[SC] Shark Contract

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,465💴
Trait Points
80⚔️
*Celeste would bite her thumb and smear the blood onto the scroll. As she did, she would then make a set of hand seal to summon a generic shark that immediately then poofs away due to lack of oxygen*
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Ok that's the only actual summoning of the contract that you learn 😏

Now on to the Ninjutsu. Perform the technique and explain any downsides to the techniques or any questions you have about them.

( Same: Tisu ) – Shark: Teeth
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: Using his access to the shark contract, the user is able to generate the teeth of shark. However, the teeth can only be made short range from him as this jutsu is bound by the rules of summoning techniques. The user generates the teeth by physically summoning them to the field. These teeth are formed in short range of the user and can travel up to long range. If created with 20 chakra and 40 damage, the length of the tooth is equivalent to the width of their torso. The user can shoot as many teeth as he wishes at one time but they must all add up to B rank. These teeth can be used in two ways 1) They can be thrown or shot out at the opponent by shooting these teeth from the body. 2) The teeth can be summoned above the opponent making them crash down upon him/her. These teeth can range in size and number.
Note: Can only be used by a shark signer.
Note: Courtesy of Daemon

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,465💴
Trait Points
80⚔️
Ok that's the only actual summoning of the contract that you learn 😏

Now on to the Ninjutsu. Perform the technique and explain any downsides to the techniques or any questions you have about them.

( Same: Tisu ) – Shark: Teeth
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: Using his access to the shark contract, the user is able to generate the teeth of shark. However, the teeth can only be made short range from him as this jutsu is bound by the rules of summoning techniques. The user generates the teeth by physically summoning them to the field. These teeth are formed in short range of the user and can travel up to long range. If created with 20 chakra and 40 damage, the length of the tooth is equivalent to the width of their torso. The user can shoot as many teeth as he wishes at one time but they must all add up to B rank. These teeth can be used in two ways 1) They can be thrown or shot out at the opponent by shooting these teeth from the body. 2) The teeth can be summoned above the opponent making them crash down upon him/her. These teeth can range in size and number.
Note: Can only be used by a shark signer.
Note: Courtesy of Daemon

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
Celeste with the instructions given would immediately start kneading her water chakra into the air - which as she mold it into a Shark as bolts towards the opponent. She then performs the summoning technique - causing a single blade of shark tooth to be summoned above the target. It would fall, using gravity as its guide and crashes onto the target and cuts them down.

Only real downside to these techniques are they are just simple and too easy to avoid/counter. The water shark too needs a water source though this isnt an issue if you have Sourceless Spec.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Ok good good. Same thing with the next set.

(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.

Note: No water source required
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

( Suiton: Kūfuku no Same Droppu ) - Water Release: Hungry Shark Drop
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Kisame Jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

( Suiton: Amesuikōha ) - Water Release: Rain Water Shark Wave
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.

Note: The second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,465💴
Trait Points
80⚔️
1. Alright so Water Shark Bomb is a slightly better version of Water Shark Breakthrough. The reason why is that this one doesn't need a water source, while the former did. No really much to say here minus that its also easy to dodge but I believe that's a common issue with all of these techniques.

2. Urm, this one is a weird one for me cause this is more a Kisame exclusive as it uses Samehada. Would I just replace it with a regular sword as a custom shark user? Otherwise its just a very weird combo technique of kenjutsu and water release. Downside is that someone will never let you get this fully off as the moment you jump, they can easily react and stop the rest of the technique.

3. This one is equally weird as well, as the user will simply use a puddle or any other water source to make a bunch of sharks. They would attack the opponent, scatter into normal water and then reform into smaller sharks for a secondary attack once again. This is a bad technique overall, cause the fact that your spending essentially two moveslots just to fully get it off is depressing as hell. Like, is it two C Ranks in one? Is the damage split? Too much red flags imo.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Just 1 C rank and it's only one attack, then if the attack is destroyed or stopped, at the cost of another move you can make the mini shark attack at C rank again.

Same with the next batch:

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Goshokuzame) - Water Style: Five Feeding Sharks
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.

Note: Requires water source to use.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,465💴
Trait Points
80⚔️
(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique: A stronger version of Water Shark Breakthrough. This one just summons three sharks instead, and honestly- it sucks even more than the original cause the damage is split between the three.

Water Style: Five Feeding Sharks: This another shark projectile technique with 5 of em. This one has some actual potential for customs as it provides a regeneration aspect to the sharks that seemingly perpetually sustain the technique, but in hindsight, that's really only good for custom potential.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Such potential with shark based Ninjutsu. You'll now move on to A ranks my student.

(Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user spits a lake of water near the enemy from which water sharks come out and force the enemy up. He then jumps up and slashes the opponent wither a sword or kunai back into the lake, where they are devoured by the sharks. The remaining water can act as a water source for future techniques.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. They then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.

Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,465💴
Trait Points
80⚔️
Water Release: Submerged Shark Scraping Destruction - Spews out a decent amount of water, as sharks send the opponent into the air, slashed and then they are devoured by the sharks within the water when they come back down. Only good thing about this is that it leaves behind the water to be further used against the enemy as a water source.

Water Release: Five Gluttonous Sharks - This a weirdly worded technique, cause you send them into the air with pillar of water. Then the water sharks attack, one of imploding to...send em...in the air...? And then the remaining ones send em underwater attempting to drown...hmm...anyways, shit technique.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Meh, pretty pathetic tbh.

Next are these:

( Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The signer of the shark contract, uses the ability to summon sharks to his or her advantage. Primarily for close range use, the user generates a shark head from any point in his body to attack his enemy or defend against a close range jutsu such as taijutsu attacks or any jutsu that fits the circumstance. The user is able to generate sharks from their body like how snake users are able to generate snakes from their body. By adding water chakra to the shark and using shape manipulation, a water drill forms around the shark drilling into the opponent. The sharks or portion of shark summoned are generated from generic sharks. The user can summon entire sharks or a portion of a shark such as its fin to augment their close range capabilities. For example within extreme close range combat, it would be beneficial to summon the fin of a shark and strike the opponent with it instead of tryng to generate an entire shark from ones body.The shark is generated from the user's shark tattoo on their body if applicable(Kisame bios have no tattoo present.)
Can only be used 3 times per battle
Note: Courtesy of Daemon

( Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: After forming 4 handseals, the user holds out one of their arms in front of their body. By focusing water chakra into their shark tattoo, a torrent of small sharks are formed out of the tattoo taking the form of a wave. As the sharks emerge from the tattoo a wave of water is released with them. This is to prevent the sharks from dying from lack of water before reaching the opponent. The hundreds of sharks swim in this wave before crashing into the opponent. As the wave of sharks make a collision with the opponent, the sharks swarm and devour the opponent whole. After the sharks devour the opponent the wave of water releases creating a small lake of water that spans the battlefield. The size of the wave spans mid-range (15 meters) in height and in width meaning as it travels the water washes over all things within that range. The massive height of the wave of water makes it difficult for the opponent to do aerial escapes.
Note: Can only be used 2 times per battle
Note: No S-Rank or above Water and/or Shark techniques in the user's next turn
Note: Courtesy of Daemon
 
  • Haha
Reactions: Rinnebel

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,465💴
Trait Points
80⚔️
Meh, pretty pathetic tbh.

Next are these:

( Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The signer of the shark contract, uses the ability to summon sharks to his or her advantage. Primarily for close range use, the user generates a shark head from any point in his body to attack his enemy or defend against a close range jutsu such as taijutsu attacks or any jutsu that fits the circumstance. The user is able to generate sharks from their body like how snake users are able to generate snakes from their body. By adding water chakra to the shark and using shape manipulation, a water drill forms around the shark drilling into the opponent. The sharks or portion of shark summoned are generated from generic sharks. The user can summon entire sharks or a portion of a shark such as its fin to augment their close range capabilities. For example within extreme close range combat, it would be beneficial to summon the fin of a shark and strike the opponent with it instead of tryng to generate an entire shark from ones body.The shark is generated from the user's shark tattoo on their body if applicable(Kisame bios have no tattoo present.)
Can only be used 3 times per battle
Note: Courtesy of Daemon

( Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: After forming 4 handseals, the user holds out one of their arms in front of their body. By focusing water chakra into their shark tattoo, a torrent of small sharks are formed out of the tattoo taking the form of a wave. As the sharks emerge from the tattoo a wave of water is released with them. This is to prevent the sharks from dying from lack of water before reaching the opponent. The hundreds of sharks swim in this wave before crashing into the opponent. As the wave of sharks make a collision with the opponent, the sharks swarm and devour the opponent whole. After the sharks devour the opponent the wave of water releases creating a small lake of water that spans the battlefield. The size of the wave spans mid-range (15 meters) in height and in width meaning as it travels the water washes over all things within that range. The massive height of the wave of water makes it difficult for the opponent to do aerial escapes.
Note: Can only be used 2 times per battle
Note: No S-Rank or above Water and/or Shark techniques in the user's next turn
Note: Courtesy of Daemon
( Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch - Basically like the hidden snake technique, you can generate portions or whole sharks from the body. It's very cool technique and honestly one of the few techniques that's actually worth using. It can even use water in which adds an extra layer of coolness to it. No real questions here tbh

( Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return - Allows the user to summon a wave of water filled with sharks, whicc would then cascade onto the opponent and have the sharks bite them with the powerful jaws. Simple technique but works nicely for keeping people on their toes instead of trying to freeform dodge it.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Good Job my student. Now we'll move on to the next set. Don't anger me. I've drowned people for misusing techniques before. But check these ones out and give me a little feedback.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.

Note: To reform the sharks require a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
 
Top