[HA] Sound with LoK

Edward

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A good CFS would be combining both internal and external aspects of sound Taijutsu... would be pretty powerful though.
Which makes me want to do it. LOL.

Hm.. this one's a bit tricky. So basically, you can use it in different ways. These taijutsu attacks, infused with sound, is enough to shatter through earth in accordance with strengths and weaknesses of course. With a low frequency sound, it damages the opponents soft tissues (what exactly are the effects of this?) and with high frequencies, it is targeted at the bones itself (enough to break the bone, i assume?) This is really useful because there is no hint of sound infused limbs unless you have sensory/dojutsu. I also think it would be really useful to combine with other CFS maneuvers that require no chakra.
So, againts earth structures, would the effects be similar to tsunade's punch? and whether you use it on a human or other solid structures, they dont have anyhting that indicates that it is infused with sound chakra? O_O
 

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Yeah, I have an idea on how that could be done. It's a rather interesting idea though, it'd be fun to try out admittedly.

Against soft tissue, it causes joint and muscle damage, vibrating the organs and tissue to the point they rip and cause great damage to the tissue, similarly to the Sonic Fist but not on a explosive scale. It doesn't blast them backwards but causes tissue ripping and damage. It's capable of breaking bones if used with high frequency as well. Against earthen structures, it would cause them to shatter to pieces. Ofc, we couldn't make it too powerful so it's limited against living beings to the point that they cant explode lol
 

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(Ototon: Ōkī Hibiki Rendan no Jutsu) - Sound Release: Greater Echo Assault Skill
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a much greater and focused version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Unlike its weaker technique, the massive power it carries makes it slightly slower, equal to an average equally ranked Raiton technique. Unlike the unfocused nature of its weaker version, its focused almost like a beam, affecting an area of 50º in front of the user. If used within a water source it receives +20 damage.

Literally just stronger version of Echo Assault Skill.
 

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(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.

A much better Clapping Hands jutsu basically. This one pushes anything in front of the user backwards out of short range, up to mid range. Perfect for quick defenses.
 

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( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.

Another favorite of mine. Evaluate it pls.
 

Edward

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I feel like all of the Sound jutsus are your favorite. :|

So this one's pretty cool actually. You send ototon chakra on the soles of your feet and as you move, the sound of your foot hitting the ground is amplified. Low frequency waves are released with each step which causes a vibration to travel outwards from the point of the step to the opponent. Each step releases a wave of vibrations and each wave affects the user by causing internal pain, as if they are being drilled by the waves. This also makes them lose their balance with repeated collision, and it can also cause nausea for the enemy.
I really like it because it can affect multiple enemies at one point and it is very simple. You could use the genjutsu technique that changes the surroundings to make it seem like the ground is normal so they wont see the vibrations traveling through the ground.

But i do have a question. Does this travel up structures? like, the opponent is on top a platform, would the vibration travel up the platform so long as it is like, earth based and connected with the ground?
 

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I like Sound Release more than the base 5 admittedly, but my favorites are Sonic Fist, Eruption and Downfall, Jackhammer, Divinity, Heavenly Revenge, Ripple of the Lake, and a Century of Torture.

It travels through anything within contact with the earth. It's more so a Hindering Sound jutsu, aimed at the intent of hindering the opponent. Prolonged contact with the earth would cause damage, anything more than when it's initially used.
 

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(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

An interesting jutsu. Break it down, in depth z.z
 

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I like this one. A high frequency sound is released through any action of making a sound, like speaking, screaming, muttering, whispering (Do those last two work?) which casts an illusion onto the opponent. This illusion makes the opponent believe that a ringing sound is progressively amplified disrupting how one hears and hampers their ability to think straight. Each jutsus they use is reduced by 5 and each technique costs 10 more chakra

I have a question.
From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.

is it after the 8 turns? And do they become disoriented only after the 8 turns, or during?
 

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( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Fairly simple to understand. You slam your hands together and a loud sound is released, catching all who hear it in muscle paralysis. This includes summonings and allies
 
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