Sound Training :)

Lili-Chwan

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It's like the black canary cry... But yeah, I agree with you. What exactly is the effect of this, though? Is this just a wind jutsu made sound? Can we pop our opponent's eardrums? Can we cause a nausea effect by lowering the frequency?
 

Wesobi

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It's like the black canary cry... But yeah, I agree with you. What exactly is the effect of this, though? Is this just a wind jutsu made sound? Can we pop our opponent's eardrums? Can we cause a nausea effect by lowering the frequency?
Black canary cry, from the cartoon I take it (the only thing I found on youtube and it seemed unlikely a bird would do this LOL).

I agree that it's just a more wind-based sound jutsu. I don't see the use of it, as I said before, as you could just blow a gust of wind away. The difference is that it can't be seen with the naked eye and it's way, way faster. The effects itself aren't all that big. Don't expect any permanent or high damage on the opponent his body, as it's a weak sound technique and it isn't designed for hurting people. It can be used excellently, with things like Stone Spikes and such in a combination though. I would say you can't nauseate people with this jutsu. It would make it too powerful for a C-rank jutsu that moves so fast. Like I said, you need to keep in mind the actual power of the jutsu and limit how much you can edit it by changing the frequency. The problem is that you could do it, but I have a morally ill feeling in my gut right now if I'd say "yes, you can do that". It's making a normal jutsu so much more stronger than it was designed to be, but I guess that's just being creative. Also, by lowering the frequency, you lower the speed a lot and thus you might not be able to bounce back anything in the first place, making a totally different jutsu.

anything else?



I learned so much from this thread @_@
I could teach you how to not post in training threads, the hard way? >_>
Seriously though, shoo!
 

Lili-Chwan

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Black canary cry, from the cartoon I take it (the only thing I found on youtube and it seemed unlikely a bird would do this LOL).

I agree that it's just a more wind-based sound jutsu. I don't see the use of it, as I said before, as you could just blow a gust of wind away. The difference is that it can't be seen with the naked eye and it's way, way faster. The effects itself aren't all that big. Don't expect any permanent or high damage on the opponent his body, as it's a weak sound technique and it isn't designed for hurting people. It can be used excellently, with things like Stone Spikes and such in a combination though. I would say you can't nauseate people with this jutsu. It would make it too powerful for a C-rank jutsu that moves so fast. Like I said, you need to keep in mind the actual power of the jutsu and limit how much you can edit it by changing the frequency. The problem is that you could do it, but I have a morally ill feeling in my gut right now if I'd say "yes, you can do that". It's making a normal jutsu so much more stronger than it was designed to be, but I guess that's just being creative. Also, by lowering the frequency, you lower the speed a lot and thus you might not be able to bounce back anything in the first place, making a totally different jutsu.

anything else?




I could teach you how to not post in training threads, the hard way? >_>
Seriously though, shoo!
I was thinking of using it as a more constant scream. Like, inhale deeply and then scream for as long as I have breath, in a low or high frequency, and thus affect my opponent in the way I said. Throughout the duration of the scream I would accumulate damage to my opponent's ears and wouldn't be unheard of that I make him nauseated or pop his ears with a C rank. Maybe I wouldn't be able to liquefy my opponent's brain (like one would expect by a too high/powerful of a sound) but I should have some flexibility in the damage output if I extend the shout (My problem with sound is the instantaneous damage output of sound techniques, not the potential behind it). What do you think?

Ps: This accepting the loss of wind-like characteristics such as projectile impact and etc
 

Wesobi

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It sounds like a nice idea, but when I read it I feel more like it's a CJ-idea than actually altering the technique, considering the fact that it pretty much changes the entire purpose of the jutsu. There's also other jutsus that actually make the ears of the opponent bleed and such (cannon) and make them dizzy/nauseated.
 

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(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.


A very very neat jutsu. The only problem I've always had with it is that it sort of looks like a jutsu that constantly uses chakra, meaning you wouldn't be able to use chakra for other techniques. On the other hand, I've also looked at mugi's CJ (which is an "upgraded version of this", though differently) and it seems to be more like a passive ability. So that's an issue (it has never been cleared up, and as you know sound needs revamping. Big time.). Now, let's just assume it's passive, what seem to be the biggest advantages and disadvantages? Think outside of the box for a minute here.
 

Lili-Chwan

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(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.


A very very neat jutsu. The only problem I've always had with it is that it sort of looks like a jutsu that constantly uses chakra, meaning you wouldn't be able to use chakra for other techniques. On the other hand, I've also looked at mugi's CJ (which is an "upgraded version of this", though differently) and it seems to be more like a passive ability. So that's an issue (it has never been cleared up, and as you know sound needs revamping. Big time.). Now, let's just assume it's passive, what seem to be the biggest advantages and disadvantages? Think outside of the box for a minute here.

Well, since it's about having sound waves colliding with objects and reflect them back to us, something that absorbs vibrations wouldn't revert any info back to us. Basically, anything that distorts the sound waves will mess with the sonar and retrieve no info, or, worse of all, retrieve wrong info. So stuff like, I'd say Dark, Energy base, Wind, etc would block the wave, or stuff like Metal, Sand, or even Water or Earth, would increase or decrease the velocity of wave, which would mess with our reading (Since it requires us to have a stable medium, so we can calculate the distance we are from the objects). Anything that alters the medium will force us to alter the calculations, so we need to have a reference point (Something like air and water, in some temperature degree, will be automatic through our training, but any changes will require us to recalculate). Even if the recalculation is somehow fast (given the user's experience and sound mastery, it still requires the reference point, and a wise opponent would not give it to us. (The most obvious example would be the Mist technique, since it's a shifting water technique, throwing off the calculations, and covers our sight, removing any chance of reference points.

We still get a read, but it's not as accurate. Not that it messes all that much in some cases, but sometimes it can be enough.

Also, if objects are long-range from us, we won't get a read, so it leaves us with a somewhat incomplete read. Another thing is, while it allows us to detect many things around us, including the opponent, it also prevents us from being stealthy, as we will have a constant sound emission telling the opponent where we are.


But still, the ability to be able to know where everything around us is is great. It allows us to feel the battlefield and continue fighting, even if, for some reason, we can't rely on our sight. This should be good against a sharingan user, or even a good way to break through strictly visual genjutsus (as the sound vibrations will pass through the ilusion, alerting us that it isn't real). I guess those are a few of the things I can think of.
 

Wesobi

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Very nice and accurate. Can't add a lot, the only thing I can add is that the sound waves are sound waves a opponent normally won't be able to hear. Think of it like a bat using super/ultra sonic sound waves. They won't hear it, so it's pretty silent and extremely handy when combining with silent homicide. The only downside I'd say is that things that are "too loud" will actually harm you. Hence why mugi made an upgraded CJ version of this, intensifying it while at the same time solving this problem. You'll be able to process and determine jutsus being used without eyesight as a sound user. That's one of the nice perks it has. Normally there's a blind fold process, but I know it's easier and better for both of us to drop the actual "perform the jutsu" thing, so let's say you did that. Apart from that, indeed, it won't matter a lot if there is alteration, because it's so miniscule (speed of sound is so fast) that it won't really do a lot.

Other than that, very accurate. Nice job again.


(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands Skill
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user charges chakra into the palms of there hands, and then smash them together. The force creates chakra infused sound waves which can be used to disperse oncoming jutsu(only works on C-Rank or below jutsu).
Note: Travels at 450 speed

Now for this jutsu, it's fairly simple again. Smash your palms together with ototon chakra and that will create a sound wave. It can disperse incoming jutsus up to C-rank, including wind techniques ones. Pretty simple and straightforward (and one of the faster sound techniques), yet not really helpful as people hardly use C-rank ranged ninjutsus nowadays. Needs revamping imo.
 

Lili-Chwan

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Very nice and accurate. Can't add a lot, the only thing I can add is that the sound waves are sound waves a opponent normally won't be able to hear. Think of it like a bat using super/ultra sonic sound waves. They won't hear it, so it's pretty silent and extremely handy when combining with silent homicide. The only downside I'd say is that things that are "too loud" will actually harm you. Hence why mugi made an upgraded CJ version of this, intensifying it while at the same time solving this problem. You'll be able to process and determine jutsus being used without eyesight as a sound user. That's one of the nice perks it has. Normally there's a blind fold process, but I know it's easier and better for both of us to drop the actual "perform the jutsu" thing, so let's say you did that. Apart from that, indeed, it won't matter a lot if there is alteration, because it's so miniscule (speed of sound is so fast) that it won't really do a lot.

Other than that, very accurate. Nice job again.


(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands Skill
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user charges chakra into the palms of there hands, and then smash them together. The force creates chakra infused sound waves which can be used to disperse oncoming jutsu(only works on C-Rank or below jutsu).
Note: Travels at 450 speed

Now for this jutsu, it's fairly simple again. Smash your palms together with ototon chakra and that will create a sound wave. It can disperse incoming jutsus up to C-rank, including wind techniques ones. Pretty simple and straightforward (and one of the faster sound techniques), yet not really helpful as people hardly use C-rank ranged ninjutsus nowadays. Needs revamping imo.
Thanks for that xD

As for the technique I understood everything, including the mechanisms behind the technique, or so I believe (has to do with the different materials/chakra own vibration, and, as we match it with the sound technique, we are able to disrupt it). A few questions though:

1. Can we destroy like rock, glass or wood, say like a small building or wall or containment (non-chakra created or up to C rank?)

2. What are the effects on the opponents? I figure we can't disrupt/destroy him/her, but I'd say we could at least pop their ears, and disrupt their balance
 

Wesobi

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Well, I wish we could do that, but we are limited to what the jutsu is made for in our RP, simply dispersing C-rank jutsus. We have another entire set of techniques to do what you just asked. We'll get to those in about the next few posts.

Note that how I said you could alter jutsus by changing how they work, is mostly for customs, not really cannon techniques. The problem here is that these techniques are so old and vague, and were made back when the RP was simple. Changing things is something that I pretty much implemented myself (after discussing it with Xylon), so I would try to keep that limited towards the custom jutsus. Also note that, you can change things, but you need to be reasonable. The jutsu is designed do disrupt other techniques. Once it goes up against them and disrupts it, the jutsu itself will disperse as well. You can alter it all too freely.


(Ototon: Basuto Houmen no Jutsu) - Sound Release: Sonic Release Skill
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charge towards their opponent. With that area of their body having that chakra infused with it upon utilizing an attack with either of those areas it causes a release of sonic vibrations that act as a secondary blow.that makes the opponent unable to use what ever body part is hit for 1 turn.Even if the opponent manages to evade, chances are they still will be hit by the sonic release.If thats the case this jutsus damage is halved.
Note: Travels at 395 speed

Now, this is a technique I think you will like. The one is actually one that can be altered. Notice how the technique makes an opponent his limb unusable if being hit. Let's assume the are low frequency waves, because the technique lasts an entire turn (which is a lot of time in our RP, if you can't use a certain limb). I'd say, you could easily higher the frequency/amplitude to instead of simply making the limb unusable, you could actually gravely harm it.
 

Wesobi

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(Ototon: Oto Bunshin no Jutsu) - Sound Release: Sound Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 20(40 when its disperses)
Description: Creates a clone of sound that can send high sound waves at the foe. Does double the damage when disperse.

Quite simple, yet lacking and inconvenient in in description again.

Creating a clone out of sound or sound chakra, that can actually send sound waves at the opponent. The nice part, it doesn't specify what the sound waves do, so use this to your imagination. Apart from that, using this in combination with a genjutsu, and specifying what happens when the clone disperses (as you can choose the effect really), making it a killer combo if needed. I know you like to slowly kill your enemies, so I'd say that you could disable the or damage them with the disperse/sound waves.
 

Lili-Chwan

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Lol, this technique is wack. What does it even mean to create a clone out of sound? Other than that, it sounds like it has some good properties. When it says it releases high sound waves, does it mean it can only release high frequency? High energy? Baked waves? xD

Also, I take it it can use any sound jutsu, as it emits sound waves by itself, but can't use normal jutsus?
 

Wesobi

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Well, as far as I can tell, use it up to your imagination! Remember, it does only have a B-rank in power, so don't overestimate it. Low frequency, high frequency, all the same. It can be anything. It can only use sound techniques if I remember correctly, yes.

What it means, I don't know. Apparently sound can take on a coherent and "solid" form? :p
 

Wesobi

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^^ moving on!
last 2 jutsus now!


(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathering chakra into both of their hands begin to excite the air and cause it to vibrate extremely fast. Upon slamming the two separate vibrations together and releasing them, it creates a powerful technique which can shatter various objects.

Again, vague description. Let me hear how you see it before I go in and explain what is needed.
 

Lili-Chwan

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Seems just a stronger version of the one you taught me already, but it seems more in tune with the whole sound nature. I figure it's about vibrating at such a frequency that the molecules that compose the materials we're trying to destroy can't handle. Or something of the sort.
 

Wesobi

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pretty much. Sadly, Xylon said to me it can't destroy flesh/bones. I find that very odd. It can destroy stone and kunais, but not the human body. Very awkward, no? o_o
 

Lili-Chwan

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pretty much. Sadly, Xylon said to me it can't destroy flesh/bones. I find that very odd. It can destroy stone and kunais, but not the human body. Very awkward, no? o_o
Well, not so much. I find it easier to destroy a crystalline structure, comprised of very rigid and simple elements, than the human body or even organic molecules, which have a more diverse structure and a much stronger one. If the sound, in order to destroy the materials, has to have that precise frequency of vibration, it should be harder to destroy such a complex mixture of different molecules.

No further questions xD
 
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