[HA] Sound with Crutch [Take 2] >_>

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Crutch Kaguya

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A wind blows from the distance. Sailing through the air on my Nimbus energy cloud, I descend from the heavens. Having already sensed your location on the ground, I travel toward you. After I reach you, I jump down from the cloud and land on the ground. The cloud soon disappears into the air and returns to its former state as one with energy.

Oi! So you want to learn Sound, eh? Well, I guess you've come to the right place. I'll train you in a more unique way that I've trained before. The first part will be the basic theory as usual with the other elements and things you learn. I will not be going into as much scientific detail as some of these other Sound Sensei do. I find absolutely no reason to know that much science behind sound when the technique descriptions and the elemental interactions guide tell you more than enough. I will give you the most important sound science and focus more on the philosophy behind sound. The second part of the training is actually going to be two parts in one. I will describe the techniques and you will then respond to the appropriate questions (posted below). But unlike other training sessions, in between every time I teach you new techniques, we will continue an ongoing spar. From the very first techniques I teach you, I will respond back answering any questions (bold them to make them noticeable), and with an offensive move. You will then show your usage of the sound techniques you have just learned against my moves (don't worry they will be reasonable as I am testing you). After we get past the theory/science/philosophy, I'll go more into it.

I will first post the technique and the describe it in my own words, and then state a few sentences about the usefulness of the technique both offensively and defensively. I would like you to respond by by telling me:

- how you would perform the technique in battle
- how you will use the technique offensively
- how you can defend against the tech
- whether or not you find the technique useful or interesting

I would like a few sentences for each point or a few bullets.
 

Corazon

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Kid stood with his arms folded as he watched his sensei descend from the sky, riding on a cloud made entirely of energy, energy that disappeared the moment he jumped off the cloud and began speaking. Once he began speaking, Kid made sure to pay careful attention to his every word, it would determine how his training progressed from here and he didn't want to disappoint any1.

After hearing what his sensei had to say, Kid waited for a moment to let the information sink in before he spoke.

"It is certainly a new way of training, I haven't experienced such a method before so I look forward to it and science was never my strong point so this will work out perfectly. I understand everything that is required of me, shall we move onto the next step?"
 

Crutch Kaguya

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We'll start off with the most basic question: what in the universe is perfectly still and what in the universe is always moving?

Answer with a few sentences or less. No need to go into super-depth.
 

Corazon

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"Hmm I hope this is right, I'm not good with stuff like this. The answer to your first question is nothing, the reason I say this is because everything in the universe is constantly moving so while we think we are standing still at times, we are actually moving along with everything else. The answer to your second question is everything, which I explained in my first answer. >_<"
 

Crutch Kaguya

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Your answer is spot on. Most people would just say that solids are always still and fluids are always moving. But this is a lie. All atoms are composed of electron clouds. Electron clouds are always constantly moving. This is because an electron cloud isn't actually a cloud, but simply a general space in which scientists believe electrons can exist in. This means that most of the electron cloud is just empty space. Understanding matter is the most important step of sound. No matter what, sound requires a medium to be propagated. You cannot use sound in a vacuum. Can you try to use what I explained to tell me why sound needs a medium? A more basic version of the question: what is sound?
 

Corazon

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"Eh ...... well sound is the result when enough force is applied to an object or substance which causes it to vibrate, these vibrations then travel in waves through said object/substance which causes the molecules present in it to vibrate, the vibrating molecules then clash into the molecules closest to them which basically causes a type of domino effect that continues until it reaches our ears. The reason it requires a medium is because without molecules present (in a vacuum for example, where there is nothing), there can be no vibrations which means we would not be able to hear the sound. I hope that was okay. heheh."
 

Crutch Kaguya

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Moving on. Now that you understand why sound is propagated through a medium, let us move on to some very basic features of sound: the amplitude and the frequency. These are some extremely simple terms so I would simply like you to define them without my help.
 

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"Ah, amplitude is a measure of how big a wave is, when measuring the amplitude of a wave, you are finding out how much energy the wave is carrying, the bigger the wave, the more energy it has. The frequency of a wave, which is measured in hertz, is the number of waves that pass a certain point each second. I think." >_>
 

Crutch Kaguya

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I can't necessarily say that is wrong, I also can't necessarily say that is right, but I will say that was horrible.

To start this off simpler: what is a wave? This doesn't have to be sound waves, it can be water waves, even The Wave. Simply describe the key features of something that is a wave.
 

Corazon

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"Waves can be viewed as a transfer of energy rather than the movement of a particle. Particles form the medium through which waves travel but they are not the wave. They consist of disturbances which transfer the energy in the direction the wave travels without transferring matter. Waves are often characterized by amplitude, wavelength, period, frequency and speed."
 
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Crutch Kaguya

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Again, you are correct, but you're maybe being too specific. A wave simply is an oscillation that also transfers energy and does the rest of the things you say. But without understanding a wave is an oscillation those terms that you spewed are essentially useless. An oscillation is just a back and forth motion from a set point. I find it much easier to understand things when they are explained on a basic level so that you can build on top of existing knowledge rather than be forced to decode unknown information late in the game. Try to define those terms using oscillations as a basis.
 

Detective L

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Okay, now just tell me everything you know about Sound. Whatever comes to mind about it, strengths and weaknesses, and we'll work from there. Most of it is very "science-y" but its the best way to get to understand the element to its fullest.
 

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Sound is the result when sound waves pass through a medium such as a solid, liquid or gas and to our ears. Sound waves are created by the vibration of an object, which causes the air surrounding it to vibrate. The vibrating air then causes our eardrums to vibrate, which our brain interprets as sound.

In our RP, there are three types of Sound techniques.

Destructive Sound Waves - these types of attacks produce physical damage.

Hindering Sound Waves - as the name indicates, these attacks hinder your opponents movements/actions by causing internal affects (like Nathan's brown note >.<).

Genjutsu Inducing Sound Waves - are used to place your opponent/s in Genjutsu.

The two properties of Sound that play the biggest part in our RP is:

Amplitude - is the size of the vibration, and this determines how loud the sound is. A high amplitude wave will produce a loud sound and low amplitude wave will produce a softer sound.

Frequency - is the speed of the vibration, and this determines the pitch of the sound. A high frequency wave will produce a high pitched sound and low frequency wave will produce a lower pitched sound.

Due to the sound waves using air as a medium in most cases, Wind is the most effective counter against it because by releasing blasts of wind, you disrupt the mediums stability and cause the sound waves to disperse.
Another useful way of protecting yourself is to place thick defenses (earth and water walls) in front of you but, this is only effective against sound techniques that aren't reliant on your sense of hearing.
In some cases this could be a double edged sword though because certain sound based techniques will travel faster through denser mediums which means it will affect you faster than usual. This however can be used to your advantage when you used it in conjunction with Water based techniques.
I'm not sure how it reacts with Fire and Lightning but I'm assuming its neutral?!
 

Detective L

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Very well done, couldn't have said it better. You even have Chris' seal of approval. Nonetheless, Sound is actually strong to Fire, since it makes it faster (particles vibrate faster) and Lightning and Sound don't really interact. Sound is also weak to Gas based CEs. You mentioned Earth and Water, though there are some Sound technique created in order to cause Earth to be destroyed completely, and some Sound techniques, when used in Water, add a +20 damage and some Sound techniques can displace Water. So its all up to the scenario.

Now, here is a small extract from Master of Sound, Wesobi.

First of all, a frequency is measured in Hertz. A frequency in theory is how many waves pass a certain point in a certain amount of time. So, basically, the lower the interval, the higher the frequency.

Now, the cool thing is, adjusting the frequency. A higher frequency is a higher pitched tone, while a lower frequency is a lower pitched tone. If you listen to music and hear the bass, the frequency is lower. You can also feel it in your body a lot more than high frequency tones, because generally those are harder to perceive in the first place. The neat thing is, that this allows us to alter the effects of sound techniques by altering the frequency. That being said, you probably see how versatile sound actually can be, and how it can create different effects. Even if you can't hear something, the sound waves are still there and can still have effects on your body

humans can only hear certain frequencies, or a range in between 2 frequencies. Generally, this is about 20 - 20 000 Hertz. Now, as you grow older, your body gets older as well, and you start to have trouble hearing high frequency tones. This is why younger people generally hear a lot better than old people. I was wondering if you speak in a lower voice, if people with hearing problems would understand you better, but I'm unsure (though it makes sense).
This does not mean that higher/lower frequencies do not effect the body! Remember that!

About the ultrasonic: Ultrasonic are simply sounds above 20 kiloHertz (20 000 Hertz) and thus above what humans can actually perceive. Other animals, like dolphins and dogs can perceive these (think, the dog whistle). These range from 20 KiloHertz into several MegaHertz. This is also what they use for sonograms (you understand what this is?) and such. Infrasound is the opposite (below 20 hertz)


Oh, one more thing I'd like to add, and this is particularly useful against Mugi's Radio Frequency/Wave CE. Low frequency sound waves generally move easier through rocks/earth than higher frequency ones. Think about your cellphone, when you move through a tunnel, the reception sucks.


Now, realize that sound can move through any medium. Don't let anyone tell you otherwise! Though we needs some sort of limitations, and it's reasonable to say wind is a good counter to sound if it can be seen (doujutsu) or heard, but at that point it might be too late (depending on how a technique is used and how the effects are). Earth, however, depending on the situation (and the level of understanding of the usage by the opponent) can be a devastating counter as well.
Now, look below:

-Speed of sound:
solid > liquid > gas.

Sound moves fastes of all through solids. Generally, this is because the particles and atoms in earth are more tightly packed than they are in liquids or gas. So, the closer the atoms/molecules, the faster sound moves.

- Elastic properties
There is a catch in between different solids. Sound moves faster through rigid solids (i.e. steel, iron) than other things like jelly. This is because solids that are rigid generally mean that the atoms and molecules have a much stronger force of attraction towards each other than in other solids. This is because of the fact that, once moved, they move back to their original position/form more quickly (and thus resulting in a much higher vibration speed). jelly in this case has much weaker attraction between the molecules, that's why it's so "elastic" (not to be confused with elastic properties), and much more flexible.

- Density
Next to this, there is the density. Now, more dense substances = more mass. More mass=bigger molecules. Because sound is based on kinetic energy that travels from one point to another, moving through denser objects means it has to use more energy, seeing as it has to move (vibrate) larger molecules. This however is used for substances with the same elastic properties.

To explain this take two examples with nearly the same elastic properties. Gold and aluminum (Gold = 10.8 psi; aluminum = 10 psi). While they nearly have the same elastic properties, gold is much denser, so it will travel faster through aluminum than gold.

Another funny thing is, this effect does not quite work the same in gaseous media.

Let's say it's hot hot hot in one side of the room, and cold cold cold in the other side. The logic explanation is that sound would move faster in the cold air (since it's denser), but that isn't the case!

Heat, like sound is a source of kinetic energy. More heat = More kinetic energy = more energy for the sound. This leads up to the fact that they can vibrate faster in hot air.
After reading it, and you are ready to move on, just post lol.
OH, and that technique "Brown Note" is Wesobi's lol.
 
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