Shinta vs Pyro

Shinta

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I'll use ~>Fuu<~

Official or not, your choice.
Start at Mid-range from each other.
Open training field, nothing particularly distinct about it.
Everything allowed.

Please have mercy on my soul O__O'

Post your bio and make the opening scenario/move/post please ^^
 
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Pyro NB

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Unofficial
Desmond in sig(Tenseigan/Reincarnation fist)

Desmond would walk out onto the field to see Fu one of the members of the White Lotus, Thanks for meeting me here, I need to make myself stronger in order to be a better asset to you all and I appreciate you helping me train. As he spoke Cynn, Lyss, and Ilya walked in front of Desmond, Let's begin. With that being said Desmond would activate his byakugan behind the cover of his mask, whilst Cynn and the twins advanced towards Fu. Cynn would advance head on whilst releasing several mud bullets from her mouth, Lyss would break 5m to Cynn's left before arcing her way towards Fu's right flank, and Ilya would break 5m to Cynn's right before arcing her way to Fu's left flank.
-----
Chakra: 2100-15=2085

Jutsu:
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of hand seals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
 
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Shinta

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Any time, truth is I'm a little out of shape too... might be nice to let lose a little hehe Fuu would cheerfully reply, letting out a sly chuckle as she finished. While she did speak the truth, She still had not fully revealed to her comrades the fact that she was a Jinchuuriki, something she had not flexed in a while and was eager to do so.

While Cynn and the twins would make their advance towards Fuu, she would wait a slight moment to see how things would play out; until such a time that Cynn would release earth projectiles directly as Her. Seizing her chance, Fuu would make a slight gesture with her right hand, causing a vortex of wind to form on Lyss's left-side but slightly behind her. The result of this would be Lyss being sent flying along the ground and crashing directly into the earth bullets of Cynn.

With a sly grin Fuu would now turn her attention towards Ilya, stepping her left foot towards her and punching with her right fist; releasing a powerful whirlwind from her fist that would slam into Ilya and knock her backwards some distance. She would then turn her attention back towards Cynn and Lyss, while keeping careful mind of Desmond remaining in the background.


Type: Offense/Defense/Supplemental
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent.

Note: May be used four times per battle.
Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them.
Note: May only be taught by Jhin





Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 +30
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

 

Pyro NB

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As his team advance Desmond watched as Fu made a slight gesture with her hand to which a vortex would appear behind sending her towards Cynn's mud bullets. Being sent through the air Lyss would quickly asses the situation and come up with a suitable counter. By pressing her middle fingers into her palms and spreading her finger straight out, she would reveal two cannons and begin firing liquified chakra ball as the mud bullets neutralizing them. Once neutralized she would land on the ground 10m in front of Fu, Cynn would nod towards Lyss as she continued forward and Lyss would simply smirk and follow suit.

Confident in Lyss's judgment Desmond would simultaneously send 10 chakra threads towards Fu as Lyss defended herself. These threads would arch around Cynn and Lyss before wrapping around, once caught Desmond would spread his fingers tightening the threads around her body.

As she hit the 10m mark from Fu Ilya would see her sister be sent flying but like Desmond see was also confident in her twin's judgment and would proceed with an attack of her own. Raising her hands up she would begin releasing several chakra bullets towards Fu's location.
-----
Chakra: 2085-5-20-20-20=2020

Jutsu:
(Chakra Ekitai no Jutsu) Chakra Liquid Technique
Type: Supplementary/Offensive
Rank: C-A
Range: Short-Long
Chakra: 15-3020
Damage: 30-60
Description: By pressing their middle fingers into their palms with their other fingers stretching out, the user can reveal special spray cannons built into their wrists. These cannons can "liquidize" their chakra and then shape it into weapons such as whips and swords. The user can shoot liquid balls that can bind opponents or stick their hands together preventing making hand seals. They can shoot them at high pressure that they can even shatter rocks. The substance is durable and can withstand a strike from solid metal. It hardens and can last up to a couple of turns before crumbling away.

C rank - Liquid Weapons such as swords, kunai, and shuriken.
B rank - Liquid Whips can bind or pierce targets
A rank - Liquid Balls

(Chakura no Ito: Baindo ) - Chakra Threads: Bind
Type: Supplementary/Defensive/Offensive
Rank: B/A
Range: Short-Long (for B), Short-Mid (for A)
Chakra: 20/3020
Damage: N/A (60 only with A-rank variant)
Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A-rank would require 10 threads. Unique only to the A-rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increased pressure imposed on it.

Note: Can be used four times per battle regardless of rank used.

( Kinzoku Kugutsu ) - Autonomous Puppets
Type: Tool
Rank: A
Range: Short-Long
Chakra: 3020 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independently of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Kage-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterward, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.

Note: Puppeteers are able to use two autonomous puppets while cyborgs can use up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu.
Reference:
(Kinzoku Kugutsu: Lyss) - Autonomous Puppet: Lyss
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30-40(chakra bullets), 30(Abilities)
Damage: 60-90(chakra bullets), 60(Freeform)
Description: Lyss is designed after the twin Goddesses of beauty, water, and illusion Lyssa from Tyrian lore. Being an auto puppet she is programmed to initiate defensive measures when unknown or hostile chakra signatures come within range but is also programmed to follow their owner's orders to the letter, and has been programmed with learning and speech capabilities to further increase her usefulness in battle while also increasing their realism. She has a fair skin tone, long white hair, and wears purple and gold armor. She is made up of layered chakra metals with rubber between each layer. Along with her normal auto puppet abilities, Lyss is fully capable of performing non-chakra related taijutsu, puppetry techniques, and has a unique function of her own.

Abilities:
Weapons:
Lyss's daggers are laced with a puppeteer poison, upon being cut by the daggers, the victim will be partially paralyzed after three turns. After six turns the victim is completely paralyzed and after seven turns, the victim dies from the poison. Puppeteer poison, due to being minimalistic in its nature, is as advanced as poisons created by medics and as such, both the effects triggered by inhalation and ingesting of it takes the same amount of time.

Lyss:
Lyss's unique function allows the puppet to release a mist of adhesive water from within(A-Ranked). This concoction sticks to anything within a short-range radius of Lyssa but the key component to this is when the water adheres to a victim's eyes. The water forms a type of contact lens over the cornea causing light to drastically reflect around it which in turn causes the victims to view things as if looking through a kaleidoscope. The water naturally conductive to electricity, however, loses its adhesive nature after three turns returning the affecteds vision back to normal.

Notes:
~Chakra bullets are still subject to the same rules as the normal auto puppets
~Unique function last 3 turns with a 5 turn cooldown between uses
~The rubber insolation can protect against non-focused electricity A-Rank and below 3x per fight
~Takes up one of the user's auto puppet slots
~Can only be taught by Pyro NB

(Kinzoku Kugutsu: Irīya) - Autonomous Puppet: Ilya
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30-40(chakra bullets), 30(Abilities)
Damage: 60-90(chakra bullets), 60(Freeform)
Description: Ilya is designed after the twin Goddesses of beauty, water, and illusion Lyssa from Tyrian lore. Being an auto puppet she is programmed to initiate defensive measures when unknown or hostile chakra signatures come within range but is also programmed to follow their owner's orders to the letter, and has been programmed with learning and speech capabilities to further increase her usefulness in battle while also increasing their realism. She has a fair skin tone, long white hair, and wears purple and gold armor. She is made up of layered chakra metals with rubber between each layer. Along with her normal auto puppet abilities, Ilya is fully capable of performing non-chakra related taijutsu, puppetry techniques, and has a unique function of her own.

Abilities:
Weapons:
Ilya's whip has special seals placed on it which activate when they come into contact with a target. These seals drain 5 chakra every time the weapon hits or 5 every turn a target is bond storing this chakra within her body which can later be used to fuel the puppets attacks. The trick to this, however, is that the weapons must also be held by Ilya in order for the seals to activate further preventing friendly fire in case the puppet is disarmed.

Ilya:
Ilya's unique function allows her to release a puppeteer poison in gas form, Inhalation the victim will be partially paralyzed after three turns. After six turns the victim is completely paralyzed and after seven turns, the victim dies from the poison. Puppeteer poison, due to being minimalistic in its nature, is as advanced as poisons created by medics and as such, both the effects triggered by inhalation and ingesting of it takes the same amount of time.

Notes:
~Chakra bullets are still subject to the same rules as the normal auto puppets
~Unique functions last 3 turns with a 5 turn cooldown between uses
~The rubber insolation can protect against non-focused electricity A-Rank and below 3x per fight
~Takes up one of the user's auto puppet slots
~Can only be taught by Pyro NB

(Kuchiyose no Jutsu: Cynn) - Summoning Technique: Cynn
Rank: S-Rank
Range: Short
Damage: N/A
Chakra: 40
Description: Cynn is the oldest of Azrael's children and has brown and beige fur with traces of yellow and black. She stands about 7ft tall when standing on two legs and can be ridden when on all fours. Unlike most of her kind, she was born with the inability to speak but granted the ability to communicate telepathically to those she trust. She has also been Keji's personal summon since the day he first discovered the species. Due to this they've trained side for years granting her more tai prowess compared to her peers(+10 to all tai) and has since matched Keji speed(w/o leg weights).

Notes:
~Must have signed Springhare contract and tattoo
~Moves count as users moves
~Can only be summoned once per battle
~Can only stay for 4 turns
~Can only be summoned/taught by Keji
 

Shinta

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Watching as her opponents would deal with her attacks, Fuu would come to find herself almost trapped, as chakra threads begin to latch on and wrap around her. However, before they could fully restrict her, Fuu would subtly flick her wrist and create and unleash a powerful wide-scale attack. Creating a wall of five tornado in front of her, Fuu would send them forwards towards her targets: ripping through the ground on their way and dispersing the summon and destroying the puppets should they not be able to defend themselves. Also tearing the chakra threada to shreds and thus, freeing Fuu.



Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 +30
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.






Chakra 2300
-40 (last turn)
-70 (this turn)

= 2190 remaining.
 
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Pyro NB

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Desmond watched as Fu released several tornados towards his party. As the tornados tore through the ground Desmond could only think of one way to save his group. Raising his hand he'd activate his Tenseigan and immediately repel the winds whilst Cynn simultaneously channel chakra into the ground beneath Fu causing two rock slabs of earth to form from her left and right in an attempt to crush her. As this was going on the twins would begin dashing towards her intent on closing the distance(next turn).
-----
Chakra: 2020-40=1980
Jutsu:
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of a Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision. The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterward if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, the user becomes able to switch between both doujutsu without spending a move. The user needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon its activation. Once a user passes the test for Tonrei, ascending their Byakugan to the Tenseigan, it will be his default dojutsu.
Note: When active, the user loses all access to Byakugan related abilities.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra: 40
Damage: 60 - 80
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an Omni-repulsion effect. The force and the repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be sustained, forming a static defensive field instead of a wave-like effect. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 60 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.

The Second form is much more dangerous than the former. The offensive power in this size is severe, sending opponents flying backward with enough force to, if not defended properly, leave near-fatal physical damage. Although not directly fatal, the technique boasts physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal Omni-repulsive wave. Once used, takes 2 turns to cool down to use gravitational related techniques again.

Note: This technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Tenseigan Bios.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100
Description: The user will do 3 hand seals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid-range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.
 
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