Shikamaru Nara [Update]
Basic Information
Name: Shikamaru Nara
Nickname:
Gender: Male
Age: 14
Clan: N/A
Looks:To further emphasize his personality, Shikamaru is regularly seen with a lazy or irritated expression. He has fairly long jet black hair tied in a spiky ponytail and narrow brown eyes. During Part I, his attire was rather plain, wearing a short jacket, also fishnet undershirt with his forehead protector worn around his left arm. During Part II, he has grown noticeably taller. He has also gone under a costume change, sporting a different undershirt and pants, and changing his earrings from rings to studs, though the placement of his headband is the same place. Shikamaru has since Part II been equipped with a Chūnin's Tantō, which he used to try and decapitate Hidan with in the 'Hidan and Kakuzu' arc. Shikamaru first started wearing a flak jacket when he first becomes a Chūnin.
Personality: As a Genin, Shikamaru Nara was the sort of unenthusiastic kid who liked to watch clouds. He preferred not to get involved in "troublesome" activities, pretending to be busy to avoid responsibility. He is fully aware of this side of his personality. He even named himself "the number one at running away" or "the number one coward". In fact, his most commonly used phrase is "how troublesome" in the Japanese version, and "what a drag" in the English version.
However, when duty calls, Shikamaru has a strong moral compass and sense of commitment to his comrades. Even though, by his own testimony, he lacks bravery, he will sacrifice himself and face almost certain death for the sake of his friends or villagers without a second thought. Because of his raw leadership skill, he was the first Genin from the rookie 9 to become a Chūnin. The weight of the decisions he must make as a Chūnin and, thus, team leader have caused Shikamaru to mature rapidly. This was most evident after the death of Asuma. He vowed to protect and later mentor Asuma's unborn child, so that he could grow up to be a "cool adult" like Asuma. Shikamaru's sense of duty and commitment to the future of his village is also reflected in his willingness to enforce Konoha 11's recent decision to stop Sasuke at all costs, even in the face of potential objections on behalf of the original members of Team 7.
Village Info.
Village of Birth: Leaf
Village of Alliance: Leaf
Rank//Chakra Info.
Ninja Rank: Chuunin
Specialty:
Elements: Earth, Fire
Your ninjutsu:
Basic Ninjutsu
(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)
(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
(Nawanuke No Jutsu) - Escape Skill
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).
(Kanashibari no Jutsu) - Temporary Body Paralysis Technique
Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15
Damge Points:N/A
Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
(Shunshin no Jutsu) - Body Flicker Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost:10
Damage Points:N/A
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
(Fukumi Hari) - Hidden Needles
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
Earth Jutsu
(Doton No Jutsu) - Earth Style Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Doton: Shinju Zanshu no Jutsu) - Earth Style: Double Suicide Decapitation Technique
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
(Doton: Gansetsukon) - Earth Release: Rock Staff
Rank: D
Type: Supplementary/Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it with pinpoint accuracy at their opponent. A variation of this jutsu allows the user to create several staffs and launch them at the target, but with less accuracy.
Fire Jutsus:
(Katon: Komakai Kaki) - Fire Style: Small fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.
(Katon: Kasumi Endu no Jutsu) - Fire Style: Mist Covering Technique
Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.
(Katon: Gokakyu no Jutsu) - Fire Style: Fireball Jutsu
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
Katon: Kimuchi Amura) - Fire Style:
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.
(Katon: Hibashiri) - Fire Style: Racing Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User utilizes his fire chakra and then creates jets of fire which will race towards his target and surround him or he can generate a rotating ring made of fire which he will launch towards his target. It can be used in combination with a wind jutsu to make the attack more powerful.
(Katon: Ryuka no Jutsu) - Fire Style: Dragon Flame Jutsu
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user breathes fire along a cord, string or any other type of long object.
(Katon Ninpo: Hibashiri) - Fire Style: Jet Flare
Rank: C
Type: Offense
Range: Mid
Chakra Cost: 15
Damage Points: 30
Description: This jutsu will create jets of fire that can be manipulated into several forms such as rings of fire to strike a target. Can also encircle the opponent in fire.
(Katon: Hosenka no Jutsu) - Fire Style: Phoenix Flower Jutsu
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: This jutsu sends multiple balls of fire at a target. It is also possible to hide shuriken within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.
Background Info.
History:Invasion Of Konoha Arc:When the invasion of Konoha began, Shikamaru was able to dispel the genjutsu that swept through the stadium, though he pretended to be asleep to avoid taking part in the battle. Sakura noticed this and forced him to help in pursuing Sasuke. As they pursued Sasuke, they discovered that eight Sound ninja were following them, and Shikamaru chose to stay behind so he could stall them while the others continued to follow Sasuke. Using a clever strategy, he was able to trap all eight with his shadow. However, a ninth Sound ninja hid in the trees, protecting the captured eight against Shikamaru's attacks. Despite correctly predicting the presence of the ninth ninja, he could not fight off the Sound ninja, after being drained from his earlier match against Temari. Asuma arrived in to save him, and defeated all nine Sound ninja single-handedly.
Theme Song and Background Music: N/A
Battles
Won:
Lost:
-------
*~Approved~*
Basic Information
Name: Shikamaru Nara
Nickname:
Gender: Male
Age: 14
Clan: N/A
Looks:To further emphasize his personality, Shikamaru is regularly seen with a lazy or irritated expression. He has fairly long jet black hair tied in a spiky ponytail and narrow brown eyes. During Part I, his attire was rather plain, wearing a short jacket, also fishnet undershirt with his forehead protector worn around his left arm. During Part II, he has grown noticeably taller. He has also gone under a costume change, sporting a different undershirt and pants, and changing his earrings from rings to studs, though the placement of his headband is the same place. Shikamaru has since Part II been equipped with a Chūnin's Tantō, which he used to try and decapitate Hidan with in the 'Hidan and Kakuzu' arc. Shikamaru first started wearing a flak jacket when he first becomes a Chūnin.
Personality: As a Genin, Shikamaru Nara was the sort of unenthusiastic kid who liked to watch clouds. He preferred not to get involved in "troublesome" activities, pretending to be busy to avoid responsibility. He is fully aware of this side of his personality. He even named himself "the number one at running away" or "the number one coward". In fact, his most commonly used phrase is "how troublesome" in the Japanese version, and "what a drag" in the English version.
However, when duty calls, Shikamaru has a strong moral compass and sense of commitment to his comrades. Even though, by his own testimony, he lacks bravery, he will sacrifice himself and face almost certain death for the sake of his friends or villagers without a second thought. Because of his raw leadership skill, he was the first Genin from the rookie 9 to become a Chūnin. The weight of the decisions he must make as a Chūnin and, thus, team leader have caused Shikamaru to mature rapidly. This was most evident after the death of Asuma. He vowed to protect and later mentor Asuma's unborn child, so that he could grow up to be a "cool adult" like Asuma. Shikamaru's sense of duty and commitment to the future of his village is also reflected in his willingness to enforce Konoha 11's recent decision to stop Sasuke at all costs, even in the face of potential objections on behalf of the original members of Team 7.
Village Info.
Village of Birth: Leaf
Village of Alliance: Leaf
Rank//Chakra Info.
Ninja Rank: Chuunin
Specialty:
Elements: Earth, Fire
Your ninjutsu:
Basic Ninjutsu
(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)
(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
(Nawanuke No Jutsu) - Escape Skill
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).
(Kanashibari no Jutsu) - Temporary Body Paralysis Technique
Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15
Damge Points:N/A
Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
(Shunshin no Jutsu) - Body Flicker Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost:10
Damage Points:N/A
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
(Fukumi Hari) - Hidden Needles
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
Earth Jutsu
(Doton No Jutsu) - Earth Style Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Doton: Shinju Zanshu no Jutsu) - Earth Style: Double Suicide Decapitation Technique
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
(Doton: Gansetsukon) - Earth Release: Rock Staff
Rank: D
Type: Supplementary/Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it with pinpoint accuracy at their opponent. A variation of this jutsu allows the user to create several staffs and launch them at the target, but with less accuracy.
Fire Jutsus:
(Katon: Komakai Kaki) - Fire Style: Small fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.
(Katon: Kasumi Endu no Jutsu) - Fire Style: Mist Covering Technique
Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.
(Katon: Gokakyu no Jutsu) - Fire Style: Fireball Jutsu
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
Katon: Kimuchi Amura) - Fire Style:
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.
(Katon: Hibashiri) - Fire Style: Racing Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User utilizes his fire chakra and then creates jets of fire which will race towards his target and surround him or he can generate a rotating ring made of fire which he will launch towards his target. It can be used in combination with a wind jutsu to make the attack more powerful.
(Katon: Ryuka no Jutsu) - Fire Style: Dragon Flame Jutsu
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user breathes fire along a cord, string or any other type of long object.
(Katon Ninpo: Hibashiri) - Fire Style: Jet Flare
Rank: C
Type: Offense
Range: Mid
Chakra Cost: 15
Damage Points: 30
Description: This jutsu will create jets of fire that can be manipulated into several forms such as rings of fire to strike a target. Can also encircle the opponent in fire.
(Katon: Hosenka no Jutsu) - Fire Style: Phoenix Flower Jutsu
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: This jutsu sends multiple balls of fire at a target. It is also possible to hide shuriken within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.
Background Info.
History:Invasion Of Konoha Arc:When the invasion of Konoha began, Shikamaru was able to dispel the genjutsu that swept through the stadium, though he pretended to be asleep to avoid taking part in the battle. Sakura noticed this and forced him to help in pursuing Sasuke. As they pursued Sasuke, they discovered that eight Sound ninja were following them, and Shikamaru chose to stay behind so he could stall them while the others continued to follow Sasuke. Using a clever strategy, he was able to trap all eight with his shadow. However, a ninth Sound ninja hid in the trees, protecting the captured eight against Shikamaru's attacks. Despite correctly predicting the presence of the ninth ninja, he could not fight off the Sound ninja, after being drained from his earlier match against Temari. Asuma arrived in to save him, and defeated all nine Sound ninja single-handedly.
Theme Song and Background Music: N/A
Battles
Won:
Lost:
-------
*~Approved~*
Last edited: