[HA] Singing Lessons z.z

Nathan

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Good, next technique is handy and almost impossible to counter.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

Now this technique is badass. I will let you explain it, and I will pick up on any errors you may have explained. Do you know how one would counter this?
 

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Ok so this is another hindering ototon technique that affects the opponent sense of hearing like Whispers to the Canine. But unlike Whispers to the Canine this one causes them to become disorientated and make them lose their sense of balance while disrupting their hearing. It works by the opponent producing a sound which will continue to be heard in the opponent’s ears over and over which will certainly be annoying. As time goes on the ringing sound becomes more annoying and louder which causes the opponent to become more confuse, disoriented and unbalance than when its first used. The ringing sound lasts for 8 turns and during this time the opponent loses -5dmg from their technique and they have to pay extra chakra to pull off their jutsu.

Counter? Is that a trick question? lol jk but its tough to say. I know the jutsu is instant, but probably in the first turn of the opponent using it you could transform into something that has no ears like a Bee? lol I'm blank on ideas @_@

I have a question though. Does the -5 Damage build up every turn for 8 turns? So -5 for the first turn, -10 for the second turn and so on? Or is it just a constant -5 every turn? .-.
 

Nathan

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Good.

And, no. Only way to negate that technique is through Medical Jutsu. ;D

And, naw. It stays at -5 per turn for the eight turns.

ast A-rank!

(Ototon: Midasu no koe) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Lets talk about this technique, what do you like about this one?
 

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Medical jutsu how? o_O

But yeah this is really one of my top favorite sound jutsu if not the best one in my opinion. I just love it T_T the suckish part is that it has a obvious restriction (the no sound for 2 turns) unlike other sound jutsus we been through so far lool. But yeah the amount of combos one could pull off with this technique is limitless. You could essentially send an attack at them and then quickly pull this jutsu off, since non-destructive sound techniques are instant in their effects, this would actually happen/reach before the first attack you sent ;D

So yeah one would channel their Ototon chakra in both hands and quickly slam them together in a clap to release a high pitch and high frequency sound wave. This sound wave would affect anyone who hears it which makes it not a reliable move in tag team fights or if you're in a group fighting against another group. BUT this technique would be soo nice against a group such as the 6 paths of pain bio xD imagine if you pull this off then quickly then do another technique to attack them all? @_@ Its just beautiful T_T
 

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( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

-I just LOVE this. I can see this being my most used sound jutsu probably tbh lool, dw I won't spam it :coffee:
I love it because its basically a instant paralysis to the enemy as you clap your hand, which can leave your opponent open to many attacks etc. and its nice because if used right, you could basically release a jutsu then quickly do this after to **** up your opponent, and since non-destructive sound waves are instant in their effect...yeah you get it z.z

(Ototon: Shinsei) - Sound Release: Divinity
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.

-Gives so much power to taijutsu @_@ its a sneaky jutsu too because the opponents won't know that the user's limb is enhance with this jutsu unless they have some sort of sensory or doujutsu. Its just a BOOM effect to them, catching them off guard. It also has the option of damaging soft tissue or their bones on impact depending on the frequency of the sound waves channel into your limb.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

-This is pretty neat if its me using it and really annoying if its used on me lool. Basically just a jutsu to bother you for 8 turns and affect your hearing. Pretty good to use with jutsus you wanna span behind the opponent :coffee: This would be a ***** to use on someone in the NW, forcing them to use extra chakra lmfaoo.
 

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Now for the S-rank long ranged sound genjutsu.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

It pretty much explains it all within the description; but for the sake of it. Please explain to me what it does/is, and any questions you have about, or if anything confuses you about it.
 

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A long range genjutsu triggered by a sound the user makes. The effects of the Genjutsu are basically pain. An unbearable pain all over the body that makes the opponent loses control over their body and chakra flow due to this immense pain. They would drop and curl on the ground to try and rid their body of this pain etc. This is much pretty self explanatory.

Ok a few questions I guess, by the opponent losing control, to what extent does this go to?

Also says they lose control over their chakra flow, I’m guessing they can’t channel chakra? No S ranks and above or no chakra at all? How does it work?

Also would this mean pain wouldn’t break this genjutsu?

Last question lol, this really works on the user's own clones/summons? :(
 

Nathan

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Goes up to where they are in the fetal position, not moving and just laying there.
Unable to mould chakra at all, I think.
Yup you'd need to find another way to break the genjutsu.
Yup it sure does, so don't use it around your clones, or summons.

All good?
 

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Next then.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

Now the biggest one and most powerful one there is, just a lot slower. With this one you can control the area it affects.
 

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The user simply gathers Ototon chakra in his throat as he inhales, just like the previous versions only because this one requires more chakra. The user would then exhale, releasing the stored Ototon chakra in the form of a load noise from the mouth. This would release a destructive shockwave of low frequency and high amplitude sound wave to destroy almost anything in its way. Now the unique aspect to this Ototon technique is the fact that the user can control the width of this technique at the cost of the range. The wider the technique, the less distance it travels. Also like some of the other sound techniques, this one gains +20dmg once travel through water as a medium. This entire technique is pretty much self-explanatory here.

No questions.
 

Nathan

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Now:

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

This technique is outstanding. Tell me why.
 

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This seems like something the hulk would do lol. But yeah the user channels Ototon chakra to his leg and simply stomps down to release it all at once. The sound of the stomp will amplify sending a low frequency sound wave that will travel out in an omnidirectional manner to push the very air itself and anything within logic away from the user. A unique part about this is the fact that it even affects enemies underground and not only above ground around them.

No questions
 

Nathan

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Last technique!

(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.

A combo of the two other taijutsu techniques, tell me what this technique does.
 

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So this one is also badass....then again this entire sound list is :rolleyes: but yeah the user channels Ototon chakra to one of his limbs. The ototon chakra will be visible as an aura of vibrations and low frequency sound waves. The user will then use that said limb to deliver a devastating blow to somewhere on their target’s body or whatever. Once contact is made, the sound waves will ripple through the said object/person. The sheer power of the sound waves causes an ‘explosion’ on contact sending something or an opponent back some meters and cause destruction short range around the user.

This technique causes severe damage on soft tissue of the opponents when compared to the damage it does on other things. We can use this technique on a liquid base entity or a solid mass.

I believe for one of the techniques, you basically said I can't hit things like bladed weapons. I'm guessing I can with this because the limb is covered in the aura of vibrations?

Would you say, Im able to shatter a solid defense (Like F rank earth etc) with this technique?
 
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