Smoove Moves

OG Smoove

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This is a thread to keep track of my customs that I've created or learned. Please be a good boy, girl, or shemale and don't post in this thread. Thank you.

Customs Jutsus Created

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OG Smoove

Active member
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[Kōton: Hepaisutosu no te] Steel Release: Hands of Hephaestus
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After performing the hand seals Tiger → Horse → Bird, the user will form two large steel hands that burst forth from the earth. The hands are extremely useful for offensive or defensive measures. These hands are large enough to protect the user 360 degrees around them and they are extremely hard and can crush bones with one strike. The hands can extend up to mid range and can mimic the user's actual hand movements such as grabbing or punching. Due to the chakra within them, they can perform either the Steel Release or Greater Steel Release Technique.
Notes:
♦ While controlling the hands, the user can't perform any other techniques other than the Steel Release and Greater Steel Release Techniques which must be performed through the steel hands.
♦ Usable three times only
♦ The hands are useless after 3 turns .

[Kōton: Uni ​​ no ikari] Steel Release: Wrath of an Urchin
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user releases a burst of steel chakra from all over his body. As he does this, a multitude of spikes will emerge from his skin, forming a spiky outer shell synonymous to a sea urchin. The user will then release the spikes in a omnidirectional assault that will send a barrage of senbon like spikes that are sharp enough to penetrate through objects in its way due to its density and momentum. Due to its steel nature, the spikes are strong enough to penetrate through targets/objects of greater density such as earth constructs of A rank or lower.
Note: Usable only 4 times in battle.

 

OG Smoove

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(E·Shirīzu Papetto: Kureiman) E·Series Puppet: Clayman
Type: Puppet
Rank: S Rank
Range: N/A
Chakra: 40
Damage: N/A
Description: E Series Puppets are an advancement from the traditional wooden made puppets. These puppets are mechanically made by using special material to make them fully optimize for battle. This idea came about when the creator, Kanta Mizuno, wanted to utilize his chakra natures through his puppets, but through natural means to reduce chakra strain. With his adept mechanical skills, Kanta was able to mimic each chakra nature by using advance machinery implemented within each puppet to achieve the desired effect. There are five puppets in the E Series, one for each of the basic 5 chakra natures. Clayman, Sparkman, Avian, Burstinatrix, and Bubbleman.

Clayman act as the Doton puppet from the E Series Puppets. Its body mimics the hardness and durability of earth and is able to withstand attacks A rank or below. Clayman is the biggest out of the E series puppets standing at 10 feet, and acts as the defensive puppet out of the group. To attribute to its status as the defensive puppet, one of its abilities is to create a chakra shield around itself to not only protect itself but the puppeteer as well. Utilizing his size and strength, Clayman can either punch or stomp the ground to cause a slight tremor that can cause the opposition to lose their balance and fall. Despite the many pros that comes with his size, one disadvantage that comes with being this big is the inability to hover around like other typical puppets. However, he is still able to move around via walking/running, but his speed is equivalent to that of a Jonin ninja. Lastly, behind Clayman is a compartment within its back that is big enough for the puppeteer to jump in and protect themselves from attacks that may come from behind Clayman. While inside, the puppeteer can still see outside by using the telescope that connects from the back to the head of Clayman which can be turned 360 degrees.
Notes:
~Clayman can only be destroyed by an attack that is A rank or higher.
~The chakra shield counts as a S rank technique that can only be used 2 times.
~The puppeteer can still control Clayman and other puppets while inside the back compartment
~Can use any general Puppetry techniques.
~Can only be used by OG Smoove and those he allows.
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(E·Shirīzu Papetto: Supākuman) E·Series Puppet: Sparkman
Type: Puppet
Rank: S Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:E Series Puppets are an advancement from the traditional wooden made puppets. These puppets are mechanically made by using special material to make them fully optimize for battle. This idea came about when the creator, Kanta Mizuno, wanted to utilize his chakra natures through his puppets, but through natural means to reduce chakra strain. With his adept mechanical skills, Kanta was able to mimic each chakra nature by using advance machinery implemented within each puppet to achieve the desired effect. There are five puppets in the E Series, one for each of the basic 5 chakra natures. Clayman, Sparkman, Avian, Burstinatrix, and Bubbleman.

Sparkman acts as the Raiton puppet from the E Series Puppets. Sparkman was made to mimic the qualities of Raiton which makes him the fastest out of the E Series Puppets with speeds equivalent of an unofficial Sage. Within Sparkman body lies electrical generators that are used to generate high voltage electricity around Sparkman's body that can paralyze or burn whatever object/thing that comes into contact with it. Around Sparkman body are tiny holes made by designed, and within these holes lies yards of thin wires with a sharp metal tip that is made to puncture skin. Once these wires are in contact with their target, Sparkman can then channel electricity through the wires to incapacitate the entire target, similar to that of a stun gun. Lastly, Sparkman is able to absorb Raiton techniques B rank or lower, and in return use that absorb energy to send back a stream of concentrated lightning, with the same rank of the absorbed attack, right back at them.
Notes:
~The electrical generators will need a 1 turn cool down after every 5 turns.
~The wires have a short to mid range reach and counts as a move.
~If paralyzed by Sparkman either thorough touch or via wires, the target will be left incapacitated for 2 turns.
~The attack after absorbing the Raiton tech must be done in the same turn.
~The attack after absorbing the Raiton tech has a reach of short-mid range and can only be done 3 times.
~Can use any general Puppetry techniques.
~Can only be used by OG Smoove and those he allows.
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