Sindy's Vault of Customs v1

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Sindy

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These are all of the customs that i have made myself:

Customs

1.
2.
3.
4.
5.
6.
7.



These are customs that i was taught by others:

Taught Customs

1. [owner Toshiro]
2. [owner Solf J Kimblee]
3. [owner Solf J Kimblee]
4. [owner Nathan]
 
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Summonings

Summoning Animal: Peacocks
Scroll Owner: Sinderella23
Other Users who have signed contract: , ,
Summoning Boss if existing: Lady
Other Summoning Animals tied to contract:Flower, Flare, Cherry, Static

1.
Type: Supplementry
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 30 (+5 for elemental jutsu, +5 for fusing)
Description: Lady is the first peacock known to have been spotted roaming around Iwagakure. This peacock is old yet young at heart. She is the only peacock who has been known to connect well with whoever summons her. She can preform Fuuton jutsu's up to B rank and can fuse and fly with her summoner. Fusing with her takes alot of damage to both the peacock and summoner.
Note:
-Must have signed the Peacock contract first
-Must know Fuuton up to B rank
-Fusing lasts 2 turns
-Summoning lasts 3 turns
-Can only be summoned once every other battle

2.
Type:Supplementry
Rank: B
Range: Short
Chakra Cost: 40
Damage Points: 10 (+5 for each elemental jutsu)
Description: Flower is a small, yet very powerful peacock. She is the youngest peacock around and can only speack mentally to her summoner. When summoned, she can only use Suiton jutsu's up to B rank and can sense where the opponent is.
Note:
-Must have signed the Peacock contract
-Must know Suiton up to B rank
-Summoning lasts 3 turns
-Can only be summoned once per battle

3.
Type:Supplementry
Rank: B
Range: Short
Chakra Cost: 40
Damage Points: 20 (+5 for elemental jutsu)
Description: Cherry is a very different kind of summoning. She is not a blueish-greenish color like the rest of the peacocks, but she's redish-orangeish color. She can preform Doton jutsu's up to B rank, but cannot go underground at all nor can she be used to track people with doton chakra.
Note:
-Must have signed peacock contract first
-Must know Doton up to B rank
-Summoning lasts 3 turns
-Can only be summoned once per battle

4.
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 40
Damage Points: 10 (+5 for elemental jutsu)
Description: Static is a girl peacock. She has been known to act like a boy sometimes due to the fact that she thinks she is one. She can use Raiton jutsu's up to B rank, but she cannot make a lighting clone of herself. Her tail can be used to help her make a lighting spear in her rank of knowlage by extracting rainton chakra to her tail.
Note:
-Must have signed Peacock Contract
-Must know Raiton up to B rank
-Summoning lasts 3 turns
-Can only be summoned once per battle

5.
Type: Supplementry
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: 25 (+5 for elemental jutsu)
Description: Flare is the only male Peacock out of all the other summoning peacocks. His tail has a span of 6 feet and can easily block attacks lower than his own rank with Katon. Any attack that is a higher rank than his will not be blocked. His tail has another feature. He can extract Katon chakra to the feathers on his tail and use it as a fire fan in order to use katon jutsu's. He can only preform Katon jutsu's up to A rank.
Note:
-Must have signed the Peacock contract first
-Must know Katon up to A rank
-Summoning lasts 3 turns
-Can only be summoned once per battle
 
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Earth

1. (Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
 

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Genjutsu​

2. (Genjutsu: Kujaku Umou) Peacock Feathers
Type: Supplementry
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user creates the illusion that the opponent is seeing peacock feathers floating around them. While in the genjutsu, the colorful 'eyes' on the feathers are looking at the opponent. In reality, the feathers are actually kunais with paper bombs attached to them and explode on inpact as soon as the kunais reach the opponent.
Note:
- Can only be taught by Sinderella23

3. (Genjutsu: Kurushii Songu) Illusion Technique: Painful Song
Type: Supplementry
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 20 (+5 if the opponent has a sharingan)
Description: The user casts a genjutsu on his/her opponent, making him feel like he has headphones glued to his head. A Justin Bieber song plays through the the headphones, causing the the opponent to scream in pain and feel like his ears are bleeding. In realilty, the user throws 2 kunais with explosive tags attached to the ends of the kunai. The kunais go past both the opponents right and left ear, exploding when it reaches close to the ears.
Note:
-Can only last one turn
-You have to say ,out load, a name of a Justin Bieber song after the opponent gets trapped.
-Can only be taught by Sinderella23 and those of her choosing

4. Genjutsu: Sunnari (Illusionary Arts: Slender)
Type : Supplementary
Rank: S
Range: Short Range
Chakra: 40
Damage: N/A
Description: The user will cast a Genjutsu onto his/her opponent and manipulate his chakra to make the opponent believe that he is trapped in a forest at night. The opponent will then start to feel as if he can’t move due to the uncontrollable fear throughout his body as the opponent sees a man in a suit but with a blank face. The opponent will then start to get a blurry vision as a noise, close to the sound of a screeching, static noise, as the man with no face starts to draw in closer, with tentacles coming out of his back. Once the sound has finished, which takes about one turn, the man will then appear face to face with the opponent and cause him to faint, leaving the opponent lying on the ground completely horrified and open for attacks.

Note:
-Can only be used once per battle
-Genjutsu would only last through one turn to make the opponent stand in one place numbed by absolute fear.
-No Genjutsu can be performed for the next 3 turns after performing this Genjutsu
-Can only be taught by Sindy
 

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Dark Release​

6.(Meiton: Mei Karasu Ishuu) Dark Release: Dark Raven Swarm
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user would first absorb a technique with a valid reason and then manipulate their Dark chakra into their lower square and release it, forming purplish ravens out of the lower square to attack the opponent. The ravens would swarm around the opponent's head, attacking him/her with their beaks. As they are attacking the opponent with their beaks, they also blind the opponent from the user, making it perfect for a surprise attack when the ravens dissipate after one turn.

Note:
-Ravens only lasts one turn
-Not tied or linked to the Raven Contract
-Can only be taught by Sindy

7.(Meiton: Kuro Kaigara) Dark Release: Dark Shell
Type: Defensive
Rank: A
Range: Short- Mid
Chakra: 30
Damage: 60
Description: The user takes their dark chakra and covers themselves in the dark chakra. The dark chakra comes out of the users lower square, which creates the light blue flames like it should when releasing dark chakra out of that square, and surrounds the user to protect them from wind, fire and lighting techniques up to A rank, since dark release is strong against those chakra natures. However you must have absorbed the opponents chakra first before using it and it is weak to B rank water and earth with a valid reason. Whenever the shell successfully counters an attack, the dark chakra around the user disappears.
Note:
-Must have a Dark release bio
- Must have absorbed the opponents chakra first to make the shell
-Must have learned Dark Release up to A rank
-Shield lasts 2 turns if it hasn't successfully countered an attack and can be used 3 times per battle
-Can only be taught by Sindy

(Meiton: Mei Soujuu) - Dark Release: Dark Manipulation
Rank: C
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra cost: 20
Damage points: 30
Description: This is a basic Dark Release jutsu using their dark chakra, the user will make it solid(compressed). The user can make things such as weapons(kunais, shurikens etc), platforms, and small shields.
learned here:

(Meiton: Kuro Kiri) - Dark Release: Black Mist
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 25
Damage points: N/A
Description: The user releases dark chakra throughout the battle field. The user chakra starts to make a black thick mist filled with the user chakra. The user and opponent can`t use their eyes in this but doujutsus like the Hyuga`s and Nagato`s can see through the mist. Sharingan can`t since it is filled with the user`s chakra. The user can feel movement through the mist.

Note: Only used three times
Note: Mist last for four turns
Note: Idk if MS and EMS can see through chakra mist but if it can then they can see through this mist.
learned here:

(Meiton Kemuri) Dark Release: Dark Smoke
Type: Supplementary
Rank: A-rank
Range: Mid
Chakra: 30
Damage: -
Description: The user preforms three hand seals, and then gathers up dark chakra into there mouth. Then they blow out a thick purple smoke like fog that has such force that it can down medium to large trees within it's path. This technique also drains the chakra of whoever is caught into it. The smoke like fog is so dense that only very high ranked wind techniques are able to blow it away. The fog drains enough chakra that the victim is only able to use A-rank and below techniques.
Note: Takes the fog one turn to form.
Note: The fog lasts for 3 turns once formed.
Note: Can only be used 3 times per match.
Note: S-rank wind techniques are the only techniques able to blow away the smoke like fog.
Note: Person trapped in the fog can only use A-rank and below techniques for two turns.
Note: Can only be taught by Nathan.
learned here:
 

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Custom Weapon​

(Roripoppu Kakuhan) Lollipop Whip
Type: Weapon
Rank: S
Range: Short-Mid
Chakra: 40(+5 for each fire tech used with whip)
Damage: N/A
Description: Lollipop Whip was a regular whip at first with no special abilities attached to it. It was mainly used for herding cattle into groups on farms. It was passed down generation to generation until it got to a girl who decided to paint it yellow and orange colors like a lollipop and completely redesigned it. The whip was then redesigned to have a feature where in order to use it, the user must send their fire chakra into the whip, causing it to uncoil and add a flame around the whip itself. The handle of the whip is in the shape of a lollipop stick and how the user uncoils and opens the whip. When uncoiled, the whip would glow a red-orange color like a fire and would be used to hit the opponent, causing burns onto the opponent from the fire chakra on the whip. When the whip was recoiled, it resembled a big yellow-orange lollipop. The whip can use up to S Rank fire and can cancel out B rank wind and below. It can also help the user create Fire/Wind Combos. The whip cannot use any fire technique from the user's mouth, only the ones expelled from the ground and the user's hand.

Note:
-Canceling out a B-Rank Wind or using a fire technique with the whip counts as a move
-Must know fire techniques up to S rank
-When making combos, the whip itselfcannot perform anything other than fire technique
-Can only use fire techniques that involve the hand and ground
-Can only be used by Sindy

Picture of whip:
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Fire

(Katon: Hanabi) - Fire Style: Fireworks
Type: Offensive | Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user first channels their fire chakra into the ground around the opponent. Subsequently, the user materializes the fire chakra into countless yet tiny fireballs around the size of a raindrop. The fireballs emerge from the ground, rising upwards, surrounding the opponent at short-range. The fireballs are highly condensed, hence the reason why it is so small. The user can cause the fireballs to explode simultaneously around the opponent with a simple snap of a finger. As there are many fireballs exploding simultaneously in a haphazard manner, it resembles a firework. Due to the low rank of this technique and the relatively small size of each fireball, the resultant explosion can cause close to no harm, perhaps some minor burns. However, as there is a large quantity of explosions, and at such close range to the opponent, it would cause a lot of noise. Furthermore, due to the fireballs being in extremely close proximity to the opponent when they explode, the explosion would temporary blind the opponent for a couple of seconds as the fireballs are very bright. However, the user will not be affected as the fireballs are not close enough to affect him.

- Can only be taught by Toshiro
learned here :
 
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