[SC] Snakes-Rikerslade

Punk Hazard

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Tell me everything you know about Snakes in the narutoverse.
Snakes are the signature summon Orochimaru, his assistant Kabuto Yakushi and the students of Orochimaru. Hailing from Ryuchi Cave, the snakes vary in size, power and color. Snakes can range from a foot several meters long. Some snakes are shown to be friendly, some are nasty to those who summon them, such as Manda and Orochimaru, and some are shown to not be more sentient than any other regular snake.

Snakes have also mastered the ability to utilize Nature Energy to enter Sage Mode. This can be learned by traveling to the Ryuchi Cave and training under the Great White Snake.
 

Korra.

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Gets the tattoo gun that uses a snake fang as the needle. *hours alter* Your all done

Now before we continue here is the format we are using
Strong points

- Insert info -
- Insert info -
- Insert info -


Weak points

- Insert info -
- Insert info -
- Insert info -


Combinations-strategies

Ways to counter this technique

You Doing the jutsu.
Any questions before we continue?
 

Korra.

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Good lets start^^

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once

Do the summoning hand seals and wipe blood on your tattoo and summon a small snake. Keep doing it again and again till you summon a 100 meter long snake U:U
 

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Good lets start^^

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once

Do the summoning hand seals and wipe blood on your tattoo and summon a small snake. Keep doing it again and again till you summon a 100 meter long snake U:U
Strong points:
Due to the snake's large size, it would suffice as a distraction for the opponent. The large size of the snakes allows the user to overwhelm an opponent, as the snake could easily swallow a man. It could be used against groups as well, hindering them. With the snake taking up the opponent's attention, the user can take advantage and create an attack that would be hard to defend against.

Weak points:
The snakes are only available once a turn. If the opponent is skilled enough, he can use a technique that has a grand scale, such as Pressure Damage or Swamp of the Underworld that could immobilize or eliminate the giant snake, which would lead to being unable to summon another one for the rest of the match.

Combinations/Strategies:
The user will summon the snake and have it attack the opponent/s. As the opponent is preoccupied by dealing with the snake, the user can go underground, using techniques such as Hiding Like a Mole, and sneak attack the opponent.

The user can also summon the snake and allow it to take the brunt of an attack, effectively making a living shield(if they are cruel enough).

Ways to counter this technique:
As I said before, Swamp of the Underworld is an ideal counter to this technique.

*Law nicks his finger with his teeth, and wipes the blood on the Snake tattoo on his body. As he does, he releases chakra from his body to the seal. He then forms the seals required to make a summoning jutsu, and slams his hands onto the ground, fully releasing the chakra. In a puff of white smoke, a small snake, about the size of a ruler, appears. A generic snake, Law frowns a bit. He releases the summoning, sending the snake back to the Ryuchi Cave. He releases more chakra into the seal and performs the technique again. A snake of the same size, possibly the same snake as before, appears. He performs the technique again, this time using more chakra than before. He performs the technique again and again. Gradually, the snake that appears gets bigger and bigger. Finally, he summons a large red snake that's 100 meters long. Panting, he places his hand on the snake.*

How's this?
 

Korra.

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Its good U:U

(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description:
The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once

Doing the same process imagine summoning a 70 meter snake that has 3 heads. Once summon have it destroy some of the trees in this forest.
 

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Strong points:
This technique is essentially the same as The Giant Snake technique, and have the same advantages with the advantages of three heads. With the additional heads, the snakes are capable of attacking more people at once than the Giant Snake technique. Also, as the way of killing a snake is attacking the head, with three heads, it's harder to kill than the version with one head.

Weak points:
The technique essentially has the same weaknesses aforementioned in the Giant Snake technique.

Combinations and strategies:
While one head takes the brunt of the attack, the others can strike down the opponent, each snake can act as a separate distraction, making it more effective than the Giant Snake technique.

Weaknesses:
Same as above.

*Law channels chakra down his arm and into his sealing tattoo. He nicks his finger and wipes the blood on the seal. He then forms the seals for the summoning jutsu and slams his hand onto the ground, releasing the chakra through the seal. In a puff of smoke, a 50-meter long snake appears. The snake, only having one head, is sent back. Law then channels chakra through the seal again and performs the technique again and again, having development each time. As he summons snake after snake, it progressively gets bigger, going from 50, to 55, to 60, to 67, to finally 70. The snake also grows more heads, going from one to two, to one, to two and finally three. With the three-headed 70 meter snake finally summoned, Law directs it towards the forest, with the snake using its heads to rip trees out of the ground with its fangs and smashing trees and the ground apart with its massive tail.*
 

Korra.

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Now for le boss Manda U:U

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once

Now focus on summoning a giant 100 meter long purple snake. Bewared Manda only listens to people to he respect so if you show any disrespect to him, he will eat you. Thats why I'm happy I learn Snake Sage Mode gives you rep in the snake world Try and not to get eaten ^^
 

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Now for le boss Manda U:U

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once

Now focus on summoning a giant 100 meter long purple snake. Bewared Manda only listens to people to he respect so if you show any disrespect to him, he will eat you. Thats why I'm happy I learn Snake Sage Mode gives you rep in the snake world Try and not to get eaten ^^
Strong Points:
Because Manda is the leader of the snakes, he is immensely more powerful than the others. Because of the fact that he is not a generic snake, if he cooperates with whoever summoned him, he is capable of making decisions on his own, and formulating plans and battle in ways that would benefit whoever summoned him without the summoner having to make him do so. This essentially allows for the summoner to focus on what he's going to do, and trust in Manda to attack and defend in ways to his gain if Manda is cooperating with him.

Weak points:
If the user gets on Manda's bad side, or if Manda refuses to cooperate with him, then Manda will attack the user, effectively creating another opponent to focus on during the battle. If the original opponent capitalizes on this, it could mean defeat for who summoned Manda.

Combos:
Same as above

Weaknesses/Counters:
Same as above

*Law nods and channels a massive amount of chakra through his arm and into his summoning tattoo. He nicks his finger and wipes the blood across the tattoo. He then forms the seals for the summoning jutsu and slams his hands onto the ground. As he does, a giant snake appears. The massive amount of chakra and the gained from summoning snakes so many times in the training summons Manda at once. A giant purple and black snake with green eyes, Manda appears beside Law. He looks down at Law and snarls.*

"Did some runt just summon me?"
"Oi. I hear you're the boss summon."
"I don't recognize you. You must be new to this contract. And you dare summon me already?!"
"Well, he directed me to. Besides, I bear no ill towards you, Manda-ya."
"This runt even goes so far as to call me by name. Who told you to summon me?"
*Law points to his teacher.*
"Ah, he's learning Snake Sage mode. Worthy of my presence indeed. I'll stick around for a bit."
 

Korra.

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Good on not being eaten U:U Snake Ninjutsu now

(Senei Jashu) - Hidden Shadow Snake Hands
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes

Use your chakra and summon/manifest a snake to come out of your sleeve. Have the snake extend and attack my clone by having it bite into my clone and bind him so you can attack my clone.
 

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Good on not being eaten U:U Snake Ninjutsu now

(Senei Jashu) - Hidden Shadow Snake Hands
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes

Use your chakra and summon/manifest a snake to come out of your sleeve. Have the snake extend and attack my clone by having it bite into my clone and bind him so you can attack my clone.
Strong Points
Because the technique doesn't require seals or actually drawing blood, and comes from the user's sleeve, it has an element of surprise to it, being able to catch the enemy off-guard and binding them while they are reacting to the sudden snake coming at them. It also acts as a good way to bind and attack the opponent from a distance.

Weak Points
The range. If the opponent is too far away, the snake won't reach him.

Combinations/Strategies
The user can have the snake bind the opponent and bite deeply into their neck. If the snake strikes the right spot, such as the jugular vein, the opponent will start to bleed out, and by being binded, unable to properly stop the bleeding in time. While binded and ally or the user himself can launch another attack to defeat the opponent.

Counters
Chidori Nagashi is an excellent counter to the snake. As it wraps around the body, releasing Nagashi which doesn't require seals or movements would kill the snake, as well as shocking its summoner if he still has contact with it.

*Law channels chakra down his arm and into the summoning tattoo. Using the chakra to activate the seal, he raises his arm and aims it at the clone. As he does, a large red snake is summoned from the seal and propels itself out from the sleeve. Moving quickly, the snake wraps tightly around the clone's body, restraining his legs and arms in the process. The snake then bites into the neck of the clone, clasping on tightly until the clone poofs away.*
 

Korra.

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Good^^

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note:Must be able to summon snakes

Like the above jutsu this time summon a torrent of snakes to come out of your sleeve instead to attack my clone.
 

Punk Hazard

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Good^^

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note:Must be able to summon snakes

Like the above jutsu this time summon a torrent of snakes to come out of your sleeve instead to attack my clone.
Strong points
Similar to its single-snake variant, however, with the addition of many more snakes, it has the capability of restraining more than one opponent or overwhelming a single opponent with one snake. Also, if used cleverly, it can obstruct vision even before it hits the target.

Weak points
Requires more chakra and concentration than its single-snake counterpart.

Combos/Strategies
The user can have the multiple snakes, after they restrain the target, bite into several vital points, such as the opponent's elbows to cut off use of their arms, necks and wrists to deal critical and potentially fatal wounds, and their knees to cut off use of the legs.

Counters
Same as above.

*Law channels even more chakra than he did for the Senei Jashu down his arm and through the summoning seal. Once again raising his arm, he uses the chakra in conjunction with the seal to summon many snakes, creating six in total. He propels the six red snakes from his seal. As they move towards the clone, they move in his line of sight of Law and are bunched up. This causes them to obstruct Law from the clone's line of sight as they get closer and closer. The snakes coil around his body, restraining him completely. As they do, they bite into his neck, elbows and knees, cutting off his movement completely and dealing major damage to his neck, causing the clone to poof away.*
 

Korra.

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Next

(Kyodaija Kawarimi) Snake Body Replacement
Rank: B
Type: Supplementary
Range: Short-mid
Chakra cost: 20
Damage points: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique and the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: Must have snakes summoning contract.

Summon any snake of your choosing. Once you summon them have the snake shed their skin so that the snake avoids damage from the my jutsu. The snake should shed its skin and then be hidden underground. Then have it emerge out of the ground.
 

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Strong Points
The technique is done rather quickly, meaning the opponent would have very acute senses to notice that the snake has left its skin as a scapegoat. It also sets up a sneak attack from below, making the technique excellent at deceptive attacks. The transparency of the skin not being noticeable in between attacks also adds to the chances of the jutsu working

Weak points
Timing is key. If the user utilizes the technique too early, the opponent will notice that the snake has shed its skin and gone underground. If done too late, the snake will be hit by the attack. If the user doesn't get the timing just right, the technique loses its purposes.

Combos
The user can have a "smart" snake, such as Manda, perform the technique with their own volition and judgement. This would allow the user to perform an attack simultaneously, and launch it in coordination with the snake attack from underground, creating a double attack that is hard to defend against.

Counters
If you notice the technique in time, you can perform ann earth attack, such as Swamp of The Underworld or the Antlion jutsu, to intercept the snake while it's underground.

*Law nicks his finger with his teeth. At this point in time of the training, Law's finger is cut deeply, so he doesn't need to put much effort into nicking his finger. He streams the blood across his tattoo, and channels chakra through his arm and into the tattoo seal. He performs the technique for the summoning jutsu and slams his hand onto the ground. In a large puff of smoke, a 20 meter red snake emerges. Law pats it on the side and it moves towards his teacher. As his teacher launches the attack, Law channels his chakra through the snake and forms it into a layer under the snake's skin. Law has the layer of chakra manifest itself into a layer of actual skin, changing its physical form. The new layer of skin pushes on the original and forces it off right as the attack draws near. The snake leaves the layer behind and burrows into the ground stealthily. The layer of skin takes the attack, giving the appearance that the snake was hit. The snake then erupts from the ground harmlessly coils itself around the teacher, then poofs away.*
 

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Good

( Akai Shima Moyō no Hebi ) - Red Banded Snake
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from the user and then spins around the opponent whilst attacking them multiple times before dispersing.
Note: Must have signed the snake summoning contract.

Summon several snakes from your sleeve to attack my clone and then have the snakes lift my clone into the air. Once my lone is in the air detach the snakes so they will spin around my clone attacking her while in the air multiple times before going away.
 
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