Kisame uses em, they can absorb chakra and weaponize their teeth for attacks. Otherwise, they are aquatic hunters, have a crap tone of canon water techniques.Okkkk. What do you know about sharks? The contract. Idc about rl sharks.
Celeste with the instructions given would immediately start kneading her water chakra into the air - which as she mold it into a Shark as bolts towards the opponent. She then performs the summoning technique - causing a single blade of shark tooth to be summoned above the target. It would fall, using gravity as its guide and crashes onto the target and cuts them down.Ok that's the only actual summoning of the contract that you learn
Now on to the Ninjutsu. Perform the technique and explain any downsides to the techniques or any questions you have about them.
( Same: Tisu ) – Shark: Teeth
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: Using his access to the shark contract, the user is able to generate the teeth of shark. However, the teeth can only be made short range from him as this jutsu is bound by the rules of summoning techniques. The user generates the teeth by physically summoning them to the field. These teeth are formed in short range of the user and can travel up to long range. If created with 20 chakra and 40 damage, the length of the tooth is equivalent to the width of their torso. The user can shoot as many teeth as he wishes at one time but they must all add up to B rank. These teeth can be used in two ways 1) They can be thrown or shot out at the opponent by shooting these teeth from the body. 2) The teeth can be summoned above the opponent making them crash down upon him/her. These teeth can range in size and number.
Note: Can only be used by a shark signer.
Note: Courtesy of Daemon
(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract.
( Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch - Basically like the hidden snake technique, you can generate portions or whole sharks from the body. It's very cool technique and honestly one of the few techniques that's actually worth using. It can even use water in which adds an extra layer of coolness to it. No real questions here tbhMeh, pretty pathetic tbh.
Next are these:
( Same Ninjutsu: Palaemon Fureru) – Shark Ninjutsu: Palaemon's Touch
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The signer of the shark contract, uses the ability to summon sharks to his or her advantage. Primarily for close range use, the user generates a shark head from any point in his body to attack his enemy or defend against a close range jutsu such as taijutsu attacks or any jutsu that fits the circumstance. The user is able to generate sharks from their body like how snake users are able to generate snakes from their body. By adding water chakra to the shark and using shape manipulation, a water drill forms around the shark drilling into the opponent. The sharks or portion of shark summoned are generated from generic sharks. The user can summon entire sharks or a portion of a shark such as its fin to augment their close range capabilities. For example within extreme close range combat, it would be beneficial to summon the fin of a shark and strike the opponent with it instead of tryng to generate an entire shark from ones body.The shark is generated from the user's shark tattoo on their body if applicable(Kisame bios have no tattoo present.)
Can only be used 3 times per battle
Note: Courtesy of Daemon
( Suiton/Same Ninjutsu: Kamohoali'i Saigen) – Water Release/Shark Ninjutsu: Kamohoali'i Return
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: After forming 4 handseals, the user holds out one of their arms in front of their body. By focusing water chakra into their shark tattoo, a torrent of small sharks are formed out of the tattoo taking the form of a wave. As the sharks emerge from the tattoo a wave of water is released with them. This is to prevent the sharks from dying from lack of water before reaching the opponent. The hundreds of sharks swim in this wave before crashing into the opponent. As the wave of sharks make a collision with the opponent, the sharks swarm and devour the opponent whole. After the sharks devour the opponent the wave of water releases creating a small lake of water that spans the battlefield. The size of the wave spans mid-range (15 meters) in height and in width meaning as it travels the water washes over all things within that range. The massive height of the wave of water makes it difficult for the opponent to do aerial escapes.
Note: Can only be used 2 times per battle
Note: No S-Rank or above Water and/or Shark techniques in the user's next turn
Note: Courtesy of Daemon