[CSC] Signing with the Scarabs

Drackos

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Summoning Animal: Scarabs (Scarabaeidae)
Scroll Owner: Drackos
Other Users who have signed contract: Xylon, Akasha, Panthalassa
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Scarabs are a family of insects within the group commonly called ‘Beetles’, of the order Coleoptera. Scarabs are stout-bodied beetles, many with bright metallic colours. Scarabs range dramatically in size with averages measuring between 1.5mm to 160mm and special breeds as small as 0.5mm all the way to 50m. Like Toads, Scarab go through a life cycle, Larvae of scarabs are called grubs. Unlike toads and certain other summons, scarabs rarely display a sense of individualism. This trait is valuable for a shinobi as this makes scarabs ‘programmable’ to execute certain functions which may involve use of grubs, regaining numbers by rapid reproduction or even suicidal missions.
Scarabs possess the ability to use chakra, its natures and shape manipulation. The complexity of chakra system and scarabs ability to use ninjutsu varies dramatically between kinds though, though what they like individually, they compensate for it collectively. Swarms of scarab possess an outstanding ability of matching their chakra signature with each other as well as the user. This allows them to share it and flow it through others, as well as divide the labour to perform complex ninjutsu collectively. For example, a single small beetle may not be capable of performing Fire release: Dragon flame song technique as it requires large quantities of chakra, nature transformation and shape manipulation. However in a group, they would pool in their resources and divide among themselves the responsibilities effectively performing the technique and in certain cases outperforming a shinobi (due to division of labour). Similarly, certain species of scarab possess a ‘hive mind’.
Aside from ninjutsu potential. Scarabs have had religious and historic importance in certain cultures across the ninja world. Appearing as emblems and artifacts across cultures, and in certain cases it is speculated that Scarabs were used to seal tombs and safeguard the remains of Ancient Kings.
 
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Drackos

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(Mure Chinō) – Swarm Intelligence
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Swarm Intelligence, or more commonly known as the Hive Mind, is a passive technique, or state, derived from a Scarab’s ability to match their chakra signature with that of their summoner’s and flow their chakra through the user. Swarm Intelligence is activated whenever a Scarab with Hive Mind characteristics is summoned to the battlefield and naturally matches its chakra signature with that of the user. By matching the Hive Mind Scarab’s chakra signature with that of the user, the user is effectively integrated into the Scarab hive mind; this allows the summoner to share information, intelligence, and communications with all Scarabs in the hive mind simultaneously. When activated the user’s tracking and reaction capabilities will be enhanced by .5x the user’s base for each Hive Mind Scarab present on the field and integrated with the user. This enhancement is limited to a maximum of a 2x increase. This ability is shared among all Hive Mind Scarabs; as such should one scarab be present on the battlefield and is then dispersed this technique will be deactivated. Likewise it is instantly activated when a Hive Mind Scarab is summoned to the field. This technique's duration is bound by the Scarabs' presence on the battlefield.

(Kurayami Eien) – Darkness Eternal
Type: Supplementary
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Darkness Eternal is a technique to be used on Hive Mind type Scarabs; it is one of the simplest programming techniques used on Hive Minds and can be applied instantly to Scarabs bound to the user. This technique is programmed to enable Scarabs to divide the burden and chakra cost of Ninjutsu; essentially it supplements the user’s own chakra with its supply, thus lessening the burden. D-rank techniques are lessened by 5 chakra, C-rank to A-rank techniques are lessened by ten chakra, and S-rank and above techniques are lessened by 15 chakra. While the chakra expenditure of the user is lessened the techniques themselves do not possess numerically less chakra; they are simply supplemented by the Scarabs’ collective pools. It constitutes a beneficial relationship and allows the Scarabs to assist the user in the molding of chakra. This technique’s duration is bound to the Scarabs of which it is applied, and in addition to it not stacking, it can only be applied to one Scarab summoning at a time.

(Chiten) – Heaven and Earth
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: 20
Damage: N/A
Description: Heaven and Earth is a programming technique to be used on Scarab summons which is passively applied to a Scarab bound to the user. This technique heightens the bond between user and Scarab by enabling the Scarab to collect information and memories by matching and flowing its chakra signature with the user. In essence this allows the Scarab to become able to utilize a single basic elemental nature that the user knows. Heaven and Earth can be applied to a single Scarab summon; this means that, while it is a singular summon, it can also be applied to Swarm based Scarab summons. Scarabs which are empowered by Heaven and Earth become able to use techniques of the chosen element up to and including the rank of the summoned Scarab, sans hand seals. There are restrictions to this programming technique, however. This cannot be used on Scarabs which inherently possess an elemental nature; this means that a Scarab with access to the Fire element cannot gain access to the Water element. It can only be used on Scarabs which possess no inherent elemental affinity. Heaven and Earth can be used to switch applied elements. For example, a Scarab gaining a Water element can be reprogramed to exchange it for a Fire element; this cannot be done within the same turn Heaven and Earth was originally applied in.

(Fuitchi Chōwa) – Discordant Harmony
Type: Defensive, Supplementary
Rank: B / S
Range: Short – Long
Chakra: 20 / 40 (-10 per turn)
Damage: N/A
Description: Considered to be the sibling to Swarm Intelligence, the Discordant Harmony operates in a similar manner to the former. This technique, or more accurately a state, becomes passively active when any Hive Mind Scarab is present on the battlefield; the Scarab will match its chakra signature to that of the user allowing it to integrate the user into the Scarab hive mind. Unlike Swarm Intelligence, which is simply used to share information and enhance one’s awareness, Discordant Harmony acts as a defensive mental technique. When the user becomes integrated into the Scarab Hive Mind it enables the Hive Mind to better balance the user’s chakra system and effectively enhance his or her spiritual and mental defenses. When the user’s mind is penetrated by external mental techniques (Yamanaka, mind reading, etc) the intruder will feel the presence of the Scarab Hive Mind. Those who attempt to read the user’s mind, memories, or anything spiritually readable will instead detect the Hive Mind, as the user themselves has been integrated within it. This effectively results in a sort of incomprehensible static or buzzing to be received by the mental invader, rather than definitive thoughts, plans, or memories. As such, when active, the user becomes resistant to B-Rank and below illusionary techniques and mental penetrative abilities while also gaining an effective rank against spiritual-based mental techniques (Yamanaka, Genjutsu, etc). This defensive state, while active with the Hive Mind Scarabs present, siphons 10 chakra from the user per turn.

Discordant Harmony also possesses an alternative active application. Because the Scarab(s) match and flow their chakra signature through their user they are able to utilize a remote chakra surge (S-rank) which allows them to free their user from spiritual and illusionary based techniques. The surges can only be used three times per event, but can only be used once per battle. When the user expends all surges, they are still able to utilize the passive mental defenses that Discordant Harmony provides.

(Taiyōnokōken) – Gift of the Sun
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost)
Damage: N/A
Description: Based on the Chakra Transfer Technique and the utilization of a Scarab’s ability to match and flow its chakra through the user, the Gift of the Sun allows scarabs summoned to the field to flow and surge chakra through their connection with the user. This allows it to release a modest amount of unmolded chakra into him or her. The infusion enhances the strength of the user's next technique. Occurring within the same timeframe as the technique applied to, Gift of the Sun boosts the technique by an additional rank in strength, or 10 damage above S-Rank, at the cost of 10 additional chakra. Gift of the Sun is usable four times per battle, and cannot be used in consecutive turns.
 
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