South-East Kinai Island (147)

Pervyy

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[Coming From Here]

Mission objective:

Make an enemy/enemies of the Clan disappear




As soon as Tsuna arrived, he could feel it, even before he saw it, 5 strong chakra all gathered in one place on the southern coast of the land. He made his way there stopping atop a hill to assess the situation. Looking down he saw the all too familiar pirate flag. The last time he'd been here he'd fought the immortal one, though he was now cast into oblivion. If he was that strong and they sent out 5 more with the same level of power, this could be difficult. First he would attempt to reason with them.

Making his way down the hill, he walked straight to their camp where centuries announced his arrival as the 5 strong chakra's made their way to meet him. It was when they arrived he noticed something. They all had the rinnegan. He stopped 10m from them before speaking.

"Hello, my name is....."

Before he could even speak he was cut off. All 5 of them spoke in unison.

"We know who you are"

Many people did in these parts by now at least, his clan had claimed several lands. The bad news here was who knew, and the fact that they all spoke in unison.

"If that's the case then let me get straight to my point. You need to leave these lands. My clan and i protect them and you are trespassing. Leave now and there wont be any problems."

The voices all laughed but only the one at the center of them spoke.

"You brought the problem upon yourself when you interfered with our operations here, now die..."

One of the 5, on the left held up his arm as it morphed under it's robe releasing something. Rockets. Tsuna wasn't going to mess around here like he had last time. He help up his right hand and released a Mid range shinra tensei out forwards aimed at them all pushing the rockets too aiming to smash into them, the unstoppable jutsu.

Though what came next was the problem. His wave was hit, by a force unseen, the power of gravity. The one in the middle shot his own forwards to meet Tsuna's clashing with the same force at a standstill. The rockets stuck in the middle had no where to go exploding in the process, sending the blast the only way it could go, up, like a volcanic explosion.

Though as these clashed between them, Natsu used his own attack. He would create a large spike of carbon above the one who had released the way aiming to attack him from above. Before it could connect, the one to the right of him, jumped up, releasing a barrier around himself. The carbon was completely broken down into raw chakra form drawn into the man's body with ease. What happened next was a blur, with Tsuna now stood behind the group with his sword in hand as the body dropped to the floor.

Upon the clash of the two shinra tensei's ending, Tsuna had the information he needed, the one in the air had the power of preta path, the ability to absorb ninjutsu breaking them down into raw chakra. Tsuna needed to know this and the opponent had fell into his trap. Tsuna had the Rinnegan for so long now it was like a second nature to him. He saw the eyes and with his sensory he could feel all 5 people had the same chakra as well as one on the ship anchored just off the shoreline. With that he assumed they were using the outer path to infuse their chakra into the bodies of the dead. He had caught glimpses of the rods in their bodies. This would mean each body would use their own unique power. So far he had identified most of the line up:

Asura - Unknown - Deva - Preta - Unknown.​

He had Natsu attack at the same time as shinra tensei for one reason. Shinra tensei had a cool down period and the man would have to counter in another way, the most obvious one would be Preta Path. The path that could absorb and negate almost any jutsu. That would be the first one to get rid of. With this he identified which Path was able to absorb and taking the opportunity of shinra tensei being on cool down, the burst forth cleaving the path in two in one fell swoop.

"I gave you a chance to leave, now time to put an end to you all"

Now he just had to make sure none of them tried to revive the path he'd just destroyed. He now stood behind the line of 4 men between them and the ship.

"I guess i'll just get you at the source..."

He made to run forwards as Natsu looked over his shoulder from behind. The one who fired the rockets burst forth with gets growing extra arms to attack Tsuna from behind while the other two moved to stand next to Deva path who also ran forwards behind Asura. Thanks to his mind linked with Natsu he could see all of this. So none of them were trying to revive the body and they wanted to protect that ship. Clearly he'd never expected to need the powers of the Outer path in battle and now he was trying to defend himself.

Tsuna continued to run forwards until the robotic path was about to strike him from behind, just as he expected. Tsuna spun around to his left, extending his right leg, doing a spinning round house kick to the path's shoulder, while encasing his leg in fire chakra. This fire was boosted by his own natural power and his dragon armour to extreme levels. Upon contact with the Path, the fire would explode outwards, completely destroying it with explosive force, rendering another one useless. Two down three to go.

The other three slid to a halt protecting themselves from the blast of fire. The Deva Path was now ready to strike, he leapt forwards towards Tsuna

"Counter this then!"

Tsuna knew what he planned, he had Natsu drop down to be clinging onto his back as he was hit with the mid range Shinra tensei. It his Tsuna full force (80 damge) as he held his arms up to try and protect himself, his body protecting Natsu. The force pushed him back 10m away from them, while dealing 50 damage to Tsuna due to his fortified body (Yang reduction). When the force ended, it was counter attack time. Natsu released an S rank surge of breakdown release into Natsu from his back, and with that all the damage was instantly healed and his entire body enhanced to an extreme level. With his new found speed he burst forth, appearing before the Deva path who's powers were on cool down.

He charged his body with lightning chakra to go overboard. This power was enhanced by his six paths senjutsu, the breakdown in his body enhancing his taijutsu too. What would normally do minor electrical burns now had full destructing force. He would strike the Deva path through the chest, leaving a scorched hole before moving onto the remaining to paths, destroying them one by one before they knew what had hit them.

With all paths destroyed it was a simple case of dealing with the one controlling them from the ship. The water below would began to glow converting to shining water that would then explode upwards in a pillar of light, engulfing the ship in a dragons head. As it smashed into the one in the ship, he chakra signature would disappear. He was dead and his body now sank to the bottom of the ocean


Jutsu Used

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active


Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40+30+10
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.
Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

( Uchiwaketon: Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release: First Verse - Testament to Zeus
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as incricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects outlined as followed:

Degenerative:
  • B Rank: Prevent F ranks, move at 75% speed
  • A Rank: Prevent S ranks & above, move at half speed
  • S Rank: Prevent A ranks and above, move at one third speed.
Regenerative:
  • B Rank: Heal up to 40, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 60, x2 speed, -20 damage, +15 tai
  • S-Rank: Heal up to 100, x2.5 speed, -30 damage, +20 tai
Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three handseals. A rank can be used 4 times per battle, S rank can be used two times per battle with three turns between uses and no Breakdown jutsu S rank and above in the following turn with all effects lasting 3 turns.

( Gosai Ryuu Yajuu Sora Tsuppari ) - Yellow Dragon Beast Sky Thrusts
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60+30+15=105
Description: By coating their limbs with lightning chakra the user is able to deliver a flurry of fast and precise attacks mimicking lightning strikes, each one discharging a measure of electricity directly into the target’s body. The attacks contain enough voltage to cause electrical burns and temporary paralysis in the areas that are struck, this lasting for one turn.

(Shainingumizu: Shainingu Mizu Ryuu Taihou) – Shinning Water Release: Shining Water Dragon Cannon
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80+30
Description: The user creates a large cannon of shinning water in the shape of a dragon which then attacks the enemy and causes the enemy to see a large light source come at them because of the reflection of the light from the water and hits the opponent crashing them into the ground or water depending upon the factor of the enemy being on land or on water.
Note: Requires a water source
Note: Can only be used 2 times


Mission end
 
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