[B]Name Of Poison[/B]
[B]Creator:[/B]
[B]Type:[/B](neurological, intestinal, cardiac etc.)
[B]Ingredients and Background:[/B]
[B]Description of Effects: [/B]
Good.I'm all for techniques that hinder my opponent in any way so this one is nice. Very glad it can reach up to mid range too, oftentimes with canon technique some of the lower ranks will have nice concepts but poor range to match. A decrease in speed by 3 ranks is significant enough to follow up with a fast attack and end the battle.
Really cool technique! Good way to even the playing field when up against a speed blitzer. Does the veil surround the user entirely or is it just their front area that's covered in the mist?Good.
(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique
Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.
Probably my favorite poison technique. Using this before battle and then supplementing it with a means to prevent the opponent from removing it from the field with the right poison could potentially make for a deadly combination. Like the original Hiding in Mist technique it can be easily noted and responded to however.It's merely a wall, it affects just your frontal view.
(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
I like that it doesn't requires handseals, so it can be used in the spur of a moment in close quarters. Creating an open wound prior seems difficult, considering that most of the time being dealt a blow is usually fatal. Does the wound need to be a severe gash to perform, or can it be a more minor opening than that?Unless you use it with your own custom poison, that you could make naked to normal eyes.
(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.
Sorry for the hold up.*Korra crashes through the wall kicking Nathan into the next room* Welp Looks like I got this
(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique
Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.
So by clapping your hand together release a yellow fog from your mouth. The gas is for affecting motor nerves and muscles that get into the opponent by their spores giving them random muscle spasms that eventually make it harder for them to do hand seals, using tai and other stuff. After 3 turns they will have seizure like symptoms before it wears off and they gain control of their body.
No problem and last B rank ^^Sorry for the hold up.
I really like how a lot of these techniques don't need true handseals. This particular technique is great for messing up those with speed boosts in particular. The effects happening as soon as the gas makes contact with the skin is nice too, it's not just a delayed effect that slowly builds up over time.
I don't see myself using this but it's nice that the blasts cause both physical pain and paralysis. Opens up the way for a finishing move if one of them make contact with a target. Other than that, pretty basic idea.No problem and last B rank ^^
(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).
Basically you will be releasing 5 blast of poison that have poison smoke bombs in the center of them. This jutsu aims to either do high physical pain if you use liquid poison or motor paralyzation is used with a gas poison. Tho if you have a custom poison this can be subbed out with that and do the damage your poison would do ^^
The versatility of this technique is great, and opens up many possibilities since we're capable of acquiring different types of poison samples. There isn't much to say about usage and its effects as it's fairly straight forward and all outlined in the description, but I would like to ask if it would be possible to manipulate a poison that doesn't belong to you so long as you're aware of its existence and it's within short range. I assume yes but just want to be sure.One of the fun and interesting techniques of the Poison Ninjutsu branch IMO. This technique requires a sample of a poison to be used. You can't materialize anything without a sample first. This technique allows you to replicate a sample poison and create a larger source to manipulate like you would water release. This is highly dependent on the type of poison, whether its a liquid, gas or a powder type. Needless to say, the potential of this technique lies on the lethality of the sample-poison you are using. Not only can you use it to manipulate and create larger quantities of the small sample poison, but also manipulate pre-existing poison around your short range, with the ability to be released or travel up to mid-range from it.
(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.
Please break down the technique in your own way and list any questions you may have available.