Souzou Dokubutsu (Poison Creation & Poison Usage) - Mudo

Mudo

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So long as the sample is within short-range of yourself, then I don't see why you wouldn't be able to use a poison not belonging to yourself. That being said, if you're using an opponents poison, there is a high chance they are immune to it and thus it would be a futile effort.




(Dokuton: Soeki no Jutsu) - Poison Release: The Plague Technique
Rank: A-Rank
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (20*X per turn for 3 turns, X being the number of the turn in question)
Description: A technique which is a very deadly dokuton skill which can render even the strongest shinobi helpless with an extreme pain. By infusing highly concentrated poison chakra into one part of the persons body through direct contact, the poison begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on (lasts 3 turns). The effect is achieved by using the users chakra to create poison inside the enemy's cells through direct contact and using only the normal toxins and byproducts of the enemy's metabolism as source. The chakra will potentiate these toxins and multiply them, creating a cascading effect of increasing toxicity which can culminate in the enemy's death if he doesn't stop the spreading of the technique or receives treatment.
Note: Usable once every 4 turns

The only things I'll add to this, is the target will die at the start of the fourth turn. I'll have you continue replying as you had with Moofy for the previous technique.

I'll also do my best to ensure I'm the last poison teacher you'll need xD
Thanks. xD

This technique would be fairly difficult to pull off given the need to create direct contact. If this successfully goes through, it's pretty much game over for them unless they have immunity or med themselves.
 

Shinta

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Opps... thought this was someone else's thread for a moment xD




So the last two jutsu are S-ranks

(Ninpou: Dokugiri) - Ninja Art: Poison Mist
Rank: S-rank
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: N/A (40*X damage per turn, X being the number of turns after exposure)
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth in the form of a massive poison cloud. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to kill is tremendous, as even just breathing in a small amount will mean the end of the target's life. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Note: Can only be used by those with Medical Training in Poison techniques.

You'll emit a dense, purple gas that is similar to Ibuse's (Hanzo's Salamander) poison. The jutsu states the effects and damage dealt and doesn't really leave much for me to teach about it. This will only effect your target if they breathe it in so skin contact isn't enough for the poison to take effect.

(Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique
Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra Cost: 70 (-20 per turn)
Damage Points:N/A
Description: Using the users blood as a template, this technique creates a gargatuan, 10 meter tall Hydra, completely made of thick poison. The user will draw blood in one of his palms and do 3 handseals (Hare, Ox, Tiger) clapping his hands and opening them. As he does, a thick guey orb of poison falls to the ground. As it touches the ground it expands rapidly and seemingly out of control into a gigantic 3 headed Hydra. This enormous familiar will be entirely made of either a generic poison (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure), death if the poison is vaporized and inhaled) or a unique poison of the user (requires the user to have a liquid custom poison approved) and will be able to act and move through the users command. The enormous familiar can regrow body parts (if the user pays 20 chakra points) if attacked by techniques bellow S-Rank, each attack creating a new head. It not only can attack a target physically by making contact with it (it can move, stretch, deform, etc in various ways to attack the enemy in a freeform manner) but can also shoot from each of its heads a C-Rank bullet of the poison its made off (using this ability counts as a single move). The drawback of such a technique is sustaining it which drains the users chakra but also his focus and stamina.
Note: Can only be used once every 5 turns, lasting 4 turns each time

I really like this technique, lets you have a semi-sentient poison beast on the field with you. This is formed by poison and your blood (poison can be the one in the description or your own liquid, custom poison). You can spend chakra to heal this poison beast, that has three heads to take damage at the cost of one head, causing a new one to grow. You can free-form attack targets too, which has the benefit of the poison still being able to do damage, as well as the free-form action.
The Hydra is controlled through mental commands but you are able to use other jutsu while controlling it, so long as you passively pay the chakra. Healing the hydra costs additional chakra and counts as a move but the most effective and probably the best part of this jutsu, if the ability (counts as a move) for each of the heads to release a C-rank poison bullet. As long as they are done in the same time-frame, you can shoot three bullets at the same time and that'll count as one move. If you have had to heal the hydra and thus have more heads, you have and extra poison bullet to shoot... The possibilities of this are up to you of course xD

So... any questions or comments about these jutsu? Did I ramble on too much about that last tech??
 
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