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<p>[QUOTE="Twilight, post: 16791281, member: 207186"]</p><p><strong><span style="color: blue"><span style="font-size: 15px">Suiton</span></span></strong></p><p>(Suiton: Hisan Mizu Suzume) Water Style: Flying</p><p>Water Sparrows</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40(+20 when used with a lightning jutsu in conjunction)</p><p>Description: Through the use of a nearby water source or by sending water chakra into the air around the user, the user will form a single hand seal and form five dense water orbs anywhere around him within short range. As they appear, the user will change the shapes into five water sparrows that are double the size of normal sparrows, so 12.5 inches or 1.5ft in length with extremely sharp beaks where the sparrows will begin to spin around rapidly, and with a single swaying motion of the user's hand the spinning water sparrows will shoot off towards their target. With being able to create more than just one of then the user can have them split off to attack multiple people at once if he or she so wishes to do so. The spinning of the sparrows increase their speed and piercing strength of their beaks to allow them to pierce right through their targets with precise accuracy. If the user uses a lightning jutsu in conjunction with the water sparrows he will be able to increase their power as well as giving them a paralyzing ability to where the area that is pierce becomes completely numbed.</p><p>- Can only be taught by Albel</p><p>- Can not be used in consecutive turns</p><p>Taught to me <a href="http://narutobase.net/forums/showthread.php?t=695059">here</a></p><p>-</p><p>(Suiton: Shokubai) Water Release: Catalyst</p><p>Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user focus his chakra into any water on the battle field, water which can either be a passive water source or water source as a result of water techniques used on the terrain. The user can use this technique to take control of A-rank and below active water jutsu/source. The user makes the entire water body to rapidly sink be absorbed into the ground and while it may seem the user is only making the water vanish, the user would make the water to compress into patches and once again seep out of the ground though a little compact, small but compressed. The water would re-emerge as small several puddles of water scattered around the field. The puddle of water looks gentle and peaceful until any chakra presence comes into a perimeter of 1 meter radius from the puddle. It reacts and releases all the pent up compressed energy within itself as the water undergoes a cataclysmic explosion sending dangerous upthrust of dense water into the sky that quickly expand into a 2m radius column of water geyser. The geyser carries a very destructive force that can break bone with ease and they would affect anything up to 2m from its position.</p><p>NOTE:</p><p>- The puddles last 3 turns before the rescind back to the ground dormant.</p><p>- The power of the each puddles is divided to the amount of puddles made, ranging from a one to ten. So with less puddles the force the geyser</p><p>carries is more compared to more puddles. S-rank force is only one puddle is made, A-rank each for two puddles, B-rank each for 4 puddles, and so on.</p><p>-Puddles cannot be created directly beneath an opponent</p><p>- 3x per battle with a 2 turns in between usage</p><p>- No S rank Suiton the same turn this is used</p><p>-</p><p>(Suiton: Yorokobi) Water Release: Rapture</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user after a single handseal, focuses his chakra onto on spot up to 20meters and the chakra acts like a suction to all volatile liquid that has its base as water. An exception is CEs that has water as one of its components. If the CE is purely water + chakra manipulation, then it would affected . This is akin to how one can use his chakra to gather black clouds into a spot, though the user would also need to use his chakra as a transporting medium to guide the volatile liquids to this spot. This includes mist, water droplets, rain, water molecules etc. They would gather from around a long range vicinity into that spot, coagulating and compressing into an unstable ball similar to the unstable water balloon during rasengan training. The unstable ball of compressed water then explode after a turn or prematurely when the user wills it or something punctures it. The explosion however carries an omnidirectional punch that extends to a 10meter radius, a reason why he has to form the ball a little further from himself.</p><p>NOTE:</p><p>- 2x per battle</p><p>- 2 turns in-between usage</p><p>- No S-rank suiton in the same turn.</p><p>[/QUOTE]</p>
[QUOTE="Twilight, post: 16791281, member: 207186"] [B][COLOR=blue][SIZE=15px]Suiton[/SIZE][/COLOR][/B] (Suiton: Hisan Mizu Suzume) Water Style: Flying Water Sparrows Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40(+20 when used with a lightning jutsu in conjunction) Description: Through the use of a nearby water source or by sending water chakra into the air around the user, the user will form a single hand seal and form five dense water orbs anywhere around him within short range. As they appear, the user will change the shapes into five water sparrows that are double the size of normal sparrows, so 12.5 inches or 1.5ft in length with extremely sharp beaks where the sparrows will begin to spin around rapidly, and with a single swaying motion of the user's hand the spinning water sparrows will shoot off towards their target. With being able to create more than just one of then the user can have them split off to attack multiple people at once if he or she so wishes to do so. The spinning of the sparrows increase their speed and piercing strength of their beaks to allow them to pierce right through their targets with precise accuracy. If the user uses a lightning jutsu in conjunction with the water sparrows he will be able to increase their power as well as giving them a paralyzing ability to where the area that is pierce becomes completely numbed. - Can only be taught by Albel - Can not be used in consecutive turns Taught to me [URL='http://narutobase.net/forums/showthread.php?t=695059']here[/URL] - (Suiton: Shokubai) Water Release: Catalyst Type: Supplementary/Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user focus his chakra into any water on the battle field, water which can either be a passive water source or water source as a result of water techniques used on the terrain. The user can use this technique to take control of A-rank and below active water jutsu/source. The user makes the entire water body to rapidly sink be absorbed into the ground and while it may seem the user is only making the water vanish, the user would make the water to compress into patches and once again seep out of the ground though a little compact, small but compressed. The water would re-emerge as small several puddles of water scattered around the field. The puddle of water looks gentle and peaceful until any chakra presence comes into a perimeter of 1 meter radius from the puddle. It reacts and releases all the pent up compressed energy within itself as the water undergoes a cataclysmic explosion sending dangerous upthrust of dense water into the sky that quickly expand into a 2m radius column of water geyser. The geyser carries a very destructive force that can break bone with ease and they would affect anything up to 2m from its position. NOTE: - The puddles last 3 turns before the rescind back to the ground dormant. - The power of the each puddles is divided to the amount of puddles made, ranging from a one to ten. So with less puddles the force the geyser carries is more compared to more puddles. S-rank force is only one puddle is made, A-rank each for two puddles, B-rank each for 4 puddles, and so on. -Puddles cannot be created directly beneath an opponent - 3x per battle with a 2 turns in between usage - No S rank Suiton the same turn this is used - (Suiton: Yorokobi) Water Release: Rapture Type: Supplementary Rank: S Range: Mid-Long Chakra: 40 Damage: 80 Description: The user after a single handseal, focuses his chakra onto on spot up to 20meters and the chakra acts like a suction to all volatile liquid that has its base as water. An exception is CEs that has water as one of its components. If the CE is purely water + chakra manipulation, then it would affected . This is akin to how one can use his chakra to gather black clouds into a spot, though the user would also need to use his chakra as a transporting medium to guide the volatile liquids to this spot. This includes mist, water droplets, rain, water molecules etc. They would gather from around a long range vicinity into that spot, coagulating and compressing into an unstable ball similar to the unstable water balloon during rasengan training. The unstable ball of compressed water then explode after a turn or prematurely when the user wills it or something punctures it. The explosion however carries an omnidirectional punch that extends to a 10meter radius, a reason why he has to form the ball a little further from himself. NOTE: - 2x per battle - 2 turns in-between usage - No S-rank suiton in the same turn. [/QUOTE]
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