Souzou Dokubutsu (Poison Creation & Poison Usage) - Mudo

Nathan

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Hey hey.

Just as there are many naturally occurring substances that can be combined in order to heal, there are many naturally occurring substances that can be used to harm. Using your knowledge of plants and minerals you are able to mix together a variety of drugs and poisons that can range from disabling to deadly.

The principle behind it is the same as behind , with a Poison needing the same components (Active Ingredients & Solvents/Mediums). The only change is that a Medicine is intended to help heal and treat a patient and a Poison is intented to harm him or her.

There are two aspects to consider here:
  • Canon Poison techniques and Poisons
  • Custom Poison creation
The end result of this class is basically allowing enough knowledge on how to correctly use canon poisons and how to create your own poison. More than specifics, as the principles are already explained in the Medicine Creation class, we'll be talking about limits and definition of what you can do and how you can do it for a custom poison.

So, Canon Poison Techniques?

Ok, we will start dissecting all the techniques currently available as well as all canon poisons. One thing to note, however, is that there is a difference between Poison Ninjutsu and a Poison. Poison Ninjutsu or Dokuton/Doku is the ability to shape, mold and transform your chakra into harmful substances that you create and use to attack your enemies. Poisons are substances you create with herbs and other substances, mixing them together, and carry with you to poison your tools, weapons and even taint your usage of Poison Ninjutsu. They are both linked but are different.

Now, Poison Ninjutsu will always create the poison substance defined in the technique. When someone creates a Poison Ninjutsu technique, he or she will create a technique that uses chakra to create a substance that is only used in that technique and has specific effects. This poison cannot poison weapons, tools, anything. Its simply created by the technique to do its job and thats it. Its bound by the technique.



What about Custom Poisons?

As a medical ninja you are given the knowledge and ability to create your own unique poisonous substance by mixing various other substances together. This unique substance can be used to poison weapons, tools, etc. It can't be manipulated with existing canon poison techniques but you can make techniques to manipulate it. You'll always need a small quantity of it with you to use these techniques however, and it needs to be defined and stated in your bio that your weapons are poisoned with the substance.

How do I make a custom Poison?

Well, same way you make a Medicine really. You need active ingredients and a medium/solvent. You mix it together to create a given substance you can then use to poison enemies.

You need to use this template

PHP:
[B]Name Of Poison[/B]
[B]Creator:[/B]
[B]Type:[/B](neurological, intestinal, cardiac etc.)
[B]Ingredients and Background:[/B]
[B]Description of Effects: [/B]
As such, your poison will need a name. Well, duh! And a creator...You! It will also fall within a given "type". This pertains to what it will actually affect in your enemy. Will it affect his mind and nerves? His muscles? His ionic balance? His coagulation? His breathing? His heart? Etc etc. After that, you need to describe what the ingrdients in it are, what they do and how all of it mixes together to create your poison. You need to define in this section what your poison actually looks like (is it a poweder, a solid, a liquid, a gas, what color is it, etc) and what can affect it and how (will it evaporate under heat? will it become faster acting with cold? etc etc). Finally, we come to the description of Effects. In this section you need to describe a list of effects, from the first one to appear (normally, the mildest symptom/effect comes first) and the progression of effects until the ultimate one, followed by a list which describes how long it takes for a poisoned individual to start feeling each effects (in a timely sequence), depending on how he was poisoned (a liquid for example can poison through skin contact, ingestion or injection but each of these methods will induce the poisoning effects in different timings) and any other information needed in terms of effects and symptoms of the poisoning.

Any questions and whatnot. If not, we'll start onto the canon techniques.
 

Mudo

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Depending on the state of matter that the poison takes. Poison is weak to water and earth as a liquid, weak to wind as a gas. On the other hand, it's strong to fire as a liquid and lightning as a gas.
 

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Good.


(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

You tell me everything you can see in this technique, etc... Do you like it, so on.
 

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I'm all for techniques that hinder my opponent in any way so this one is nice. Very glad it can reach up to mid range too, oftentimes with canon technique some of the lower ranks will have nice concepts but poor range to match. A decrease in speed by 3 ranks is significant enough to follow up with a fast attack and end the battle.
 

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I'm all for techniques that hinder my opponent in any way so this one is nice. Very glad it can reach up to mid range too, oftentimes with canon technique some of the lower ranks will have nice concepts but poor range to match. A decrease in speed by 3 ranks is significant enough to follow up with a fast attack and end the battle.
Good.

(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique

Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.
 

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Good.

(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique

Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.
Really cool technique! Good way to even the playing field when up against a speed blitzer. Does the veil surround the user entirely or is it just their front area that's covered in the mist?
 

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It's merely a wall, it affects just your frontal view.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique

Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
 

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It's merely a wall, it affects just your frontal view.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique

Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
Probably my favorite poison technique. Using this before battle and then supplementing it with a means to prevent the opponent from removing it from the field with the right poison could potentially make for a deadly combination. Like the original Hiding in Mist technique it can be easily noted and responded to however.
 

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Unless you use it with your own custom poison, that you could make naked to normal eyes.

(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill

Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.
 

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Unless you use it with your own custom poison, that you could make naked to normal eyes.

(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill

Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.
I like that it doesn't requires handseals, so it can be used in the spur of a moment in close quarters. Creating an open wound prior seems difficult, considering that most of the time being dealt a blow is usually fatal. Does the wound need to be a severe gash to perform, or can it be a more minor opening than that?
 

Korra.

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*Korra crashes through the wall kicking Nathan into the next room* Welp Looks like I got this

(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.

So by clapping your hand together release a yellow fog from your mouth. The gas is for affecting motor nerves and muscles that get into the opponent by their spores giving them random muscle spasms that eventually make it harder for them to do hand seals, using tai and other stuff. After 3 turns they will have seizure like symptoms before it wears off and they gain control of their body.
 

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*Korra crashes through the wall kicking Nathan into the next room* Welp Looks like I got this

(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.

So by clapping your hand together release a yellow fog from your mouth. The gas is for affecting motor nerves and muscles that get into the opponent by their spores giving them random muscle spasms that eventually make it harder for them to do hand seals, using tai and other stuff. After 3 turns they will have seizure like symptoms before it wears off and they gain control of their body.
Sorry for the hold up.


I really like how a lot of these techniques don't need true handseals. This particular technique is great for messing up those with speed boosts in particular. The effects happening as soon as the gas makes contact with the skin is nice too, it's not just a delayed effect that slowly builds up over time.
 

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Sorry for the hold up.


I really like how a lot of these techniques don't need true handseals. This particular technique is great for messing up those with speed boosts in particular. The effects happening as soon as the gas makes contact with the skin is nice too, it's not just a delayed effect that slowly builds up over time.
No problem and last B rank ^^

(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).

Basically you will be releasing 5 blast of poison that have poison smoke bombs in the center of them. This jutsu aims to either do high physical pain if you use liquid poison or motor paralyzation is used with a gas poison. Tho if you have a custom poison this can be subbed out with that and do the damage your poison would do ^^
 

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No problem and last B rank ^^

(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).

Basically you will be releasing 5 blast of poison that have poison smoke bombs in the center of them. This jutsu aims to either do high physical pain if you use liquid poison or motor paralyzation is used with a gas poison. Tho if you have a custom poison this can be subbed out with that and do the damage your poison would do ^^
I don't see myself using this but it's nice that the blasts cause both physical pain and paralysis. Opens up the way for a finishing move if one of them make contact with a target. Other than that, pretty basic idea.
 

ᴍᴏᴏғʏ

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One of the fun and interesting techniques of the Poison Ninjutsu branch IMO. This technique requires a sample of a poison to be used. You can't materialize anything without a sample first. This technique allows you to replicate a sample poison and create a larger source to manipulate like you would water release. This is highly dependent on the type of poison, whether its a liquid, gas or a powder type. Needless to say, the potential of this technique lies on the lethality of the sample-poison you are using. Not only can you use it to manipulate and create larger quantities of the small sample poison, but also manipulate pre-existing poison around your short range, with the ability to be released or travel up to mid-range from it.

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.

Please break down the technique in your own way and list any questions you may have available.
 

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One of the fun and interesting techniques of the Poison Ninjutsu branch IMO. This technique requires a sample of a poison to be used. You can't materialize anything without a sample first. This technique allows you to replicate a sample poison and create a larger source to manipulate like you would water release. This is highly dependent on the type of poison, whether its a liquid, gas or a powder type. Needless to say, the potential of this technique lies on the lethality of the sample-poison you are using. Not only can you use it to manipulate and create larger quantities of the small sample poison, but also manipulate pre-existing poison around your short range, with the ability to be released or travel up to mid-range from it.

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.

Please break down the technique in your own way and list any questions you may have available.
The versatility of this technique is great, and opens up many possibilities since we're capable of acquiring different types of poison samples. There isn't much to say about usage and its effects as it's fairly straight forward and all outlined in the description, but I would like to ask if it would be possible to manipulate a poison that doesn't belong to you so long as you're aware of its existence and it's within short range. I assume yes but just want to be sure.
 

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So long as the sample is within short-range of yourself, then I don't see why you wouldn't be able to use a poison not belonging to yourself. That being said, if you're using an opponents poison, there is a high chance they are immune to it and thus it would be a futile effort.




(Dokuton: Soeki no Jutsu) - Poison Release: The Plague Technique
Rank: A-Rank
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (20*X per turn for 3 turns, X being the number of the turn in question)
Description: A technique which is a very deadly dokuton skill which can render even the strongest shinobi helpless with an extreme pain. By infusing highly concentrated poison chakra into one part of the persons body through direct contact, the poison begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on (lasts 3 turns). The effect is achieved by using the users chakra to create poison inside the enemy's cells through direct contact and using only the normal toxins and byproducts of the enemy's metabolism as source. The chakra will potentiate these toxins and multiply them, creating a cascading effect of increasing toxicity which can culminate in the enemy's death if he doesn't stop the spreading of the technique or receives treatment.
Note: Usable once every 4 turns

The only things I'll add to this, is the target will die at the start of the fourth turn. I'll have you continue replying as you had with Moofy for the previous technique.

I'll also do my best to ensure I'm the last poison teacher you'll need xD
 
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