Sonnelion's Custom(s)

Sonnelion

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:happy:No one else post here except for me.:happy:
:pwease:pM me if you are willing to teach me a/any custom(s).:pwease:
*Everything that's red was donated.*
 
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Sonnelion

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Water/Suiton​

2.
Water Release: Dancing Shruiken(Suiton:Jigoku Shuriken Wo Dansu)
Type: Attack
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will perform the dog hand seal then wave either their left or right hand as they do this shuriken made of water that is hardened using the users chakra ,similar to the way water dagger jutsu works, the shuriken will spin at 20 miles an hour as they are formed in front of the user, the shuriken are 8 inches wide and a inch thick,then the user will push their hand foward causing 10 shuriken grouped together at first to launch at the opponent and can be controlled,but can only change direction once.

Notes/Restrictions
-Require one turn breaks
-Doesn't require a water source
-Can only be taught by Sonnelion

People Who Learned This said:
-Noni
-Demon Fang
-Black Crow
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3.
Water Release: Heavens Scattering Shot(Suiton:Shotto Wo Sanran Ten)
Type: Attack
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will perform the dog and tiger handseals then after inhaling, as the inhale happens water from thin air forms around the users mouth in the shape of a ball of rapidly spinning water, the user will send towards their enemy with great speed,20 mph,that the user will cause to split up ,by crossing their arms, into 6 blasts of rapidly moving water blasts that will converge onto one target from all angles,except above.

Notes/Restrictions
-Can only be used 4 times a battle
-Can only be taught by Sonnelion
-Require 2 turn breaks between use
-Each blast of water deals 5 damage

People Who Learned This said:
-Noni
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Sonnelion

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Summoning Contracts​

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Badger Moles​

Summoning Animal: Moles (animal)
Scroll Owner: Fang(Robot Boy)
Other Users who have signed contract: Sonnelion,
Summoning Boss if existing: Mine
Description and Background: Moles are small cylindrical mammals adapted to subterranean life. They have velvet fur, tiny/invisible ears and eyes, and atrophied hindlimbs as well as short, powerful forelimbs with large paws oriented for digging. Moles have been found to tolerate higher levels of carbon dioxide than other mammals, because of their blood cells having special and unique hemoglobin protein. Moles are also able to reuse the oxygen inhaled when above ground and from this they are able to survive in low-oxygen environments such as underground burrows. A mole primarily eats earthworms and other small invertebrates found in the soil, and a variety of nuts. Moles have polydactyl forepaws. Eaching have an extra thumb next to the regular thumb. The extra thumb is also called a prepollex.

Tattoo:
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Restriction: Must be taught by Fang.

Approval #2293:

Other Summoning Animals tied to contract:
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(Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
Type: supplementary
Rank: C
Range: short
Chakra: 15
Damage: N/a
Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

Restrictions:
-Must have signed the mole contract.
-Requires a ground source.

(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Summon
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest amongst the moles Grand , who was previously 30 cm, grew to the same size as an adult gorilla and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as there is a source of ground to work with. By focusing his chakra, Grand can spin the drills on his armor (even under water) to generate enough force to push away impurities such as foul smells, oil, etc. around himself and his summoner. Grand was also able to develop the ability to materialize his favorite sword, Grand Spiral, which is made of the same material as his armor and appearance/color, but in sword form. It’s small and light enough to be held by a human for melee purposes. He can create thousands of these at once and have them levitate and shoot forward like the manipulate advancing blades technique. Together they bear the strength of an A-rank.

Restriction:
-Can only be called upon once per battle
-lasts for 4 turns.
-Shooting them at the target(s) counts as a move.
-Spinning the drills to push away impurities counts as a move.
-Must have signed the mole contract
-Requires a ground source

(Kuchiyose no Jutsu: Doryuzu) - Summoning Technique: Excadrill
Type: Summon
Rank: S
Range: short
Chakra: 40
Damage: n/a
Description:After performing the necessary handsigns, the user slams their hand to summon Excadrill. Excadrill is the second in command of the moles and one of the strongest among them under the boss. Excadrill , who was previously 45 cm, grew to roughly 8 meters tall and wears jagged axe-like armor pieces on his arms as well as a jagged axe-like helmet placed slightly covering his face. He uses his 'shovels' to aid him in digging or for striking his target. Excadrill can perform earth and mole techniques up to S-rank that are exclusive to only him. And ever since he grew, one could ride inside his mouth, but a maximum of two.

Restriction:
-Can only be summoned once per battle.
-Must have signed the mole contract.
-His Mole techniques counts as a move.
-Requires a ground source.
-Lasts up to 4 turns.

(Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole
Type: Summon
Rank: S
Range: short
Chakra: 40
Damage: N/a
Description: Mine is the leader of the moles and resides in the place called the Furui rokkīton'neru, which is connected between Kusogakure and Sunagakure, and runs around the borders of Amegakure. Mine is the size of Gamatatsu from part 2 when he had grown. He now wears bandages around his neck that he wears as a scarf and a tool belt. He wears his usual helmet and carries his favorite pickaxe, which he uses for combat besides using it for mining. He can perform earth techniques up to and including S-rank. He is considered the best digger among the moles meaning he is very skilled in using the hiding-like a mole technique. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him. By channeling earth chakra into his pickaxe he can deflect A-rank water and regular projectiles. He does this by forming a shield of earth into and around the pickaxe to block an incoming attack, though he can only do it up three times.

Restrictions:
-Must have signed the mole contract.
-Can only be summoned once per battle.
-His earth counts as a move.
-Lasts for four turns.
-His deflecting counts as move.
-Requires a ground source.

(Kuchiyose No Jutsu: Mog ) –Summoning Technique: Mog
Type: Summon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After offering blood and weaving the necessary hand-seals, the user will summon Mog. He is the size of Gamaken and is mainly used as transportation for the user by riding inside his mouth before burrowing underground. He wears a pair of goggles and a flack jacket. Mog can perform earth and mole-based techniques up to B-rank. Much to the summoner's annoyance, he wonders if he could be friends with the people he faces in battle before engaging them. As of now, Mog is seen carrying twin pickaxes for cqc purposes and seems quite proficient at it.

Restrictions:

- Must have signed the mole contract.
- Requires a ground source.
- Lasts four turns.

( Kuchiyose No Jutsu: Gnome)- Summoning Technique: Gnome
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:N/a
Description:He is Mines right hand mole and is a slightly larger than the king, only by a meter. He also wears a helmet just like Mine and wears a pair of sunglasses over his eyes as well as a tool belt. He is well-versed in using mole based techniques and has an affinity for wind, being able to use techniques up to S-rank. Like most moles, he can rotate his body except his attack is special compared to the rest. Instead of crashing into targets to deliver physical damage, Gnome is capable of blowing away clouds and other targets by forming a tornado around his body, and release a huge gust of wind. He named this move, Salvo. He can also use it to evade an attack, moving in a linear direction up to five meters, the same range as when it is used offensively.
-Salvo counts as an A-rank move
-Requires a ground source
-Lasts for four turns
-Can only be summoned once per battle
-Must have signed the mole contract

( Kuchiyose No Jutsu: Terra soshite Roxie)- Summoning Technique: Terra and Roxie
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: Are the daughters of Mine and are moles from Furui rokkīton'neru. Terra and Roxie are the same size as Gamariki except the older sister Terra is a few inches taller than her younger sister Roxy. They have a slender and a humanoid-like figure and wear the same standard attire that Sunagakure ninja have except they don’t wear anything on their hands or feet, and each have a mole tattoo over their eye, Terra having it on her left and Roxy having it on her right. They can perform earth techniques up to and including S-rank and both are needed to perform the techniques. Their favored weapons seem to be a pair of hammers and they are never seen in battle without one. They can perform techniques that revolve around or allow the use of their favored weapon.

-They count as two moves
-Requires a ground source
-Lasts for 4 turns
-Must have signed the mole contract
-can only be summoned once per battle
- No summons for two turns after or at the same time as this one.

(Kuchiyose No Jutsu: Geo) – Summoning Technique: Geo
Type:Summoning
Rank:B
Range:Short
Chakra:20
Damage:n/a
Description: After offering blood, forming the necessary hand-seals, and slamming their hands, the user will summon Geo. He is the son of Mine and the youngest amongst his siblings. He has the size and looks of a standard mole except he wears a hard hat and carries a shovel which he can use to strike enemies(counts as a C-rank move). His personality is similar to Konahamaru from part 1. He is capable of using earth and mole based techniques up to A-rank.

-Requires a ground source
-Must have signed the mole contract
- Can be summoned once lasting 4 turns

(Kuchiyose: Jari) – Summoning: Gravel
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: The user draw blood and either weave the signs or use their mole tattoo, before they slam their hands on a source of ground to summon Gravel the mole, master of the hammer. He is the same size as a large generic toad and can perform regular ninjutsu techniques up to and including A-rank that don’t require hand-seals. He has the unique ability to perform hammer based techniques with his sledge hammer, held in his large claw-like fingers. He has spiky blonde-hair (dyed) on his natural brown fur. He had trained himself to the point that he can move underground at 1.5x the summoner’s original speed. He can also make a hammer out of regular chakra with a large axe blade on one of the sides of its head. He can throw it at his target, combine it with a hammer-based technique or extend the handle to attack from a distance. This counts as an S-rank move. Being a mole, he can passively use the earth release: hiding like a mole technique for stealth and gathering Intel or to ambush his opponents.
-Creating the hammer to extend it, enhance a hammer tech. or throw it, can only be done twice.
-Can only be summoned once per battle and lasts for four turns.
-Must have signed the mole contract.
-Requires an earth source.

(Anda-Guraundo Misairu ) - Underground Missile
Type: Offensive /Supplementary
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After performing two hand-seals (dog -> snake), the user slams his hand on the ground and spawn three moles underneath the targets feet in which they coat their heads in earth chakra and rotate upward from the ground, and crash into the target, launching the target into the air from the blunt force. After they attack, the moles will burrow underground, ready to launch another attack. Alternatively, the user can perform this by himself but, he has to be underground before-hand through the Hiding-like a mole technique. When one of the user’s limbs are binded by a chain, wire, snake etc. the user can use this and instead the moles will harden their claws, and raise them to pierce through and rip the target from the ground as they rotate. In this case, he/she just has to slam their free hand.

Notes:
-Can only be used by the moles and those who have signed the contract.
-When the head is coated, it forms a helmet that resembles Excadrill’s jagged helmet.
-Can be used up to four times.

(Misairu Renda)-Missile Barrage
Type: offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After using underground missile, the user will summon three more standard moles.These moles are the size of Gama, the first toad summoning introduced with Jiraiya in the series and each holding a hammer and appearing above the target as he rises from the previous attack. The moles then proceed to deliver a three hit combo onto the target sending them crashing down into the ground. The moles disperse after striking the target.
Restrictions:
-Can only be used after using underground missile.
-Must have signed the mole contract.

(Doriru Ran) – Drill Run
Type: Offensive/Defensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: Like the parent technique underground missile, Excadrill will coat his shovel-like claws in earth chakra making them extra sharp .He then, put his arms up to his head in the form of a ‘drill’. He will then rotate his body quickly, and charge in at the target while, floating through the air, stabbing into the target with his drill-like body.
Restrictions:
-Must have signed the mole contract.
-Excadrill must be summoned for use.

(Ho-mingu Roketto) – Homing Rocket
Type: offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description:After summoning Excadrill, he will begin by coat his shovel-like claws and the jagged axe-like helmet on his head in earth chakra to increase its sharpness before, going underground. After this, he will emerge underneath the target while rotating upward in the form of a ‘drill’ like Drill Run, stabbing into them with his claws and lifting them. Once above, he rotates and dives forward, stabbing the target with his helmet, and having the target crash into the ground.
Restrictions:
-Must have signed the mole contract
-Useable up to three times.
-Can only be used by Excadrill

(Kirihiraki Doriru) – Excavating Drill
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will summon two mole warriors, appearing two feet taller than Tayuya’s Doki but having the same mass as them, with each holding two lances in hand, and serve as the bosses personal guard. The lance appears similar to the material that makes up Excadrill’s helmet and claw pieces, with the ‘head’ resembling a drill. The base is surrounded in very dense mole fur, and the top part of the lance resembles a moles head, and on the sides the paws, both brown in color. Both moles will then, proceed by coating the lance in earth chakra (similarly to Excadrill’s Drill Run technique) and thrust it forward. They can pierce through almost any defensive structure relative to earth's elemental properties (S-Rank) and after breaking through, the moles disperse.
Notes:
-Must have signed the mole contract
-Can be used twice per battle

(Anda-guraundo Shougeki Misairu) – Underground Ballistic Missile
Type: Offensive/Defensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: Is a technique derived from the underground missile technique. The user slams his hands on the ground in the same way how the multiple mud wall technique is performed, and spawns eight moles around themselves from below, to either intercept multiple attacking enemies in close quarters or take aerial based opponents by surprise, by coating their heads in earth chakra and rotating upwards from the ground.
-Can be used up to twice times
-After using, the user must wait 2 turns before reuse.
-Must have signed the mole contract

(Bouhatei Ryūsandan No Hisan Kugi) – Mole Shrapnel of Flying Nails
Type: Attack/Defense/Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will focus their earth chakra into and around their forearms to form the paws of a mole, layered in stone with the moles claws extending from each of the user’s nails/fingers. After this, the user holds up and aims his mole paws at the target and fires the ‘nails’ of the paws which fly at the enemy in a rotating manner and pierce through their body. The claws can also be used for melee purposes and last until they are destroyed.
-Can be used three times per battle
-Must have signed the mole contract


(Kuchiyose No Jutsu: Alastor) Summoning Technique: Alastor
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Alastor is a large mole standing at 1 meter in height with a body width of 30cm(1ft). He has a very muscular build and is always wearing his shoulder armor capable of deflecting thrown objects all while leaving him unharmed. Due to his build/physique he is able to withstand attacks up to B-rank without taking damage. He has sharp claws making digging easier but they can also be used to cut objects in half provided they are of C-rank or lower without any strain on his body (counts as a move if cutting through ranked objects, and must be within reason). Unlike most moles he prefers to use his tough body to fight and as such was never trained to use Doton. He instead opted for taijutsu training instead and mastered this instead giving him access to S-rank taijutsu as being a master of taijutsu he is nearly at Rock Lee's speed making him difficult to track but not impossible to non-dojutsu users. He can still utilize mole arts along with his taijutsu specialty.
Notes/Restrictions:
- Can only be taught by Sonnelion
- Must have signed the Mole Contract to use
- Can only be used once per battle
- Lasts for fours turns before the vanishing
- Every technique this summon uses counts towards one of the three allowed per turn
- Can speak English and act independently should he need to

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Sonnelion

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Lightning/Raiton


4.
Lightning Release: Soul Thrust (Raiton: Suiryoku No Tamashii)
Type: Attack
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will focus raiton charka into their palm causing an aura to show around their hand before hitting the opponent in the stomach or any body part while releasing the chakra causing the opponent to be electrocuted while being shot backwards at least 10 feet in what ever the direction the were hit.
Notes/Restrictions
-Can only be taught by Sonnelion
People Who Learned This said:
~Noni
~Osmon11
~Shino500
~Robot Boy

(Raiton: Gouzen Tsuchi) - Lightning Release: Roaring Earth
Type: Offensive
Rank: D
Range: Short
Chakra: 10
Damage: 20
Description: The user concentrates their lightning chakra all throughout their body. Once the target is within close range, the user slams their hands on the ground, releasing electricity along the ground and is shot upward below the targets feet in the form of a vertical column made of electricity.

Restriction:
- Physical contact with the ground must be made as soon as the target is within range.
- Can only be taught by fang



(Raiton: Jigoku No Haaku) Lightning Release: Hell's Grasp
Type: Offenseive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will perform four handseals while charging raiton chakra before slamming their hand on the ground or on a scroll while releasing the stored chakra in the form of three clones with dimensions of 3ftx1ft. These clones will charge at the opponent at slightly boosted speed before hugging the target(s) releasing their somewhat solid form, turning into raw lightning and shocking the selected target causing paralyses and a slight numbing effect.
Notes:
~ Can only be taught/used by Sonnelion
~ Requires one turn breaks between use
~ Clones cannot do anything besides charging the target and shock them
~ Paralyses lasts for at most 5 seconds, relative to the opponent’s chakra nature
~ Thrown free-form weapons have no effect on these clones
~ They cannot seperate further than 2 feet and are connected by a thin string of lightning chakra.
~ No lightning S rank or above in the following turn, useable 4 times

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People Who Learned This said:
~Deviation
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(Raiton: Asahi) - Lightning Release: Rising Sun
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user dashes forward towards their opponent whilst channeling lightning-type chakra to their sword. The user unsheathes his sword and performs an upwards slash that releases a lightning shuriken that launches the enemy upwards and continues traveling past him. The user jumps in the air and performs several slashes with their sword, the final attack being the shuriken coming down and striking the enemy towards the ground ending in an explosion of lightning. The shuriken itself acts as a sort of boomerang, being willed by the user's chakra. This allows him to direct it's course in short range should the enemy be able to move but can only be done while airborne.
Note: Can only be used 3x per battle
Note: No Lightning Release techniques in the same turn



(Raiton: Nozomashii Hakai) Lightning Release: Desired Destruction
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will focus lightning chakra into their dominant hand while performing the following handseals; Tiger, Dragon, Dog, Snake once done they will use said chakra to form several sharp spikes on their on the palm and finger area of their hand that are 6 inches long and 2 centimeters in diameter. Once done they can either strike the opponent directly in any desired area with enough force to pierce through and obstacle in the way before changing half into raw electricity to paralyze and damage, following this with the remaining spikes they will launch directly forward causing the opponent to be launched away from the user into Mid-range while shocking them along the way.
Restrictions/Notes
~Can only be taught by Sonnelion
~The paralysis is only for two seconds unless Lightning is their primary specialty then only one
second.
~Can only be used 5 times with 1 turn cool downs
~No S-rank lightning in the same turn
 
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Sonnelion

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Custom Weapons

1.

(Jookaa No Sotokokkaku) Joker’s Exoskeleton
Type: Weapon
Rank: S
Range: Short
Chakra: N/a [+5 per turn][+20 per transformation][+10 chakra blade mode]
Damage: N/a [+15 to Kenjutsu][+15 to Inuzuka Techs.][+10 to Elemental Techs.][+20 for CB Mode]
Description: Joker’s Exoskeleton is a dark colored armor that is composed of chakra metals and a light weight Aluminum alloy, thus making it very tough to pierce through and impervious to normal free-form weapons and throwable items. The armor is skin tight and is connected to the user by a Fuinjutsu seal on the inside allowing it to passively absorb chakra for the abilities while at the same time giving the user complete knowledge over his/her chakra network in case they are under Genjutsu, they still must break free of it on their own/the normal way. One of the abilities of the armor is to transform the appearance of the arms allowing the user to be able to either improve the damage of techniques relative to the weapon used for the Jutsu, naturally a knife for Kenjutsu and Claws for Inuzuka techs. The weapons the suit can transform into are a Bladed Whip, Large Sword, and Claws. The whip can be used with some elemental techniques in place of a sword or the users hand but only offers a small boost to damage due to some chakra mixing in from the suit’s supply. The chakra blade form simply increases the cutting power of the weapons that coming from the armor, allowing the ability to cut through free-form weapons as well as do more damage nothing more. Due to the rank of the weapon as well as the materials the armor provides resistances to C-rank elemental jutsu with the exception of Lightning due to the metallic nature it’s resistance is only D-rank. The suit has sharp claws around the finger area to begin with but they are the equivalent to a free-form sword. The suit has a built in filter allowing it to not be effected by normal pathogens as well as flash bangs and the sort due to the dark 2 way screen that covers the eyes.
Notes:
~Chakra Blade Mode (CBM) requires one turn cool downs and lasts 2 turns.
~CBM counts as one of the jutsu allowed per turn.
~CBM can only be used 4 times a battle
~Transforming or changing weapons can be done as long as chakra is available
~Transformations require 1 turn breaks between uses.
~Transformation lasts 2 turns and counts as 1/3 jutsu allowed per turn.
~The sword is 2 ft thick and 3 ft long.
~The claws are 1 ft long and 3 inches thick.
~The whip can stretch to be 20ft long and is covered in blades.


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Claws(enhanced with chakra)
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Sword(Forms on back of right or left arm allowing both hands to be used)
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Bladed Whip(Forms on back of right or left hand allowing both hands to be used)
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Sonnelion

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Ninjutsu/Ninpo​



1.

Ninja Art:Nightmare Technique(Ninjutsu:Akumu No Jutsu)
Type:Supplementary
Rank:E
Range:Short
Chakra:5
Damage:N/A
Description:The user will perform the dog handseal then clap hands together as they do this 3 demon like figures will appear composed of chakra like an illusionary clone, with weapons that will charge the opponent poofing as soon as they get close to the opponent blocking their view with black and gray smoke blocking the opponents view allowing the user to attack.
Restrictions/Notes
~Lasts for one turn
~Can only be taught by Sonnelion
~Can only be used once per battle phase
~Sharingan and Byakugan users are capable of seeing the opponent.
~Require 1 turn breaks
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(Ninpo: Doragon No Tsume) Ninjutsu: Dragon Claw
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will focus chakra all around one of their hands before altering the properties and shape to have the same hardness as steel, capable of grabbing and crushing a sword, and the look of a dragon claw. Once done they will either reach out and grab the target area ripping into it before pulling back out taking a chunk of it with them or do a simple vertical slash with the claw cutting anything in the way into pieces including elemental jutsu.The color is determined by the users chakra color. This "claw" is 6 inches thick and is the length is up to the users elbow completely covering/protecting the arm for the most part.The claw is visible to normal eyes/non-dojutsu users.
Notes/Restrictions:
~Can only be taught by Sonnelion
~Requires 1 turn breaks between use
~The claw lasts 2 turns before needing to cool down, unless it is used to defend against a
technique of equal power
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~Robot Boy
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(Ninjutsu: Wasure Rare Nai Tamashii) Ninja Art: Haunting Souls
Type: Offensive
Rank: S
Range: Short - Long (Explosion is Short-ranged)
Chakra: 40
Damage: 80
Description: This could be considered a alteration to the original ninjutsu known as (Bunshin Bukuha) Shadow Clone Explosion. The user will perform a single handseal, boar, before grabbing several explosive tags, 16 before throwing them into the air having charged them with chakra in between grabbing them and tossing them into the air. Once done the user will clap their hands together whilst altering the chakra stored in the tags to transform them into a large group of "ghosts" howling in pain. These "ghosts" will then fly towards the opponent(s) with great speed, using the chakra as propellant, before converging on the target all at once before finally exploding nearly all at once creating a relatively large crater at the point of impact. Each individual soul has damage of a D-rank ninjutsu technique and thus it will take the entire technique to completely cancel out something else of S-rank or a single "soul" for something of D-rank.

Notes/Restrictions:
-Can only be taught by Sonnelion
-Can only be used 2 times with 1 turn breaks between use
-No S-rank ninjutsu in the same turn or next turn
-They can be controlled and/or change direction
 
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