[HA] Sound with Crutch [Take 2] >_>

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Detective L

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Straightforward indeed.


Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.



Charge some Sound based chakra into your feet as you run, releasing the Sound chakra into the ground. As each step hits the ground, low frequency sound waves are released and cause an immense vibration to propagate through the ground into the opponent, running through their body. This causes internal pain, drilling into the opponent's body, causing the opponent to become nauseous from the waves. However, if the opponent severs their contact with the ground, it can be avoided.
 

Corazon

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Nice tech. By charging Sound chakra into your feet as you run, you will release said chakra each time your foot makes contact with the ground. This chakra will travel through the ground and into your opponent, resulting in a loss of balance for them. The longer the opponent is exposed to the waves, the effects increase, causing internal pain which results in them feeling nauseous.

Its pretty simple to counter, if your opponent is in the air then it won't affect him but, that can also be used to your advantage by attacking while he's airborne, leaving him vulnerable.
 

Detective L

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Indeed. It's a great way to set up a combination though.


Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.



Focus some Sound chakra into your limbs, and then deliver a Taijutsu based attack, which will then shatter anything on contact, especially solid defenses like Earth. When used against a person, two things can happen. One, low frequency sound waves damages the soft tissues, and two, if used with high frequency, it damages bones. This doesn't produce external effects though, so you can't really see it (or the opponent, in that case).
 

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After gathering Sound chakra in a chosen limb, you will attack an opponent or solid defense and upon contact, you will release the chakra which will cause internal damage to the person struck or shatter the defense. Unlike the other Sound Taijutsu attack, this only releases the vibrations when contact is made and has no affects on the outer part of the limb that contains the Sound chakra, making it similar to a few Hyuga Gentle Fist techniques in the way it functions.

Is it just one limb though? The way its worded makes it seem like you gather Sound chakra in all of them.
 

Detective L

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It can be interpreted in both ways, either a single specified limb or simply, all limbs. Pretty powerful though.


Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10



Gathering some Sound chakra in your throat, and emit a Sound (which can be anything from a whistle, to speaking) and create a high frequency sound wave that targets the opponent's ear. This causes a portion of sound to remain in their ears, and manifest as a building ringing sound. The ringing continues throughout and disrupts the opponent's ability to think clearly, and later on, their balance and ability to mold chakra properly. This happens over a range of 8 turns and reduces the damage of the opponent's techniques by 5 points, and let's them pay more chakra by adding 10 to their chakra cost. Its pretty evil, since countering it is difficult.
 

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Gotcha.

This is nice. After gathering Sound chakra in your throat, you will release it as a high frequency wave by simply speaking, whistling, etc, that targets your opponents ear, leaving a ringing sound that grows as time passes. It also affects your opponents hearing, state of mind and eventually causes them become increasingly disoriented which leads to them becoming unable to mold chakra properly, weakening their attacks and consuming more of their chakra.

Really useful to create opening by taking advantage of your opponents hearing impairment and in a long fight, you can gain the upper hand when chakra plays a bigger part.
 

Detective L

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Good job xD


Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.



The last A rank, and a strong technique in its own right. Charge your Sound chakra to each of your hands, and slam them together, which creates a Sound similar to two cymbals slamming against each other. As your hands are slammed together, it releases a high pitched frequency sound wave, which resonates in the opponent's ear and causes muscle paralysis upon hearing it, which is basically near instant as Sound rules say. Anyone who hears it, will be felled by the technique, and it causes their ears to bleed as well, as they fall to the ground but you are unable to Sound techniques for two turns after this. Don't abuse pls.
 

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Damn, this thing dope. You will gather Sound chakra into both your hands and slam them together, creating a high pitched noise that resembles the clashing of cymbals which will leave your opponent/s paralyzed for one turn the moment he hears. Once used, this leaves your opponent in a very precarious position due to being paralyzed, allowing only for techniques that don't require handseals.
 

Detective L

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And if combined with the right stuff, its almost GG.


Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.



This one is pretty bad ass and a powerful Sound Genjutsu. Focus your Sound chakra to any sound you produce, and use it as a medium for the Genjutsu. Once the opponent hears it, its triggered. The opponent would experience insurmountable pain all over his body, which would cause him to spasm and vomit and even lose control of their chakra flow. The longer the illusion lasts, the more pain the opponent experiences, and in order to keep it going, the sound must be sustained and as such, if not sustained, the illusion breaks. The opponent will then easily recover since it was just an illusion. You can't move whilst using it. So be sure to use it in dire conditions only, and when someone can help you out.
 

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Yeah, its very dangerous.

This aint right lol. You will gather Sound chakra into the part of your body which you will use to produce the sound that will induce the illusion on your opponent. Once your opponent hears this sound, he will begin feeling a lot of pain all over his body, causing him to curl up to try and alleviate the pain which increases the longer the target is trapped within the illusion.

While powerful, this doesn't allow you to mold chakra or move if you want to sustain the illusion so you need to remain still while producing the sound. If you were to use a clone to perform this however, you will be free to attack your opponent.
 

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Indeed, or if you have a weapon that can make Sounds (shoutout Emperor).


Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns



This is the last variation of the Echo Assault Skill technique, where you will gather a large amount of Sound chakra in your throat. You will then exhale as you scream, roar or yell, which results in a massive shock wave of low frequency, high amplitude sound waves to blast forward. This one, the area of effect can be control based on range. At 180 degrees to 90 degrees, its short range, at 90 to 45 degrees, its mid range and 45 to 5 degrees, its long range. Also, using it within a Water source gives it a +20 damage.
 

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A stronger version of its predecessors, it is performed in the same way but, it allows for more versatility with its size. Not much to add though like its predecessors, it gets stronger when used within a water source.
 

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Yeah, there were so many variations z,z


Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.



Probably my favorite Sound technique of all, where you will stomp your foot onto the ground, and release a massive amount of Sound chakra into it, and amplify the "stomp". This is released in a wave of low frequency Sound through the ground, as well as the air, in an omni-directional blast. This causes the ground to crack open up to omni-directional area around you, up to Mid range and even pushes the air through sound vibrations. This can stop most incoming attacks, and also destroy people that are underground.
 

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You will stomp on the ground and release your Sound chakra in the form of a low frequency omni-directional wave that travels through the ground, cracking it in the process, and air that will 'push' away incoming attacks and targets moving underground.

Really useful technique, it provides a good option to defend from attacks originating from the ground and it allows your to defend from attacks that may be coming from different directions.
 

Detective L

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Good, and I simply love it. Used it to push back some debris and lava once.


Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.



Now for the last Sound technique, its basically a combination of Sonic Fist and Divinity, where you will gather Sound chakra into your limbs (in this case, its just one) and deliver a single powerful blow to the opponent. The limb the sound is focused on is engulfed in an aura of vibrations and destructuve low frequency sound waves, and as the opponent is hit, the vibrations ripple through the opponent. A massive shock wave then blasts outwards on contact, causing massive destruction all around to Short range and produces a small crater. Pretty bad ass. Can also be used against solids, like Earth.
 

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A combination of the two Sound Taijutsu we already went over. You will use your Sound chakra to create vibrations around a limb of your choosing and upon striking and opponent/target, the waves will blast outwards, moving through your target, causing both internal and external damage. Its also highly effective against 'solid' water and earth techniques.
 
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