[Nin] Smoke

Sinthorus

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Where we going? While we're going there, tell me what you know about Smoke, sir.
Disney land, spark up.

Smoke is exactly what it says on the tin, an intangible element that you can control and shape for different reasons. It can act as a distraction, blocking sight, as a toxin or even converting your own body to smoke to avoid physical clashes (Though if something deals more damage than your durability it knocks you out of this form like shinra can). Being a smoke user, you're immune to the effects of smoke and toxins. Normally smoke could be used to lower AP of a foe, though I believe due to me gaining 1AP for being a Lilin, I can't make use of this. The user can willingly make the smoke interact with physical objects for clashes.
 

Corazon

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Noice, you covered everything. We'll get straight into the jutsu then. Jus tell me what you think, ask questions if you have any, etc,.

( Kemuriton: Suishin ) - Smoke Technique: Propulsion
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 10
Damage: N/A
Description: The user releases a jet of smoke from their legs in order to propel themselves in a desired direction. This allows the user to travel at his running speed in a burst in a single direction.
Note: Only useable thrice per battle and requires Body of Smoke to be activated.

( Kemuri Bunshin no Jutsu ) - Smoke Clone technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user forms a handseal and creates a smoke-based clone. When it is struck, it turns into a smoke similar to the smokescreen the user creates, clouding a mid ranged area with smoke that masks the user's chakra signature. The smoke clone is mostly used as a diversion tactic like other clone techniques, however, the user can also turn the clone into a source for smoke ninjutsu at any time.
Note: The clone can only use smoke related jutsu. Smoke created from dispersing/destruction lasts for 2 turns.
Note: Only useably by bios that've learned Smoke Ninjutsu.
 

Sinthorus

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Noice, you covered everything. We'll get straight into the jutsu then. Jus tell me what you think, ask questions if you have any, etc,.

( Kemuriton: Suishin ) - Smoke Technique: Propulsion
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 10
Damage: N/A
Description: The user releases a jet of smoke from their legs in order to propel themselves in a desired direction. This allows the user to travel at his running speed in a burst in a single direction.
Note: Only useable thrice per battle and requires Body of Smoke to be activated.

( Kemuri Bunshin no Jutsu ) - Smoke Clone technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user forms a handseal and creates a smoke-based clone. When it is struck, it turns into a smoke similar to the smokescreen the user creates, clouding a mid ranged area with smoke that masks the user's chakra signature. The smoke clone is mostly used as a diversion tactic like other clone techniques, however, the user can also turn the clone into a source for smoke ninjutsu at any time.
Note: The clone can only use smoke related jutsu. Smoke created from dispersing/destruction lasts for 2 turns.
Note: Only useably by bios that've learned Smoke Ninjutsu.
( Kemuriton: Suishin ) - Smoke Technique: Propulsion - Its legit just to help you move at your running speed. I'm going to assume this means your base running speed with no enhancements. It's alright? But when FF dodge exists and uses no chakra, not sure why I'd ever use this.

( Kemuri Bunshin no Jutsu ) - Smoke Clone technique - With the discussion about clones in sensei chat where they all follow the splitting of your chakra rule, I wont be using this. Make smoke clones that when hit release smoke up to mid range. What makes me think this doesn't follow the clone rules is that they only last 2 turns.
 

Corazon

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We'll go with base running speed to be on the safe side, lol. And yeah, the clone rules make that pretty useless tbh. Moving on to the next two.

( Enmaku Rō no Jutsu ) - Binding Smoke Prison Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user will manipulate their smoke to wrap around the opponent with a minimal level of physical power that will prevent them from moving. This smoke is capable of preventing movement by targets but doesn’t reduce their actual AGL.
Note: Only useably by bios that've learned Smoke Ninjutsu.

( Kuro Kemuri Tama no Jutsu ) - Dark Smoke Sphere technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user will shoot out small dark bombs from his palms that will then release thick smoke to create a veil of smokescreen that will suffocate the target. This smokescreen can cover a Mid range area with smoke and prevent visual and chakra based sensory from working.
Note: Only useably by bios that've learned Smoke Ninjutsu.
 

Sinthorus

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We'll go with base running speed to be on the safe side, lol. And yeah, the clone rules make that pretty useless tbh. Moving on to the next two.

( Enmaku Rō no Jutsu ) - Binding Smoke Prison Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user will manipulate their smoke to wrap around the opponent with a minimal level of physical power that will prevent them from moving. This smoke is capable of preventing movement by targets but doesn’t reduce their actual AGL.
Note: Only useably by bios that've learned Smoke Ninjutsu.

( Kuro Kemuri Tama no Jutsu ) - Dark Smoke Sphere technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user will shoot out small dark bombs from his palms that will then release thick smoke to create a veil of smokescreen that will suffocate the target. This smokescreen can cover a Mid range area with smoke and prevent visual and chakra based sensory from working.
Note: Only useably by bios that've learned Smoke Ninjutsu.
( Enmaku Rō no Jutsu ) - Binding Smoke Prison Technique - Basically what smoker does from OP but weak.

( Kuro Kemuri Tama no Jutsu ) - Dark Smoke Sphere technique - This is the exploding flames shots without the fire or explosion lmao. Just shooting balls of smoke to cover an area.
 

Corazon

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Yosh. And next.

( Ninjutsu: Hatsuendan Juugan no Jutsu ) - Ninja Arts: Smoke Bomb Bullet Technique
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user makes a single handseal whilst kneading chakra in either their hands or mouth. With the point of origin wherever the chakra is pooled, they'll then release up to three highly condensed spheres of smoke that are launched with a great, pressurized force not unlike many Fūton techniques. Upon striking a target, each bullet erupts like a smoke bomb and goes on to release a large cloud of smoke around the target.
Note: Only useable by bios that've learned Smoke Ninjutsu.

( Ninjutsu: Yomi Haiki ) - Ninja Arts: Underworld Exhaust
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user makes the Snake handseal, then slams their palms on the ground. This motion can easily be misconstrued as the initiation of a Doton technique, when in fact they're channeling dense smoke into the very earth beneath their target. Once released, the smoke erupts from the ground in a forceful torrent that damages the target's legs, in addition to knocking them high into the air. This is capable of reducing target’s BODY by 1 AP for up to 3 turns.
Note: Only useable by bios that've learned Smoke Ninjutsu.
 

Sinthorus

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Yosh. And next.

( Ninjutsu: Hatsuendan Juugan no Jutsu ) - Ninja Arts: Smoke Bomb Bullet Technique
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user makes a single handseal whilst kneading chakra in either their hands or mouth. With the point of origin wherever the chakra is pooled, they'll then release up to three highly condensed spheres of smoke that are launched with a great, pressurized force not unlike many Fūton techniques. Upon striking a target, each bullet erupts like a smoke bomb and goes on to release a large cloud of smoke around the target.
Note: Only useable by bios that've learned Smoke Ninjutsu.

( Ninjutsu: Yomi Haiki ) - Ninja Arts: Underworld Exhaust
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user makes the Snake handseal, then slams their palms on the ground. This motion can easily be misconstrued as the initiation of a Doton technique, when in fact they're channeling dense smoke into the very earth beneath their target. Once released, the smoke erupts from the ground in a forceful torrent that damages the target's legs, in addition to knocking them high into the air. This is capable of reducing target’s BODY by 1 AP for up to 3 turns.
Note: Only useable by bios that've learned Smoke Ninjutsu.
( Ninjutsu: Hatsuendan Juugan no Jutsu ) - Ninja Arts: Smoke Bomb Bullet Technique - More balls of smoke that can do damage on impact and make a cloud of smoke.

( Ninjutsu: Yomi Haiki ) - Ninja Arts: Underworld Exhaust - Slam your hands on the ground, send smoke through it, it shoots up, hurts their legs and reduces body AP.
 

Corazon

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Now onto the better tech/s, I imagine the latter is the one that will get the most use.

( Enryū ) - Smoke Dragon
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: By unleashing a continuous stream of smoke from mouth, the user can use his chakra to shape the smoke into the form of a dragon linked to himself. This gives him the advantage when facing enemies that specialize in close quarter or physical combat as the dragon is completely composed of smoke, making it so that physical attacks are useless against it. He can form several Smoke Dragons at once, but in this case, each one proportionally smaller and weaker. Its primary battle ability is to envelop and suffocate the target, reducing their BODY by 1 AP for three turns. However, as smoke is dissolved when it comes into contact with water or wind, this technique is weak against water and wind based attacks.
Note: Only useably by bios that've learned Smoke Ninjutsu.

( Kemuri no Katachi ) - Body of Smoke
Type: Supplementary
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: N/A
Description: A technique very much similar to the Hozuki Clan's Hydrification Technique, the user is able to transform themselves into a smoke-like state by channeling chakra throughout their body. In this form, the user becomes immune to all Taijutsu, Kenjutsu, and gas-related techniques unless they are elementally based. They can also manipulate the appropriate chakra for smoke, fire, and any of their own gas-related techniques. The user has complete control over the density of their smoke-like state, allowing them to solidify up to two appendages at once in order to wield standard shinobi tools for freeform combat and basic Ninjutsu/Kenjutsu purposes. This also allows them to use their own body as a source for smoke ninjutsu. However, the user is subject to smoke's weaknesses and strengths. A simple B-Rank Wind jutsu can knock them out of this form, forcing them back to their original body for sometime before they are able to transform themselves once again. As such, this technique forces the user to employ careful, yet effective strategies when it is in effect.
Note: User may not use any subsequent speed boost in this form and will stay rooted to the ground.
Note: If knocked out of this form, user may not return to it for two turns.
Note: Only useable by bios that've learned Smoke Ninjutsu; S-rank is exclusive to those with the Smoke Screen specialty.
 

Sinthorus

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( Enryū ) - Smoke Dragon - Exactly what this says on the tin, a dragon of smoke lmao. Though it says physical attacks are useless against it, is this fluff or is it legit that physical shit just passing through?

( Kemuri no Katachi ) - Body of Smoke - You know I know this well enough to pick the smoke screen spec to make it even stronger. It's nice for avoiding stuff but damn having you keep your feet on the ground and no speed boosts is hella wild.
 

Corazon

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I don't think it's fluff, I'm assuming that it applies to something like chakraless Taijutsu for example, but I'll ask if there's a specific rank that it applies to.

( Senpuku Kemuri Kangoku no Jutsu ) - Blinding Smoke Screen Technique
Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage points: N/A (-20 to each target per turn)
Description: While engaged in battle and wishing to retreat tactfully, the user will create an extremely thick smokescreen from their mouths that will blind the enemy and cause them to cough violInside this smoke screen, targets will struggle to sense and see as the smoke not only hinds their eyesight, but causes them to track poorly. Targets will suffer a reduction of DEX while within this smoke, dropping by 2 AP while present as well as reducing their range by 1 landmark. This smoke deals small damage to targets every turn they are within the smoke.
Note: If used under a smoke-like state, the user can expel the smoke from his own body into a radius around him.
Note: Only useably by bios that've learned Smoke Ninjutsu.

( Ninjutsu: Hisou no Hyakki Torifogu ) - Ninja Art: Flight of 100 Foggy Birds
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user performs a brief series of three handseals while kneading chakra in their lungs. Once prepared, they'll then exhale two baseball-sized spheres of smoke so highly condensed that they may appear to be solid. Sometime during their trajectory path, the user will make another handseal, which causes the two spheres of smoke to burst into a few dozen small bird-like figures that'll flock towards the target. These bird-like smoke constructs rain down on the enemy from various angles, and packs force equivalent to that of a punch before dispersing into a small cloud of smoke on contact. After the assault is completed, the target is left bruised and bloodied in a large cloud of smoke.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable thrice per battle.
 

Sinthorus

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I don't think it's fluff, I'm assuming that it applies to something like chakraless Taijutsu for example, but I'll ask if there's a specific rank that it applies to.

( Senpuku Kemuri Kangoku no Jutsu ) - Blinding Smoke Screen Technique
Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage points: N/A (-20 to each target per turn)
Description: While engaged in battle and wishing to retreat tactfully, the user will create an extremely thick smokescreen from their mouths that will blind the enemy and cause them to cough violInside this smoke screen, targets will struggle to sense and see as the smoke not only hinds their eyesight, but causes them to track poorly. Targets will suffer a reduction of DEX while within this smoke, dropping by 2 AP while present as well as reducing their range by 1 landmark. This smoke deals small damage to targets every turn they are within the smoke.
Note: If used under a smoke-like state, the user can expel the smoke from his own body into a radius around him.
Note: Only useably by bios that've learned Smoke Ninjutsu.

( Ninjutsu: Hisou no Hyakki Torifogu ) - Ninja Art: Flight of 100 Foggy Birds
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user performs a brief series of three handseals while kneading chakra in their lungs. Once prepared, they'll then exhale two baseball-sized spheres of smoke so highly condensed that they may appear to be solid. Sometime during their trajectory path, the user will make another handseal, which causes the two spheres of smoke to burst into a few dozen small bird-like figures that'll flock towards the target. These bird-like smoke constructs rain down on the enemy from various angles, and packs force equivalent to that of a punch before dispersing into a small cloud of smoke on contact. After the assault is completed, the target is left bruised and bloodied in a large cloud of smoke.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable thrice per battle.
Cough no jutsu to dip from a fight. Blocks sensing by the sounds of it and clearly blocks sight. Will ignore the smoke AP shit as I got my own gains

The other some smoke balls that become a bunch of smoke birds that hit the target, hitting them from all sides. Obviously the damage is split between them. Will be nice with a couple of cjs made.
 
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