Solf J Kimblee

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
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Basic Information
Name: Solf J Kimblee
Nickname: Crimson Flash
Gender: Male
Age: Unknown
Clan: N/A

Looks: As such, Kimblee's manner of dress after leaving the penitentiary is an all-white suit with a matching fedora and purple tie. He ties his long, black hair into a neat ponytail, leaving two long strands loose in the front. He is tall and thin with piercing eyes colored amber. He has two tattoos on his palm of his hands.

Personality:
Kimblee is as much a philosopher as he is a psychopath. Not so much immoral as amoral, he stands as an inquisitive, apathetic observer most of the time, assessing people and situations while throwing out morality and the concept of grey areas as contaminating factors. Driven by such mindsets as "survival of the fittest" and "to the victor go the spoils", Kimblee takes great pleasure in determining whether the will and/or strength of one person or party is capable of overpowering those of another and genuinely respects people of strong will and unshakable conviction, but cares little to nothing for human lives that are affected or even lost as a consequence of the conflicts that arise. Even his own life is accountable to his unconventional ideals and he is only too glad to put his existence on the line.
Cool and mannerly, Kimblee is an avid philosopher and skilled rhetorician who argues his viewpoints well enough to silence most naysayers. However, he seems aware that his mindset and actions are not in tune with the popular veins of thought and actively shrouds these with gentlemanly decorum and clever semantics. As an analyst of human nature, Solf J. Kimblee understands exactly what needs to be said in order to hide his "heresy" from those who would not understand him. He is shown to be a very cal-culating and methodical man, able to seemingly perceive any and all matters at hand and use this information to better manipulate the situation, making him all the more dangerous.


Village Info
Land of Birth: Taro Island
WSE Clan: Black Bulls

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Rank//Chakra Info
Ninja Rank: Jouin (160 Base Health | 1600 Base Chakra)
Specialty: Advanced Handseal Specialist (Using all Jutsu seals with one hand and Wind jutsu either 1 handseal overall) | Increased Tracking(Track Movement 3 times faster than his base speed) | Increased Speed(Based Speed increased additional 2 levels) | ZX Busters
Elements: Fire | Earth | Water | Lightning | Wind
Your ninjutsu: Taijutsu | Ninjutsu | Genjutsu | Kenjutsu | Fuuinjutsu | ZX Busters | Graceful Fist | IOSS(jutsus not the CFS and carries two cases of swords) | Flying Thunder God | Medical Ninjutsu

Background Info

History:

Solf is a shinobi who grow up in a family that was known but not really known of. He left the family and became a shinobi known around the world for his activities around the world helping those in need with his medical ninjutsu. He even the ability to teleport to help him too. He is shinobi with no village but he is up for hire for killing or just as a medical nin.

Other

(Pawāringu) Power Ring
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Start Corp: Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.

Scientific Tools:

( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body.
Note: Ninja can have up to 2 Chakra Blades. Cyborgs can have up to 4 and are able to be double sided for double the chakra cost.
2 Chakra Blades

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

The arms are designed to look normal on Solf arms but does have a big size.

( Mikagami Dorōn ) - Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four in his possession, which he can use to fire Jutsu Bullets from, that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max, taking one of his Tools slots. Cyborg bios can have up to 4, counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 10 turns before their chakra runs out, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 5 turns to recharge battery).


Artifacts:

  • Minato is an Advanced Handseal Specialist, using all Jutsu seals with one hand and Wind jutsu either 1 handseal overall
  • Usage of Space Time Ninjutsu through the use of the Flying Thunder God technique and its variations and applications.
  • Toad Contract signer, giving him the ability to summon any of the known Toad Summons
  • Can learn the Toad Variation of Sage Mode, though his use of it is weaker than other users such as Jiraya or Naruto.
  • Increased reflexes and reactions, giving him the ability to track movement up to 3 times faster than his own base speed
  • As the creator of the original Rasengan jutsu, Minato is able to use the jutsu with increased speed and power than others, gaining +20 damage to the Rasengan jutsu when used by him.

Picture:

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Theme Song and Background Music:



Battles
Won: N/A
Lost: N/A​

Yoruichi

I'll be coming back to here very soon.

Minato purchased already.

Approved
 
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