[Nin] Sounds and Nathan

Shady Doctor

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I can't really say much on the first since it is legit identical to the echo assault technique. The only difference would be the omnidirectional aspects of it, which indeed would come in handy in alot of scenarios. Kinda reminds me of some dragon ball Z stuff. Yelling to the sky while powering up, making an omnidirectional shockwave blow everything back. Lol guess it has its disadvantage of only being close range though. So that's that.

Again, not much to add to this bar the minute details that are changed. It's a yell, shout, scream etc that let's out destructive sound waves, though this time a bit stronger and only covers a 50° angle in front of us, sorta like a beam of sorts. Also gains that +20 if going through a big enough water source. Sweet shits.
 

Detective L

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So very sorry for the late reply, man.


Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.



A nice technique where you gather a large amount of Sound chakra into both of your hands, creating a vibration field around them that resonates at different frequencies, low frequencies nonetheless. You will slam your hands together, forcing them to resonate with each other, causing an explosion, which creates a 160 degree blast, of anything in front of you.


Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.



Another cool one, where you focus Sound chakra into your feet as you run, releasing low frequency waves into the ground. Elaborate on it, pretty easy but highly effective.
 

Shady Doctor

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It's ok man. Got those duties now lol

The first one is another destructive sound technique, similar to the previous echo assault techniques but done through clap of the hands rather than using shouts and such. This allows us to create sound fields around our hands that vibrate at different ranges of low frequencies, destroying/pushing back everything in front of us at a 160° angle whenever we clap our hands together. Pretty quick and decent technique.

This has to be one of my favorites so far. Using sound chakra within our feet, we'd release continous and rapid high frequency sound waves that resonate through the ground and to the target. The sound waves initially throw the target off balance making it hard for them to run and react properly themselves, but as more and more of the waves enter their body, they begin to experience excruciating pains that feels like each wave is drilling into their insides. This would cause a high amount of nausea on top of the loss of balance, though if we somehow lose contact with the ground this will be stopped.
 

Detective L

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Yeah xD Luckily, its Friday night, got some free time, so we finna train. Good job, I actually made a CJ based off that second one to make me run faster, would teach you but its full >_>


Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.



Another one of those Taijutsu techniques combined with Sound. Focus some Sound chakra into your limbs, which allows you to shatter solid defenses like Earthen walls and the like. Used against a person, it depends on the frequency used (elaborate a bit on this). This is a pretty bad ass technique.


Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10



Annoy NK with this technique, where you will gather your Sound chakra in your throat and emit a sound, any type. This creates a high frequency wave in the opponent's ear, causing that sound to remain, and built up. Tell me what makes NK hate this technique being used against him :coffee:
 

Shady Doctor

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Divinity is a pretty cool technique, especially for someone who likes to do sneaky things via close combat. It is a sound technique that can essentially be combined with any non chakra enhanced taijutsu technique or freeform taijutsu movement. Once i make contact with something or someone I'd release a specific series of sound waves which do different things. The one part you spoke of is the ability to "shatter" solids, which i assume is used by releasing low frequency sound waves to cause such destruction. This is more handy on solids that are blunt in nature, and not sharp items seeing as the waves are released through contact; Thus we'd have to hit the item first, so a blade would essentially cut us as we release the waves. On a human body or animal or living being, the attack is more versatile in its use. On contact you can release either low or high frequency waves that will cause different types of damage when released. Using low frequency waves, we can target their soft tissues, which typically coincide with some sort of temporary immobilization if I'm not mistaken. While on the other hand we can use high frequency waves that are aimed to shatter bones upon impact, being purely destructive.

Lmaoooo this second one though. Using high frequency waves through any sort of sound from our mouths, we'll cause a constantly building ringing sound within the target's ears. This distracts them, and over time will cause them to not think clearly. Along with this they'd lose their balance and become disoriented, though the biggest affect is on their techniques damage and chakra output. Due to these affects they'd lose -5 damage to all their techniques while also being forced to use an additional 10 chakra with every technique. This can help by not having to deal with, say, full S ranks at times, and constantly draining the target's chakra quicker. I like this technique.
 

Detective L

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Very good, let's move on. Sorry for the late response.


Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.



A pretty powerful technique where you charge Sound chakra into both your hands and slam them together, creating a sound of two cymbals slamming into each other. This releases a high pitched, high frequency wave that resonates in the opponent's ear instantly and causes muscle paralysis.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

A very strong Genjutsu, that is simply done by focusing your Sound chakra and producing a sound that carries the illusion. Upon hearing it, the opponent would feel unimaginable pain, coursing through their bodies but its justa Genjutsu and the sound must be sustained. Elaborate a bit more on it for me.
 
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Shady Doctor

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Voice of Midas is a powerful hindering sound technique with an appropriate drawback that goes along with it. Channeling sound chakra within both hands, I'd clap them together which allows me to instantly cause a specific sound within the Target's ears. They'd hear the sound of two large cymbals clashing together and causing a painfully loud sound in their ears. This will cause a full body muscle paralysis, and along with that their ears would begin bleeding also. This paralysis would last 1 full turn, but after using this i won't be able to use sound release techniques for 2 turns. Again powerful with drawbacks.

Ok now banshee is a very strong illusion technique. Using some sort of sound that can be sustained, humming for instance, I'd be able to produce an illusion on a target that will send them into a world of pure pain. The pain is so much that it can couse vomiting, disruption of chakra (I'm assuming it can disrupt them from sustaining a technique at best), muscle spasms, and curling up like a girl. The paim resonates throughout their whole body as long as the sound is sustained, and will even get worse the longer it is focused on them. Of course it comes with slight drawbacks. Having to stay stationary. Having to sustain the sound to get prolonged affects. And only usable once every four turns. Overall it's a great technique to use.
 

Detective L

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Good job, fam.


Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns



The last of its variations where you will now be limited to a certain area of blast radius based on your range from the opponent. However, the premise is the same. It can also only be used once every 3 turns, which is pretty eh.


Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.



Now this is the Sound Shinra Tensei where you will stomp your foot onto the ground, and cause a massive outward, sound based explosion. A wave of low frequency sound blasts through the ground and air, up to Mid range from you, destroying whatever it comes into contact with.
 

Shady Doctor

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The first is basically just a boosted version of the other two i learned. It's releasing destructive sound waves through the use of a sound coming from the mouth, whether it be a shout, roar, yell etc. Thus causing a "blast" per say. Just like the others, it will gain a +20 to it when going through water. The only "downside" is the fact the attack gets thinner the further it goes. So at close range it is a pretty wide tech, mid range it won't be so wide and at long range it's a "beam" per say.

It is a pretty cool omnidirectional technique that is created by a simple stomp on a surface. This causes an "explosion" of sound that will flow through the ground and air alike. It can repel or destroy attacks within reason and will have the sound waves destructively resonate into mid range. This also is good to destroy ground based techniques, having destructive waves rek anything going though the ground and even causing massive cracks in the area around.
 

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Good, good. Last one now.


Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.



A technique where you will focus large amounts of Sound chakra into your limbs, and deliver a single blow to the opponent. This causes a massive outward shock wave upon impact that causes quite some destruction all around Short range around, producing a small crater. This blasts the opponent backwards into Long range.
 

Shady Doctor

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Another close combat destructive sound technique, but at the highest level basically. Using destructive sound waves I'd coat a limb in an "aura of sound" (i think of white beard's quake attacks) that grants me the ability to deal crushing blows. When coming into contact with a target, specifically a human body or living being, the sound waves will enter the body and cause an outwards explosion. This seems like an ugly outcome tbh. Lol it basically destroys them from the inside out; Pushing them into long range as they're crushed. This also works on liquids and dense solids, so water, earth, steel etc would be stoppable (not a word ;_; ) with a punch or kick, completely "shattering" them per se. Pretty neat technique and seems like a game finisher if someone is hit directly without defenses.
 
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