1. Not Harmful
High Frequency
Although the effects of this technique isn't that significant but with the right custom boosts, it has potential. It basically leaves a ringing madness in the target ears for 8 turns that decreases the damage from their techniques and increases the chakra cost. Subtle, but could be very useful.
2. Harmful. (Paralysis is)
High Pitch, High Frequency
This could be a game changer, the high pitched sound forces paralysis on the target and causes their ears to bleed. With the right follow up, this could seal the fate of a battle.
3. Harmful.
High Frequency
This is fitting for my new bio, he has long hair. The user generates sound waves that is capable of both overwhelming the target's hearing and also slice through 'em.
High Frequency
Although the effects of this technique isn't that significant but with the right custom boosts, it has potential. It basically leaves a ringing madness in the target ears for 8 turns that decreases the damage from their techniques and increases the chakra cost. Subtle, but could be very useful.
2. Harmful. (Paralysis is)
High Pitch, High Frequency
This could be a game changer, the high pitched sound forces paralysis on the target and causes their ears to bleed. With the right follow up, this could seal the fate of a battle.
3. Harmful.
High Frequency
This is fitting for my new bio, he has long hair. The user generates sound waves that is capable of both overwhelming the target's hearing and also slice through 'em.