[HA] Sound with Vex

Lord of Kaos

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Now, Vex started going over the jutsu but in a Vex way, so naturally, it was bad. We can do this two ways: 1 by 1 which offers greater detail, or the group way, grouping jutsu that are alike and teaching as a whole, which is easier and faster. Which works for you?
 

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Too bad, we're doing this one by one. First up

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

Okay, with this one, you activate it once at the beginning of your turn, and then it lasts until you release it or until 6 turns are over, whichever is shorter. With this, you can periodically get a reading of everything around you, by the sound waves bouncing off of objects and returning back to you. Problem is, if the object is able to absorb the sound waves, you'll get a distorted reading, or no reading at all. If you're relying on this jutsu alone for a way to see, then it's the same as being "blind" higher than mid-range because it will take a bit longer for the waves to bounce back. Granted, this doesnt take a lengthy amount of time but it's something to keep in mind. With that being said, it works marvelously in a mist, or even in a dust screen. It works underground, above ground to sense underground, in forests, inside a room, etc etc. The advanced version that Mugi created is so much better, able to tune out specific sounds as well as hear things as small as ants walking. When it's active, you gain a x2 tracking boost as well.

Lastly, beware of the enhanced sound, as you'd be extra susceptible to loud noises. Similar to how Kiba was extra susceptible to farts.
 

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It's simple enough and I'm well aware of how this makes even the detonation of explosive tags capable of deafening the user but I do have one question.

"Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects."

Is this increase in vulnerability to sound techniques/genjutsu quantifiable in any way or is it essentially filler?
 

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It's situational. If something is sound based then you'll have no way to prevent from hearing it as even hearing based seals or earth jutsu to block sound wouldnt work due to your enhanced senses (in most cases). The Gen part is largely filler as the effects wont change, just that it's now harder to not be affected. However, jutsu that attack you via sound/hearing will be more effective in their effects. If a jutsu that is based on hearing causes vertigo, for example, you would know experience that on a greater level. Instead of just vomiting, you'd be kneeling over sick and near passing out levels. If something causes you physical pain on hearing it but isn't a Genjutsu, the pain would be amplified to your ear drums, likely causing them to burst and your sense of balance would be destroyed. Either way, it's situational to the jutsu used.

Next is


(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A simple technique where the user touches an object and infuses it with sound chakra, enabling it to vibrate and produce a low frequency, high amplitude sound. The vibrations cause objects to bounce off of the targeted object which is highly useful when fighting with weapons or to make thrown basic weapons resist opposing thrown weapons. It also resonates to the user if he were to be blind (because of a genjutsu for example), letting the the user know the objects position and what it deflects. It can also be applied to solid objects or structures the user may wish to destroy or, by applying it to the ground or similar, detect what is around him by making it resonate with the same low frequency. The object gets no added power, only the ability to deflect incoming objects that want to counter it.

You infuse an object with sound chakra which allows it to vibrate and produce a low frequency, high amplitude sound. The vibrations from the sound chakra causes anything that comes in contact with the object to bounce off, so an example would be throwing a kunai and infusing it with the sound chakra, so if an enemy tried countering it with another kunai, that kunai would simply bounce off. It resonates to the user so even if the user were blind, he'd know what was going on (only with that object of course.) This works with anything of equal rank and the size it works with varies on the size of the targeted object. Like a kunai could deflect other weapons but not a gigantic boulder.
 

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Yeah, I'm never using this. I miss the old passives ;-;

This is an awesome technique. This is the one Vex already covered but I still have questions. Can a technique like this be heard and/or seen? I feel like it's small-scale enough for it not to be visible (barring the noticeable vibrations of the kunai) though I'm curious if it can be heard.
 

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Unless you have a doujutsu or like enhanced vision somehow, you wont see it. You'd see the chakra in it moving likely, but not hear it.

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.

One of the more basic Sound jutsu, this one plays the basis for a lot of the other ones. You channel Ototon chakra and slam your hands together, releasing a wave that resonates at the same frequency of whatever incoming physical object is approaching. It then causes it to vibrate and shatter. Easy enough to explain, even easier to use.
 

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(Ototon: Oto no Ken) - Sound Release: Sonic Fist
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charges towards their opponent. Upon utilizing an attack involving the aforementioned limb, it causes a release of sonic vibrations (of a low frequency but with a high amplitude) that act as a secondary strike, making the opponent unable to use the body part that has been hit for 1 turn. This happens because the sound vibrations damage soft tissue by resonating within the water molecules that reside within it. The effect is similar to a localized explosion upon contact that rips through the targeted area and creates a shockwave that blasts the target backwards. The skill is exceptionally useful if used against solid techniques such as those from Earth Release (or similar) which will shatter upon being hit.

This is a bit better than the last ones we talked about. I want you to evaluate it and I'll add on.
 

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That's it? I hate you, man..

The vibrations are designed to cause paralysis in the opponent when hit. The vibrations damage the soft tissue by traveling and vibrating through the water molecules in them. Because of this, transforming into water or a similar liquid substance would be rather unwise. The jutsu works so effectively because the sound waves propagates faster through liquids than gases. The wave itself travels through water molecules of the body's tissue, making a shockwave like effect, similar to what the Gyojin are able to produce. Against a liquid, I'd assume the damage would be slightly worse though, a bigger "blast" so to speak, though not to the point where significantly more damage is done, unless they were completely water, like through the usage of Water Replacement or Hydrification.

It affects the targeted area; If I channel my finger tips with this and strike your forearm, it would blast it backwards and damage the entire forearm and make the upper arm less effective as well, slowed shoulder joint movement for example. The effect is capable of effecting any soft tissue areas of the body ( arms, leg, stomach, side, neck, etc ). It can't be used with multiple limbs or blows, just one strike so it's best to aim clearly. I once had the idea to make a Sound based Taijutsu on this, similar to Ty Lee's style of fighting on Avatar, attacking pressure points and joints with fingertips and using Sound chakra to disrupt how their body operates, and limit their overall movements by localized paralyzation and tissue damage.
 

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(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Despite weakening as it travels, its faster than most wind or lightning techniques and can still be defended from. If used within a water source it receives +20 damage.

Simple, it's much like Clapping Hands jutsu but different in the sense it is released from it's mouth while also gaining strength and speed through a water jutsu.

( Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into his hands and snaps his fingers, triggering a genjutsu through the emission of high frequency sound waves. As he snaps, the sound is amplified, sounding as if it is directly by the enemy's ear. To them, it sounds as if something has just snapped in half. The user then manipulates the illusion to make it appear as if either a large branch has fallen from a tree or the ground under them has broken clean in half, causing the target to believe they are falling through the earth or have been struck with a large object, pushing them to the earth. The user has control over the illusion, being able to make it seem as if entire trees have been snapped in half, falling on the target or as if an earth structure has collapsed either above or beneath the opponent, etc. The illusion can be edited to fit the situation and even the sound can be slightly altered deepening on the object that is "snapped". Is more effective depending upon the terrain this is used in ( extremely effective in a forest, not effective in a desert ).

Very useful, with effects that can range depending on terrain. Explain.
 

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The first technique is one of the few canon techniques that acknowledges sound moves faster and more effectively through liquids than gases. It gives the technique a considerable damage boost, something that can definitely be explored in custom techniques.

Oh wow, long-range? Guess Sound Genjutsu aren't bound by the limitations of normal illusions. Anyway, as far as I can tell this illusion uses sound as it's trigger but affects multiple senses (sight, sound, touch, etc). If used in a forest, you could recreate the sound of trees cracking apart and have the opponent be buried by the broken fragments. It can also make it sound like the earth is cracking apart, making this really effective for concealing sounds much like the canon technique Whispers to the Canines. Depending on the terrain and how it's used, this illusion can be really difficult to realize. Like all Genjutsu it lasts until broken and so it can potentially be used to render the opponent's sense of hearing useless for the rest of the battle. You could use this as an opportunity to conceal other sound techniques be it destructive ones with no visual tell or other sound illusions (though I'm not sure if they could stack/layer when the opponent can't actually hear).
 

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Right. It's made to be used on the terrain. For example, in Konoha, it would be very useful to make branches sound if they snapped, falling from the sky onto the victim. In Iwa, where trees are sparse, it's best to make the earth under them crack, making them believe they have fallen through the earth. In Suna, it can make it sound as if the earth has also cracked open under the foe, but this sound would sound different as it would be muffled by all of the sand present. This wouldn't be very effective on water surfaces though.

Funny that you bring up Whispers to the Canines since it's next lol.

( Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user gathers Ototon chakra in his vocal chords. He then whistles, releasing a high frequency sound wave, creating a sound similar to a faint buzzing in the target's ear, similar to Ringing Madness. However, instead of causing a foe to become disoriented, it impairs his hearing, making the buzzing the only thing that he can hear, seeming as if the target has bees swimming around his ear. The buzzing drowns any sound out, unless they are exceptionally loud (i.e. great explosions, one yelling directly into the target's ear, etc), making it very difficult for the target to hear incoming jutsus or attacks.
Note: Hearing impairment lasts 3 turns

This one is basically Muffliato made into the RP. It causes any foe aimed at to hear the sound of buzzing bees in their ears, blocking the sound of most sounds. Great for RP uses, casting on those around to mask a conversation. Also good to mask sounds of wind jutsu or incoming projectiles the foe cannot see.
 

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Ah, I'm gonna love using this. I have a lot of techniques that can only be seen or perceived through the sense of sound (unless you have special sensory abilities) so this will be useful. I'd refrain from using earth since it's often perceived through vibrations or attacks above the opponent as they can still see the shadows cast on the ground. I'd use this on techniques created from other blind spots, preferably behind them as they might still be capable of seeing the jutsu in their peripheral vision.
 

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(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.

Very similar to Echo Assault, this one is instead omnidirectional. By simply yelling, you release an omnidirectional burst of Sound that repels anything within short range of you with moderate power.
 

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Good for countering omnidirectional attacks I guess, it's low rank and sound's inherent lack of elemental strengths means this isn't ideal for countering high-ranked techniques. It's best used in close-quarters to forcefully push the opponent away or attack when you don't know the opponent's exact position (whether they've gone underground or are faster than you can track).
 
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