[Doton] Souji-senpai teaches Penguin Doton

Penguin

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After performing a couple hand seals, you basically spew out some earth to form a wall or use pre existing earth to form said wall. Very basic jutsu to be honest.

So juts hide in rocks? C-rank chakra and below. Seems situational but useful at times.

A higher ranked stone spikes? Seems legit.
 

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(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

After doing 3 hand seals the user will channel doton chakra throughout a cave and loosen it to an extreme extent. This will make the cave extremely sensitive and will begin to cave in the moment an opponent does a disturbance in the cave. This is a great jutsu to attack more then one opponent, trying to lure them in a cave by using a distracting or placing a shadow clone in a cave and have the opponent get in close to you, then you can easily make the cave, cave-in. The opponent(s) if caught will easily be severely hurt. The cave-in is like a Domino effect starting from one end and begins to fall everywhere through the length of the cave. This is a location based technique, if their is no caves in the area, its useless. This jutsu can work even in the largest of caves.

(Doton/Katon: Yodo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.

This is a great projectile based technique and very simple as well. The user will send chunks of rocks (2-4) towards the opponent by stomping their feet on the ground and then send a stream of fire towards the rocks engulfing them in flames. This will have impact and burn effect, which means the opponent will be pushed back from the rocks as well as burned in the area hit. Its a nice jutsu to force the opponent in having to make a quick reaction. If the opponent tries douse the flames the rocks will still be their, its a very tough move to counter on your feet, best to use lightning. The rocks acts as base for the fire. Also the fire added to the rocks are apart of the move, so no need to perform a fire technique just channel katon chakra towards the rocks. You can aim this rocks towards anywhere at the opponent, note the more you send the weaker each are.

(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

This is a different jutsu we are used to in the doton list. The user will quickly rise pillars from the ground by placing their hands on the ground. The pillars are able to send a electrical charge of lightning bolts towards the opponent. The pillars can be created short-mid range and the lightning bolts move short range from where the pillars are made. You can make more then one pillar but that means the lightning bolts become weaker (2-4 pillars). It is great to set up a defense, but you have to focus your chakra on the pillars to send the bolts. The pillars are also sharp enough to stab the opponent and then shock them.
 

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First tech is real simple. I completely understand it, just dislodge rock sections to make caves "cave in" and kill people inside. Not too complicated, just situational.

Ah, a decent elemental combination/projectile based attack. Seems pretty straight forward, and relatively useful just for adding pressure and what not.

This doton jutsu is disgusting. Quickly erect a pillar of rock, then it shocks shit within short range of it? I can feel it Lol
 

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(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

Okay the user will summon large floating cubes (2), that are 2 meters squared from the ground to revolve around the user acting as a barrier to attacks and then the user will send the cubes towards the opponent. This is the type of jutsu that kills two birds with one stone. You can though use it for just defense or attack, mainly depending on the situation your in. The more cubes you make the weaker each are, they act as a push type attack. When you send it towards the opponent, it will try to push them back and brake some bones. I like how it reaches all ranges and after you send the cubes they become projectiles. Also you must be on the ground to use this jutsu and send the rocks towards the opponent with hand movements after sent its projectile.

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.

An interesting technique. After performing the hand seals and placing hands on the ground the user will summon a very large 4 meter tall wall which acts as an arena that surrounds the user and opponent. Its 15 meters long, making it long range. The wall are very weak and a basic attack towards them will disperse the walls. This is great to alter the terrain in your favor depending on how the opponent and yourself is using it. Its good to stop an opponent from pushing back to evade your attacks. They are virtually going to be trapped and unable to move around freely. You get an even higher advantage if you are faster then the opponent. It can also break the opponent away from resources he/she might depend on, like a water source if they are a hardcore water user.

( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

Basic technique, after the opponent does the hand seals and slams their hands on the ground, earth will begin to violently jag up from the ground and erupt towards the targets feet like a stream, meaning you must keep your hands on the ground until it gets to the opponents feet. Now when it reaches the opponent rocks will begin to jag up and hit the feet on the opponent injuring them and hurting their speed, they will also lose balance at the same time most likely falling to the ground. The tear through the earth travels very quickly. Also you can anticipate the opponents evasion will be to jump up into the air so using a above attack as a combo would be good. It takes some time to perform. Its basic in its abilities but can be put to good use.

( Doton: Ganseki Shuriken ) - Earth Release: Rock Shuriken
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Onoki uses his earth chakra to lift a big quantity of debris and rock from the ground nearby. After making it rotate, forming a fast spinning disk of rotating rocks and debris, he flings it at the target with enormous speed.

Its a basic projectile technique very fast to perform and simple. The user will rise a rock from the ground which from their you can use as a shield and/or attack the opponent with it as a projectile making it combo friendly. Its most noticeable abilities is it moves a long range and its fast moving as well. Other then this its quite basic and simple. The rocks spin fast and can seriously harm an opponent. Its very fast moving as well.

( Doton: Shonyuseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.

Another pretty simple jutsu, the user will summon 3 huge rocks that are larger the the user and send the rocks as projectiles towards the opponent. You can send the rocks however you want which makes it handy its a quick jutsu and is great to use with combos. The rocks have the force to crush the opponents bones as well as push them back. A note is though the jutsu itself is B-Rank, each rock is C-Rank power so be weary of that.


Lets get you done with B-Ranks.
 

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First jutsu is kinda neat. Just control chunks of rock with your hands. Low ranking tech, but doesn't hinder visibility. I may use this, but I doubt I will tbvh.

A basic earth tech to raise walls around your opponent. Wheel of Fortune >

Not a bad tech. I'd use it to start off a combo, or simply disrupt my opponent's concentration of a technique. Basic, but like all basic *****es, useful.

Basic earth projectile. Ight. Haven't seen that before.

Ight I can dig the last jutsu. Not too bad, but I still won't use it. Not a fan of pretty straightforward techniques.
 

Noni

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A-Ranks mean more description penguin z.z


( Doton: Taju Doryuheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

A very powerful defensive technique. The user will slam their hands on the ground and use the earth up front of them to rise not into jutsu one, but multiple walls. You are able to summon up to 6 large walls. This is a great technique to use for jutsus that are very powerful, it can slow down the pace of the jutsu allowing you time to recover or evade more properly. The walls are of large size. Its great to stop projectile based attacks as well as streaming. After you summon the walls to either stop or slow down the attack you can evade without hesitation. The walls also rise fast consecutively. Drawbacks include you will not have a any vision of the opponent when summoning the walls for they block your vision.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle

A very nice jutsu indeed. You will take out a normal scroll, do some hand seals and bite your thumb. After that you will place your hands on the scroll and summon a huge chunk of rock from a canyon. While summoning the user will mold that canyon rock into anything they desire from it that is possible. This includes caves, mountain, large pillars, or even a huge rock plain. This can only be used once in battle. Their is many creative things you can do. You can summon a mountain behind the opponent restricting his range, this is great to get close to him. You can summon a rock on a water source blocking it, so a water expert will be without his greatest tool. Its performance is dangerous for its a little slow but the summon is as quick as a regular summon. Its a very efficient jutsu which you can alter the terrain in your favor and have complete control of the battle.

(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.

This goes hand in hand with the technique Earth Style: Wheel of Fortune. Basically after doing two hand seals and slamming their hands on the ground they will control the change of the terrain they did to whatever is possible. So an example could be if you summoned a mountain, using this jutsu you can change it into a cave. You can switch its position as well. The control and change happens at normal speed and is very efficient to change the terrain. This controls the area at your will making it a brilliant technique and what of the very useful techs. You can only change them up 3 times in battle.

You are long overdue to get these done.
 

Noni

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A-Ranks mean more description penguin z.z


( Doton: Taju Doryuheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

A very powerful defensive technique. The user will slam their hands on the ground and use the earth up front of them to rise not into jutsu one, but multiple walls. You are able to summon up to 6 large walls. This is a great technique to use for jutsus that are very powerful, it can slow down the pace of the jutsu allowing you time to recover or evade more properly. The walls are of large size. Its great to stop projectile based attacks as well as streaming. After you summon the walls to either stop or slow down the attack you can evade without hesitation. The walls also rise fast consecutively. Drawbacks include you will not have a any vision of the opponent when summoning the walls for they block your vision.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle

A very nice jutsu indeed. You will take out a normal scroll, do some hand seals and bite your thumb. After that you will place your hands on the scroll and summon a huge chunk of rock from a canyon. While summoning the user will mold that canyon rock into anything they desire from it that is possible. This includes caves, mountain, large pillars, or even a huge rock plain. This can only be used once in battle. Their is many creative things you can do. You can summon a mountain behind the opponent restricting his range, this is great to get close to him. You can summon a rock on a water source blocking it, so a water expert will be without his greatest tool. Its performance is dangerous for its a little slow but the summon is as quick as a regular summon. Its a very efficient jutsu which you can alter the terrain in your favor and have complete control of the battle.

(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.

This goes hand in hand with the technique Earth Style: Wheel of Fortune. Basically after doing two hand seals and slamming their hands on the ground they will control the change of the terrain they did to whatever is possible. So an example could be if you summoned a mountain, using this jutsu you can change it into a cave. You can switch its position as well. The control and change happens at normal speed and is very efficient to change the terrain. This controls the area at your will making it a brilliant technique and what of the very useful techs. You can only change them up 3 times in battle.

You are long overdue to get these done.
 

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This technique is just a big version of a previous version, but in our RP, that makes it better at times xD. This could definitely be used to help slow down a jutsu like a Bijuudama or huge projectiles, giving me enough time to mark a kunai and redirect it at them, or something else like that. It requires no hand seals and just an earth source, so that is also a big plus. The only downside to this jutsu is that it does make eye contact non existant, so someone could use leech and just kinda come behind me and kill me, since I wouldn't know where they are.

This jutsu is probably one of my favorite techniques from the doton list. I need to start using topography scrolls, cause with those, this jutsu is much like a water one, whereas the only limitation to it is your mind. You can take a huge chunk of water, then as you draw it on your scroll, you change it's shape to anything you want. Sure it may take a little while, with the summoning ritual and all, but the end result is very nice. I could see a lot of people using this to base cool CJs off of for different elements xD

Oh this is nice too. You simply manipulate the pre-existing source of earth you summoned into whatever you want? These two jutsu are amazing tbvh, probably my favorite's from the doton list. It is much like the blasting rain trench, where you can manipulate the same source of water as long as you focus on it with the manipulation of chakra.
 

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(Doton: Iwa no Goremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

A very powerful technique. The user will spew out doton golem straight out their mouth. This technique can be used anywhere short range at any time with very quick execution which makes it a very handy technique. The user will constantly send chakra towards the golem which in turn controls the golem's movement. You can virtually do anything with the Golem, you can send it towards the opponent as a distraction, or even with force as a projectile based attack. A draw back includes the golem requires a solid base for movement, also you must remain concentrated towards the golem. I think its best to have a clone control it before hand. The golem is not the fastest runner but it has serious strength it can easily break bones with a punch and lift heavy things.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Another one of my most favorite jutsus. The user after performing two hand seals will summon a mud swamp made of the same type of mud adhesive that is very sticky as well as non-flammable. You can summon the size of the mud however you want. The mud is mixed with your chakra so it will constantly sap away the opponents strength so staying in to long can knock you unconscious. The mud can easily take on more then one enemy as well. Its a great ground attack and simple to summon taking almost no time to appear. It has no serious attack ability but if you sink into the mud you will suffocate to death, this jutsu is very combo friendly as well. Its great for distraction play as well as anticipation. Lastly if you are caught the best jutsus include water jutsus that shoot you upward for evasion or even nagashi to negate the mud so you can walk through it.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

One of my favorite jutsus. After doing the hand seals the opponent will create a small wall, a normal sized one that is slightly larger then the user. The user will then punch the ground or manipulate the wall to release a large amount of mud to slide off of the wall straight towards the opponent. Its a great jutsu to use for defense as well as attack at the same time. Its sheer size can cause terrain damage and make the area into mud. The crash is powerful enough to push the opponent back and seriously break some bones. Its great to use to stop large summons as well. Its a simple jutsu to create but it takes some time for the mud to fall off. The wall raises normally. Lastly you must be on the ground.
 

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Ah I love this technique. You spew out the golem with no hand seals and good speed. With chakra, you can have the golem do whatever you wish of it to do. Basically it's only limited to your imagination. It seems really big also, which is a plus. I have tons and tons of uses for this, with my other bio that is. It's only limitation is the range.

I have been waiting ages to learn this. So after you form two hand seals, you turn the ground into a mud. You can do this when you are or are not in contact with the ground, which is very nice. The mud can be deep enough to sink huge summons, or virtually so deep that there is no end. It's range is enormous which is nice. I just got to remember not to sink myself.

Ok, you covered pretty much everything I needed to hear. Hand seals, raise the wall, punch the ground, then the mud comes and forms a land slide that can carry the opponent away and break their bones. Good for changing terrain or covering up water sources, or filling in holes that moving core is used to do. ^^
 

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(Doton: Dochubaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

A basic tech but is pretty nice. The user will quickly, with no hand seals manipulate the earth upfront on them to loosen its quality almost making it more softer. With a slam of the hands on the ground they will manipulate the ground to quickly form into a wave of tough debris and mud which creates almost a landslide which is sent towards the opponent like a wave of earth. It has the destructive property to easily cut and push down trees with ease and still continue forward. Its a very fast moving technique, hard to evade. Its also location based, its best to use in a forest. Its a loud technique so not so good for snick attacks neither.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

A simple but quite the effective jutsu indeed. The user will summon a gigantic pillar of rock to forcefully emerge from the ground around any location the user desires. Its quite the large jutsu and difficult to evade when it begins to emerge. It makes a loud noise as well as the ground will become dense signalling it rising so that can be a window of evasion. Its great to use for combos to attack in all flanks of the opponent. If the opponent is caught the will be hurt as well as launched in the air with force, mid-air they are left vulnerable and open for attacks. Its a great jutsu to use against summons and is tall enough to attack an opponent air-borne. The pillar when it begins to rises is very fast as well as while it rises you can go onto the next tech. Simple evasions as well as cracking the large pillar using lightning would be best.

(Doton: Chidokaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Okay this is a handy jutsu indeed. The user will have complete control of the ground and will be able to raise or lower the ground by 20 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground. Also a note is in the manga when used against Madara he actually stumbled due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (3-5s) depending just how high you set it. 20 meters is the limit but you have control just how long you want to raise it.
 

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It seems like a pretty basic offensive technique, but I can think of some jutsu that couple well with this, or even some CJ that capitalize on the new "loose like quality" or earth. But ye, basically all you do is channel your chakra into the earth in front of you, turning into a loose quality, gravel more or less, then you send it towards your opponent in the form of a wave. The loose gravel qualities can cut, crush, etc. It is a nice basic offensive technique.

Another basic offensive technique, fast and effective. The area of effect is quite large as well, and to be honest is quite a pain in the ass to counter when using only water. You channel chakra under your opponent, or wherever you want (bar short range) to create a big ass pillar of rock rise from the ground. If used right, it could block the line of sight between you two and cause problems for your opponent when used correctly.

A jutsu I really like. You slam your hands on the ground, causing your opponent to go up or down by up to twenty meters. The width of the hole is completely up to you, so that is nice. What I really like about it is the speed of how fast the ground can raise or lower. This pairs well with hiding like a mole or leech (the ninjutsu). Overall a really good supplementary jutsu, or offensive in the right situations xD.
 

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(Doton: Kajugan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

One of the very unique and famous jutsus. The user will perform one hand seal and staying in contact with the object he will insert his doton chakra into the object and manipulate it in a way that the very same object will increase in mass. This will increase the weight of the object up to ten times more then the usual weight. This can easily restrict that very object or persons movement dramatically. Moving will be almost impossible. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. In all other cases, only weight is added. So energy based attacks will not added in weight. Also this can easily be used on oneself or object to increase its power and impact. So its awesome for close range but you will sacrifice your speed because of it. Unless releasing the jutsu itself then the weight will remain on the object and/or person for two turns. Its a good jutsu but has many drawbacks as well be sure to use wisely.

(Doton: Keijugan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

The polar opposite of the previous jutsu. Instead of gaining mass this jutsu acts to lower the mass of the object or person up to ten times lighter then the usual weight. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. Its another risky jutsu, you might have speed but due to so little mass you will have less of an impact in certain jutsus as well as most taijutsus. Be very weary of that.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

One of the more basic jutsus of the A-Ranks. No hand seals and very easy to perform. The user will spew out earth material and set on the ground. The material will turn into a slab of rock and then the user will manipulate it to travel with force towards the opponent. This is a hefty jutsu able to crush and push the opponent back breaking bones and seriously handicapping the opponent. Its main advantage is its raw power. It can also act as a defense blocking attacks and then continue for an attack. It can knock out anything its path and when sent with force acts as a projectile technique. Its straightforward technique and the shape manipulation will take some time.
 

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I will just discuss the lightweight and heavyweight jutsu in one if that is alright, given their glaring similarities but completely opposite effects. After one hand seal, and touching an object, the user would infuse doton chakra throughout themselves or the object (yet not a full body surge for some reason) and alter it's weight up to ten times of what it was. If the object was turned lighter, you could pick it up easier, gain speed, lose durability, etc. The exact opposite would happen if you used the heavy weight jutsu. One idea is having a clone jump in the air above the target, heavy his weight, and crush the opponent. Or a huge summon could do that haha.

Bar the usage with the ground, it's a simple projectile with a mass that can be varied to an extent. With contact to the ground after spewage, it splinters the ground and affects nearby opponent's with some degree of power from what I have seen, which is cool. A jutsu where you hit the earth, then it effects the opponent, so it won't be such a straightforward counter in a sense. These jutsu are easy, especially the last one, but useful as hell.
 

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(Doton: Daichidokaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

This is the stronger version of the previous A-Rank counter part. The user will have complete control of the ground and will be able to raise or lower the ground by 100 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground and sending a large scale attack. Also a note is that anyone in the ground that is under control they will obviously lose their balance due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (8-10s) depending just how high you set it. 100 meters is the limit but you have control just how long you want to raise it.

(Doton: Dosenkiryu) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Another very handy and a personal favorite. After doing the required hand seals the user will summon a large dragon made of complete stone and earth. The summoning of the dragon is very fast and what makes this jutsu so handy is basically the brute force the dragon contains and its sheer size. The dragon is summoned close range but it has a long range reach. You can ride the dragon and what makes it awesome is how you can really catch and save yourself from tough situations with the dragon, if you are in a tight situation you can summon the dragon and rise below you and use the momentum to launch yourself in the sky to evade certain attacks. It can also act as a barrier around you to protect from certain attacks. A normal problem is you must keep control of the dragon whenever you are using it. Ways to stop the dragon is using large scale attacks to make it remain its distance from you or attack the bottom of the dragon using a swamp to restrict its movement.

(Doton: Chokeijugan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

The stronger version of the previous A-Rank jutsu. The polar opposite of the previous jutsu. Instead of gaining mass this jutsu acts to lower the mass of the object or person down to virtually no weight at all. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. Its another risky jutsu, you might have speed but due to the fact you have no mass whatsoever you have no impact on your punches or impact attacks.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

The more powerful version of the A-rank variant (clearly). The user will perform one hand seal and staying in contact with the object he will insert his doton chakra into the object and manipulate it in a way that the very same object will increase in mass. This will increase the weight of the object up to ten times more then the usual weight. This can easily restrict that very object or persons movement dramatically. Moving will be almost impossible. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. In all other cases, only weight is added. So energy based attacks will not added in weight. Also this can easily be used on oneself or object to increase its power and impact. However, unlike the A-rank, you can barely move at all, with even breathing being difficult, so using it on yourself is only good if you already have a lot of momentum or if you're dropping down on something.
 

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(Doton: Daichidokaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

This is the stronger version of the previous A-Rank counter part. The user will have complete control of the ground and will be able to raise or lower the ground by 100 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground and sending a large scale attack. Also a note is that anyone in the ground that is under control they will obviously lose their balance due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (8-10s) depending just how high you set it. 100 meters is the limit but you have control just how long you want to raise it.

(Doton: Dosenkiryu) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Another very handy and a personal favorite. After doing the required hand seals the user will summon a large dragon made of complete stone and earth. The summoning of the dragon is very fast and what makes this jutsu so handy is basically the brute force the dragon contains and its sheer size. The dragon is summoned close range but it has a long range reach. You can ride the dragon and what makes it awesome is how you can really catch and save yourself from tough situations with the dragon, if you are in a tight situation you can summon the dragon and rise below you and use the momentum to launch yourself in the sky to evade certain attacks. It can also act as a barrier around you to protect from certain attacks. A normal problem is you must keep control of the dragon whenever you are using it. Ways to stop the dragon is using large scale attacks to make it remain its distance from you or attack the bottom of the dragon using a swamp to restrict its movement.

(Doton: Chokeijugan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

The stronger version of the previous A-Rank jutsu. The polar opposite of the previous jutsu. Instead of gaining mass this jutsu acts to lower the mass of the object or person down to virtually no weight at all. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. Its another risky jutsu, you might have speed but due to the fact you have no mass whatsoever you have no impact on your punches or impact attacks.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

The more powerful version of the A-rank variant (clearly). The user will perform one hand seal and staying in contact with the object he will insert his doton chakra into the object and manipulate it in a way that the very same object will increase in mass. This will increase the weight of the object up to ten times more then the usual weight. This can easily restrict that very object or persons movement dramatically. Moving will be almost impossible. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. In all other cases, only weight is added. So energy based attacks will not added in weight. Also this can easily be used on oneself or object to increase its power and impact. However, unlike the A-rank, you can barely move at all, with even breathing being difficult, so using it on yourself is only good if you already have a lot of momentum or if you're dropping down on something.
Ok, it's just like the last jutsu we did only on a bigger scale. Simple enough. Don't know if I have to write out the same response considering the only thing changed here is the depth/height of the jutsu, and it's speed.

Ah. After performing the row of hand seals, you inject your doton chakra into the ground within short range of you. Then, it's very much like a Suiryudan in the sense that it requires constant manipulation, can be manipulated however you see fit as long as part of it is connected to the ground, etc. Very versatile earth jutsu. Earth is becoming one of my favorite elements very quickly sensei.

Then the last two weight changing jutsu. Pretty much the exact some jutsu in the a-rank list only on a bigger scale. Nothing much more needed to say about it that I didn't or you didn't say prior or during the explanation you know? Basically the a-rank version, only one makes you up to 100x lighter or 100x heavier.
 

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(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

A very useful technique in which the user "grows" rocks from their skin to form a strong armor. While inside the armor, you can manipulate the rocks to form whatever shapes you want, so you can turn your hand into a sword or mace if you so chose. You can also choose to exclude parts of your body if you wanted to, for example leaving your feet unhindered for greater mobility (though you would be top-heavy and unbalanced). This technique, when used to completely cover your body, is also useful for breaking A-rank and below Genjutsu as it's a full-body surge. However, you are slower than normal when using the armor, you're vulnerable to Raiton, you can only use Doton techniques, and it constantly drains your chakra so... There's quite a bit of give-and-take.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

A more powerful version of the A-rank variant, instead of being spat out of the user's mouth, this one can only be "grown" from the ground, making it required to have contact with the ground to use. The user will constantly send chakra towards the golem which in turn controls the golem's movement. You can virtually do anything with the Golem, you can send it towards the opponent as a distraction, or even with force as a projectile based attack. This version is also much larger than the original, being able to shield an entire army squadron on it's own. But even with it's great height, it has just as much speed and movement ability as it's A-rank variant. A draw back includes the golem requires a solid base for movement, also you must remain concentrated towards the golem; you must also be in contact with either the ground or the golem itself to continue controlling it. I think its best to have a clone control it before hand. The golem is not the fastest runner, but it's not slow either, and it has serious strength so it can easily crush enemies with a punch and lift huge, heavy things.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.

So a very simple technique, actually very similar to Earth Release: Destructive Rising Rock Pillars. You slam both hands on the ground, and use your Doton chakra to bring up a very large volcano from the earth to push up everything above it. The volcano pushes all of the earth trapped within it, or if you planted things like bombs inside the ground, the bombs (in the manga, it was used to push Zetsu clones up into the air) up high, making the debris that flies out of it look like a volcano erupting. The debris then falls everywhere around the volcano, making everything short-range of the mass of destruction a hazard zone. Clearly, if you can hide some useful items in the ground where you plan to use this technique, it would be best, but if you can't flying rocks is always a good choice. What I really like about this jutsu (I actually just got it now as I looked through it again to write up this summary <.<) is that not only does it attack once when you push things up, but then it attacks a second time with the falling rock debris, forcing your opponent to go as far from the volcano as possible, which generally either puts them long-range from you, or short-range from you, and as mid-range is the general preferred range of NB, you can see how using this with combinations can be helpful.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

So, after forming three handseals and slamming your hands on the ground, you can make two very large sections of, well, mountain rise from the ground to crush everything between them. This technique is incredibly powerful and actually overpowers techniques of the same rank due to it's immense chakra cost and damage point value (though it still loses to Forbidden-rank techniques and equal-rank Lightning for being S-rank Earth). Now, while incredibly tall, the mountain is relatively thin (relative to itself). High-speed movement techniques like EIG and Swift should be able to allow the user to run out from between the slabs, but for a normal person I would assume that they would have to destroy the technique as opposed to running from it (if the Demonic Statue of the Outer Path couldn't step out in time, it clearly moves fast enough with a wide enough base to stop normal people from getting out). Overall, this technique is incredibly destructive, but it's main purpose lies in attacking when your opponent doesn't have anywhere to go; using it when your opponent is focused on you and has nothing else to deal with is a bad idea if you're not trying to set them up for a greater combo move.
 
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I didn't even realize you could do earth techs with this armor active. Then you can constantly manipulate this armor on top of it? Plus it is a FBS which is nice. Man this jutsu is pretty great. The only downsides are that it hinders your agility. In CQC this could be effective due to the manipulation of doton, but sacrificing speed and agility in this RP is risky business. Great jutsu though.

The only real part that worries me is having a hand on the ground or on the golem at all times. I can imagine people spamming swamp on the ground you keep your hand on, which will force you to climb the golem. Then you will be susceptible to a crap ton of raiton/rock explosion jutsu, but I mean other than that, this jutsu is beast. Manipulation to the extreme man. It's huge as hell, and with the right user, can devastate people.

Ah you are right, a two part attack. Not bad at all. Seems real basic and easy. Will definitely push people out of their comfort zones by going into long range (no more gen [possibly]) or short range (susceptible to hiraishin fuuinjutsu). I think this earth list is really growing on me. Plus it explodes whatever is in the ground. I need to start getting jutsu that hide ftg kunai, smoke bombs, etc. into the ground haha.

This jutsu...man. I loved the Ame tournament. HA. So ye, really destructive. At the moment, there is a discussion going on in Skype because Scorps and LoK actually ruled that this Mountain Smash Jutsu cannot be overpowered by s-rank raiton. Meaning, if you target both mountains with an omnidirectional S-rank raiton, your raiton will get overpowered. You need to target one slab and run through, but time it right.

Thanks so much man!
 
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