well i gotta say hes better than i thought... but unlike some people on the site... i dont have a huge superiority complex problem thinking that im out of his league or anything...
if he can beat me... i will acknowledge that... but in no way am i going to go easy...
Notice also that the tornado attacked you and your clones... ill let you decide who takes the hit (you or the clones)
The burning ash accumulation resolved with me being protected in the water because you cant use that chakra implosion that fast and manipulate the water... especially if you cant see through the ash... so... ash blows up and you then try to crush me with my own water
*smirks*
your not to be underestimated i see...
but this wont work on me...
i use
(Fuuton: Mizu Hitonare) Water Tamer
* Rank: A
* Type: Offense/Defense
* Range: Short-Mid Range
* Chakra Cost: 30
* Damage Points: N/A
* Description: User blows pure wind chakra and splits any A rank or Lower water-based attack, using wind manipulation the user then creates a Large Hurricane Counter Attack using the Opponents own water. The Hurricane has the same Attack power of the original attack +10.
I Split the water from the inside and turn it into a huge counter attack and i Combine THAT with
(Fuuton: Gyouko Hitofuki) Wind Release: Freezing Gust
* Rank: S
* Type: Attack/Defense
* Range: Short-Mid Range
* Chakra Cost: 40
* Damage Points: 80
* Description: User takes a deep breath then Blows out Extremely Cold air. The air is cold enough to freeze an entire lake. It can be used to defend against Water or Earth techniques. If the opponent is hit, their movements become slower and it becomes near impossible to dodge.
Which Creates....
(Fuuton: Tsumetai Hou) Wind Release: Icy Retribution
* Rank: S
* Type: Attack, Defense
* Range: Short-Long
* Chakra: 40
* Damage: 90
* Description: Combination of "(Fuuton: Mizu Hitonare) Water Tamer" and "(Fuuton: Gyouko Hitofuki) Wind Release: Freezing Gust"
Using "Water Tamer" the user may split any incoming water attack or use the available water in the area to create a Massive Hurricane (Counter)Attack boosted by the water, the user then adds "Freezing Gust" to freeze the water in the hurricane into razor sharp shards of ice which then hits the opponent with tremendous force.
*This is considered a combination Wind/Ice Jutsu... even though the user is only required to know wind*
*This jutsu is extremely exhausting and the user must wait 3 turns before attempting it again*
one of my strongest moves...
that doesnt count as a move.... im just showing you the combo jutsu....
so i finish up my turn with
(Fuuton: Nibai Kaze Doragon) Double Wind Dragon
* Rank: S
* Type: Attack
* Range: Mid-Long Range
* Chakra Cost: 40
* Damage Points: 80
* Description: A Double Version of Wind Dragon. Creates 2 dragons of slicing wind. The dragons can shoot wind spheres from their mouth and attack opponents with no mercy. At this level they can be further manipulated to Restrain Opponents. Extra Effective Against foes in the Air.
the two dragons obliterate your remaining clones....
Well u are defending these attack I will open 2 gates
*gate 2 open*
The 2 gates combine with my speed and strength due to the 4 chakra implosions, I can easily dodge ur attack with raw speed.
I disappear to ur sight and reappear on the water while ur combo hit the front of the ship and literrally destroy it. The boat is now sinking fast.
My clones get destroy.
While ur on that sinking boat, I am on the water (mid range) and I use
(Suiton: Suiton Saishuu Han)-Water Style: Water Final Judgment
• Type: Attack
• Rank: S-rank
• Range: Close/Long
• Chakra cost:50
• Damage Points: 140 (35 per waves)
• Description: The user will focus a massive amount of chakra into a water source creating 4 gigantic tsunami waves. These waves a 100 foot tall and will collapse on the enemy location. These four waves are surrounding the opponent and rushing at high speed. Each wave is extremely dangerous and can stunt the opponent for one turn if hit.
*This jutsu can only be used after 4 chakra implosions is activated*
*This jutsu require that the enemy and the user are on a water source*
*This jutsu can only be used 2 times per match*
*This jutsu can only be used by Izuna Uchiha*
Well u are defending these attack I will open 2 gates
*gate 2 open*
The 2 gates combine with my speed and strength due to the 4 chakra implosions, I can easily dodge ur attack with raw speed.
I disappear to ur sight and reappear on the water while ur combo hit the front of the ship and literrally destroy it. The boat is now sinking fast.
My clones get destroy.
While ur on that sinking boat, I am on the water (mid range) and I use
(Suiton: Suiton Saishuu Han)-Water Style: Water Final Judgment
• Type: Attack
• Rank: S-rank
• Range: Close/Long
• Chakra cost:50
• Damage Points: 140 (35 per waves)
• Description: The user will focus a massive amount of chakra into a water source creating 4 gigantic tsunami waves. These waves a 100 foot tall and will collapse on the enemy location. These four waves are surrounding the opponent and rushing at high speed. Each wave is extremely dangerous and can stunt the opponent for one turn if hit.
*This jutsu can only be used after 4 chakra implosions is activated*
*This jutsu require that the enemy and the user are on a water source*
*This jutsu can only be used 2 times per match*
*This jutsu can only be used by Izuna Uchiha*
ah well... my main objective has been accomplished... its a 1 on 1 now...
*ships going down...*
*Notices the 4 humongous walls of water...*
*sigh* I suppose its unavoidable then...
I use
(Fuuton: Kaze Naminori) Wind Release: Wind Surfing
* Rank: A
* Type: Supplementary
* Range: N/A
* Chakra Cost: 30
* Damage Points: N/A
* Description: Much like the basic water-walking technique. User concentrates a large amount of Wind chakra into their feet. They are then able to move much faster. The user can also create large gusts of wind and ride them or run on them to move around at great speed while staying in the air and off of the ground.
Follows and expands on the basic principle of water walking...
A more advanced technique than water walking.
Like water walking, a user must gather chakra into their feet and constantly feed the appropriate amount. The release of chakra must accommodate for the weight of their body. It is more difficult to wind surf because wind has much less surface tension than water.
Unlike water walking, normal chakra does not work for this technique. The user must use condensed wind element chakra in order to bond and react with the air. It also takes more chakra and is considered a much higher level technique. It requires a great amount of specialized training and chakra control to master.
The user creates powerful gusts of wind in the air and using this technique, can ride on the wind currents... through mastery of wind they can make the currents change direction and control their movement in mid air. This jutsu takes alot of practice and balance just like real surfing. The Technique gets its name from the appearance of the user surfing on air.
and i go up into the air, Higher than your waves... and watch from above as they obliterate the ship and drag it down to hell...
and now that the gap in our speed in pretty much closed.... You cant get much traction off of the water so you are slower than you would normally be on land... and i move with the wind... so we are both super speed...
once the water calms a bit...
(You think i was obliterated because the 100 ft wall of water blocked your view of me...)
I fly over your head and use
(Katon: Futtou Sekiyu) Fire Release: Boiling Oil
* Rank: S
* Type: Attack, Supplementary
* Range: Mid-Long Range
* Chakra Cost: 40
* Damage Points: 80
* Description: User Spits a Huge amount of Boiling Hot Oil from their mouth. this can be used to cover a large area of the field or fired straight at the opponent. It can be further Manipulated with any other fire jutsu and set ablaze.
Making Scalding oil rain down on you... covering the surface of the water in oil... And Completely surrounding you preventing escape
next i end it with...
(Katon:Gouryuuka No Jutsu)-Fire Style:Great Dragon Fire
• Type:Attack
• Range:Short-Mid
• Chakra cost:30
• Damage Points:60
• Descripton:Fire shape like dragon heads that is best used to make clouds for Kirinbut can be used to also attack the opponent(this jutsu is made of multiple bursts of fire) .
igniting the entire surface of the water and you...
I ignite it from different spots... so there is no escape...
ah well... my main objective has been accomplished... its a 1 on 1 now...
*ships going down...*
*Notices the 4 humongous walls of water...*
*sigh* I suppose its unavoidable then...
I use
(Fuuton: Kaze Naminori) Wind Release: Wind Surfing
* Rank: A
* Type: Supplementary
* Range: N/A
* Chakra Cost: 30
* Damage Points: N/A
* Description: Much like the basic water-walking technique. User concentrates a large amount of Wind chakra into their feet. They are then able to move much faster. The user can also create large gusts of wind and ride them or run on them to move around at great speed while staying in the air and off of the ground.
Follows and expands on the basic principle of water walking...
A more advanced technique than water walking.
Like water walking, a user must gather chakra into their feet and constantly feed the appropriate amount. The release of chakra must accommodate for the weight of their body. It is more difficult to wind surf because wind has much less surface tension than water.
Unlike water walking, normal chakra does not work for this technique. The user must use condensed wind element chakra in order to bond and react with the air. It also takes more chakra and is considered a much higher level technique. It requires a great amount of specialized training and chakra control to master.
The user creates powerful gusts of wind in the air and using this technique, can ride on the wind currents... through mastery of wind they can make the currents change direction and control their movement in mid air. This jutsu takes alot of practice and balance just like real surfing. The Technique gets its name from the appearance of the user surfing on air.
and i go up into the air, Higher than your waves... and watch from above as they obliterate the ship and drag it down to hell...
and now that the gap in our speed in pretty much closed.... You cant get much traction off of the water so you are slower than you would normally be on land... and i move with the wind... so we are both super speed...
once the water calms a bit...
(You think i was obliterated because the 100 ft wall of water blocked your view of me...)
I fly over your head and use
(Katon: Futtou Sekiyu) Fire Release: Boiling Oil
* Rank: S
* Type: Attack, Supplementary
* Range: Mid-Long Range
* Chakra Cost: 40
* Damage Points: 80
* Description: User Spits a Huge amount of Boiling Hot Oil from their mouth. this can be used to cover a large area of the field or fired straight at the opponent. It can be further Manipulated with any other fire jutsu and set ablaze.
Making Scalding oil rain down on you... covering the surface of the water in oil... And Completely surrounding you preventing escape
next i end it with...
(Katon:Gouryuuka No Jutsu)-Fire Style:Great Dragon Fire
? Type:Attack
? Range:Short-Mid
? Chakra cost:30
? Damage Points:60
? Descripton:Fire shape like dragon heads that is best used to make clouds for Kirinbut can be used to also attack the opponent(this jutsu is made of multiple bursts of fire) .
igniting the entire surface of the water and you...
I ignite it from different spots... so there is no escape...
Since I can't see u, while ur doing ur wind walking I use
(Suiton:Chakra Kenpa No Ame)-Water Style:Chakra Senseing Rain
? Type:Supplementary
? Range:Short-Long
? Chakra cost:15
? Damage Points:N/A
? Descripton: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instanly know there were abouts.
Noticing that u are high in the sky. Without further information, I know that u will soon attach coming from the sky. I use
(Suiton:Suiton Kasei)Water Style: Water transformation
? Type: Supplementary
? Rank:A-rank
? Range: N/A
? Chakra:30(-5 each turn)
? Damage: N/A
? Description: The user will focus his water chakra through all his body and will turn his whole body into water. In this state he is able to merge with water and is able to take physical damage or make attack pass right through him. Since he?s intangible the user will have to focus a lot of chakra to keep is organ stable and working.
*This jutsu doesn?t require any water source*
I then merge with water and go deep down the see and far away. This way u've lost my location, ur fire attack is useless considering I ain't at the surface, and a lightning attack will be futile considering the electric potential would never be high enough to cover all the ocean (considering u do not know my position).
I finish with
(Water: Suiton Akuma Maelstrom)-Water Style: Water Infernal Maelstrom
? Type: Attack
? Rank: S-rank
? Range: Close/Long
? Chakra cost:40
? Damage Points: 80
? Descripton: The will create a huge maelstrom under the enemy?s feet. Once the maelstrom start rotating, there?s no way to jump out of the water because of its speed. Not only does this jutsu drag the opponent underwater and gives him damage, but the intense rotation will make him lose his direction sense and his vision will be blurred for 1 turns.
*Can only be used 3 times per battle*
*Can only be used by Izuna Uchiha*
Making a huge maelstrom appear under ur oil. This will mix the oil with the water and therefore reduce the flame, to finally extinguish the flames has it reach the bottom of my maelstrom.
Since I can't see u, while ur doing ur wind walking I use
(Suiton:Chakra Kenpa No Ame)-Water Style:Chakra Senseing Rain
? Type:Supplementary
? Range:Short-Long
? Chakra cost:15
? Damage Points:N/A
? Descripton: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instanly know there were abouts.
Noticing that u are high in the sky. Without further information, I know that u will soon attach coming from the sky. I use
(Suiton:Suiton Kasei)Water Style: Water transformation
? Type: Supplementary
? Rank:A-rank
? Range: N/A
? Chakra:30(-5 each turn)
? Damage: N/A
? Description: The user will focus his water chakra through all his body and will turn his whole body into water. In this state he is able to merge with water and is able to take physical damage or make attack pass right through him. Since he?s intangible the user will have to focus a lot of chakra to keep is organ stable and working.
*This jutsu doesn?t require any water source*
I then merge with water and go deep down the see and far away. This way u've lost my location, ur fire attack is useless considering I ain't at the surface, and a lightning attack will be futile considering the electric potential would never be high enough to cover all the ocean (considering u do not know my position).
I finish with
(Water: Suiton Akuma Maelstrom)-Water Style: Water Infernal Maelstrom
? Type: Attack
? Rank: S-rank
? Range: Close/Long
? Chakra cost:40
? Damage Points: 80
? Descripton: The will create a huge maelstrom under the enemy?s feet. Once the maelstrom start rotating, there?s no way to jump out of the water because of its speed. Not only does this jutsu drag the opponent underwater and gives him damage, but the intense rotation will make him lose his direction sense and his vision will be blurred for 1 turns.
*Can only be used 3 times per battle*
*Can only be used by Izuna Uchiha*
Making a huge maelstrom appear under ur oil. This will mix the oil with the water and therefore reduce the flame, to finally extinguish the flames has it reach the bottom of my maelstrom.
thats very gutsy... going underwater while i put oil on it...
the water douses some of the flames by smothering them... theres ALOT of oil all over the place so little patches of fire still exist...
but right after that... the oil comes right back to the surface and reignites...
water and oil dont mix...
To ensure that you dont get too far away I use one of my lesser used but very effective techniques
(Fuuton: Shippuu Shouheki) Hurricane Barrier/Eye of the Hurricane
Rank: A
Type: Supplementary
Range:N/A
Chakra cost: 30
Damage: 60 (If Opponent Runs into the Barrier)
Description: User creates a huge Hurricane over the entire battlefield and holds it in place. After it is created and mixed with the user's own chakra it becomes self sustaining. The rest of the battle takes place in the eye of the massive hurricane. Nothing can pass through the barrier until it is released, preventing any escape. The hurricane is so strong that after a while, it cuts deep into the ground.
Since it is done on the water it has a very different effect... rather than cutting into the ground it cuts into the water and creates a funnel effect... it goes so deep that if you were to try and go that deep you would die from the sheer pressure....
And now...
I have to apologize but im gonna do a little bit of pollution here....
I fly around inside the hurricane and use
(Katon: Futtou Sekiyu) Fire Release: Boiling Oil
* Rank: S
* Type: Attack, Supplementary
* Range: Mid-Long Range
* Chakra Cost: 40
* Damage Points: 80
* Description: User Spits a Huge amount of Boiling Hot Oil from their mouth. this can be used to cover a large area of the field or fired straight at the opponent. It can be further Manipulated with any other fire jutsu and set ablaze.
and again
(Katon: Futtou Sekiyu) Fire Release: Boiling Oil
* Rank: S
* Type: Attack, Supplementary
* Range: Mid-Long Range
* Chakra Cost: 40
* Damage Points: 80
* Description: User Spits a Huge amount of Boiling Hot Oil from their mouth. this can be used to cover a large area of the field or fired straight at the opponent. It can be further Manipulated with any other fire jutsu and set ablaze.
which covers the ENTIRE surface of the water inside the hurricane....
and it is ignited by the already existing flames... and just to be sure I toss a lighter down while i spit the oil so i spit already ignited oil...
thats very gutsy... going underwater while i put oil on it...
the water douses some of the flames by smothering them... theres ALOT of oil all over the place so little patches of fire still exist...
but right after that... the oil comes right back to the surface and reignites...
water and oil dont mix...
To ensure that you dont get too far away I use one of my lesser used but very effective techniques
(Fuuton: Shippuu Shouheki) Hurricane Barrier/Eye of the Hurricane
Rank: A
Type: Supplementary
Range:N/A
Chakra cost: 30
Damage: 60 (If Opponent Runs into the Barrier)
Description: User creates a huge Hurricane over the entire battlefield and holds it in place. After it is created and mixed with the user's own chakra it becomes self sustaining. The rest of the battle takes place in the eye of the massive hurricane. Nothing can pass through the barrier until it is released, preventing any escape. The hurricane is so strong that after a while, it cuts deep into the ground.
Since it is done on the water it has a very different effect... rather than cutting into the ground it cuts into the water and creates a funnel effect... it goes so deep that if you were to try and go that deep you would die from the sheer pressure....
And now...
I have to apologize but im gonna do a little bit of pollution here....
I fly around inside the hurricane and use
(Katon: Futtou Sekiyu) Fire Release: Boiling Oil
* Rank: S
* Type: Attack, Supplementary
* Range: Mid-Long Range
* Chakra Cost: 40
* Damage Points: 80
* Description: User Spits a Huge amount of Boiling Hot Oil from their mouth. this can be used to cover a large area of the field or fired straight at the opponent. It can be further Manipulated with any other fire jutsu and set ablaze.
and again
(Katon: Futtou Sekiyu) Fire Release: Boiling Oil
* Rank: S
* Type: Attack, Supplementary
* Range: Mid-Long Range
* Chakra Cost: 40
* Damage Points: 80
* Description: User Spits a Huge amount of Boiling Hot Oil from their mouth. this can be used to cover a large area of the field or fired straight at the opponent. It can be further Manipulated with any other fire jutsu and set ablaze.
which covers the ENTIRE surface of the water inside the hurricane....
and it is ignited by the already existing flames... and just to be sure I toss a lighter down while i spit the oil so i spit already ignited oil...