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Twilight

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This is where all my customs will be posted, if you want any of them, feel free to vm me and we will negotiate. As usual, only me and a mod or administrator are allowed to post here.

Customs
My Creation
1. ( Katon Enjin ) - Fire rings
(6/6)
2. (Suiton: Shokubai) Water Release: Catalyst(4/6)
3. (Suiton: Yorokobi) Water Release: Rapture(4/6)
4. Futon: Tobu Baai Miyou - Wind Style: Let it Fly(6/6)
5. (Shakuton: Gokuin Helios) Scorch Style: Seal Of Helios(1/6)
6. (Shakuton: Shi no Ki) - Scorch release: Tree of Death(0/6)
7. (Raiton: Raiton Enjin) - Lightning Release: Lightning Rings(1/6)
8. (Genjutsu: Tōtsū Pakkā - Illusionary Arts: Pain packer(0/6)
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Custom weapon
1. Seidai Hoippu | Justice Whips(2/6)

Custom Technology
1. (Rokettobūtsu) - Rocket Boots(0/6)
2. (Suichoku Sōjū Sōchi) - Vertical Maneuvering Equipment(0/6)

Taught to me
1. (Katon: Fiery Yajuu) Fire Release: Fiery Beasts
2. (Suiton: Hisan Mizu Suzume) Water Style: Flying
3. (Doton/Fuuton: Gyakuryū ranpu) - Earth/Wind
4. (Doton: Akashita) - Earth Style: Red Tongue
5. (Shiga-ya) – Cigar Arrow
6. (Kuro Doragon Tama)-Dark Dragon Sphere
7. (Kuro Kumo Genie) – Dark Cloud Genie
8. (Genjutsu: Setsudan Fun'iki) Illusion Arts: Severing Atmosphere
9. (Shakuton: Shakuton Bunshin) Scorch Release: Scorch Clone
10. (Shakuton: Shakuton kyuutai) Scorch Style: Scorch Orb
11. (Shakuton: Karada Taiyou)- Scorch Release: Body Of The Sun
12. (Shakuton: pirittokuru haretsu) Scorch Style: Fiery Explosion
13. (Shakuton: kouyou heki) Scorch Style: Outline Burst
14. Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun
15. (Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios
16. (Shakuton/Kenjutsu: Kinjutsu moushiire Ra) Scorch/Sword Style: First Forbidden Offer Of Ra
17. (Shakuton: Niban Kinjutsu moushiire Ra) Scorch Style: Second Forbidden Offer Of Ra
18. (Shakuton: Taisan hatsugen) Scorch Style: Disperse Revelation
19. (Kumokasumi Saezuru) - Disappearing Chirps
20. (Doton: Tengoku no hakushu) Earth release: heavenly clap

Summoning
1. Summoning Animal:
Booby Bird (Bu-Bi-Tori)

Noldor Clan
1. Kyohaku Kasai | Star Fire
2. Junsei Dageki | Holy shock
3. Shigai no Seisen | Body of the Crusader
4. Consecration | houken
5. Ame no Junsei Seisen | Rain of the Holy Crusade
6. Obliteration | Heisoku
7. Furukauntā | Full Counter
8. Tolkien's Isan | Tolkein's Legacy
 
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Twilight

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Katon
(Katon: Katon Enjin) Fire release: Fire rings
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user starts by waving the ram handseal then the user channels his katon chakra from his body to the air around the target and uses the katon chakra to form a body of fire that is shape manipulated into 5 balls of fire with adjustable size(length and thickness) (1 above the target, 1 in front of the target, 1 behind the target, 1 to the target's right and the last to the target's left) that later rush in to burn the target in the middle at the user's command. The fireballs can also be used as protection for the user or an ally by just creating it around the person.
Note
- The size of the fireballs can be adjusted to suit the user Costing a move per change
- Can only be taught by Twilight .
- Can only be done thrice with two turn cooldown in a battle.
- The jutsu lasts for one round.
- Cannot do any fire jutsu in the same rank this technique is used
- Cannot use any jutsu above A rank in the next round
- Can only use fire jutsu while active.
-
(Katon: Fiery Yajuu) Fire Release: Fiery Beasts

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: By forming the Tiger seal the user will begin channeling a large amount of katon chakra throughout his entire body as well as into the blade of his sword. As the katon chakra is being channeled throughout the body and weapon, the user will charge towards his opponent and while doing so will release the katon chakra that he has been channeling throughout his body into the form of a large fiery lion's head that races towards his target. The lion's head has enough force behind it when released that when the victim is hit, they are sent flying backwards with severe burns all over the side that was hit. Now as the target is sent flying by the impact, the user will then stab the blade of his sword into the ground and release the katon chakra that was channeled into it from earlier into the ground underneath his opponent. This will cause another large fiery lion's head to erupt from beneath the ground and the target, hitting him again with enough force to send him flying upwards into the air while leaving the side that was hit covered in severe burns.
~ Can only be taught by Albel
~ Can only be used thrice
Taught to me
 
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Twilight

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Suiton
(Suiton: Hisan Mizu Suzume) Water Style: Flying
Water Sparrows
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40(+20 when used with a lightning jutsu in conjunction)
Description: Through the use of a nearby water source or by sending water chakra into the air around the user, the user will form a single hand seal and form five dense water orbs anywhere around him within short range. As they appear, the user will change the shapes into five water sparrows that are double the size of normal sparrows, so 12.5 inches or 1.5ft in length with extremely sharp beaks where the sparrows will begin to spin around rapidly, and with a single swaying motion of the user's hand the spinning water sparrows will shoot off towards their target. With being able to create more than just one of then the user can have them split off to attack multiple people at once if he or she so wishes to do so. The spinning of the sparrows increase their speed and piercing strength of their beaks to allow them to pierce right through their targets with precise accuracy. If the user uses a lightning jutsu in conjunction with the water sparrows he will be able to increase their power as well as giving them a paralyzing ability to where the area that is pierce becomes completely numbed.
- Can only be taught by Albel
- Can not be used in consecutive turns
Taught to me
-
(Suiton: Shokubai) Water Release: Catalyst
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focus his chakra into any water on the battle field, water which can either be a passive water source or water source as a result of water techniques used on the terrain. The user can use this technique to take control of A-rank and below active water jutsu/source. The user makes the entire water body to rapidly sink be absorbed into the ground and while it may seem the user is only making the water vanish, the user would make the water to compress into patches and once again seep out of the ground though a little compact, small but compressed. The water would re-emerge as small several puddles of water scattered around the field. The puddle of water looks gentle and peaceful until any chakra presence comes into a perimeter of 1 meter radius from the puddle. It reacts and releases all the pent up compressed energy within itself as the water undergoes a cataclysmic explosion sending dangerous upthrust of dense water into the sky that quickly expand into a 2m radius column of water geyser. The geyser carries a very destructive force that can break bone with ease and they would affect anything up to 2m from its position.
NOTE:
- The puddles last 3 turns before the rescind back to the ground dormant.
- The power of the each puddles is divided to the amount of puddles made, ranging from a one to ten. So with less puddles the force the geyser
carries is more compared to more puddles. S-rank force is only one puddle is made, A-rank each for two puddles, B-rank each for 4 puddles, and so on.
-Puddles cannot be created directly beneath an opponent
- 3x per battle with a 2 turns in between usage
- No S rank Suiton the same turn this is used
-
(Suiton: Yorokobi) Water Release: Rapture
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user after a single handseal, focuses his chakra onto on spot up to 20meters and the chakra acts like a suction to all volatile liquid that has its base as water. An exception is CEs that has water as one of its components. If the CE is purely water + chakra manipulation, then it would affected . This is akin to how one can use his chakra to gather black clouds into a spot, though the user would also need to use his chakra as a transporting medium to guide the volatile liquids to this spot. This includes mist, water droplets, rain, water molecules etc. They would gather from around a long range vicinity into that spot, coagulating and compressing into an unstable ball similar to the unstable water balloon during rasengan training. The unstable ball of compressed water then explode after a turn or prematurely when the user wills it or something punctures it. The explosion however carries an omnidirectional punch that extends to a 10meter radius, a reason why he has to form the ball a little further from himself.
NOTE:
- 2x per battle
- 2 turns in-between usage
- No S-rank suiton in the same turn.
 
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Twilight

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Fuuton

Futon: Tobu Baai Miyou - Wind Style: Let it Fly
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user focuses his wind chakra into his bowels, you know, where the poop comes out from and then while mixing wind chakra with the foul gaseous entity present in there, let's out a thumping one. The wind chakra amplify the gaseous waste and what would be coming out would be akin to spewing a stream of wind technique from the mouth like the "dust wall" technique albeit this is coming out from the user's behind. Aided by wind, the annoying gas would immediately fill the entire vicinity and severely be a form of distraction for those around as the immediate air becomes foul with a orange hue capable of forcing one to hold their breathe, be irritated and be blinded due to the color. Inhaling the gas could cause anyone apart from the user to puke and fill sick. With the annoyance and distraction, chakra focus becomes a bit of a hassle thus reducing the power of techniques used by those with keen sense of smell and taste (Ganmi and Inuzuka only) by one rank.
NOTE
-Can only be used once
-Last 3 turns on the field if not dealt with.
-No S-rank fuuton in the same turn.
 
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Twilight

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Raiton
(Raiton: Raiton Enjin) - Lightning Release: Lightning Rings
Type: Defensive/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This jutsu is a brother jutsu to the fire ring jutsu except the user makes a single handseal and instead of fire, the user utilizes his lightning chakra to create 5 balls of lightning with adjustable size(length and thickness)(1 above the target, 1 in front of the target, 1 behind the target, 1 to the target's right and the last to the target's left) that later rush in to massively electrocute the target in the middle at the user's command. The lightning balls can also be used as protection for the user or an ally by just creating it around the person.

- The size of the lightning balls can be adjusted to suit the user costing a move per change
- Can only be done thrice with two turn cooldown in a battle.
- Cannot do any lightning jutsu in the same round this technique is used
- Cannot use any lightning jutsu above A rank in the next round
- Can only use lightning jutsu while active
 
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Twilight

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Doton
(Doton/Fuuton: Gyakuryū ranpu) - Earth/Wind Release: Reverse Flow Ramp
Hide
Rank: S
Range: Mid - Long (Created Short ranged of the user)
Type: Supplementary/Offensive/Defensive
Chakra: 40
Damage: N/A
Description: The user performs two swift hand seals before focusing their Earth chakra into the ground before them, he then causes a section of earth being 5 meters in height and 5 meters in width to emerge from the ground before him in the shape of a type of ramp or vertical half pipe,the earth ramp has a indent shape sort of like a C on the inside with the exact curve shape on the top end of the ramp, with the bottom being more flat in order to intercept a incoming technique, and the ramp is completely square on the outsideonce the earthen structure is formed, the user releases his wind chakra over the earth structure and causes a propelling force of wind to form all around the ramp, allowing the purpose of the ramp to be much more possible, the wind acts as a barrier to protect the earth structure from destructive techniques like lightning which would easily overpower the earth structure and destroy it, and also the propelling feature of the wind makes it much easier for techniques to flow through the earth structure,the purpose of the top end of the ramp which has a sort of curved edge that would allow an incoming technique to flow back downwards towards the ground, is since the ramp is 5 meters in length an incoming attack would just fly back towards the opponent but above him, hence the reason why the top end needs to be created with a curved shape facing towards the opponent, so that it would successfully return the opponents attack backto his exact position.
Notes - Can only be used twice per battle.
- Cannot use above A Rank Wind and Earth in the following turn.
- Each portion of this technique is equivalent to A Rank, The Earth ramp is A
Rank as well as the Wind covering it, the combined feature makes it an S Ranked technique.
- The propelling force of the wind is focused all around the earth structure, and flows in a frontward direction.
- Technique counts as 2/3 moves from the users 3 per turn.
- Explained Interactions:
Katon: When a fire technique is released from the opponent and makes it way into the ramp, it would naturally nullify the wind, but would still flow back towards the opponent since after the wind is nullified the earth structure still stands and would still allow the fire technique to flow through it.
Suiton: When a water technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the water to simply flow through it an back towards the opponent.
Doton: When a earth technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the earth to simply flow/roll through it an back towards the opponent.
Fuuton: When a wind technique is released from the opponent and makes it way into the ramp, the wind would have the same effect as with a water or earth technique, however if the wind technique is S Ranked, it would nullify the wind barrier, then depending on the destructive force of the resulting A Ranked wind technique it might still have a chance of still just flowing through the earth ramp or rather cancel it out as well.
Raiton: When a lightning technique is released from the opponent and makes it way into the ramp, the wind barrier would just nullify the lightning and would not send it back towards the opponent.
- Can only be taught by Yashiro.
Taught to me

(Doton: Akashita) - Earth Style: Red Tongue
Type:Attack, Defense, Supplementary
Rank:A
Range: Short
Chakra:30 (-10 chakra per turn)
Damage:60
Description:Akashita is a ninjutsu that utilize the Earth Element to attack and defend at close-quarters. After performing the "Snake" hand-seal, the user envelops earth around their forearm, which expands and mold, changing into a face of a beast with a claw hand and a open mouth with a long tongue. Apart from appearing as an accessory, the face, tongue, and claw hand features play key roles as functioning weapons. The beast's "face" is the foundation of the technique which is mounted on the forearm (serving as support) for defense. It is a small, circular shield made of earth that is wielded to the protect user. It is capable of blocking projectiles or against blows. Deploying the long tongue aspect offensively, the user can manipulate the tongue form to stretch into a sharp, pointed edge and extend it like a tendril up to 5 meters towards the target, striking or piercing them. Additional aspects is the claw hand, which is adjoin on the shield (off to the side in the far right corner). It is capable of grappling the target once it has establish contact. The target is clasps in place, unable to escape, unless freed from the users clutches; otherwise, they are at the mercy of the user.
~ Last 3 Turns (unless cancelled)
~ Usable thrice per battle
~ User is restricted to Earth Techniques while this is active.
~ Only taught by Anubis.
Taught to me

(Doton: Tengoku no hakushu) Earth release: heavenly clap
Type: offensive
Rank: s-rank
Range: short - mid
Chakra cost: 40
Damage points: 80
Description: The user makes two hand seals and turns the ground beneath the target into mud(a pit 2 meters deep and 2 meters radius with target as center ) after making the mud pit, user will then manipulate the mud in the pit to form two ropes of mud(10 centimeters thick) which binds the target and lift them up in the air(10 meters maximum ) after the target has been lifted up into the air the user manipulates the earth on the battle field and forms two huge hands from the ground (each palm from the hand has the same size as the b-rank earth lid) the user will then manipulate the hands to clap crushing the binded target in between.
Note - can only be used once
Note - must have mastered earth to use
Note - can only be taught by me
Note - no s-rank earth and above in same turn and the turn after
Note - when the hands start emerging the user will loose concentration of the mud binding the target, this will make the target start to fall
 
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Twilight

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Smoke Ninjutsu
(Shiga-ya) – Cigar Arrow
Rank: B
Type: Attack
Range: Short
Chakra Cost:20
Damage Points: N/A
Description: The user smoking on a cigar will channel his chakra into the smoke and cigar and manipulate the smoke created from the cigar. Using the chakra to move the smoke created from the cigar rather than spitting it out physically. When the enemy is in range the user will shoot out four thin senbon like shapes of smoke at the enemies’ eyes causing them to go temporarily blind as the smoke will cause some minor burning, irritation, as will anything entering one’s eyes will. The senbons being shot at a short distance and coupled with their extremely light weight causing them to travel at great speeds makes it difficult to react to.
Can only be taught by Omega
Only usable by Smoke Users
Must have Cigar/Pipe in bio
Usable 4 times
.(Kuro Doragon Tama)-Dark Dragon Sphere
Rank:S
Type: Attack
Range:mid-long
Chakra Cost:40
Damage Points:80
Description: The user of this jutsu will create two Dragons of smoke to approach the enemy from the side and then they will collide wrapping around the enemy in a spiraling motion forming a spinning sphere of smoke with a 5 meter radius. The smoke moves rapidly in its spherical form to bind the enemy's movements and eventually suffocate them, but to add to the power of this smoke ninjutsu the user will have manipulated explosive tags to travel within the smoke hidden from plain sight as they detonate destroying everything within the smoke sphere in an explosion.
Must be taught by Omega
Can only be used once
No S rank smoke ninjutsu next turn
Only usable by smoke users
(Kuro Kumo Genie) – Dark Cloud Genie
Rank: A
Type: Attack/Supplementary
Range: Short-long
Chakra Cost:30 (-20 per turn)
Damage Points:60
Description: Manipulating a large amount of smoke the user will create a giant humanoid King from their wrist launcher much like the smoke dragon techniques. The intangibility of smoke allows the Dark Cloud Genie to attack forming up to four arms reaching long range out of its body comprised of smoke. The Dark Cloud Genie using his limbs and body can easily act as a smoke screen or suffocate the enemy. This jutsu works well against close combat taijutsu/kenjutsu fighters because its gaseous state is barely effected by attacks meant to deal physical damage much like the smoke dragon jutsu.
Can only be taught by Omega
Only usable by Smoke Users
Usable 3 times
Lasts on the field for 3 turns.
All learnt
 
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Twilight

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Summoning Animal

Booby Bird (Bu-Bi-Tori)​

Scroll Owner

Sasuke56​

Other Users who have signed contract

Deception.
~Zonta~
Twilight​

Summoning Boss if existing

Grimmy​

Other Summoning Animals tied to contract

1.(Kuchiyose: Semai bu-bi) - Summoning: Nazca Booby
2.(Kuchiyose: Fuku Bu-bi) Summoning: Masked Booby (Nickname: Betty)
3.(Kuchiyose: gosai fi-to bu-bi) Summoning: Red Footed Booby
4.(Kuchiyose: naga-ichi bu-bi) Summoning: Peruvian Booby (Nickname: Laura)​

Description and Background

A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula. Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.​

(Kuchiyose: aoi fi-to bu-bi) Summoning: Blue Footed Booby (Nickname: Grimmy)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Boss of the Booby Birds, The Blue-footed Booby it is half the size of the chief toad Gamabunta, It has long pointed wings and a wedge shaped tail. He has a strong thick neck. His eyes are placed on either side of his bill and oriented towards the front. His eyes are yellow. His feet range from a pale turquoise to a deep aquamarine. By training in the Bird land this booby bird has learned to use Earth Techiques up to A rank without need of handseals due to the hard training it had in his land but does require contact with the ground to use the techniques. He can carry atleast 3 people, He can also speak English and has a great bond with the contract holder due to the time they spent together. He listens to any orders even when risking his life knowing hiscontract holder will never put him in danger. He can obiously fly.

-Can only be summoned for 4-turns and once per battle
-Can carry 3 people on his back
-Can only be summonedif there is no other Booby bird on the Field.

(Kuchiyose: Semai bu-bi) - Summoning: Nazca Booby
Type: Supplementary
Rank: B
Range: Short
Chakra: 40
Damage: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting his right or left shoulder summoning The Nazca Booby also the smallest booby of the family, its size is no bigger that Ma & Pa's size, he is roughly the same size as them he is tied to the user by there chakra, meaning it can only get off the shoulder if ordered by his summoner of by his own will. By seeing how he had no good elemental affinity, with hard training in the Bird land he has learned to notest when his summoner is in a genjutsu due to there chakra being linked, and can insert chakra of itself into his summoner being able to Break through B rank and lower genjutsu.
- Can only be summoned for 4-turns and once per battle.
- Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved).
- Must be a signer or the Holder of the Booby Bird contract to summon.
- Genjutsu Breaking Ability counts as 1 of the 3 techniques per turn of the user.
- Genjutsu breaking Ability can only be used 2 times per battle.

(Kuchiyose: Fuku Bu-bi) Summoning: Masked Booby (Nickname: Betty)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Masked Booby of the Booby Birds, The Peruvian Booby is twice the size of the hawk owned by sasuke. By training in the Bird land she has learned to use Lightning Techiques up to A rank without need of handseals due to the hard training it had in his land. She can carry 2 people, she can also speak English and has a great bond with the contract holder due to the time they spent together. She listens to any orders, she can obviously fly.

-Can only be summoned for 4-turns and once per battle
-Can carry 2 people on her back
-Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved) meaning when the red footed booby is.
-Must be a signer or the Holder of the Booby Bird contract to summon.

(Kuchiyose: gosai fi-to bu-bi) Summoning: Red Footed Booby
Type: Supplementary
Rank: A
Range: short/Mid
Chakra Cost: 40
Damage Points: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) to summon one of the many Booby birds, The Red-footed Booby is the size of the Hawk summon owned by sasuke. It has red legs, and its bill and throat pouch are colored pink and blue, and the flight feathers are black. When young it was brownish with darker wings, and pale pinkish legs. By training in the Bird land with the Blue Footed Booby and its Boss The Red footed has learned to use Fire Techniques up to A rank and without need of hand seals due to the hard training it had in his land. It can carry one people, He can also speak English He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obviously fly.

-Can only be summoned for 4 -turns
-Can only carry 1 person on his back
-All of his moves count towards the users 3 moves per turn
-Can be summoned even if there are other Booby bird on the Field, as long as The Boss isn't. (Blue footed Booby)
-Must be a signer or the Holder of the Booby Bird contract to summon.

(Kuchiyose: naga-ichi bu-bi) Summoning: Peruvian Booby (Nickname: Laura)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) summoning The Peruvian Booby of the Booby Birds, The Peruvian Booby is the size of the hawk owned by sasuke. By training in the Bird land this booby bird has learned to use Water Techiques up to A rank without need of handseals due to the hard training it had in his land. She can 1 person, she can also speak English and has a great bond with the contract holder due to the time they spent together. Shee listens to any orders even when risking his life knowing his contract holder will never put him in danger. She can obiously fly.

-Can only be summoned for 4-turns and once per
battle
-Can carry 1 person on her back
-She still has to use a water source for water techniques that require one.
-Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved) meaning when the red footed booby is.
-Must be a signer or the Holder of the Booby Bird contract to summon.

(Red Footed Booby- Hi Hane)- Red Footed Booby: Fire Feathers
Type: Offensive/Attack
Rank: B-Rank
Range: Mid Range
Chakra: 20 Chakra
Damage: 40 Damage
Description:
The red footed booby, with use of his fire affinity,channels fire chakra into the feathers in his wings and even though it hurts a bit shoots multiple fire covered feathers towards the enemy that can engulf the target into flames if the feathers reach contact with the it. 10 feathers are thrown per wing each time it's used.


Taught to me
 
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Twilight

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CUSTOM WEAPON
Seidai Hoippu | Justice Whips
Type:Weapon
Rank:A rank(S rank when coated with elemental chakra)
Range:Short-Mid
Chakra:30(40 if coated with elemental chakra)
Damage:60(80 if coated with elemental chakra)
Description:
These are special thick whips made from the thickest rubber and leather they are unbreakable and when waved, they can extend up to mid range from the user and can deliver massive pain and suffering if used ordinarily to whip a target. Apart from all these, the whips has one special ability which develops from the materials that the whip is made of, this is the ability of the whips to be coated with elemental chakra which gives the whips the power of the element it is coated with. If the element is coated with wind, it deals slicing damage. If coated with fire, it deals burning damage. If coated with lightning, it deals electrocuting damage. If coated with earth, it deals crushing damage. If coated with water chakra, it deals slashing damage.
Note
- The coating with elemental chakra is an A rank technique and is counted as one of the user's techniques.
- Each coating lasts for 3 rounds and deducts 5 chakra for each round maintained.
- Can only be given out by Shonnen.
- The user must have two whips in total at all times to be able to use it.
- The user must state having both whips at the beginning of each battle or in their bio to use them.
- Each of the two whips can be coated with different elemental chakra at the same time.
 
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Twilight

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Genjutsu
(Genjutsu: Setsudan Fun'iki) Illusion Arts: Severing Atmosphere
Type: Supplementary
Rank: A
Range: Short-Mid (appears to cover the entire terrain)
Chakra: 30
Damage: N/A
Description: The user will cast an illusion on the opponent through using the Rat handseal. The opponent will experience a steady breeze flowing through the terrain. The illusion affects their senses of touch, sight and hearing, causing them to hear the wind, feel the wind on their body and causes anything they see to appear as though it's being affected by the wind as they would in real life, such as clothes, trees, leaves, hair, etc. swaying. However, the real use of the Genjutsu lies in the sense of touch. The Genjutsu causes, whenever the opponent moves, the wind to take on a very sharp quality, causing deep cuts in whatever part of the body the opponent moves. Should the opponent make handseals, their hands would be cut. Should they move their entire body, they'd feel cuts form on their entire body. Due to their brain believing the cuts are real, the opponent would feel pain from mental stress on the mind. The technique can affect multiple opponents at once, with a maximum of two.
-Can only be taught by Riker Slade
-No Genjutsu the same or following turn
-Can only be used twice per battle

(Genjutsu: Tōtsū Pakkā - Illusionary Arts: Pain packer
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This is a genjutsu done with two handseals, Ram and Hare . The user channels his chakra into the target's body system and then uses it to trap the target in an illusion where the target would be hit by his last offensive attack on the user of the genjutsu.
This genjutsu is used when the user has seen an offensive jutsu used by the target and once he initiates this illusion, he uses the offensive jutsu the target used last to attack him. Unlike when the target used the offensive jutsu in the real world, in the illusion, the user's copy of the jutsu is multiplied to have 10 times the original effect making it undefendable and making it a sure hit attack in the illusion causing massive damage to the target in the illusion as the jutsu specifies but this is just in the illusionary world.
In the real world, the target is rendered motionless and when the jutsu hits him, he's knocked to the ground in the real world and vulnerable to further attacks.
In the illusion the jutsu size and damage is increased 10 folds and the effect upon connecting is also increased 10 folds(for example the heat damage inflicted for a fire jutsu is increased 10 folds, the slicing effect for a wind jutsu is increased 10 folds, e.t.c)

- This genjutsu works only when the last jutsu the target did was an offensive jutsu to the user
- This genjutsu only works if the user saw the way the offensive jutsu was performed by the target
- The offensive jutsu used by the target has to involve chakra usage (the user can't use this jutsu if the offensive jutsu used by the target is a kenjutsu or taijutsu move not involving chakra)
- No other genjutsus can be used in the same turn
- No genjutsu above A rank can be used in the following turn
- The jutsu can only be used thrice in a battle with a turn cool down between each use
-Note: Does not carry the same damage of the copied jutsu but only the A-rank damage from this technique.
 
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Twilight

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Shakuton
(Shakuton: Gokuin Helios) Scorch Style: Seal Of Helios

Type: Offensive | Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This is a very powerful technique of the scorch style. The user can use and initiate this in two ways, the first way being, the user channel their scorch chakra while slamming their hands on the ground, causing a 7x7 meter symbol that takes the color of a glowing white hue. Once done the user will do one handseal channeling more chakra into the symbol causing the symbol to ignite with scorch chakra, causing the symbol to give to radiate very powerful and potent heat that will scorch any and everything above the symbol up to 5 meters. Or second, the user can use this defensively by extending their hand causing a huge symbol imbued with scorch to appear several inches infront of the users hand in a 5x5 radius, causing the potent heat from the scorch symbol to radiate forward 5 meters forward, defending himself from certain jutsus and even scorching anybody who comes in radius of the technique .

Note: Can only use twice
Note: Cant use any scorch techniques S rank or above in the same turn or next
Note: Must wait 2 turns before using this technique again
Approved Here

(Shakuton: Shi no Ki) - Scorch release: Tree of Death
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80(-20 to user if tree touches the user)
Description: The user claps their hand together and channels their Shakuton chakra into the ground beneath them which serves as a seed which then shortly after germinates as a giant tree made entirely of scorch grows out of the ground, the tree looks entirely like a blossoming tree in autumn with long branches and several falling leaves but it is bright and shows vividly that it is made entirely of scorch. The user can make the branches of this tree extend up to mid range and pierce targets caught as well as dealing third degree burns and S rank damage but the true beauty of this jutsu are the scorch leaves that the tree produces, the user can control them in their numbers like he does normal scorch orbs and he can control these scorch flower petals to bombard opponents up to long range dealing major third degree burns and A rank damage.
Whilst the user is using this technique, he coats his body in scorch chakra to avoid being damaged by the leaves and reduce the damage he'd suffer from contact with the tree and branch and this makes him unable to mold any chakra other than wind, fire and scorch when the jutsu is active.

- Can only be done thrice per battle with 2 turn cooldown between each usage
- The tree itself lasts 3 turns if not destroyed
- Creating the tree counts as a move in a turn and controlling the branch to grow out or using the leaves to attack also count as another move in the turn but both can be done in one timeframe
- The tree endlessly produces leaves for as long as it is present although the leaves die out quickly if not used
- When this tree is active, the user can only use wind, fire and scorch techniques
- After the tree is brought down, the user can't use any scorch, wind or fire jutsu above A rank the next turn
- The leaves, cannot hurt the user in any way because the user is coated in scorch chakra but the branches and the tree can damage the user causing 1st degree burns to him on contact
Approved Here

(Shakuton: Shakuton Bunshin) Scorch Release: Scorch Clone
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The User will do the Tiger handsign and create a Scorch clone. The clone has the same affect as the scorch sun tech and can use Fire and wind up to B rank. It can evaporate water out the opponents body with contact. The clone can be dispersed by high level waters (A rank or Above)
-Can only make up to 3
-Cant use no Scorch jutsus while they're on the field
-Can only be used by general phase
-Can only be used once per battle
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(Shakuton: Shakuton kyuutai) Scorch Style: Scorch Orb
Type: Attack/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The User will do a set of 2 handseals. Following after, I will wave my hand towards the opponent causing a heat wave to travel above the opponent. The Heat wave travels real fast. (about 2 seconds) Soon as the heat wave is above the opponent. The user will do the tiger hand-seal. It will then quickly imprison and form around the opponent infused with my chakra The orb is twice the size of Dodai rubber ball (Can fit two people in it). Causing Massive heat burns to the opponent body. The orb shrinks within time (3 seconds) when the orb touches the opponent body the water starts to boil in their body causing agony pain, and eventually their water in their body evaporate. (The whole process for that is about 6seconds) The orb can also be used on myself In a case of an incoming water or mud attack or anything that contains mid amounts of water. The user will do 3 handseals and a orb will form around the user. Due to the Scorch chakra in my body the orb does not cause degree burn to me and it can evaporate up to A Rank with anything with water in it when comes in contact with the orb.
-Can only use Once
-Cant use Fire and Wind above A rank for the next turn
-Only can be Taught by Teno
-
(Shakuton: Karada Taiyou)- Scorch Release: Body Of The Sun
Rank: A
Range: Self
Type: Defensive|Supplementary
Chakra Cost: 30
Damage Points: N/A
Description: The user will quickly do the handseal, causing their whole body to take the property of scorch. While this technique is active, it not only causes physical damage to bypass the user due to scorch being nothing but extremely heated air, but it also causes 2nd degree burns to those who comes into physical contact with the user. The special thing about this technique is that, the user can use their body to produce scorch techniques without the use of handseals while in this form from their body. The special thing about this technique is that it cauterize physical wounds due to the heat of the technique.
Example: If the user gets stabbed in the leg and uses this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.
Note: Can use 3 times a battle
Note: Last one turn but can deactivate at will
Note: Requires 2 turn cool down
Note: If opponent comes in contact, it deals 20 Damage
Note: Can only use Scorch, Fire, Wind and non-elemental abilities while this is active
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(Shakuton: pirittokuru haretsu) Scorch Style: Fiery Explosion
Rank: S
Range: Short-Mid
Type: Attack/Defense
Chakra Cost:40
Damage Points:80
Description: The User Will build and channel a huge amount of his scorch chakra in the middle of his body. Once done he will do a sequence of 5 handseals. Once done he will release all of the stored up scorch chakra from his body in a Explosion type fashion. The Scorch Will Drain the Water Out of Everything that is in the Scorch Explosion. This can be used in Defensive purposes also. Due to the explosion from the body. The user gets light headed due to the strain on the body and wont be able to do 3 jutsus but only 2 the next round
Note:Can Only Do 2 jutsus the next Turn
Note:Can only use once
Note:Cant Use Fire or Wind in the same Turn as this jutsu
Note:Cant use Fire and Wind Above A rank the next turn
Note:Can Only be Taught By Teno
-
(Shakuton: kouyou heki) Scorch Style: Outline Burst
Type: Attack/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather up large amounts of scorch chakra in their body. Once done, the user will releaseban outline of himself from his body made completely of scorch. The outline of the user is identical to the user making one think its a clone that emerged from the users body, but it is simply an outline made from scorch. The scorch outline only travel in the direction the user is facing, and the speed of the outline is very fast that the eye couldn't keep track but predictable at the same time because it moves in a straight line.
- Can Use Twice
- Cant Use S rank Scorch for 2 Turns
- Cant Use Fire And Wind Above S Rank this turn, or the next
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Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun
Type: Supplamentary
Rank: Forbidden
Range: Short
Chakra: 50 (-20 Each turn active)
Damage: N/a (-30 due to first degree burn.) (+15 Taijutsu)
Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their body for a period of time. Once done they will release the built up scorch chakra from around their body causing scorch to layer around their skin literally resonating from the surface their body outwards. This jutsu serves 2 Main purposes: 1. Any small-scale water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user. If the user of this technique were to come into contact with large bodies of water however, it would completely overpower the scorch technique, extinguishing it. To compliment their style in taijutsu. If the user comes in contact with the opponent, they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted. The reason this jutsu is classified as forbidden is due to the intense scorch chakra resonating on the surface of the body, though the user is coated in scorch chakra to protect him from the scorch it does not fully protect them from the scorch that resonates due to its intense heat, It causes first degree burns to the users whole body
Note: Can only use once
Note: Once this technique is done the user will suffer 1st degree burns all on their body, not only being painful, but tender to the touch All attacks that are landed onto the opponent gains +10
Note: Stays Active 3 Turns
Note: The user cant use any elemental chakra nature except Wind , Fire, and Scorch
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(Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios
Type: Offensive|Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage:N/a
Description: This technique is the mother technique of the scorch technique Scorch Body/Body of the sun. The user will utilize the heated air version of scorch by taking a step in any direction. Once done the user will release all of their scorch chakra in their body turning themselves into scorch itself. This technique, though intangible is not used to bypass damage but use as another means of dodging, and/or traveling, as the user for a brief moment will travel through the air while in this scorch form in haste (Users Base Speed). This technique has very little offensive abilities as the damage from this technique cause minimum damage
(Equal to D rank burns upon impact on opponent). The special thing about this technique is that it cauterize physical wounds due to the heat of the technique.
Example: If the user gets stabbed in the leg and use this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.
Note: Can only be used twice per battle
Note: This technique is easily visible to the naked eye
Note: Cant use any scorch custom above A rank in the same turn
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(Shakuton/Kenjutsu: Kinjutsu moushiire Ra) Scorch/Sword Style: First Forbidden Offer Of Ra
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a unique technique, created by Asch the bloody of the scorch clan. By not only studying the ins and out of scorch but also utilizing it through medians such chidori stream, and multiple wind techniques. This technique being one of the three offers created by asch. The user will take out their sword and channel mass amounts of their scorch chakra through the sword to the point where the blade begins to look burnt becoming "roasted" while having scorch heat waves in the form of steam emit from the blade. Once this is done the user will focus all of that scorch to the tip of the blade causing it to take a bright red color. This ability concentrates the intense scorch of the sword along the edge of the blade. Once the tip of the blade comes in contact with an opponent, it neither burns them, or cause them to erupt but cause all of the build up scorch chakra at the tip of the blade to release at the point of contact completely annihilating it. (it can completely scorch up a large water source such as a 20x20 meter lake. Nothing as big as an ocean). Though this technique has a severe drawback and normally used as a last resort. The user when using this technique has to clad the hand he's using in scorch unless he risk his hands being complete burnt beyond repair. But due to the high amounts of chakra ouput in this jutsu, the user is only limited to how much chakra they can output. While this is active, all moisture around the user evaporates due to the heat given off by the sword through scorch release (following rank and elemental interactions).
Note: Can only use once
Note: Due to such high volume chakra, the user cant use any elemental techniques besides the elements that make up scorch (fire, wind, and scorch
itself) and non elemental techniques such as tai, ken , etc.
Note: Last 3 turns
Note: Once the built up chakra in the tip of the blade is released, the technique ends (or unless 3 turns run out)
Note: One this technique ends, the user isn't able to mold scorch chakra for 3 turns
Note: No jutsu above A ranks in the next turn.
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(Shakuton: Niban Kinjutsu moushiire Ra) Scorch Style: Second Forbidden Offer Of Ra
Type: Defensive | Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (-50 to user)
Description: This technique is the second technique developed by Asch the bloody of the hidden sand. The user will draw blood on both of their hands , following right after creating a small scorch orb that will float in front of the user. The user will then clap his hands together with the scorch orb in the middle, using their blood as the sacrifice for the technique. The scorch orb will disperse into heat waves around the user while causing the users body to have a orangish red hue to it. This is to protect the user from the full brunt of this attack. This will also create a small mini scorch orb made out of the heatwaves, not fully manifested making it hard to see it orbiting around the user from out of short range The purpose of this technique is to make the ultimate defense, offensive. Anybody who comes within short range of the user, the heat wave will channel itself into the mini sun orbiting around the user, making the mini sun alot more potent and powerful due to the heatwaves, scorching them simply due to the heat waves emitting from the scorch sun. This does not evaporate the water in their body because it does not directly touch the opponent but it causes the opponents water and blood to boil at an intense temperature causing vigorous pain while at the same time scorching the opponents flesh with ease. This is a very extreme technique, as it can backfire and comes with a cost. Once this technique activates, due to the user being coated in large amounts of scorch chakra, their water and blood wont boil but their flesh will be burnt to the 2nd degree.
Note: Can only use once
Note: This technique ends once
somebody activates it within short range
Note: Last for 3 turns before the technique runs out once activated in it's effect it lasts until the end of that turn
Note: Cant use any elemental jutsus besides fire and wind while active
Note: The heatwave surrounding the user from this technique follows the strength and weakness guide of scorch
Note: Once this technique activate, the user takes double damage whenever a technique lands being extremely painful
Note: Cant use any scorch technique above S rank in the same turn as this.
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(Shakuton: Taisan hatsugen) Scorch Style: Disperse Revelation
Type: Supplementary | Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This is an extremely useful technique when you are stuck in a tight situation, and have very little time to react. The user will gather up large amounts of their scorch chakra changing the property of their body into pure scorch throughout their body while almost instantly surging that chakra outward causing their body to disperse. The user can disperse into two ways, one being scorch waves. If the user disperse into scorch waves, they will spread all around (up to long range) like mist (Still visible to the opponent). This will not only heat up the surroundings wilting anything that contains moisture (excluding humans and summonings). Of course, this still follows normal elemental S/W. Or two, the user can disperse into hundreds of mini mini scorch orbs the size of marbles that also disperse up to long range. Unlike the scorch wave, this technique does not evaporate the moisture and limit the sight, but radiates potent heat from the mini scorch orbs which would cause 3rd degree burns upon contact with the mini scorch suns, causing the opponent to not only be incredibly burnt making their body tender but, causing them additional damage throughout the battle. The real unique thing about this technique is that, the scorch is an extension of the users self and can reform wherever scorch is present on the field excluding three meters around the opponent by causing all of the scorch to be directed and reform at said location. Making this technique a great technique for evading and attacking at the same time. Though in this state, the user is still vulnerable to lightning and follows the s/t guide for the interaction.
Note: This technique can only be twice
Note: This technique can only utilized the wave and the mini mini scorch suns once (Meaning once you use the scorch wave version the first time, you cant use it the second time)
Note: This technique last for one move slot
Note: This technique can not be used in the same turn as scorch techniques
Note: Must wait 2 turns before using this technique again
Note: Cannot be used whilst the
opponent's raiton is restricted in any way
All learnt
 
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Twilight

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Ninjutsu
(Kumokasumi Saezuru) - Disappearing Chirps
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared.

Learnt
 
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Twilight

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CUSTOM TECHNOLOGY

(Rokettobūtsu) - Rocket Boots
Type: Tool
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: These are special boots but due to the purpose of their creation, the boots are bigger than normal boots about 3 times bigger. The workings of the boots are like the normal boots except with attachment of special mini turbines made that is powered by chakra that is used as fuel. The base of the boot where the user's leg reaches ends is the same size as the normal boots but the remaining part beneath this base houses the mini turbines that are two hollows and once the user charges these mini turbines with his chakra, the mini turbines release a pushing force and instantly launch the user in air granting flight. The turbines act like jet engines pushing the air through them allowing the user to propel themselves thereby granting flight.

- Can only be used 4 times per battle with a turn cooldown between each use
- The user can only maintain this jutsu for 2 turns straight keeping flight after which the boots powers down and bring the user down to the ground

Approved Here

(Suichoku Sōjū Sōchi) - Vertical Maneuvering Equipment
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The vertical maneuvering equipment commonly referred to as 3d gear is an equipment developed by a ninja allowing for great mobility in mid-air to remove the restriction and limitation that makes a ninja vulnerable when in mid-air. The equipment enables the user to fight in a 3D space as opposed to a 2D one. This is a unique technology which revolves around a belt the user wears. This belt contains mini turbines that propel the user. Along with this, the user has two blades with triggers on the handles. One trigger activates the turbines, the other activates the grapples on the user's waist the two are combined for direction and evasion and attack. The grapple attached to a rope can shoot up to 20m away from the user to attach to any object or thing (the user can use the grapple to attack by sending it to attach to a summon or person when he does so, it deals 60 damage to what it hits) and the usage of this grapple counts as a move and since it uses chakra to launch, it costs 30 chakra and the speed of the grapple launch is as fast as lightning speed then the user can decide whether he wants to pull himself towards the hooked object with the turbines or not but this still counts as a single move and a total of 30 chakra is consumed no matter the usage. The user can also decide to only use the turbines to launch their self in any direction they wish without first using the grapple to hook down a target, however if the user wants to pull their self towards the hooked item in another turn then it consumes a move and another 30 chakra is deducted but if they're both used once, this doesn't happen. The speed of the turbine is slower than that of the grapple launch but its still as fast as base Lee. Using the swords to perform Kenjutsu moves follow the conditions of the Kenjutsu moves being used and they can also be used to perform free form attacks.

- The gear can only be used by people who have completed Kenjutsu training being a gear that needs great skills
- The dual swords can be readily used by the user for any Kenjutsu technique involving swords

Approved Here
 
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Twilight

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NOLDOR CLAN


Kyohaku Kasai | Star Fire

Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:
Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.
Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.
Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams
Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.
Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.
C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Re-approved:

Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.
Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode
Approved:

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.
Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used
Approved:

Ame no Junsei Seisen | Rain of the Holy Crusade
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijuu chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and doujutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The user can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn.
Note: Useable 3 times, lasting 3 turns, 2 turns between uses
Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu.
Note: Will not harm the user as the holy fire just becomes one with them once more
Approved:

Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.
Approved:

Furukauntā | Full Counter
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: This is a unique technique of the Elves developed from the way that they gained their powers. In the begining, to gain their powers, the fused the Amber from the tree of life into their bodies which then gave them their powers. This technique is based of the traces of the Amber still found in their body today. The tree of life has the ability to absorb chakra, being from the tree the amber would be able to do the same just not on such a scale. The way this works is when energy based chakra comes at the users they will tap into their bloodline using the traces of amber within them to absorb the chakra into their body breaking down the chakra to raw chakra. From here they can't keep the chakra within their body or find a way to use it, and so they then release the built up chakra using the power of the clan in the form of holy fire. For example if a shinobi released chidori nagashi at the user, the attack would be absorbed into their body and then released again in the form of holy fire, in a wave, blast, shock, which ever the user wishes. They can even release it through a medium such as a sword or the clans bow. The power of the attack released would be the same as the attack absorbed, and the same range. Due to the attack actually using the chakra of the attack absorbed, it takes little effort from the users part. All power is reliant on the attack that hits the user. This would work on all energy based attack and fluid elmenents like water as they flow into the user in a chakra form, it will not work on any form of solid as it would hit the user before the chakra could be broken down. The user can absorb one attack at a time, not multiple, though if an attack is two elements they can be absorbed as long as they meet the above requirements. The user can hold the chakra within them for up to two turns but can't absorb another technique into them until they have released the one within them. When the user absorbs an attack, before it is released, their veins will glow like the fire is surging through them, this doesn't harm them but is the result of he absorbtion technique, giving their body a blinding glow to short range around them, as is the way with holy fire.
Note: Useable 6 times per battle, two turns between uses.
Note: The attack released is holy fire and should be treated as such, the power of the attack is the same as that absorbed, and the same range.
Note: S rank usable twice with 3 turn cool down
Approved:

Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.
Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.
Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.
Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.
Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.
Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
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Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
 
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