[HA] Sound with LoK

Crutch Kaguya

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A saxophone is playing a steady note of frequency 266 Hz. The temperature in the room is 25 C. Suppose that at some instant the varying pressure at your eardrum is at a maximum. How far away in meters is the next pressure maximum?
 
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Edward

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The distance between the pressure maxima is an integer number of wavelength. Therefore the shortest distance is the wavelength. The speed of sound at 25 C is 346.33 m/s. Then we can find the wavelength
which is 1.3 meters.

:) :) :)
 
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Crutch Kaguya

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Meh, not sure either. That textbook was from ages ago. And I'm not a physicist by education.
You don't need any special format for these techs. Just say whatever you want and ask questions if you have them.


(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.


So this is an S-ranked illusions that is initiated by a loud sound. Just focus sound chakra in your throat and scream (you can whistle or play an instrument as well, but it just wouldn't be right to the name of the tech without screaming). That's pretty much it. The sound will affect anyone who hears it and cause them great pain. The pain will distract the opponent, it won't cause them any physical damage. It will disrupt their chakra so you can stop the opponent from momentarily performing techs. The longer it lasts the stronger it is. But the drawback is that you can't attack or move or else it'll end the technique.
 

Crutch Kaguya

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(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

Okay this is just a stronger version of a techniques you already learned. The technique is initiated with a roar or a scream so it's very much like other sound techniques. The only difference is that you can scale the technique differently. There's only one thing you should keep in mind when it comes to techniques, the longer the range of the technique the smaller the width of the technique, and the opposite is true. In short range it can basically cover everything in front of you, in long range it is either just a sharp wave of sound. I presume that when it says those degrees it's actually half of that value on each side of the "V". So 5 degrees would mean the left and right parts of the "V" have 2.5 degrees. And 180 degrees means the left and right parts have 90 degrees. So it's just simply logic. The technique isn't unique in damage or anything. Just the width and range of the waves.
 

Crutch Kaguya

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(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

So this is basically a stomp and amplifying the sound waves from the stomp. The sound travels both through the ground and through the air, and travels up to mid-range away from you. Of course, if your opponent is not in mid-range like all techniques this one will be useless. Again, it's just a more powerful version on a basic skill. You can use it to block techniques accordingly, like shattering earth or crystal other techniques weak to sound, but you can't use it against wind which is strong against sound. You can also use it in short range to catch your opponent off guard since it requires nothing more than a stomp. The only way they'll know it's a chakra infused stop is if they can sense it, but even then you still have the advantage (though there is a simple way to just avoid it by turning yourself in water luls). It'll also crush anyone that is underground up to mid-range, so if can logically predict where they are you are use this technique.
 

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(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.

Ummm... just focus sound chakra in your arm or leg then punch or kick something. That's basically it. It needs to make contact though. And isn't effective against things that can absorb the sound like Gel or other similar substances. But honestly, it's just a sound enhanced punch.
 
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