Shirō Emiya ⚔ Hero of Justice

Imperfect

Elite
Joined
Jan 24, 2013
Messages
9,883
Kin
2,726💸
Kumi
36,426💴
Trait Points
0⚔️
Awards
Basic Information

Name: Shirō Emiya
Alias: Hero of Justice, Faker
Gender: Male
Age: Nineteen (Biologically)
Clan: Surgebinder - Apparition
Alignment: True Neutral

Appearance: Shirō is a vibrant, warm young man of average height and slim, muscular build, short, spiky auburn hair, golden brown eyes, and naturally fair skin. Shirō's most prevalent trait is his Chakra, which is infused with the Prana of a Surgebinder, naturally appearing in the form of an azurian energy, with encapsulating silver stars glittering throughout, indicative of his just nature, and unshakable belief in the righteousness of his actions. Shirō's body can also be seen covered in a circuit-like tattoo pattern, with a greenish hue, especially while channeling Chakra. This is thanks to a unique full-body Summoning Tattoo, which allows him to perform a unique, Taijutsu orientated variation of the Summoning Jutsu with Summoning Animals he is contracted to. Finally, woven into the Combat Summoner tattoos are a number of unique Sealing Formulae which have been applied to his body itself, the most important of which, Cognitive Dissonance, has far reaching repercussions for his mental state.

In regards to attire, Shirō's wears a unique piece of technology called the "Requip". With it he can change outfits at the drop of a hat. Typically he has it set to a configuration he refers to as the "Garb of the Red Plains". Consisting of a black body armor made from a sturdy kevlar-like material, which is composed of a black tight and sleeveless shirt with sliver accents that outline his muscles, and a silver plate on his collar, which connect to a pair of black pants that have two black straps on his thighs, and another two strapped around his shins separate from each other. Attached to these are small compact pouches that contain the tools of his trade. He wears black, silver plated shoes, which appear to be attached to his pants. Additionally he dons a form of shroud/ mantle, which is essentially a single crimson sleeve, or brassard, which is worn on his left arm, leaving his right exposed. The brassard is tied around the right portion of his torso with a white aiguillette, a form of ceremonial braid, and tied with an agemaki knot, giving it an undeniably noble air. Additionally, Shirō wears a crimson fauld-like skirt, which is held in place with a plain white sash, tied with another agemaki knot. To top his outfit off, he wears a crimson headband which is tied in a haphazard knot on the right side of his head, leaving the two ends to dance with the breeze. Despite this one being his favorite, Emiya has numerous outfits saved for many occasions, which are dependent on his mood.

Personality: Despite facing a nigh-insurmountable trauma early in his life, Shirō is a kind, compassionate and very empathetic person. He never hesitates to enter dangerous situations if it means saving someone, especially those close to him. This desire to help others is his most prevalent personality trait, but he can also be untrusting, and even jealous of others, when given enough reason. And yet... Due to the influence of a particular sealing formula woven into his very existence, Emiya is also crestfallen and nihilistic, while at the same time devoted, protective, and perhaps even childish. He can be blunt and straightforward, almost sounding like an elder trapped within the body of a youth at times, while at others he can sound crude, if not outright sadistic, deriving joy from the suffering of others, reveling in the act itself. Such a paradoxical mesh of conflicting personalities would normally be considered irregular, but these are simply his ideals personified, and given life through Cognitive Dissonance.

Rank, Birth, Affiliation & Jutsu Information

Ninja Rank: Jōnin................................................................................................Primary Specialty: Single Handseal Specialist.
Health & Chakra: 200 & 1600............................................................................Secondary Specialty: Advanced Kenjutsu Specialist.
..................................................................................................................................Unique Specialty: Apex Handseal Specialist.
Place of Birth: Unknown
Ninja World Clan: Knights Radiant - Divergent...........................................Extra Specialty: Lifeline (Health).
Clan Landmark: Avalon.....................................................................................Fighting Style Specialty: Wrought Iron Archery.​


You must be registered for see images
..........

Ninjutsu................................................................................................................Prana
.....Elemental Ninjutsu..................................................................................................Surge of Evocation
Taijutsu.......................................................................................................................Surge of Armament
.....Advanced Kaito's Taijutsu..................................................................................................................................
Kenjutsu................................................................................................................M. Wolf Contract & Arts
.....Samurai Iaidō......................................................................................................Griffin Contract & Arts
Genjutsu..................................................................................................................................
..................................................................................................................................Wrought Iron Archery
Yang Release.........................................................................................................Renewal Taekwondo
..................................................................................................................................Kyotōryū
Fūinjutsu..................................................................................................................................
.....Advanced Fūinjutsu............................................................................................Rhythm Release
Medical Ninjutsu...............................................................................................Entropy Release
Sound Ninjutsu..................................................................................................Osmium Release


History & Background Information

You must be registered for see images

Chapter 8: Epic Remnants ⚔ Descent into Irkalla

After many trials and tribulations, Emiya finally discovered both the location of the Armory of Marzan, and that of it's master craftsman, Marzan himself, creator of the God Slaying Tools. He was currently held prisoner in Irkalla. With the raid on the underworld underway, would he emerge victorious, or will he fall to the undead masses? Only time would tell...​

To be continued...

Specialties, Signature Techniques & Other Information

Primary & Unique Specialty: Shirō is an Apex Handseal Specialist, allowing him to perform Jutsu that require Handseals with logical body movements instead. Where this would typically only be allowed for a single Field or Element, due to the influence of a unique Seal that split Emiya's soul into several parts resulting in the creation of a number of "Alter Egos", he is a universalist of sorts. Each Alter Ego are themselves a fragment of a possibility, a potential path the young man could have taken, and as such, possess varying specialties. While Emiya himself, as a fledgling Magus, is a Fūinjutsu specialist, his Alters vary, and their Specialist Fields stated below within the section for Cognitive Dissonance itself.

Secondary Specialty: In tandem with his extraordinary skills with numerous fields, Emiya is also an accomplished swordsman. Shirō took his skills with the blade one step further, training with the reclusive Samurai of the Iron Peninsula, and became an Advanced Kenjutsu Specialist. This allows him to utilize the unique Kenjutsu techniques of Samurai, and more specifically, their Iaidō, though to a limited degree, up to A-Rank.

Extra Specialty: As one whose life has been one unending crucible, much like that night all those years ago, Emiya's body has been smelted down and reforged countless times, just like the hill of blades he is destined to die upon. This has resulted in a 25% increase to Emiya's max health, his body tempered like steel against the harsh realities of combat.

Fighting Style Specialty: Finally, Shirō is currently the only known practitioner of Wrought Iron Archery, a unique style that fuses both Archery and Kenjutsu. As the de-facto Master and specialist of the Style, Emiya receives a passive +4 increase in his base speed whilst not utilizing the Fighting Style's unique weapon, the Warbow.​

You must be registered for see images

Surgebinder: Shirō's conversion to a member of the Surgebinder Clan affords him several beneficial and detrimental effects due to the passive influence of Prana present within his body. These passives, as stated within the Clan's submission, are as follows; Once a Surgebinder is initiated into the clan, their body essentially becomes an "open doorway" for the ethereal energy. This means that Prana energy will constantly enter and exist within their Chakra systems and any quantity of foreign Chakra or energy inserted into their bodies will immediately be transported to the Throne before they can take effect. Chakra inserted into their bodies for the use of illusions will be absorbed before their induction time is complete, meaning the Genjutsu never occurs. However this also means Surgebinders will be incapable of having a Curse Mark or using Sage Mode. It will also become impossible for others to heal them through medical Ninjutsu or transfer Chakra to them. If an ally or opponent tries to absorb the Chakra of a Surgebinder into their own body, they will instead absorb this ambient Prana energy and be frozen internally.

Biography Specific Techniques: Whether a result of knowing particular Fighting Styles, having a certain Elemental Affinity, or being a Specialist in a specific Element, Emiya has a number of techniques applied to his person at all times. These include the tattoo's found across his entire body, or a seal that allows him to summon unique projectiles, or one that allows his body itself to become a weapon.

Combat Summoner: Inscribed across Shirō's body are a series of tattoo's which react to the flow and presence of Chakra, glowing with a vibrant, verdant green color when active. These tattoo's act as a map of his body, and are utilized in the performance of a unique Taijutsu-centric form of Summoning Jutsu known as the Combat Summoner.

(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20 - 40 (Depending on the Rank of the Summon)
Damage: 40 - 80 (Depending on the Rank of the Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu. There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.

The following is an example of how this Jutsu would work within a standard combat scenario; A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (40 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 60 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.

Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" portion, and describe the appearance of their Tattoo's within the "Appearance" portion, of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is taken directly from the Rank of the chosen Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of that Summon's Biology, or some passive ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning method employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method, and subsequently used up their summoning time, cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, typically around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

You must be registered for see images

Sovereign Flame: Shirō, or to be more specific his Alter Ego Muramasa, as a Fire Release specialist have access to a unique variation of Fire Release which uses emotion to influence the effects the flames produce. As Emiya's tale is undoubtedly one of hope and the pursuit of joy in an otherwise sorrowful world, and thus these emotions have painted his flames so heavily that they conceptually represent that same emotion. An overwhelming sorrow colors Emiya's flames with a ghostly blue hue, while causing them to produce an endothermic reaction, absorbing all warmth in the world, much like the emotion itself.

(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.

Emiya's Sovereign Flame is as follows;

Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.

Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

Wrought Iron Archery - Void Creation of Blades: While not considered a Body Seal, Void Creation of Blades is a sealing technique unique to the Wrought Iron Archery fighting Style that Emiya has applied to both his Warbow and body. The former allows him to draw forth the Style's unique Sword Arrows, while the latter allows this, and the storage of the Warbow itself for convenience.

(Rentetsu Kyūjutsu: Mu no Kensei) Wrought Iron Archery: Void Creation of Blades
Type: Supplementary
Rank: D-Rank
Range: Self
Chakra: 10
Damage: N/A (+20 to Kenjutsu techniques)
Description: A small seal emblazoned with the Kanji for "虚" or Void, which can be applied to the user's Warbow, their body, or both. Sealed within are a number of Sword-Arrows designed for Wrought Iron Archery techniques, and in the case of the body seal specifically, the user can also store their Warbow. The user activates their seal with a small burst of Chakra and summons forth one of the many Sword-Arrows, which appears in an unoccupied space within 1m, typically within reach of, or summoned into their hand itself. When the user is finished utilizing their Warbow, or alternatively don't wish to fire their selected Sword-Arrow, they can reactivate the seal, returning the selected target back to the seal at half of the cost of activation. Neither drawing nor returning the Warbow or a Sword Arrow from/ to the seal expend one of the user's 3 Jutsu per turn, but can only be performed once per turn, and the user cannot have more than one Sword Arrow at a time. Finally, when a Sword-Arrow is utilized for Kenjutsu, including those that fall outside the realm of the Wrought Iron Archery Fighting Style, the damage is increased +20 due to the weight of the Sword-Arrow increasing the force behind the technique.

Kyotōryū - Journey of the Swordless: Through an advanced application of a unique Fighting Style, which covers his body in an almost infinite number of Chakra-blades, Shirō's body itself has become a blade. While this is a very powerful technique, allowing him to perform Kenjutsu techniques with his body alone, it comes with a drawback. While active, Shirō cannot hold any form of blade, as they are destroyed on contact, or 'pushed' out of his grip by the Chakra-blades coating his body.

(Tabi no Katana nashi) Journey of the Swordless
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques, 1.5x Speed
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.

Cognitive Dissonance: A one-of-a-kind Body Seal that intentionally rent Emiya's psyche asunder,
Cognitive Dissonance capitalized on Shirō's conflicting ideals and beliefs surrounding his desire to become a Hero of Justice, resulting in the creation of several Alter Ego's. Each one, based on ideals Emiya could have chosen instead of his pursuit of "true" justice for all, has thus grown a life of it's own. They are housed within branching paths on a Sealing Formulae inscribed upon Emiya's left shoulder, and can freely swap between one another by activating the Seal itself. Each Alter Ego, due to being considered their own person, has a skill, or field they excel in, and whilst that personality is the dominant, active one, Emiya is considered a specialist in that given field. The Alter Ego's, as well as their appearance, personalities and specialized fields are as follows;

(Fūinjutsu Ψ Ninchi Fukyōwa) Sealing Art Ψ Cognitive Dissonance
Type:
Supplementary
Rank: A-Rank
Range: N/A (Self)
Chakra: N/A (30 (Paradigm Shift)
Damage: N/A
Description: Derived from the concept of an existing Fūinjutsu whose purpose was to bring order to an already chaotic mind, Cognitive Dissonance is a body seal that takes advantage of existing flaws within the user's psyche to intentionally split the user's mind to save it from itself. This is done through the techniques namesake, Cognitive Dissonance, which is a psychological phenomena that occurs when a person person holds two or more contradictory beliefs, ideals or values, or performs an action in contradiction to one of these, which results in psychological stress. For example, if one promised that they would never harm another living being, but also swore to never let harm befall one they loved no matter what, and had to choose between killing someone to abide by the latter belief, or allowing the latter to die in service to the former belief, regardless of which one they chose, they would experience Cognitive Dissonance.

Cognitive Dissonance, when applied, identifies conflicting beliefs, ideas, values, etc, targeting these aspects as one would memories and other metaphysical aspects, then forcefully separates them, sealing them independently from one another. Visually the seal takes the form of a , etc unique to the user, with branching paths that break off from the original design forming a script that can encompass a wider area on the user's body. As each separate "target" of the seal's effects naturally have their own heavily ingrained beliefs, they develop into an "Alter Ego" of the user's original persona, which can deviate heavily in all aspects, however most importantly they can develop entirely opposing interests in combat style. While the original persona might prefer ranged, Elemental attacks, one Alter Ego might have an affinity for close quarters combat and identify as a Taijutsu/ Kenjutsu specialist, while another might specialize in Medical Ninjutsu due to a desire to bring no harm to others. This results in each Alter Ego becoming classified as "Specialists" for a given field, which must be specified within the user's biography per each Alter Ego. While an Alter Ego is the active persona, any specialties the biography possesses that are applicable with that Alter Ego's chosen field are automatically converted into a specialty for that field. For example if the original persona is a single handseal Fire Release specialist, and one of their Alter Ego's identify as a Lightning Release specialist, while that Alter Ego is the active persona, they can perform Lightning Release with a single handseal instead of Fire, and are otherwise treated as a specialist of that Element, field, etc. Regardless of the chosen field(s) the specialties themselves remain unchanged, as the change stems from the Alter Ego's personal preference, and not the feats the user is actively capable of. In instances where an Alter Ego's chosen field are incompatible with a biography's specialty, it is rendered useless and provides no benefit to the user. The seal can be controlled at the user's discretion via their own Chakra, allowing them to perform a "Paradigm Shift", allowing them to swap between their Alter Ego's. When in combat this can only be done once every 3 turns, and at the cost of 30 Chakra. Outside of combat the Shift can be performed without cooldown, but requires the same 30 Chakra per Shift.

Note: Requires Advanced Fūinjutsu, and can only be used by Imperfect.
Note: The user can have up to 4 Alter Ego's, not including their "original" persona.

Name: Nameless.
Alias: Heroic Spirit EMIYA, Wrought Iron Archer.
Alignment: Neutral Good.
Specialist Field: Osmium Release.

Appearance: EMIYA's appearance is inherently tied to his paradoxical nature, being the future "ideal" version of Emiya's goal to become a Hero of Justice. With tanned skin, white hair and dull grey eyes, all a result of his fanatical pursuit of that dream to save everyone, at first glance one would not immediately be able to assume they were, at one time, the same person. His stern look, and cynical actions paint him as a martyr of the very justice he sought to bring to the world, but beneath this thin veneer of sass lies the heart of a true hero, one who is very protective, perhaps even childishly so.

EMIYA also dons an outfit known as the Garb of the Red Plains, though his has a few notable differences. He wears that same black body armor as Shirō, which consists of a black tight and sleeveless shirt with sliver accents which outlined his muscles and a metal plate on his collar. The pants those same black that have two black straps on his thighs, and another two strapped around his shins separate from each other. Though worn from decades of service to the greater good, those same black metal plated shoes, which are attached to his trousers. Unlike Shirō however, he possesses a different red sleeve mantle, which were actually two separate sleeves connected by a metal plate at the back. The mantle covers his arms, while leaving his upper torso and midriff exposed. Finally he has an identical red open skirt which extends to above his shins with the top fashioned and tied with an agemaki knot, covered by a silver metal plate. He lacks Shirō's signature headband, or flowing white cape.

Personality: His true identity being that of Shirō Emiya should he continue to chase his dream, and attain his ideal, EMIYA himself is a contradiction of existence itself. Originally manifesting as a voice within Shirō's head, memories calling out from within the Throne whilst he wielded the twin blades Kanshō & Bakuya in the war against the Ainsworths, pushing him forward, and providing him with the tools needed for victory, as well as the knowledge of how to use them, he is now a fully realized personality, drawn forth from that potential future itself. As one who went on to embody justice itself, not knowing that justice can be cruel, he went on to realize that his dream was as childish as he was when he first decided to pursue it all those years ago. EMIYA went on to become a Heroic Spirit ranked warrior within the Knights Radiant of Avalon, doing the bidding of figures like Agravain, almost to the point of becoming a mere tool, a weapon to be wielded, a cog in the infinite machine of death. And yet... He saved more people than he killed. He saved so many people... But he could not abide by the fact it was brought about through the blood of others. He saw hell, and it was one of his own creation. He could not reconcile his dream with the reality he'd been all but forced into. Now, seeing a chance at redemption through Shirō himself, he guides the young man, in the hope that perhaps he could find peace down a different path.

He is unique amongst Shirō's Alter Ego's in that he technically already achieved his goal; he became a true Hero of Justice. There is nothing left for him to pursue in life, and while he was betrayed by that goal, he does not seek to undo it, as it would be an insult to those who had lost their lives to him. Shirō notes that EMIYA had lost a lot, however EMIYA believes differently. He arrived where he did because he didn't want to lose anything. And he didn't. Not one thing.




Name: Sengo Muramasa.
Alias: Demon Blacksmith, Saber.
Alignment: Chaotic Neutral.
Specialist Field: Fire Release.

Appearance: Because of his nature as less of a representation of Emiya's "ideals", and more so one he embraced in an attempt to escape a harsh reality, Muramasa is virtually identical to Shirō in regards to his physical appearance. From his trademark spiky auburn hair and hazel eyes, to his tireless hands and unwavering courage in the face of adversity, Muramasa cannot be easily distinguished from Emiya, at least as far as his looks are concerned.

It becomes easier to separate them while Muramasa sports the traditional garb of his forge, consisting of a skin-tight sleeveless black shirt with a high collar, with faded golden accents, which unfurls into a robe-like garb passed the waist. This is topped with woven crimson strings which wrap around Muramasa's body, giving him a ceremonial, if not downright authoritative appearance. This is worn over a pair of black and faded golden accented hakama, which are neatly tucked into a pair of black and crimson sandals. Finishing the garb is a scarlet Shimenawa-Obi, a type of belt woven from fabric into a tight knit knot, worn over the top of the shirt, while a pure white mantle of flowing sleeves are worn on each arm, and secured to the body by a pair of straps that intersect across Muramasa's torso, forming an X. He is also noted to wear arm-guards on occasion while smithing, to protect those hands that seek to bring justice to all.

Personality: While he is definitely not the fabled swordsmith of Kuwana given form within Emiya's mind, he is Emiya's perception of what such a man would be like, and perhaps, eventually, himself, if he chose to stay within that idyllic life. As such, Muramasa is one who has devoted his life to making swords, testing them himself, and has the goal of creating the "Ultimate Blade". One that could sever ones bonds from causality, that is to say, to free one from fate, destiny and karma. This desire is not unlike Emiya's own desire to save everyone, for to free someone from a destiny that ultimately ends with their untimely death is ultimately the same pursuit, and is merely pursued through different means. One with their own hands, and the other with the tools he places within them. They are two sides of the same coin, both striving for a world where peace was something one simply had, and not fought tirelessly for.

Overall, Muramsa possesses a very "no-nonsense" outlook on life, interactions, and generally the world itself. He declares his opinion with zero hesitation, and no regard for what others may think of it. He speaks bluntly, and it be can't be said that his words are always flattering, but beneath that cold, curmudgeonly attitude is a desire to see those around him thrive. On first meeting him, he has a tendency to come across as a distant person, but once you associate with him, he becomes a steadfast ally. No matter the person or the content, provided they aren't of certain persuasions Muramasa finds abhorrent, if asked to do a job, he effectively becomes a workaholic, who has the pride to "finish" it to completion, even at the expense of his own time or well being. It's that same drive that he puts into his own works, which seek to attain a level beyond that which mortals can logically possess, for if one has the drive to go so far for themselves, to choose not to do so for others would be an insult.




Name: Alter.
Alias: The Mind of Steel, Berserker.
Alignment: Lawful Evil.
Specialist Field: Lightning Release.

Appearance: Nothing more than the ideal truth behind Emiya's justice, in other words Kiritsugu's methods, that is all "Alter" truly is. Rather than being analogous to EMIYA or Muramasa as fully developed, fleshed out personalities, Alter is instead the representation of Kiritsugu Emiya's methods; To save someone you must abandon someone else. As such, Alter acts as something more akin to a corruption of existing Alter Ego's, taking their appearance and twisting it to reflect the change in the core ideal that Ego represents. In the case of Heroic Spirit EMIYA, everything unnecessary to the process of achieving justice is washed away, leaving a man of dark skin which has been eroded by the very ideals he represents, creating a harrowing lightning-like pattern on his skin, as though the man himself was a mere hollow shell. The deeper resemblance to Kiritsugu in this form is startling to say the least, as is the similarity to both his methods and his madness. Conversely, if Alter were to assume the shape of Muramasa, the end result would be a smith burned by his own creations, his body scarred, and hair as black as soot. His ceremonial garb weathered and burned through countless battles wherein he treated his body like a shoddy kiln, rather than the forge it truly is.

Personality: Despite acting as a corrupting influence, Alter still maintains some form of justice within it's core. The ideology that to save someone you must abandon someone else is the only true defining characteristic Alter embodies, yet despite this grim stance, it is still, inherently, a pursuit of justice. It is this concept applied to other existing Ego's that give rise to Emiya Alter and Muramasa Alter. As mentioned, they are merely corrupted ideologies that Alter employs, along with their physical appearances, yet twisted to suit it's design. For example, as Muramasa Alter, a being based on a bladesmith who preferred creating weapons, and testing their abilities through practice, rather than harming others, this ideal would be flipped on it's head, turning the level-headed craftsman into a bloodthirsty warrior who cared not for what weapon was in his hands, only the destruction of his enemies, regardless of the cost to his tools. As for Emiya Alter, he is absent of the ideals and ideology of Shirō Emiya—and consequently a being that pursues the highest efficiency when saving lives. When given the choice between killing one to save many, he would not hesitate for even a second before pulling the trigger, nor would he regret the choice, counter to his unaltered self, and his struggle against the tool he became.




Name: Angra Mainyu.
Alias: All the World's Evils, Avenger.
Alignment: Chaotic Evil.
Specialist Field: Entropy Release.

Appearance: An abhorrent reflection of Shirō Emiya borne from the fools excursion into the Hokubu and his contact with those murky, corrupted waters. While he was spared from the influence of the Amino-Geis, the conceptual manifestation of Tiamat's Divine Authority and will by Enkidu, Emiya nevertheless made contact with the Sea of Life. A living organism in it's own right, though he didn't know it at the time, the Sea of Life invaded his mind and planted a seed that has now taken the form of Angra Mainyu. With abyssal black hair, and darkened skin obscured by the presence of countless glyphs inscribed into his skin, they are each one a representation of humanity, marking Angra with every sin and evil imaginable, earning him his nickname; "All the World's Evils".

With tattered black cloths wrapped crudely around his arms and legs, a pair of shredded pants, a crimson headband, and finally an equally bloody, worn out crimson fauld lazily slung over his waist, Avenger is, simply put, a dark reflection of Shirō Emiya himself. Wearing his skin, but with none of his morals, he is a soulless killing machine who bathes in blood purely for the sake of it, for that is what is expected of one who embodies "Evil".

Most strikingly, when employing his specialty, Entropy Release, the conceptual manifestation of the heat death of the universe, Angra's tattoo's and hair burst to life with that same cosmic-blueish energy the Element is comprised of, while robbing the environment of those same energies it scatters to the winds. Despite it's cold, distant, aloof nature, there is something about this change that almost makes Avenger appear "human", as though there is some light to be found within that seemingly endless darkness.
There is not, and never was to begin with.

Personality: It is unknown whether something like Angra has always existed within Emiya, or if he was purely a result of the Sea of Life's influence, what is absolute is that he is a representation of every evil within the world. This fact of his existence amuses him, for how could it not? It was what he was born into after all, why he was created. To become every evil imaginable, to save humanity from recognizing it within themselves. He was a sacrificial lamb, one who embodied the very concept of "Evil" in the flesh, thereby sparing anyone else from ever being such. If he was every evil known, then none could exist within others, thereby inadvertently creating a hero out of a villain. In a roundabout way, through providing this service, he is more of a hero than Shirō Emiya could ever hope to be, but the cost is simply far too great to ever justify, for Shirō anyway. While what Avenger exacts upon others is unforgivable, the true crime is the creation of such a being in the first place. To him such a being embodies a greater tragedy than even his own existence.

Fūinjutsu: As he further developed his sword skills, Shirō also explored other avenues of increasing his efficiency and lethality with his swords, especially with his body itself. Through the application of Fūinjutsu Emiya was able to apply Sealing Formulae to his body directly, combining them with his Fighting Styles, resulting in an unorthodox fighting style.

Currently Emiya employs two unique Body Seals for combat, the first of which is Baseless Blade Works. It allows Emiya to create imitations of exemplary weapons in his arsenal by effectively overwriting a lesser work, treating it like a blank canvas. In the case of "freeform" weapons, they only last so long before their existence is rendered unstable by the encroaching weapon's concept, and implode as a result, while stronger base weapons can withstand the technique indefinitely.

The second, Lost Blades, is a simpler technique, but no less important in Emiya's arsenal. By applying it to his arms, upon activation of Kyotōryū's "Journey of the Swordless", Emiya is able to seal away part of an incoming technique, while a slash redirects the rest of the attack, allowing Emiya to effectively bypass an enemy's technique twice per battle, once for each arm.

(Fūinjutsu: Mu Gen no Kensei) Sealing Art: Baseless Blade Works
Type: Supplementary
Rank: B-Rank
Range: Self
Chakra: 20 (-5 per turn active)
Damage: N/A
Description: Created by a fabled Blacksmith in an attempt to preserve his own creations through chanelling them into lesser works so as to not ruin his own blade's with wear, tear and rust, Baseless Blade Works is a seal applied to one's body that possesses a two-directional seal. Aesthetically it takes the form of a sword tattoo, the seal's primary application is similar to that of a generic Sealing technique, allowing the the user to seal and unseal physical targets, in this Jutsu's case specifically weapons, and store them within the seal for convenience and protection. What seperates this seal from the countless seals that provide the same function is the second application tied to the seal. When activated at the cost of 20 Chakra, the user selects one of their stored weapons and, should they be utilizing a weapon(s) of a similar nature, the seal identifies and targets unique aspects of the weapon and imparts that weapons properties on to the weapon held in their hands, effectively creating an "imitation" of the chosen target. This includes access to Jutsu that can only be performed through that specific weapon, abilities or techniques inherent to that weapon itself, or factors of the weapons design that make it unique, such as a specialized version of an existing weapon whose design is altered to achieve a greater/ different effect than its standard counterpart, all of these become avaliable to the weapon(s) in the user's hands.

Naturally there are limitations and drawbacks to the properties this seal. Firstly, due to the transformational nature of this technique, to "overwrite" existing weapons with the nature of another, this technique cannot be used on weapons that already have their own abilities. The weapon in the user's hands needs to be a "blank slate" that a unique weapon can be imprinted upon, or the technique fails to produce an effect. Next, weapons recieving the unsealed properties are still bound by their own inherent/ original properties and limitations. For example, regardless of a stored weapon's durability, the weapon in the user's hands does not recieve any additional defensive capabilities, such as indestructibility. Rather, when the "imitation" weapon's durability is too low (less than B-Rank in strength or durability (freeform weapons are classified as unranked), they can only maintain the imprint for a short period of time (4 turns max) before being destroyed as the enhancement turns into something more akin to a hostile invasion, causing the weapon to self-destruct. Additionally, utilizing techniques or abilities unique to a specific weapon while falling under the aforementioned durability range instantly causes this same destructive reaction. Finally this technique still requires the user abide by the rules regarding Custom Weapons and similarly restricted weapons, as well as any and all limitations the weapons themselves have.

Baseless Blade Works can last for as long as the user is willing to maintain it, provided the application doesn't expire due to the aforementioned durability factor, at a cost of 5 Chakra per turn. If an application of this technique lasts longer than 4 turns, it cannot be used for at least 2 turns once that usage ends. Finally, storage and withdrawal of weapons within this seal costs 5 Chakra per each activation, with the former costing a move when performed in combat, while the latter is always passive. Techniques used used through the imitation technique decrease in strength by a rank.

Note: Requires Advanced Fūinjutsu.

You must be registered for see images

(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.

Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique

Scientific Ninja Tools & Artifacts: Emiya is outfitted with trinkets of both a scientific and mystical nature. While he typically wears his Scientific Tools blatantly, his more valuable ornaments, when not in use, are kept safe within the Throne, sent to and from the alternate dimension via Prana.

Kanshō & Bakuya (Alter): Emiya's personal hand cannons which he maintains with a feverish enthusiasm, Kanshō & Bakuya (Alter) possess a modular design that allow them to take the form of other gun-based Scientific Ninja Weapons and technology Emiya has. This allows them to take on the properties of those weapons, emulating them flawlessly, and recreating their purpose, and capabilities. They can even be drawn in a fight already "tracing" another weapon, which in Emiya's case tends to be the form of a high-powered sniper rifle known as "(Yoko) Beautiful Child".

(Gān Jiàng & Mò Yé (Daitai) Kanshō & Bakuya (Alter)
Type: Tool (Weapon)
Rank: S-Rank
Range: Short - Mid (Varies (Trace On)
Chakra: 20
Damage: 40
Description: Modeled after a pair of short blades forged by a revered pair of blacksmiths, Kanshō & Bakyua (Alter) are a pair of bayoneted modular twin hand cannons, styled after the concept of Yin and Yang. Kanshō, the black Yang blade, is covered in a red hexagonal pattern, and Bakuya, the white Yin blade, has the glistening haze of a cloud. Both hand cannons possess a modular frame, allowing the user to manipulate the "structure" of both, within reason. This fully manifests in the Hand Cannon's primarily ability, "Trace On", detailed below. The Hand Cannon's themselves, when not utilizing Trace On are each capable of firing one B-Rank Chakra Projectile up to Mid Range, with the nature of Chakra dependent on the kind the user supplies the Hand Cannon with. Each individual projectile counts as one of the user's 3 Jutsu per turn, and travel as fast as an average Lightning Release projectile.

Trace On: This is the primary ability for Kanshō & Bakuya, and stems from their modular frame, allowing the user to alter aspects of the Hand Cannons to suit a variety of weapon configurations. For example, the user can[/B] change the barrel of a gun to make it longer, or the chamber wider allowing for a larger "caliber" of shot, or even "combine" both hand cannons to become one larger "gun". This allows Kanshō & Bakuya (Alter) to take on the form and function of any other Gun-based Scientific Ninja Tool Weapon the user possesses, or otherwise has access to. As a result, the Hand Cannons take on the general appearance and abilities of the "Traced" Gun, while retaining the Hand Cannon's Blades (where applicable), as well as their ability to select their projectiles Chakra Nature. "Traced" factors include the weapons Rank, Range, costs, restrictions, etc, including those of that weapons own separate abilities. Only one Weapon can be Traced at a time, which means if the user Traces another singular pistol-type weapon, only one or the other of either Kanshō or Bakuya can be modified to suit that particular weapon, not both, nor can the user have both Kanshō & Bakuya Trace different weapons at the same time, unless they fall under a single "Weapon". Additionally, the user can have have one Weapon applied to Kanshō & Bakuya (Alter) within their Biography by default, and allows them to enter combat with the Hand Cannon's actively Tracing that weapon if they wish. The user can perform "Trace On" a max of thrice per battle, which each consuming one of their 3 Jutsu per turn, and applying one to the user's biography counting as a usage. Finally, while the Hand Cannons are "Traced", the user can passively undo "Trace On", reverting Kanshō & Bakuya back to their original state. While Trace On is active, the user cannot user Unlimited Lost Works. Trace On, lasts a maximum of four turns before having to revert back to its original state.

On both Kanshō and Bakuya, there is a unique seal applied to the side of each gun's frame. The Kanji "無名", or "Nameless Phantasm" is faintly visible to the naked eye. When Chakra is channeled into the Seal, it activates, passively filling the length of the barrel of Kanshō/ Bakuya with a unique barrier. After the seal has been activated, Kanshō/ Bakuya can fire a unique Chakra projectile that, as it passes through the barrel, and by extension the barrier, is inscribed with a unique sealing formulae that gives off a strong purple aura and, upon contact with an external physical medium, unseals its contents. The contents of the seal are rather simple; a vast number of blades. If this projectile makes direct contact with a living being, after breaking through the skin, the sealed swords , piercing through bone and flesh with relative ease, dealing untold damage to the affected body part(s). When making impact on anything else, such as the ground or similar surface, the swords burst forth over a 5m range, potentially harming anyone within this area (including the user), dealing damage equivalent to an A-Rank physical Kenjutsu if hit, otherwise they simply linger on the field as simple weapons with no special properties of their own, that can be drawn and used as though they had always been there. Unlimited Lost Works is considered an S-Rank Raw Chakra Jutsu in terms of cost, damage (excluding the aforementioned example of "missing"), etc, and costs 1 of the user's moves to fire the projectile. Finally, once activated, Unlimited Lost Works cannot be performed for 3 turns.

Note: The Chakra natures that can be infused into both hand cannons is only limited by the types of Chakra the user themselves have access to, including Raw Chakra, Basic 5 Elements, Advanced Elements, Custom Elements, etc.
Note: As a result of their modular frame, and more specifically the bayonet blades attached to each hand cannon, Kanshō and Bakuya Alter can be used in conjunction with Kenjutsu techniques the user is able to perform, within reason due to the size of the blades. When the Hand Cannons are combined into a singular weapon through "Trace On", the bayonet blades line up to form one singular "blade", and can be used in conjunction with any Kenjutsu techniques the user has, and can perform.
Note: Unlimited Lost Works can be performed a max of twice per battle, once per hand cannon.

You must be registered for see images

Yoko | Yoko
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: N/A (20)
Damage: 80 (40 and -5 to the user)
Description: Yoko is a large Heavy Ballistic Siege Rifle, looking very similar to a Barret .50cal sniper.
This Heavy Sniper Rifle is carried around often slung on the back of a user, or summoned from a scroll if desired. The rifle itself uses large ballistic ammo that has been specially crafted from Hangurian ore for extra damage. Yoko has two firing modes, Standard Rifling or quick eject cartridge, a custom made style. When in regular firing mode, the user can use the bi-pod attached for a steady shot, or those with extreme strength can hold the rifle steady enough to accurately target shots. While in regular Firing mode, ammunition is shot out from a 6 round chamber one at a time with comparable speed to Lightning Jutsu. This mode requires no Chakra on behalf of the user, activating like a regular gun. The extended silencer on the barrel muffles sound, outside of Mid Range, meaning that when fired only the shot can be heard in short and Mid Range. In the quick eject mode, Ammunition can be launched out of the holding chamber into the users hand. These cartridges then require 20 Chakra from the user to activate to fire off the bullet in the users hand. Doing so causes only 40 damage however and also deals 5 damage to the user for the explosion going off in the users hand.

Note: Can be fired up to 6 times in total. Only one shot can be fired per turn, including the quick eject mode, counting as a Jutsu per turn when used.
Note: Quick Eject shells can only reach within short range.

You must be registered for see images

Zenyatta Orbs: A mysterious piece of technology Emiya stumbled upon entirely by accident. The orbs exude a form of paracausal energy that seems to rejuvenate or deteriorate those targeted by the Orbs, and the unique Chakra contained within. They typically levitate around Shirō's body in a calming, mystic manner.

(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown Chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.

Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.

Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.

These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.

Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event.
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event.
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent.

You must be registered for see images

Mask of the Hornet: A technologically advanced helmet that sports a striking black and yellow design, Emiya dons this mask to assume the alter ego of the "Hornet", a rather poor imitation, and attempt at mimicking his father's role as the "Magus Killer". It possesses a filtration system that prevents the user from inhaling poisons, while masking their voice. It also shows diagnostic information on the user, displayed via a heads-up display on the masks visor, while also displaying notifications from the notice board, and especially bounty targets.

(Hōnetto no Kamen) Mask of the Hornet
Type: Tool
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Featuring a striking black and yellow design, and an even more striking design that intends to strike fear into the hearts of those in it's sights, the Mask of the Hornet is a supplementary helmet designed for an assassin of little renown. With a built-in air filter based on the breathing apparatus found within Samurai Helmets, it protects it's wearer from airborne attacks, such as poisons, and more specifically, the effects that come from breathing them in. The filter has the additional effect of obscuring the user's voice, masking it by distorting it to be unrecognizable. Next, from the back of the helmet sprout a number of black wires, which have a sensor at the tip of each. These naturally rest on the user's back or shoulders, and work akin to a heart rate monitor, reading medical information about the user when worn, which is then fed into a visor found within the Mask. The visor itself is made of shatter-resistant glass, and encapsulates the entire frontal portion of the mask, which from an external perspective appears to be composed of a carbon-fiber-like material. The visor features a head-up display of the aforementioned medical information, such as their heart rate, Health, Chakra, etc, allowing the user to keep direct tabs on their own condition. Finally the Mask houses a wireless connection unit, that utilizes Wi-Fi to connect to the Noticeboard, displays all important information, especially those regarding Bounties, but also Announcements, etc. When viewing persons through the Mask, it automatically records their face, and then compares it to a regularly updated database of Bounties, taken from the Ninja World Noticeboard. When a successful match is found, universally known information regarding the target, such as their name, Clan, Ninja World affiliation (if applicable), and especially their bounty. All are displayed on the Mask's HUD, designed not to intentionally obstruct the user's view by appearing in the peripheral of the visor.

You must be registered for see images

Chakra Blades x2: A pair of Scientific Ninja Tools, Chakra Blades are forged from a unique, Chakra-conductive metal that allows them to easily absorb a user's Chakra, and create a blade out of the user's Chakra itself, which can cut through Jutsu with extreme ease.

(Chakura Tu) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a Chakra blade that uses the wielder's Chakra to generate a makeshift blade but has the downside of draining too much Chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.

Note: Ninja can have up to 2 Chakra Blades. Custom Cyborgs can have up to 4 Chakra Blades.

Requip: An odd type of attire, sometimes referred to as a "Mystic Code", it responds to the user's Chakra, and changes it's shape and design based on the user's whims and tastes, allowing the user a near-instant outfit change.

(Kansō) Requip
Type
: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

(Konagona Sekainoowari Kara no Shukufuku) – Shattered Blessings from the End of the World
Type: Artifact
Rank: E
Range: Short
Chakra: N/A
Damage: N/A
Description: It was said in ancient times that the end of the world would not come about at the hands of gods, but at the hands of humans. It was once an artifact katana rife with Void energy, and a noted member of the God-Slaying Tools. The blade has been shattered by Enkidu, and its Divine capabilities have been lost. The edge of the blade now could not even slice through paper, let alone Divine-class beings. Perhaps it can be reforged somehow.

(Aratana Hajimari) – New Beginnings
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: With the arrival of the God Child, the people pray for a blessed and auspicious future. They look forward with open eyes and a clear heart, hopeful for peace one day. It is a small broach with a blue diamond housed within the center of a gold inlaid metallic surface, no more than a few inches wide. Its origins are mysterious, appearing in the hands of those who fought bravely against a foe of primordial origins and only after a new star has been born. Those that hold it are imbued with a great sense of honor and duty, feeling hope for a better tomorrow. The artifact can be used three times in total. When used the user’s Chakra reserves will be replenished by 25% and they gain increased travel speed in the Ninja World for five turns, reducing travel time by 25 minutes. While it is active their passive health regeneration in the Ninja World will be increased by 15 health per day, up to a maximum of 60 regenerated health. Note that this healing can only be used outside of combat and is done passively alongside the basic Ninja World Health regeneration. Once it has been used three times the artifact will go dark, becoming useless. Though it might be prudent to hold onto it, even after its purpose has been fulfilled as it might hold other mysteries. This does not count as a battle-based Artifact.

You must be registered for see images

Approved 03/06
 
Last edited by a moderator:
  • Love
  • Like
Reactions: Alyx and Imp
Top