Smoke Training with Thoth

Thoth

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Re: What if we SMOKE weeeed?

So, let's start. Just saying, I do not do drugs and I don't attend to do them ever in my life. ^^

(Kemuri Genkotsu Rendan) - Smoke Fist Barrage
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage: 40
Description: The user upon releasing smoke out of a helping tool, for example wrist launcher, will proceed to manipulate smoke to create multiple extending fists that will stretch out to cover a wide radius, punching a desired target with great speed, in comparison to Fuguki Suikazan's Hair Spears. The user must use precise chakra control and ably compress the smoke into the created fists to do damage. Having sensory skills will give these fists a better accuracy because due to speed of this technique, it's not easy to aim perfectly. The purpose of the fists is that they can launch a target into the air, or knock it down.
Notes:
- Usable only three times per battle.
- Can make a maximum of ten extending fists.
- The used smoke cannot be utilized for making another Smoke technique in the same turn.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

Link to approval:
Taugth to:

You must be registered for see images
Please perform this technique and tell me how you're planning to use it.
Ask qeustions if you have any.
 
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Priest

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i don't do drugs too since Um a priest. Just tryna wordplay with smoke, thats all.

using my wrist launcher, I releAse smoke infront of me and using my chakra for shape manipulation, I create 10 smoke fist which immediately jab a you at immense speed up to mid-range. My byakugan gave me a leverage and I can aim with precision because of that.

i can also use this as a cover to launch weapon in its blind.

Q: Can the fist be made Mid-range, say behind the opponent? Or on top? Right or left?
-Are the fist tangible enough to deflect weapons and jutsus
 

Thoth

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Sometimes I wonder if you're a priest for real. o_o

1. Not sure if I fully understand what you mean but I think I do. You can for example throw a smoke bomb and when it explodes, make the fists. It doesn't have to be from a wrist launcher. You can throw it in the air, above the opponent or wherever. But the reach of the fists is still only mid-range away from you. If you throw the bomb into long range for example, then it's not usable.

2. They are, but I'd say that for a precision like that, to reflect smaller objects, you NEED to have sensory skills. But I guess you don't have a problem with that. Only ordinary weapons, nothing power or speed boosted, though

-Technique learned-

(Kemuri no Mai) – Smoke Dance
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: The user upon manipulating newly created smoke or existing smoke that has remained from a previous Smoke technique, can form smaller smoke clouds and concentrate chakra to the top of the clouds, making them usable as a foothold. The clouds get dissolved through air after they've suffered a pressure of any strength. That doesn't happen in an instant but after approximately 2-3 seconds, meaning that the user has enough time to jump from cloud to cloud. The concentrated chakra makes the smoke clouds so dense and solid that the user doesn't have to channel any chakra to his/her feet. While the cloud is dissolving, it looks like an inconspicuous smokescreen that is very little, lasts shortly and has no significant harmful properties. The user cannot manipulate the smoke clouds to move around at any point and the clouds will only float in the air, staying exactly where they are. Not only that the user is able to create the clouds previously, preparing them before he tries to 'dance' on them but is also able to make them as he/she is moving through air. That ensures the user to create the clouds just when they are needed and in an exact place where they are needed. The clouds can only be created up to mid-range in height above the ground and to the same length, considering the place where the user was when he/she has started making the first cloud.
Notes:
- Can create up to 10 smoke clouds.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

Link to approval:
Perform this technique and tell me why it's useful. Study it well and explore all possibilities, it's really important.
 
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Priest

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After creating smoke screens over the terrain, then i create 10 smoke clouds while solidifying them with chakra then i begin to hop on them using a very intricate pattern while fluidly maneuvering myself in mid air perching on each smoke clouds as i travel.

I believe this can be used to evade, confuse and attack at the same time with accurate timing, someone can have fun dancing on the fluffy things.

Q: can the opponent take advantage of this making them able to step on the smoke clouds too? if so, you could just make a smoke explosion technique to correct this disadvantage.
-can the smoke clouds be made in any pattern? say i make them just on top each other so i gain height. like a ladder.
-how long do they(clouds) last when they are not being used yet but created?
 

Thoth

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1. Well, he/she could but why would you allow it? You simply deconcentrate chakra in the clouds and make your opponent fall to the ground like a pear and have great chances of victory.

2. Yes, any pattern you want up to mid-range in hight and length away form your position.

3. Hmh, use them in the same move you've created them, that would be the safest considering the technique's rank and the fact that the smoke isn't powerful.

-Technique learned-

(Seizetsu Yakubarai) - Ghastly Exorcism
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: By manipulating smoke, the user will create five human-sized creatures with disturbing faces that will hover around the battlefield, being able to reach every corner of it up to mid-range. The creatures are incredibly fast and due to the speed of their movement, they look like contours and are thus often perceived as ghosts. Their speed and the resulted transparency make it very hard for the opponent to stay concentrated on knowing where they are. The ghosts also have high agility and are able to avoid attacks and obstacles and move around in the woods or rocky terrain for example, without any difficulty. The purpose of the ghosts is that they can attack their targets from various directions and rush into them. When they come in contact with their target, they convert into a smaller smokescreen that blind the target and makes it cough. The rapidity of the impact also allows the ghosts to push their target backwards a bit and also make the smoke's noxiousness to be on a higher level.
Notes:
- Usable only twice per battle.
- The ghosts can be active up to three turns because after as much time, they dissolve on their own.
- The user cannot perform any techniques above S-Rank while the ghosts are active.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

Link to approval:
Last technique, same procedure.
 
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Priest

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I start by releasing smoke from my wrist launcher then I focus chakra using it to form 5 caspers and uses them to my own taste, attacking and distracting the opponent at the same time.
Good if you want to overwhelm the opponent from all sides leaving him with many openings

-Since you can perform techniques while the ghosts are in play, it means they are sentient right?
-It says 80 damage, how's that? Is it the noxiousness of the smoke that the victim inhale Carbon mono oxide while destroying their lungs or they have 80 damage impact. What realy cause the 80 damage?

- I have some smoke cjs that I need to discuss with you. I'll pm you with it.
 

Thoth

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1. Well, it's certainly not like they feel the space around them on their own. You control then through your mind but you are still able to do more techniques.

2. 80 damage is the damage caused if all five ghosts hit the same opponent. 16 is the damage of one ghost and it's mostly from the noxiousness and that push doesn't do much damage but still stuns the opponent and usually interrupts it at what he/she does. Don't worry about the damage that it causes, the most important thing is that distraction that they cause and constant worriness for three full turns.

-Technique learned-

With this, you've learned all of my Smoke Ninjustu customs.
 

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Okay..

Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide
Rank: C
Type: Sup
Range: Short-Long
Chakra Cost: 15(+10 for each turn active)
Damage Point: N/A
Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her
doton chakra to the hands and legs and while
constantly coating his legs in glossy molten
mud, he also continously releases a stream of
mud from one or both his/her hand which he/she
extends a little bit forward so that a long Mud slide is formed conveying the user along as it
extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this.
+note+
-can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this
-Dormant earth slide crumbles one turn after
user passes it(this is due to the user chakra
timely depletion from the slide and also
prevents unneccesary narrow bridges formed
from the conveyance)
-can carry only one person who holds on to the user while he rides the mud


Now do the same as I did, ^^
 

Thoth

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*starts shanneling Earth Release chakra in his stomach*
After only a short amount of time, he finishes with collecting the chakra and starts splitting it into 4 pieces and moving it toward four places; his arms and his legs. When the chakra gets there, he's consantly starts coating his legs in glossy molten mud as well as continously releasing a stream of mud from both his hands which he also extends a little bit forward, so that a long mud slide is formed, conveying the user along as it extends. The mud he releases partially solidifies very fast after its release; in such a way that the upper half, which is in contact with his legs, is made out of a glossy mud while the lower half is solid. When all of that is accomplished, he looks like he is riding a very narrow mud wave on an equally narrow solid earth skyway. As he's going towards the sensei's clone, he's changing directions in slalom style, while avoiding the weapons that it's sending towards him. When he gets close to the clone, he jumps up into the air and very swiftly, free-formingly, stikes the clone down and defeats it.

I like this technique because it's very creative and unique. It's fast enough to be performed because it doesn't require any hand seal and a lot of chakra. Although, it's not very easy to perform it, it is complicated. It's good technique to avoide attack and quickly get closer to any place you want on the battlefield, since this is a long-range technique. It's only a problem that I'm vunerable to Lightning attacks and cannot use anything besides Earth. So, I'd use it to travel aour Ninja World and in a battle.
 
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Thoth

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I think that the technique is brilliant and extremely useful. Creating claws of flames is great when fighting a taijutsu user. Since it's very easy to perform it (it can be made almost instantly), it has a surprise effect onto the opponent when the user suddenly releases the claws that can reach even up to 5 meters, which is plently enough to swiftly and effectivly perform your move. The user also has great control over it which enables him/her great manipulation over this technique. The only drawnback I see are this is the short-range of the technique and the fact that you can only use Fire Release techniques while it is active. But it has no influence on the user if he/she uses it in the way I explained; for quick and powerful attack in close-combat fighting. This technique is also great against kenjutsu and some Steel Release techniques because it so powerful that it can cut through steel.

This reminds me of Yugito Nii's where she makes claws that have similar uses in sloce-combat, only that the "claws" that are made from this technique are much more powerful and deadly due to the Fire element. ^_^
 
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Katon: Weldingu Yubi - Fire Style: Welding Fingers
Rank: A
Type: Offensive
Range: Short
Chakra: 30(+5 per turn active)
Damage: 60
Description: An alternative fire release where the user kneads fire chakra into some or all of his ten fingers. He then realeases pressurized fire from the tip of the fingers. The flame has a 5m reach. This is released similarly to the way oxy-acetylene flame is released from a gas welding machine nozzle. The length of the fire can be reduced and increased at will while similarly to pressurised flame, it can cut through something as hard as steel. However elemental weakness is still valid for this.
-Useable 5 times per match
-Only Fire jutsus can be used while active
-Must be taught by Priest.
I have no questions. Everything is as clear as crystal. :]
 
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