Sound with Barney

-Cobalt-

Active member
Legendary
Joined
May 22, 2011
Messages
12,012
Kin
132💸
Kumi
5,134💴
Trait Points
0⚔️
It works on all justu but it follows the weaknesses and strengths.

(Ototon: Basuto Houmen no Jutsu) - Sound Release: Sonic Release Skill
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charge towards their opponent. With that area of their body having that chakra infused with it upon utilizing an attack with either of those areas it causes a release of sonic vibrations that act as a secondary blow.that makes the opponent unable to use what ever body part is hit for 1 turn.Even if the opponent manages to evade, chances are they still will be hit by the sonic release.If thats the case this jutsus damage is halved.
Note: Travels at 395 speed

Now this one is neat. You basically charge a limb with sound chakra and you strike your opponent. The strike will be followed up by a sonic wave that you release with your chakra. This gives you the ability for a 100% hit, because even if he manages to avoid the strike, he will be hit by the sonic wave.
She channels chakra into her right leg mainly the foot and rushes forwards to the wooden dummy standing before her. As she reaches her target she shifts her weight on her left leg raising her right one, using her momentum to deliver a powerful spinning kick to the head. The head of the dummy bends but as the leg connects a sonic wave is expelled blowing the head right off the puppet.

No questions.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
She channels chakra into her right leg mainly the foot and rushes forwards to the wooden dummy standing before her. As she reaches her target she shifts her weight on her left leg raising her right one, using her momentum to deliver a powerful spinning kick to the head. The head of the dummy bends but as the leg connects a sonic wave is expelled blowing the head right off the puppet.

No questions.
(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra into their mouth and infuses their vocal chords as they release a burst of sound towards the opponent. If they managed to dodge it, that is the worst thing that can happen. The sound gets stronger as it bounces off of objects however it also gets smaller as it goes on.
Note: Travels at 450 speed

Tell me what an echo is and how could you use it in battle?
 

-Cobalt-

Active member
Legendary
Joined
May 22, 2011
Messages
12,012
Kin
132💸
Kumi
5,134💴
Trait Points
0⚔️
(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra into their mouth and infuses their vocal chords as they release a burst of sound towards the opponent. If they managed to dodge it, that is the worst thing that can happen. The sound gets stronger as it bounces off of objects however it also gets smaller as it goes on.
Note: Travels at 450 speed

Tell me what an echo is and how could you use it in battle?
An echo is the reflection of a direct sound. It is a "copy" of the original sound and comes with some delay after the original sound. The perfect example is when you throw a stone into a well, as it hits the walls of it the sound is repeated. I could use it in battle to using an original sound technique which misses, but if I make it echo it will be stronger than the orignal sound albeit smaller.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
An echo is the reflection of a direct sound. It is a "copy" of the original sound and comes with some delay after the original sound. The perfect example is when you throw a stone into a well, as it hits the walls of it the sound is repeated. I could use it in battle to using an original sound technique which misses, but if I make it echo it will be stronger than the orignal sound albeit smaller.
That's too vague. You need to make the sound bounce of another object for an echo. And the object plays a very big role in the whole echo thing. Technically an echo shouldn't be stronger than the original but there are certain situations when it can be true. Saying that you make an echo is stupid because you have the ability to control it, somewhat like freeform. You have to be detailed and know what you're doing and there are a few factors that can help you.

First thing. Angle

You had physics, you know that stuff bounces off surfaces depending on the "entering angle". This allows you to manipulate the echo and direct it even if the opponent is not near an object that it can echo off. You gotta abuse this (not in the literal meaning of the word) and put it to use.

Material

Obviously, different materials will have influence on the strength of the echo. It's not impossible for your combo to fail because the soundwave can shatter the ice. This is why you control the frequency to your advantage. You lower the frequency from the resonant frequency of your ice mirror. What you get with this is a wider range of effects. When you say that the echo attacks the opponent what does it actually do? It's not specified, that's why you use the frequency.

Shape

If the wave bounces off a concave object it will be much stronger and focused than if it bounces off a convex shaped object. The convex will not be able to keep it all together and it will dissipate, losing on power. However, the concave will be able to focus it into one spot and that spot will be the maximum "damage". This is where you take advantage of these facts and set up the battlefield to your advantage. I know it seems too much to be bothered with, but well explained moves win battles, not powerful techniques.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
Interesting. So I can manipulate the frequencies of the techniques to have certain effects? All clear.
No, only for this technique because it has no specified effect. I already told you that you can't manipulate the frequencies at your free will. Since this technique doesn't do anything other than "burst of sound" you can manipulate it to a degree in order to make it bounce off objects easily.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
Alright, just checking.
(Ototon: Chi Oto no jutsu) - Sound Release: Bloody Sound Technique
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The User Forms A huge amount of Chakra in their fists and when a punch is thrown the hands release it in the form of Tremendous sound waves that spreads out through the area. Mainly Travels through the air so it don't leave a trail that it is coming. When the sound Impacts the foe they will lose the ability to hear for a while and it will cause them to bleed out of the ear. Causes the foe to lose hearing for 5 turns so it will be harder for them to evade attacks.
Note: Travels at 500 speed

Again a technique that will be very useful for you. It's invisible as most sound techniques and the only way to know it's a technique is by the punch through the air. Since soundwaves spread as they travel, shorter distance will mean a bigger impact on the victim but a less chance to hit, however at a bigger distance it will be almost a certain hit with a lesser impact.
 

-Cobalt-

Active member
Legendary
Joined
May 22, 2011
Messages
12,012
Kin
132💸
Kumi
5,134💴
Trait Points
0⚔️
(Ototon: Chi Oto no jutsu) - Sound Release: Bloody Sound Technique
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The User Forms A huge amount of Chakra in their fists and when a punch is thrown the hands release it in the form of Tremendous sound waves that spreads out through the area. Mainly Travels through the air so it don't leave a trail that it is coming. When the sound Impacts the foe they will lose the ability to hear for a while and it will cause them to bleed out of the ear. Causes the foe to lose hearing for 5 turns so it will be harder for them to evade attacks.
Note: Travels at 500 speed

Again a technique that will be very useful for you. It's invisible as most sound techniques and the only way to know it's a technique is by the punch through the air. Since soundwaves spread as they travel, shorter distance will mean a bigger impact on the victim but a less chance to hit, however at a bigger distance it will be almost a certain hit with a lesser impact.
Oh nice. They still lose hearing if it hits, right?

She channels a fair amount of chakra into her fists and punches forward releasing an invisible sound wave which spreads as it travels forwards. If the sound wave were to hit someone it would cause them to bleed from the ears and lose their hearing.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
Oh nice. They still lose hearing if it hits, right?

She channels a fair amount of chakra into her fists and punches forward releasing an invisible sound wave which spreads as it travels forwards. If the sound wave were to hit someone it would cause them to bleed from the ears and lose their hearing.
Yeah, but the effects are "stronger", whatever that means. Btw. here's a few interesting questions that a previous student asked. I suppose it might help your qualms too, lol.

1) How can wind be correctly used to counter sound, and can it only counter sound not based on hearing?

For sound blasts that are visible ( is an example of a shockwave or sound wave if you want) you can use similar wind jutsus. It's also advisable to have some kind of all around wind barrier that can defend you from the all around effects of sound. People have also developed earthen ear muffs to prevent their hearing being affected but the flaw with that is that you don't need to hear the techniques and they can still destroy you with their frequencies and vibrations. I'm sure you saw my Exhaustion technique. I attacked an opponent with it and he used a way to "cleanse" the effects in a very unique way that I really liked. He used a wind jutsu that requires him to channel chakra in his lungs in order to expel the jutsu. The build up of wind chakra canceled out the sound effects on his lungs and he was set free, however his wind jutsu was considerably weaker. I hope that gives you some ideas.

2) Also the speed given at the bottom of each technique, how can that be translated into the rp? Like the last technique moves at 500 speed. 500 speed per what? Or how long would it take to travel from me to mid-range.

Those speeds are really not defined and it's been debated for a very long while about how to re-work the whole sound element to make it more fitting for our RP. I have no details how it's going and whether it's even being worked on. What I know for sure is that sound is very fast but it would be pointless if the opponent wasn't given a chance to counter it. If he can come up with a valid reason why it's a sound (hear it, see it or something) using his senses, then I'd let him have his counter. Using my general estimation I'd say that it's twice the speed of lightning techniques and people are still able to defend against those, right? Nobody really cares about the speed of lightning, they just throw a wind jutsu and that's it.

(Ototon: Oto Bunshin no Jutsu) - Sound Release: Sound Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 20(40 when its disperses)
Description: Creates a clone of sound that can send high sound waves at the foe. Does double the damage when disperse.

This follows the same principle as every other elemental clone. The main difference is that it can use sound jutsus at the cost of dispersing and it's actually kind of transparent. Not completely but to a degree, since you can't compress energy into matter. The cool thing is that it does double damage when dispersing.
 

-Cobalt-

Active member
Legendary
Joined
May 22, 2011
Messages
12,012
Kin
132💸
Kumi
5,134💴
Trait Points
0⚔️
Yeah, but the effects are "stronger", whatever that means. Btw. here's a few interesting questions that a previous student asked. I suppose it might help your qualms too, lol.

1) How can wind be correctly used to counter sound, and can it only counter sound not based on hearing?

For sound blasts that are visible ( is an example of a shockwave or sound wave if you want) you can use similar wind jutsus. It's also advisable to have some kind of all around wind barrier that can defend you from the all around effects of sound. People have also developed earthen ear muffs to prevent their hearing being affected but the flaw with that is that you don't need to hear the techniques and they can still destroy you with their frequencies and vibrations. I'm sure you saw my Exhaustion technique. I attacked an opponent with it and he used a way to "cleanse" the effects in a very unique way that I really liked. He used a wind jutsu that requires him to channel chakra in his lungs in order to expel the jutsu. The build up of wind chakra canceled out the sound effects on his lungs and he was set free, however his wind jutsu was considerably weaker. I hope that gives you some ideas.

2) Also the speed given at the bottom of each technique, how can that be translated into the rp? Like the last technique moves at 500 speed. 500 speed per what? Or how long would it take to travel from me to mid-range.

Those speeds are really not defined and it's been debated for a very long while about how to re-work the whole sound element to make it more fitting for our RP. I have no details how it's going and whether it's even being worked on. What I know for sure is that sound is very fast but it would be pointless if the opponent wasn't given a chance to counter it. If he can come up with a valid reason why it's a sound (hear it, see it or something) using his senses, then I'd let him have his counter. Using my general estimation I'd say that it's twice the speed of lightning techniques and people are still able to defend against those, right? Nobody really cares about the speed of lightning, they just throw a wind jutsu and that's it.

(Ototon: Oto Bunshin no Jutsu) - Sound Release: Sound Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 20(40 when its disperses)
Description: Creates a clone of sound that can send high sound waves at the foe. Does double the damage when disperse.

This follows the same principle as every other elemental clone. The main difference is that it can use sound jutsus at the cost of dispersing and it's actually kind of transparent. Not completely but to a degree, since you can't compress energy into matter. The cool thing is that it does double damage when dispersing.
Thanks for the info.

It says it can send out sound waves. Are those part of the clone technique so I can use them free form or what? Somewhat transparent clones nice.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
Thanks for the info.

It says it can send out sound waves. Are those part of the clone technique so I can use them free form or what? Somewhat transparent clones nice.
It means you can use its body as a source for other sound techniques, same like water and water sources, for example.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
We can move on than if you don't need me to perform the tech.
It's quite straight forward. I don't really see the point in performing it if you know how to use it.

Finally a technique that allows you to do free form frequencies. xD

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathering chakra into both of their hands begin to excite the air and cause it to vibrate extremely fast. Upon slamming the two separate vibrations together and releasing them, it creates a powerful technique which can shatter various objects.

This is one of the most useful concepts of sound. However, it's very delicate and as much as it seems simple it really isn't. To be able to use this technique you need to have a great innate hearing. You need to recognize the resonant frequency of that object and then perform the technique. Plus, you have to do everything very quickly. Basically you build up the surrounding air with the matching (resonating) frequency of the object and then you slam your hands together. This sends the soundwaves with the exact frequency at the object (although in an omnidirectional burst) shattering it. It can shatter rock, kunai, almost everything. The harder the substance the easier to shatter it.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
So basically any solid can be destroyed with this one? This one is clear as well and it's quite useful at that.
Up to the certain rank. Thing is with S rank earth, for example, that it's infused with the opponents chakra thus being able to overpower the soundwave because it's only A rank. But yes, ice, kunai, wood, earth, metals, etc. all should be able to be shattered. Try it out.

I throw a kunai high into the air.
 

-Cobalt-

Active member
Legendary
Joined
May 22, 2011
Messages
12,012
Kin
132💸
Kumi
5,134💴
Trait Points
0⚔️
Up to the certain rank. Thing is with S rank earth, for example, that it's infused with the opponents chakra thus being able to overpower the soundwave because it's only A rank. But yes, ice, kunai, wood, earth, metals, etc. all should be able to be shattered. Try it out.

I throw a kunai high into the air.
As Barney throws the kunai into the air, Shaak ti focuses her chakra into her ears, listening to the kunai and picking up it's resonating frequency with her hearing. By focusing chakra into her hands then, she sends the chakra into the air as well copying the exact frequency and slamming her palms together. The burst of chakra this creates, produces a sound wave at the same frequency as the kunai causing it to crumble into dust as the wave hits it.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
As Barney throws the kunai into the air, Shaak ti focuses her chakra into her ears, listening to the kunai and picking up it's resonating frequency with her hearing. By focusing chakra into her hands then, she sends the chakra into the air as well copying the exact frequency and slamming her palms together. The burst of chakra this creates, produces a sound wave at the same frequency as the kunai causing it to crumble into dust as the wave hits it.
Lol, the kunai doesn't really crumble into dust, it shatters into smaller pieces but still bigger than dust. xD

But there you go, now you use a wind technique and blow the metallic shards into the opponents eyes.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user gathering their chakra into the air having it flow towards the opponent causes this portion of sound to remain in their opponents ears. The ringing continues to grow as time progresses as at first it will disrupt how a person hears eventually hampering their ability to think. From that it starts to mess with their balance until they become incredibly disorientated.Lasts 10 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off.

Similar to the previous techniques and to most sound jutsus, this one affects the opponents hearing. It produces a very painful and annoying ringing sound that disorients the opponent and even prevents them from thinking and focusing correctly. It's amazing because it lasts 10 turns and because it reduces the strength of the opponents jutsu by 5. Not really much, but it can help.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
Hey it makes them disoriented and confused, hindering their ability to think. That's perfect. Is it invisible?
Well, don't get so hyped up. You won't get much from the "unable to think" thing. Yeah it states but it's for like a second or two at best. Hardly visible. Like a distortion of air itself.
 
Top