[SC] Snakes in the Grass

Korra.

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Good now for the most popular jutsu

(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note:Must be able to summon snakes

Like the above jutsu this time summon a torrent of snakes to come out of your sleeve instead to attack my clone. I would use this over the other one since this one gives you multiple snakes to work with than just have one snake. This is also pretty much the spotlight snake jutsu which every snake user in Naruto has shown to use. The elemental infusion scale jutsu you will learn later goes great in combination with this ^^

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Jᴀʏ

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Taek would summon a torrent of snakes to escape from his sleeve, six large snakes would emerge and Taek's snake hand would extend to launch a powerful blow against Korra's clone.
 

Korra.

Sage of Snakes
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upping to 2 jutsus at a time

( Akai Shima Moyō no Hebi ) - Red Banded Snake
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from the user and then spins around the opponent whilst attacking them multiple times before dispersing.
Note: Must have signed the snake summoning contract.

Summon several snakes from your sleeve to attack my clone and then have the snakes lift my clone into the air. Once my lone is in the air detach the snakes so they will spin around my clone attacking her while in the air multiple times before going away. it to two jutsus

(Kyodaija Kawarimi) Snake Body Replacement
Rank: B
Type: Supplementary
Range: Short-mid
Chakra cost: 20
Damage points: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique and the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: Must have snakes summoning contract.

Summon any snake of your choosing. Once you summon them have the snake shed their skin so that the snake avoids damage from the my jutsu. The snake should shed its skin and then be hidden underground. Then have it emerge out of the ground. For this one I want an acutal RP style move with you actually summoning one of the saneks you learned as I will use a jutsu as soon as you summon as snakes ^^
*Korra waits for you to summon a snake. As soon as you summon said snake Korra creates a chidori and releases it as a lightning bolt directly at you and the snake*
 

Jᴀʏ

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Killua would quickly releasw a number of snakes from his sleeves, the snakes would travel inconspisciously towards his enemy. Upon reaching an appropriate range the snakes would launch Korras clone into the air, performing a barrage of attacks before dispersing.

After having summoned Manda a it would seem Korra thought she could get the better of Killua by performing a lightning jutsu, his own speciality. Make a would respond by shedding his skin, simultnaeously burrowing underground in order to evade damage. "Is that all" Killua would say as Mant a burst from underneath Korra.
 

Shinta

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Just let me know if I double up on anything...

(Hebi Kage Bushin) Snake Clone Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.

Note: Counts towards the users clone limit.
Note: Only one can be made at a time.

A close formed essentially by a snake using the transformation technique. You have full control and awareness of what your clone is doing/where it is. Note that it only is able to use Snake Ninjutsu as well as taijutsu up to B-rank, which is the rank of this clone.

(Hebi Risu no Jutsu) – Snake Explosion Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the pile of snakes left below. The user then sends a pulse of chakra into the pile, detonating the snakes into a massive explosion.

Note: May only be used once per battle

You hands *appear* to turn into snakes, since really only Orochimaru's hands can do that... anyway, you use them to slam your opponent up into the air, before one snake bites hold and drags the target back into the pile of snakes below. You then pulse your chakra to cause the pile of snakes to explode.




So, since I tend to be vague about what I want from you students... I don't need you to perform the jutsu, just give me your thoughts on the jutsu, how you feel they could be used, questions, concerns... any combination of those things or anything else you feel like adding to what I write about the jutsu.
 
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Jᴀʏ

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1. Useful clone technique, doesn't require hand-seals which is nice, also doesn't drain user's overall chakra pool. Is limited in regards to what the clone can use, however if the user is a Tai/Snake Nin user then this is a go to technique.

2. The user turns their hands into a plethora of snakes that charge at the enemy, knock the enemy upwards and then drags the opponent back down to the ground, where the cluster of snakes explode. Useful in terms of close quarters combat I would say, although I don't like the fact that there are so many actions between the release of the snakes and the actual explosion, I would have much rather: snakes released, make contact with enemy, explode.
 

Shinta

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(Jagei Jubaku) – Snake Authority Spell
Type: Offensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.

Note: Must be able to summon Snakes

This follows the rules of Killing Intent and as such, this jutsu will cost two move slots, if you intend to use the killing intent along side the snake.

(Mandara no jin) – Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.

Note: Must be able to summon snakes

This is what we saw Orochimaru use against Naruto in early-ish shippuden. The part after Kabuto and Sasori were supposed to meet or something, my memory is kinda foggy about that time xD

Pretty straight forward, you release a massive torrent of snakes from your mouth, with the aim to overwhelm and smother your targets in snakes.
 

Jᴀʏ

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1. A rank binding technique, used alongside killing intent would be a cool RP style move. But in a battle it isn't that useful to be honest.

2. This is actually kinda cool, a wave of serpents slamming and damaging the enemy. It reminds me a lot of the canon shark techs minus the waves of water.
 

Shinta

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(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger then Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu, they infuse the elemental chakra into the snakes scales, giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will then go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using these with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red when infused with fire chakra. The scales give off fire, making it where if they bind an opponent, they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white when infused with water chakra. When they bind someone, they can have water form from their scales and have the water injected into the opponent, causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow when infused with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents, they can all give off an electrical discharge at the same time, shocking the opponent to the point that they can become paralyzed. The snakes can also bite down and give off the discharge inside the opponent's bodies, causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks when infused with earth chakra. The scales are as hard as rocks and allows the snakes to be able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green and have a constant windy breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent.

Note: Usable three times a match.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use lasts for three turns.
Note: Once a scale has been changed to one element it can't be changed again.
Note: Courtesy of Korra

Note that this only works on Snake Ninjutsu techniques and not the actual summoned animals. For example, Myriad Snake Net is compatible as well as Steel Snake Net, used by the Dual Headed Snakes.
This would strengthen your Snake Ninjutsu, allowing them to go off Elemental weaknesses instead of them counting as simply ninjutsu. The five basic chakra natures are all that you are able to apply and the effects of doing such are included in the jutsu description.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down

Defensive jutsu where you summon Manda's scales over your body. To tank an S-rank means you have to shed the scales completely, essentially having the scales take the damage from the jutsu you are defending from. Otherwise, they can take two A-ranks before they shed.
 

Jᴀʏ

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1. Nice defensive technique, although I wish it could last indefinitely, regardless it is really useful for defending against certain techniques from the basic five.

2. Another dope defensive technique, but again very simple and not very powerful in that there is no elemental advantage and it lasts two turns.
 
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