. It lingered there, untill he burst out in a comical manner.

''Ha! Right, uhm.. This is awkward! That wasn't the right starting hand sign. Let me try again!'' Determined, he tried again, without a sequence of hand signs several patches of ground arose ten meters beyond Nakk Le Vaar's location, and was thrown skywards. They would land with much might upon him during next turn.

Type: Supplementary-Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created
with chakra.



''I gotta work on my aiming..''
 

Shady Doctor

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''You call me Little, then big? Allow me to punch some common sense into that head of yours, Nakke Vaar!'' O_O

Amaimon formed a lone sign triggering an earth technique, making the very ground Askin stood upon, into a landmine of sorts. Should he move, it would explode violently.

Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: After performing the Boar handseal, this technique enables the user through a transmission of earth chakra, to lay a dormant trap that stays on the field, untill triggered by the lift of pressure. By compressing and converting the earth beneath the combatant into a sticky liquid, the ground below the target will lower slightly to an extend which is overall unnoticeable. Should the lift of pressure occur should the target move, the trap will trigger and explode similiar to a grenade converging onto everything within short-range. The sticky liquid is similiar to the mud found in Swamp of the Underworld. The user can create one trap per usage, within the range of the technique which is fairly fast in creation, such as it is upon explosion.

Note: Can only be used thrice per battle



Though immediately after performing the lone hand sign, an awkward bead of sweat fell from Amaimons forehead. It lingered there, untill he burst out in a comical manner.

''Ha! Right, uhm.. This is awkward! That wasn't the right starting hand sign. Let me try again!'' Determined, he tried again, without a sequence of hand signs several patches of ground arose ten meters beyond Nakk Le Vaar's location, and was thrown skywards. They would land with much might upon him during next turn.

Type: Supplementary-Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created
with chakra.



''I gotta work on my aiming..''
Seeing the single hand seal done by Amaimon, i readied myself for an attack coming, or something of that nature. Due to the Goggles of Drishti i was able to feel the minute movement of the earth directly below. On the other hand, i watched Amaimon play it off as if his lone hand seal didn't have any affects, but i didn't stress it much.

Haha. Don't play these damn games Amaimon. I'm not that foolish ya know. But you do play a good idiot!

Knowing something may be under me ready to attack or affect me, i quickly performed a summoning technique, calling Kobe to the battlefield in an instant. He'd take my place on top of the lowered patch of ground, while i was perched on top of his head.

Sorry, Kobe.... Had to summon you here to crush a little bug.

No problem Nakk Le Vaar-Sama!


(Hebi Kuchiyose No Jutsu: Kobe) - Snake Summoning: The Black Mamba
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Kobe is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Kobe specializes in use of the Lightning element. The user takes blood and wipes on his tattoo performing then the needed handseals and slam his hand, summon this lightning beast. Kobe can use all Lightning Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Kobe can replace into a current of lightning to avoid techniques if he so wishes. Kobe is 1/3 the size of the Manda. Kobe is able to feel the vibrations through the ground to pinpoint and enemy, however he cannot use this method underwater.

- Must have snake contract signed
- Can only replace once and that doesn't serve to move anywhere, only to change the structure of the body to avoid damage.
- All his moves and techniques count towards the normal 3 limit per turn of the user
- Can only be summoned once
- Last 4 turns
- Can use S rank and Below Lightning that the user knows.
- Can only be taught by Better

At this point i could feel the chunks of rocks fling up and aim to rain on us, but it would be a very futile attempt by the "Earth King"... The rocks above are for you, Kobe. I said as i jumped forward off of his head in the direction of Amaimon. As i jumped off, Kobe looked up to the raining rocks and began releasing from his mouth a shower of lightning senbon, destroying the rocks well before they could reach our position. He had made easy work of Doton techniques, as usual.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.

Simultaneous to Kobe handling the rock debris when i jumped forward, i had pulled out a 3-section staff which i would use for a style of combat i had created. Thrusting the staff forward at Amaimon, i use shape manipulation of raw chakra to create an arm of chakra around the staff that was aimed in the direction of Amaimon. The arm had a 3m diameter, but the fist of the hand had a whopping 5m diameter to it. The fist was balled up completely, aiming to punch down on Amaimon from above, hitting him with a massive amount of force that would undoubtedly crush him if he didn't properly protect himself.

Shin ryū no kakuchō!!


( Maki doragon - ātsu: Shin ryū no kakuchō ) | Coiling Dragon Arts: Shenron's Extension
Type: Offensive/Defensive/Supplementary
Rank: C-S (A)
Range: Short-Long
Chakra Cost: 15-40 (-5 to maintain C-ranks, -10 to maintain B/A-ranks, -15 to maintain S-ranks) (30)
Damage Points: 20-80 (60)
Description:
Shenron's Extension is the basic technique for the style, using simple raw chakra to create the limbs over the users Section-Staffs. The user can create arms or legs on one or more staffs, using them for purposes ranging from offensive attacks (Punches, kicks, elbowing etc.), to defending from incoming techniques (Catching a boulder, grabbing something and pulling the user etc.). The arms and legs can be used freely and skillfully to achieve not only feats the user can do with his own limbs, but he can take those feats even further with the range given and the flexibility of the jointless limbs. As stated in the details of the style, each limb would be able to extend to ranges up to even long, using Chakra chains as joints to allow control and extensions.


Note: S-rank variant only usable 2 times, while the technique can only be used 6 times in total.
Note: The Limbs are equal to that of Elements of the same rank due to the shape manipulation applied to the raw chakra.
Note: The limbs stay active for up to 2 turns.
Note: Can't perform hand seals while in use but can still use techniques that require no hand seals.
 

Gobi Gobletsson

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Seeing the single hand seal done by Amaimon, i readied myself for an attack coming, or something of that nature. Due to the Goggles of Drishti i was able to feel the minute movement of the earth directly below. On the other hand, i watched Amaimon play it off as if his lone hand seal didn't have any affects, but i didn't stress it much.

Haha. Don't play these damn games Amaimon. I'm not that foolish ya know. But you do play a good idiot!

Knowing something may be under me ready to attack or affect me, i quickly performed a summoning technique, calling Kobe to the battlefield in an instant. He'd take my place on top of the lowered patch of ground, while i was perched on top of his head.

Sorry, Kobe.... Had to summon you here to crush a little bug.

No problem Nakk Le Vaar-Sama!


(Hebi Kuchiyose No Jutsu: Kobe) - Snake Summoning: The Black Mamba
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Kobe is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Kobe specializes in use of the Lightning element. The user takes blood and wipes on his tattoo performing then the needed handseals and slam his hand, summon this lightning beast. Kobe can use all Lightning Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Kobe can replace into a current of lightning to avoid techniques if he so wishes. Kobe is 1/3 the size of the Manda. Kobe is able to feel the vibrations through the ground to pinpoint and enemy, however he cannot use this method underwater.

- Must have snake contract signed
- Can only replace once and that doesn't serve to move anywhere, only to change the structure of the body to avoid damage.
- All his moves and techniques count towards the normal 3 limit per turn of the user
- Can only be summoned once
- Last 4 turns
- Can use S rank and Below Lightning that the user knows.
- Can only be taught by Better

At this point i could feel the chunks of rocks fling up and aim to rain on us, but it would be a very futile attempt by the "Earth King"... The rocks above are for you, Kobe. I said as i jumped forward off of his head in the direction of Amaimon. As i jumped off, Kobe looked up to the raining rocks and began releasing from his mouth a shower of lightning senbon, destroying the rocks well before they could reach our position. He had made easy work of Doton techniques, as usual.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.

Simultaneous to Kobe handling the rock debris when i jumped forward, i had pulled out a 3-section staff which i would use for a style of combat i had created. Thrusting the staff forward at Amaimon, i use shape manipulation of raw chakra to create an arm of chakra around the staff that was aimed in the direction of Amaimon. The arm had a 3m diameter, but the fist of the hand had a whopping 5m diameter to it. The fist was balled up completely, aiming to punch down on Amaimon from above, hitting him with a massive amount of force that would undoubtedly crush him if he didn't properly protect himself.

Shin ryū no kakuchō!!


( Maki doragon - ātsu: Shin ryū no kakuchō ) | Coiling Dragon Arts: Shenron's Extension
Type: Offensive/Defensive/Supplementary
Rank: C-S (A)
Range: Short-Long
Chakra Cost: 15-40 (-5 to maintain C-ranks, -10 to maintain B/A-ranks, -15 to maintain S-ranks) (30)
Damage Points: 20-80 (60)
Description:
Shenron's Extension is the basic technique for the style, using simple raw chakra to create the limbs over the users Section-Staffs. The user can create arms or legs on one or more staffs, using them for purposes ranging from offensive attacks (Punches, kicks, elbowing etc.), to defending from incoming techniques (Catching a boulder, grabbing something and pulling the user etc.). The arms and legs can be used freely and skillfully to achieve not only feats the user can do with his own limbs, but he can take those feats even further with the range given and the flexibility of the jointless limbs. As stated in the details of the style, each limb would be able to extend to ranges up to even long, using Chakra chains as joints to allow control and extensions.


Note: S-rank variant only usable 2 times, while the technique can only be used 6 times in total.
Note: The Limbs are equal to that of Elements of the same rank due to the shape manipulation applied to the raw chakra.
Note: The limbs stay active for up to 2 turns.
Note: Can't perform hand seals while in use but can still use techniques that require no hand seals.
''Oh my! O__O''

Copying his opponent, he draws blood as well and summons forth his own summoning. Chocobo.
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Chocobo is a basilisk the size of a good sized stallion, with four-toed feet, scaled legs and large webbed wings, and a scaled neck long neck. It carries a long and sharp beak, and beautiful crest head. At every joint, the back side of the legs and the chest, feathers emerge in dull yet calm colours. Running down from head to tail, webbed spikes emit. On the back in between the wings of the beastie, a saddle is designed for the summoner to sit in, along with riding harness. Chocobo is fast and versatile, capable of both high speeds running and flight. With its inherited ability, it's able to spread a venomous poison, however unlike its other family members, Chocobo is capable of unleashing a plume of poison from the pores of each webbed wing. Inhalation of the poison would kick in after two turns, making the affected, incapable of using their maximum power thus restricting affected targets to two jutsus per turn for the rest of the battle. Explusion of venom however can only be used thrice a battle, and stays on the field for two turns(C-rank). While Chocobo carries a poison, its main feat lies in his swiftness, quick on feet and in air(x1.5 the average Kage ranked ninja's base speed on land and twice as fast as the average kage ranked ninja while flying[/B]), easily able to out-maneuvering incoming techniques and projectiles either through quick dashes, or heavy flaps of its large wings. Of course, using this ability would count towards the 3 turns per move. Chocobo stays 4 turns unless dispersed. Chocobo's scales have proven resistent against Taijutsu, being unharmed from A-rank and below, whilst facing Ninjutsu(Elemental or not), they have been shown durable enough to deflect B-rank and below.
~ Visual presentation





Instantly mounted atop the beast, it flaps its wings in a retreating manner avoiding the incoming punches. Once set-off having gained the momentum Amaimon whispers to his summon which follows the notion by transforming into a Harness for it's master.

Amaimon lands in a backflipping manner, long-range from the both of you.

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn transformed)
Damage points: N/A
Description: Chocobo, Amaimon's personal basilisk summoning, will by its own chakra transform into a battle harness, charatertized by the durability given by Chocobo's scales, and its feathery look, accompanied with a headdress looking almost alike to a tribal armour. The headdress itself is like any other traditional native-cultured head wear, aside from the fact that beneath is a scaled helmet formed as a bird head, which the headwear is simply attached to. As the battle harness is consisting of flexible scales and feathers, it allows to cover the entirety of Amaimon's body giving an overall defense corresponding to Chocobo's own restrictions and limitiations. While under the influence of the Henge, Chocobo's duration on the field is suspended untill damaged properly to reverse summon itself, or simply transform back, where it will continue as it was left. While using the transformation technique, Chocobo still retains the ability to exude mists of toxic from it's bodice, also corresponding to the restrictions and limitations of Chocobo's summoning technique. While this mist could prove harmful to the user, the beak given from the helmet can be shut down as a visor, working as a functional gas mask. Lastly, but not least, Chocobo's transformation allows for manipulation of feathers running along the arms, back, etc. of the user. Essentially hardening them and stirring them in desired location as functional thrown daggers, however small and thinner yet capable of being proven lethal. This Henge transformation, can of course, only be used by Chocobo itself.
Note: Can only be used twice per battle



''My my.. Isn't this a bit more feathered than usual...? Chocobo, it isn't winter season at all! Now i'm just going to get sweaty!''
 

Shady Doctor

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''Oh my! O__O''

Copying his opponent, he draws blood as well and summons forth his own summoning. Chocobo.
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Chocobo is a basilisk the size of a good sized stallion, with four-toed feet, scaled legs and large webbed wings, and a scaled neck long neck. It carries a long and sharp beak, and beautiful crest head. At every joint, the back side of the legs and the chest, feathers emerge in dull yet calm colours. Running down from head to tail, webbed spikes emit. On the back in between the wings of the beastie, a saddle is designed for the summoner to sit in, along with riding harness. Chocobo is fast and versatile, capable of both high speeds running and flight. With its inherited ability, it's able to spread a venomous poison, however unlike its other family members, Chocobo is capable of unleashing a plume of poison from the pores of each webbed wing. Inhalation of the poison would kick in after two turns, making the affected, incapable of using their maximum power thus restricting affected targets to two jutsus per turn for the rest of the battle. Explusion of venom however can only be used thrice a battle, and stays on the field for two turns(C-rank). While Chocobo carries a poison, its main feat lies in his swiftness, quick on feet and in air(x1.5 the average Kage ranked ninja's base speed on land and twice as fast as the average kage ranked ninja while flying[/B]), easily able to out-maneuvering incoming techniques and projectiles either through quick dashes, or heavy flaps of its large wings. Of course, using this ability would count towards the 3 turns per move. Chocobo stays 4 turns unless dispersed. Chocobo's scales have proven resistent against Taijutsu, being unharmed from A-rank and below, whilst facing Ninjutsu(Elemental or not), they have been shown durable enough to deflect B-rank and below.
~ Visual presentation





Instantly mounted atop the beast, it flaps its wings in a retreating manner avoiding the incoming punches. Once set-off having gained the momentum Amaimon whispers to his summon which follows the notion by transforming into a Harness for it's master.

Amaimon lands in a backflipping manner, long-range from the both of you.

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn transformed)
Damage points: N/A
Description: Chocobo, Amaimon's personal basilisk summoning, will by its own chakra transform into a battle harness, charatertized by the durability given by Chocobo's scales, and its feathery look, accompanied with a headdress looking almost alike to a tribal armour. The headdress itself is like any other traditional native-cultured head wear, aside from the fact that beneath is a scaled helmet formed as a bird head, which the headwear is simply attached to. As the battle harness is consisting of flexible scales and feathers, it allows to cover the entirety of Amaimon's body giving an overall defense corresponding to Chocobo's own restrictions and limitiations. While under the influence of the Henge, Chocobo's duration on the field is suspended untill damaged properly to reverse summon itself, or simply transform back, where it will continue as it was left. While using the transformation technique, Chocobo still retains the ability to exude mists of toxic from it's bodice, also corresponding to the restrictions and limitations of Chocobo's summoning technique. While this mist could prove harmful to the user, the beak given from the helmet can be shut down as a visor, working as a functional gas mask. Lastly, but not least, Chocobo's transformation allows for manipulation of feathers running along the arms, back, etc. of the user. Essentially hardening them and stirring them in desired location as functional thrown daggers, however small and thinner yet capable of being proven lethal. This Henge transformation, can of course, only be used by Chocobo itself.
Note: Can only be used twice per battle



''My my.. Isn't this a bit more feathered than usual...? Chocobo, it isn't winter season at all! Now i'm just going to get sweaty!''
Seeing the unknown creature summoned, i was quite surprised by it. What in the actual hell was it? Interesting to say the least, but nothing compared to my serpents.

Holyyyyy shit, that thing is sweet as tits! What is it?!

At the point of the creature evading my initial punch, simply do a quick motion with my right arm which was my hand wielding the staff; Swinging and manipulating my staff in such a way that the created arm does a spinning backfist to hit both Amaimon and his summoning on their sides, causing great blunt damage to both at once. Simultaneously to me redirecting my makeshift arm, i coat it with a special layer of wind that would further dictate how the attack would play against defenses Amaimon would use. If he was truly an "Earth king", I'd personally show him that earth wasn't always a proper way to combat people. He'd be forced to steer away from his comfort zone. The wind shell itself wasn't obviously noticeable either, it simply gave the incoming arm a greenish glittering type of hue to it.

Running already? Such kingly behavior, riiiiiiigght???


Fuuton: Jaakuna gēmu | Wind Release: Wicked Games
Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.

☆ usable 4 times
☆ only taught by Shady

On the other hand, once Kobe saw you and your summon go on with the evasive maneuver, he acted in an offensive manner also. Darting on his belly to the right in an arc-like manner, Kobe would continuously move towards you both at great speeds. As he moves at you he opens his mouth to release a giant stream of electricity which come at you at a fast pace, branching into two smaller tendrils of lightning that try hitting you from two sides.

Raiton: Gian!!!!


(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 

Gobi Gobletsson

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Seeing the unknown creature summoned, i was quite surprised by it. What in the actual hell was it? Interesting to say the least, but nothing compared to my serpents.

Holyyyyy shit, that thing is sweet as tits! What is it?!

At the point of the creature evading my initial punch, simply do a quick motion with my right arm which was my hand wielding the staff; Swinging and manipulating my staff in such a way that the created arm does a spinning backfist to hit both Amaimon and his summoning on their sides, causing great blunt damage to both at once. Simultaneously to me redirecting my makeshift arm, i coat it with a special layer of wind that would further dictate how the attack would play against defenses Amaimon would use. If he was truly an "Earth king", I'd personally show him that earth wasn't always a proper way to combat people. He'd be forced to steer away from his comfort zone. The wind shell itself wasn't obviously noticeable either, it simply gave the incoming arm a greenish glittering type of hue to it.

Running already? Such kingly behavior, riiiiiiigght???


Fuuton: Jaakuna gēmu | Wind Release: Wicked Games
Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.

☆ usable 4 times
☆ only taught by Shady

On the other hand, once Kobe saw you and your summon go on with the evasive maneuver, he acted in an offensive manner also. Darting on his belly to the right in an arc-like manner, Kobe would continuously move towards you both at great speeds. As he moves at you he opens his mouth to release a giant stream of electricity which come at you at a fast pace, branching into two smaller tendrils of lightning that try hitting you from two sides.

Raiton: Gian!!!!


(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Chocobo proceeds with it's transformation as the hand changes direction. Simualtaneously Amaimon, in conjunction with his summon ultilizes his earth technique;

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias



The Harness would instantously as it is transformed onto Amaimon's entity, appear as a dark toned leather set, feathered and whatnot. The effect would enhance his suit, to withstand both fist and the enhancement the fist underwent as it gained a Green hue to it, which it hadn't possesed before.

They are both flung back by the impact, and out of the trajectory of the Snake's Lightning strike which strikes at nothing, and if it desires that it should re-direct at this point of time, Amaimon and Chocobo already gained extra time on their hands to defend against it.

Re-adjusting mid-air, the companions starts to skid across the floor, where Amaimon immediately throws both hands forward ultilizing a water technique, followed by a mere hand sign which enhances it further. It would crash against the lightning should it be re-directed, and absorb it's remains and continue nearly unhindered towards you.

Rank: S
Type: Offensive, Supplmentary, Defensive
Range: Long
Chakra Cost: 40
Damage Cost: 80
Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it.
~ Can only be used thrice
~ No A rank or above water techniques the following turn



Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Notes&Restrictions:
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama

 
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Shady Doctor

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Chocobo proceeds with it's transformation as the hand changes direction. Simualtaneously Amaimon, in conjunction with his summon ultilizes his earth technique;

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias



The Harness would instantously as it is transformed onto Amaimon's entity, appear as a dark toned leather set, feathered and whatnot. The effect would enhance his suit, to withstand both fist and the enhancement the fist underwent as it gained a Green hue to it, which it hadn't possesed before.

They are both flung back by the impact, and out of the trajectory of the Snake's Lightning strike which strikes at nothing, and if it desires that it should re-direct at this point of time, Amaimon and Chocobo already gained extra time on their hands to defend against it.

Re-adjusting mid-air, the companions starts to skid across the floor, where Amaimon immediately throws both hands forward ultilizing a water technique, followed by a mere hand sign which enhances it further. It would crash against the lightning should it be re-directed, and absorb it's remains and continue nearly unhindered towards you.

Rank: S
Type: Offensive, Supplmentary, Defensive
Range: Long
Chakra Cost: 40
Damage Cost: 80
Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it.
~ Can only be used thrice
~ No A rank or above water techniques the following turn



Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Notes&Restrictions:
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama

As per your wording, I'll assume you attacked me and not my summoning with the water. Sorry for the late reply.




As i see the water overpowering the lightning streams and heading towards me, i grin while i begin to dart forward at you at full speed. As i blitz towards you i cover my body entirely with a pure black water that held very unique abilities. My eyes had large white patches on them while the back of my hands held very similar white patches. In a sense, it would seem as if i took on an Abyssal transformation of a sort. With my "transformation" taking place, i was able to run through the tidal wave of incoming water, placing my left hand in front of me as it got close and absorbing it as a whole. You would simply see it dissapear completely as it comes in contact with me, allowing me to close in on you without ever stopping. Once the water is absorbed, which would happen almost instantously to it touching me, I'd leap into the air and go on the offensive. I'd form my right hand into a makeshift gun position with my index finger pointed at you directly, releasing numerous water bullets in quick succession of one another, and all aimed to hit you. As the bullets are released, they are "tainted" by my black form, giving them the Abyssal look to them also. Along with the black coloring that the bullets take on, i had also gained the ability to "control" them, thus giving them an extra edge. Each bullet spread into different angles and directions in order to attack from numerous sides instead of being straightforward projectile attacks. Each bullet was aimed to hit spots on your body that were exposed, instead of hitting the feathers or the harness that covered you, thus would do their share of damage upon impact.

Doncha wanna die now? Would be nice for you to just bleed out soon.


( Suiton: (Nairukawa no fuhai seigyo ) — Water Release: The Nile's Corruptive Control
Type: Supplementary/Defensive
Rank: S
Range: Short - Long (Depending on the Technique used upon)
Chakra Cost: 40 (-10 for every turn active)
Damage Points:
Description: The user will focus their suiton chakra creating a water technique with the same composition as sticky syrup variant only thicker and either black or white in color making it more goo like. Only this goo carries a unique symbiotic property similar to its sibling technique "The Nile's Bloody Birth" towards the user with the special ability to consume and devour liquids of the same rank and lower, essentially a thicker water devouring starch. Upon forming the water devouring starch can attach itself to the user covering their entire body causing their appearance to become completely black or white, with large white or black eyepieces and white or black patches on the back of each hand. The dark color comes from how dense/compact the goo becomes blocking all light, and the white color similar to the normal starch coloring allows the user to take in light and refract it becoming transparent. The water devouring starch then grants the user the special ability to "taint" water techniques or sources by passively releasing a bit of itself "the goo" into a water source/technique having it merge with the water converting it to the same goo like composition as well as it gaining its dark or light appearance and water devouring properties (Costs an additional five chakra points per use and counts as a move) and control them. The ability of the water devouring starch to devour and consume liquids is also unique in the sense that it gains some properties of the water it consumed although limited. Only being able to take on elemental properties like the burning properties of fire, nothing aside from that like chakra absorbing or ect. This is due to the technique now being made up of said water. Also something to keep in mind is the tainted water techniques do not take on the symbiotic approach of the water devouring starch. Tainted water techniques will follow the same strengths and weaknesses as normal water, but its relationship with lightning, will take on a new dynamic. The new dynamic being it wont be able to conduct lightning/electricity due to its sticky goo like composition being very thick making it very difficult to conduct electricity especially unfocused electricity. Aside from being able to "taint" water techniques and sources. The user while bonded with the symbiotic water devouring starch retains the ability to devour and consume liquids, through touch due to it being an inherent property of the goo. Also any tainted water techniques from that moment on-wards would gain the properties that the symbiotic goo absorbed, for instance if the user were to devour a hot liquid while bonded, and proceed to taint a water technique, that water technique would now also have the burning property due to being converted by the symbiotic goo. Also in the event that the user is bonded with the symbiotic water devouring starch and it is affected in some negative way such as it burning or ect. The following will happen. The symbiotic goo will either have the part effected separate from the rest of the body and then reform protecting the user, or in the event that the entire symbiotic water devouring starch is effected it will separate entirely from the user an srank defense following waters S&W.

Note: Can only be taught by Yusei
Note: Can only be used twice
Note: Can not be used in consecutive turns
Note: Lasts a max of four turns, and can be stopped by the user whenever
Note: Can not use another S-rank water technique in the same turn.
Note: Tainting techniques takes one of the three jutsu slots


( Suiton: Mizudeppō no Jutsu: Katate Magunamu ) - Water Style: Water Gun Technique: One-Hand Magnum
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user jumps and extends his arm towards the opponent, firing several ( up to 8 ) water bullets at the opponent, firing them in quick succession.

Simultaneous to me absorbing the tidal wave, Kobe would be closing in on you by now seeing as he never stopped progressing forward at you once he was summoned (not to mention you being hit by the arm and making you slide, you'd slide his way). So with him now being in such a close proximity of you, he'd use his massive body to simply crash into you head first from your side.
 
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