Shard of Evil (249)

Drackos

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The Shard of Evil

Once the headquarters of the Great Mother Cult prior to their ploy in reviving the Life Goddess Tiamat, it stands as a broken husk of its former self. This area once teemed with life, deriving energy from Tiamat's sealed essence beneath the land. However, the Great Mother Cult and its machinations left the land scarred. Vegetation is scarce and animal life is largely dominated by beasts that feast off each other in a struggle for dominance. And while Millicent's influence remains distant, the land still remains treacherous.

 
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Players: Ikiru Uchiha
Mission Rank: S-Class
Story Elements: Survive under restraints, and while being under constant danger; all-the-while exploring landmark.
[LandMark] From a [base speed] reduction of 5, their maximum [chakra pool] is reduced by 70%, and the damage of all [techniques] is reduced by 1 rank, as well as an additional 20 damage. The [chakra cost] of all techniques used here by intruders is increased by 100%; this does not count toward the chakra potency of the technique, merely it is an additional strain on the user.
Ikiru Stats
Base Speed: Three (-5 SPM)
Chakra pool: 480 (-70%)
Active Debuffs: [-1 rank] + [-20dmg] + [x2 Chakra cost for Jutsu]

"Something isn't right here" Landing on the shore, he'd leap backwards as the seal of unknown marks had appeared on the very moment he'd placed his foot on the ground. With no actual damage done to him, he would look around as he would wonder if his chakra was disturbed as Genjutsu. Finding no actual flaws in his chakra, as he would instinctually release his curse mark as he had felt weakened, as to test his hypotheses, he knew now that chakra was indeed stolen instantly, with a weight of the a mountain pulling him down also added on. He moved slower than before, cautiously checking the area, then as he begun to check the area for chakra. He'd find nothing as he begun his exploration towards the unknown. In the plains of empty valleys, Ikiru would feel like he was being watched as he moved through the place. Suddenly a figure would escape his tracking as he hid itself from him, Ikiru wondering what would happen next as he knew he was for sure in danger. These lands were marked for Sea mother, and everyone knew of that. Wondering if his eagerness for power was something that would ultimately kill him. He kept moving through the lands ignoring the unknown entity that moved around the place avoiding him but surely watching his every move.
Non-Player Character: Witch of the lands, Elie'nouma
[Abilities] She has human level intelligent, [base 10 speed] level, having [200 health/ 2000 chakra], with access to the [five basic elements] as well as [Poison Ninjutsu], [Basic Ninjutsu], [Taijutsu], [Kenjutsu], and [Genjutsu]. Additionally, she has access to [Sage mode: Sea serpent] & [KG similar]: Ketsuryūgan. Uniquely, she has an ability which would be considered a [Flight Technique Jutsu] as well as her passive ability to mix poison in all her elemental jutsu releases. Her specialties include [Increased Tracking Specialist], [Increased Combat Specialist], [Apex Speed Specialist].

[Personality] Elie can be summed up as a factual being, she holds nothing but facts as absolute truth. Protecting her home lands in efforts to help prepare the place for her Great Mother's return. She holds great disdain for shinobi and is more than eager to challenge them. Cruel to nothing born from the land, she holds tight control of her territory. She enjoys a comedic approach to augments, however she is very canning. Despite being I charge of protection of the section of the land given to her, she tends to let things occur as she watches the intruders before snipping them down.

[History] To the people of the land, she is known as one of the defenders for the Great Mother. Being a diverse army of shamanists, necromancers, and sorcerers in the Shard, Grand Necromancers, the four individuals that caused the crisis of Conqueror’s End in the year 811 have students that are assigned tasks to carry out to be accepted into the inner cycle of the plans. Elie just happened to be a student that was given a task to keep intruders out of the land. She has been doing so for a couple of years, until a shinobi landed upon her lands.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.
Ikiru Stats
Base Speed: Five
Chakra pool: 640
Active Debuffs: [-1 rank] + [-20dmg] + [x2 Chakra cost for Jutsu]
Active Buffs: [+15 DMG to Elemental Ninjutsu] + [+10 DMG to Taijutsu]

From LandMark(s):
Itinerary
[part 1]
 
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Arthorius

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Coming from here:

Lucifer stepped across the shard of evil, he could feel her presence even greater than before, she must have touched this place. It was teeming with life, wild and powerful, very few humans could be felt, but the beasts were numerous. Lucifer strolled onward pulled by some invisible force.

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The uprising would take start in the Shard of Evil. The road signs pointed at the obscure lands where the Mother Cult most sacred lands where hidden at the end of the world. Or rather, the beginning of the new world depending on the way you would look at it. Having rid himself of the great curse of the Red Fever, Alucard would have been restored to his peak power once again and after previously summoned the Statue of Hamura and summoned his Mega Blaziken - neither of which contract had any duration limitations, a trio of impeccable force would roam with the single purpose of defeating the darkness to let a new word rise. Despite the lands ceased activity ever since the defeat of the primordial godess Tiamat, there were still bands of cultists that were returning to their once sacred lands. That and heathens in the form of the goddesses children would also find themselves scattered across the barren wastland with minimal vegetation. In the center of it all lied structures and shrines that all had the symbol of the fallen goddess, a sign of weakness in Alucards mind. It mattered little to him that the threat levels here were weak. His mission was simple. He would call out the roots of evil in the land in the name of Hellsing to meet up with their inevitable fate of extinction. Through the valleys and lakes his voice would carry weight and fear towards his enemies. His plan was settling in motion upon the first day of entry in the land. However he knew that the enemy needed more time to mobilize their strengths to feature against him in combat. He was a deity among mortals afterall and after having slain many of their kin their anger and hatred for him had only made them stronger but only in abyssal numbers they could have any chances of defeating him. This lead to him waiting for his own assassination, if it was even to be achievable. With great patience and wit to test out his own devastating powers that he would not hold back on anymore, he would set up a small camp out in the middle of the landmark and wait with his two summonings around him. All three of them were together like a pack of wolves. With a cracking fire, an enfired pokémon, a statue of the moon, Alucard would sit with his black hat tilted downwards on his face in the wake of the epic battle that would take place on the twilight morning.

...

A new dawn arised, his challenge had not goon unheard. On the great mountain slopes there was an army to face the Deity of Hellsing. Their numbers were in the thousands and with his golden blue eyes he would look out on the scenery. If this were to be his final defeat, so be it. He was happy that his influence would inspire enemies to fight with eachother. It was a quality that he had had since the beginning really. People and other.. things, always seemed to have him dead from the start. Three armies had gathered, blend up with cultists and CoT's. Three armies, two summonings and one of him. The fight couldn't have been laid out better for them. Alucard activated his chakra mode, Blaziken activated his eight inner gates and the Hamura statue would simply use its impeccable tanking abilities as well as the deva path techniques it had been granted through blood sacrifice.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six Truth-Seeking Balls, and can amplify their power by infusing them with chakra, turning them into glowing cyan orbs that can be used by shaping them into shields and dividing them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +40 to his Ninjutsu and Taijutsu techniques. Their speed is greatly increased to the point in which he surpasses the Raikage while in his Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 5 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Advanced Toneri and Hamura Bios or Otsutsuki bios with Yin Yang and access to the Truth Seeking Balls.
Note: Requires Tenseigan active.

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

( Kuchiyose no Jutsu: Hamura no Zō) - Summoning Technique: Statue of Hamura (already activated)
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The giant golem was a creature that resided on the moon alongside Toneri Ōtsutsuki. Prior to being animated, it was a stone monument made in Hamura Ōtsutsuki's image.
The golem's body was originally a stone monument to Hamura carved into a rock wall over a shrine, but was transformed into a living entity, allowing it to separate itself from the cliff's side and to crawl using primitive stone arms. As such its appearance resembles that of Hamura's, complete with the horns and six magatama designs carved on its collarbones, resembling the necklace worn by Hamura himself. Several large glowing orbs appear to be embedded in its back. The golem was able to fight hand-to-hand, and temporarily overwhelm Kurama, the strongest of the nine tailed beasts. It was durable enough to survive high damage, requring a significant amount to destroy it. It can also regenerate any damaged piece of its body, making it very difficult to defeat. Perhaps its strongest ability is to manipulate gravitational forces to draw meteorites from space, similarly to Madara's Rinnegan ability. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 2 Forbidden level techniques, taking little damage from the result. Differing from normal summonings, only those with the Tenseigan are able to summon the Statue of Hamura, paying tribute with their own chakra instead of blood sacrifice.
Note: Only Tenseigan users can summon the Statue of Hamura.
Note: If the Statue is summoned, both it and the user cannot make use of gravity based techniques in the same turn.
Note: Once per turn, the Statue can regenerate damage done to it by up to 60 damage. This can allow it to grow limbs back if removed and can be done up to 3 times. Counts as one of the user's three jutsu per turn.

Alucard would raise his arms as he would dive into battle with his two summonings. The sun would eclipse its way through the gigantic canyon where the armies had gathered to end it all. Their jutsus started to rain over the canyon in the form of massive elemental techniques used by the mother cultists while the CoT's would simply use their abominable techniques that usually ended up causing major damage to their allies as well. One thousand lightning bolts rained down on the trio from the far, One thousand devastating fire balls, One thousand water bullets, Five thousand tornados, One thousand earth dragons. An apocalyptic event would take place, with the enemy not seeming to care if the destroyed the entire Tobusekai. The three armies were at-least 1000 meters away but all of these techniques would have a long-range sufficient enough to reach the hill that the trio were on-top of.

..It would seem like they have your mind of absolute destruction, eh. Hamura no Zo..

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique 1,000
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique x 1,000
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap x 1,000
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique x 1,000
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall x 1,000
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

While Blaziken would have dived into his army first, being the hot-headed one out of the three, he would simply use the body flicker technique to run past the S-ranked techniques that would come close to him while continuously cut the distance between him and his opponent in half for each secound. It would creep through their numbers with the Eight Inner Gates elevating its physical prowess to the strongest in the universe. With its power it would warp through their enemies numbers and beat down any opponent and their technique with swift hits and lethal precision. Even if any S-ranked technique of the opponent would land, Blazikens punches would simply burn them away and set it ablaze using the Morning Peacock technique that it would repedively use as it did not consume chakra or harm him in any way since Blaziken was an Eig Master.

( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This requires at least one Gate be opened to use and can only be used once per turn.
( Hachimon: Asa Kujaku ) - Eight Gates: Morning Peacock
Type: Offensive
Rank: A
Range: Short - Long
Chakra: N/A
Damage: 60 + 40
Description: The Morning Peacock is a taijutsu designed to strike the enemy down with countless punches. The technique is usually started by kicking the enemy into the air, which for most would be an instant kill. The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly. The punches are so fast, they are set ablaze by sheer speed and friction which in turn creates a peacock-like bombardment of flames around the opponent . Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura. The technique is also strong enough to briefly stun a tailed beast as strong as Saiken.
Note: Requires the user to have opened at least six of the Eight Gates.

Alucard on the other hand chose a more.. destructive way of dealing with the barrage of techniques.
Tsk.. Blaziken, always running off on its own and leaving me in the dirt... Very well.
He would use his Dust release to deal with the many thousands of ninjutsu techniques that rained down on him and Hamura no Zo. The opponents would know the call for Absolution - forgiveness. His ultimate dust release technique would make him create physical shards in the form of countless of crystals made out of the aspect of Yin and the Dust element. The shards were jet black with a cyan flare to them just like Alucard would have at the moment due to his chakra mode. The mode would also elevate the already over powered technique to damage values far beyond normal. Alucard would manifest that of a monstrous avatar of a crescent moon. This avatar made out of the solidified dust release would reduce all techniques from the three armies into that of zero effectively nullifying all of them upon which it would race down on the ground like a huge guillotine from the hillside. The army gathered in the middle would have to use their absolute defenses in order to stand a chance against the guillotine or having their own existence erased in a snap. Alucards speed that had been granted to him via the chakra mode put him on par with Mega Blaziken's 6th gate and he would join his Pokémon in cqc combat as all techniques that had been any threat to him had been elimitated.

(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn)
Damage: 140 + 40
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.

Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques above A-rank.
Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.

..Meanwhile, the Hamura No Zo would have erect a barrier around it upon seeing the thousands of techniques raining down. Or atleast the techniques that remained. It would remain stationary ontop of the hill and use its gravitational powers to have meteors rain down on the third army of CoT's and cultists. After having dropped a few decent meteors it would clap its hands together, signaling for Alucard and Blaziken, who at this point had already joined on the battlefield on the bottom of the valley to.. brace themselves. It was Alucards will that made its actions. The clouds above the battlefield separated. The wrath of heavens would reveal itself on the Mother Cult. It would indeed be their reckoning this time as a gigantic meteor would fall from the skies.

( Tensei Kōu ) - Reincarnation Shower
Rank: B - A(A)
Type: Offensive
Range: Short - Long
Chakra cost: 20 - 30
Damage points: 30 - 60
Description: The user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor. The B ranked version is capable of causing moderate damage while the A rank version is enough to break through buildings.
Note: Can only be used by Tenseigan Bios.

( Tengai Shinsei ) - Shattered Heaven
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use) (140, single use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the target, it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost.
Note: Double use can only be used once and by Advanced Uchiha Madara bios and the Statue of Hamura.
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 4 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu.
Note: If used by the Statue of Hamura, it cannot perform any other Jutsu that turn and the next.

In the clairvoyance of a defeat, the CoT's of the battle had had enough of their simple cultists techniques and had decided to take matters into their own hands as the third army had been completely oblitirated by the Shattering Heaven technique while the first army would've been almost halved in sized thanks to Mega Blaziken and Alucard joining forces to smash through it using close combat and ninjutsu. As the battle seemed to be over as the Absolution guillotine had smashed into the second army in the middle, the children would rise from the ashes using a complete regenerative power.

(Gyakusetsu Saisei) – Paradoxical Rebirth x 200
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 200
Damage: N/A
Description: A technique derived from Takauji Ashikaga’s own Paradoxical Rebirth, allowing the user to access their own genetic material contained within the Sea of Life to afford them potent healing and regenerative powers. In short, this technique allows the user, through contact with the Sea of Life, to restore their body to peak physical condition. Much like Yang Release’s Touch of the Sun, which can heal any amount of physical damage short of death, this technique possesses limitless healing potential that, unlike the Yang version, can be used in battle quite simply. This isn’t exactly a ‘healing’ technique; it is initiated through contact with the Sea of Life and the user’s body is reformed by that Sea of Life material. As long as there is suitable amount of Sea of Life that the user is in contact with, roughly the same volume as their body, then they will be reborn by it. This technique can be used once per battle and, after use, the user is unable to use Sea of Life techniques for four turns.

In their wake, they would show in the numbers of about 200 children. The strongest forces of the army was indeed still present and had now been able to reduce a serious effort of taking them down futile. Their strong bodies had made them resist the meteors and Alucards Absolution technique ever so slightly but enough to make them able to fight again and mobilize into one large force of Tiamat beasts. As they rose up, a group of 50 of them would form massive wings with the intention of destroying the Hamura no Zo. Their skin turned into an ashen color while the wings had blood red veins circling around them.

(Seimei no Umi: Genshitekina Sai Keisei) – Sea of Life: Primordial Reshaping x 50
Type: Supplementary
Rank: A
Range: N/A (Self)
Chakra: 50 (-20 per turn)
Damage: N/A
Description: This technique generates Sea of Life material through the user’s own veins, derived from Takauji Ashikaga’s use of Voidborne Corruption. The purpose of Primordial Reshaping is to, with a limited amount of Sea of Life, allow the user to flow it through their form and reshape their body to a limited degree. With this technique the user can grow in size, up to a maximum of twice their current size, or grow smaller. The user can grow additional limbs, or heal lost limbs. They can grow horns, tails, claws, wings to fly, or chitinous armor on their body. When activated, regardless of the changes that the user wills, their skin will turn a darker ash grey. The technique will heal the user for 80 health (40 per turn) and increase their speed by 3.0x for its duration, following the type of alteration they make. For example, if they grow stronger legs then the user will run faster. If they grow wings then the user will fly faster. This technique can be used two times per battle, once per opponent. It lasts for four turns and cannot be used once it expires for three turns.

The remaining 150 strong children would casually form up in a wide formation and rush towards Alucard and Mega Blaziken, who both stood tall and not fearing death. The children that rushed towards them would grow large arms able to deal massive amount of damage, signaling a close ranged fight would be inevitable. Alucard would separate from his Pokémon, whom at this state had opened the Seventh Gate as Alucard grew a pair of wings of his own on his back able to fight off the remaining children from above the ground at mid-ranges. Blaziken had surrounded itself in the green aura and started to warp through space and unleash the Daytime Tiger. A taijutsu technique powerful it didn't need to be hitting the target physically but instead allowed for creating a massive pulse of wind that would have been pushed from the users palms with such speed and power that it would carry a massive vortex of wind, exploding on impact with the children that it targeted and put them to a final rest.

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

( Hachimon: Hirudora ) - Eight Gates: Daytime Tiger
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 60
Description: The Daytime Tiger is an incredibly fast punch and, contrary to its appearance, purely taijutsu in nature. After opening the seventh of the Eight Gates, the user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. Next, the user forms a unique hand seal resembling a tiger. This launches the air pressure at the opponent in the shape of one by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes on command, releasing the built up air pressure in an instant.
Nite: Despite this technique using chakra to initially form, it does not carry chakra, preventing sealing or chakra absorption abilities from working.
Note: Requires the user to have opened at least seven of the Eight Gates.

Some of the ground-based ones had managed to avoid the Daytime tiger though, and would instead create a counter-attack on Alucard and Mega Blaziken in the form of the Vile Haze that was imbued in the curse of the red star.

(Heiruzu) – Vile Haze
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 60 + 50
Damage: 120
Description: A technique cast on Sea of Life material currently on the battlefield, or from the user’s own mouth. The technique essentially converts Sea of Life material, in its mud state in either the user’s body or in the surrounding environment, into a toxic black vapor. The black smog, when produced from the user’s body, will fill an area mid-range around them. When used from Sea of Life material, the smog will form in a one range-radius larger than the applied quantity; for example, if the user uses this on a pool of Sea of Life that is short-range in radius, the vapor will fill an area equivalent to mid-range. The toxic vapor is remarkably hot, capable of melting solid matter although it cannot harm the user or their Sea of Life familiars in any way. It is extremely hazardous to living things not currently influenced by the Sea of Life, meaning other Children of Tiamat are immune to the effects of this technique. Vile Haze also does not carry with it the intrinsic properties of the Amino-Geis. This technique can be used three times per battle.

(Akaihoshi no Me) – Eye of the Red Star
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+50 chakra cost to applied technique)
Damage: N/A
Description: An enhancement cast through the user’s body as an extension to their techniques by infusing a considerable amount of chakra into them, along with trace amounts of the Sea of Life, occurring within the same timeframe. This causes any technique of the user’s to be augmented with a curse that is cast through the Sea of Life. The curse, much like the tether formed through Hungry Ghost, forms a bond through traditional counters against the user’s techniques. When the user’s techniques either strike the opponent or a source of their chakra the curse will bind to it. Those afflicted will suffer from physically debilitating effects; their maximum health will be reduced by 10 points, all damage they receive will be increased by 10% if directly struck, and they must spend 10% increased chakra for all of their techniques, not counting as additional chakra input but simply strain on their reserves. The health reduction does not count as damage, it simply counts as a reduction in maximum reserves. When the tether is broken the opponent will receive their lost health back, not including any damage sustained in the time before then. Effects of Eye of the Red Star can stack per clash between techniques, amplifying the negative effects considerably. The tether effect of Eye of the Red Star can be blocked or broken through techniques that include Yin-Yang Release or Natural Energy of equivalent chakra to the technique used. The infusion of Red Star does not count toward additional chakra infusion, simply increased strain on reserves. This technique can be used four times per battle.

It was safe to say this would be the strongest attack of the enemies in this grand battle and it was a technique that could not be faced without any precautions. Alucard would take on the task of reducing the vile haze from existence by using his dark release infused with Yin while giving the command of Blaziken to be ready to take down the threat as soon as the haze had been erased. He would use his ultimate defense technique - The Obsidian Sky. He stretched out his hands towards the haze and absorbed it through his dark marks which had been infused with the aspects of Yin, able to suck up any technique. Since he knew the tether of the enemy technique would make it hard for Obsidian sky to be initiated, he fueled his dark mark with an additional technique from the aspects of Yin - Change into Heaven. With these techniques combined, Alucard succesfully absorbed the cursed haze, signaling for Mega Blaziken to do its work and beat down the opponents with taijutsu so fast and hard that not even their regenerative powers could possibly keep up. The ground force had been eliminated.

(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.

(Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70 + 50
Damage: 140 + 40
Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.

Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used.
Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques.
Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown.
Note: The absorption form can be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part.

While all of that was happening, the Hamura No Zo would've entangled itself in a fight with the pestering remains of the opponents by creating an absolute field around itself which would repel all the opponents. Alucard looked with his Tenseigan towards the onslaught of his summoning ontop of the hill.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.


He commanded the statue to withheld its absolute defense while he unleashed the chakra he had just absorbed from his dark mark. The obsidian sky flames would cover the entire battlefield and engulf the gigantic crater that was left after the Hamura No Zo had dropped its meteor, racing upwards the hill and establish itself around the statues gravitational field, setting the remainging CoT's ablaze and dead..

The fight was now over. Blaziken had taken damage by opening the Seventh Gate, but Alucard would use medical healing foam to cover its injuries.

( Iyashi Fomu ) - Healing Foam
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.

The aftermath was that of a landmark set ablaze. Nothing would ever be recovered from their battle here. Not for years at least.

Well.. That's that, until we face gods, i will be officially bored..

The trio left the destroyed land and headed south.
LLM.
 

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Alucard and his Edo had now entered the end of the world - Shard of evil once again in a fairly short notice. The reason for him entering this land would be on the hunt for something. Why did the world end here? He would remain in the landmark for quite some time and conduct a series of experiments using Yin/Yang. Only time would tell what he'd be able to produce...
 

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The Shard of Evil was not a place for rest. Random beasts and unknown distant screams of terror could be heard in the distance. The Captain - Alucards Edo Tensei would stay awake all night and make short work of any tresspassers while Alucard concentrated on his goal. It was so close now, but he had to wait for a while more. Wait for the cultists to appear again, after he made short work of them last time. Afterall, they all had information he wanted and seeing that Solomon was pretty close but located on the north west it was clear that something was begging for his attention in the east part of Tobusekai as well.

..Wonder what he's up to...

Alucard spoke to himself as he looked up at the pitch black clear sky. A shooting star was on an arc descent, carrying a trail behind it like a torch. The whispers he had heard earlier, the insane person he had fought and her Dojutsu. He did not have the slightest idea what was going to be coming next but he was damn sure it had to do with the Mother Cult. Remaining in their old sacred lands would be something that he did because he thought that if they would return to it, he would be waiting for them and exterminate every single one of them. Besides, there was plenty of forgotten knowledge to be found here as well. He would make use of a Ziggurat as his temporal home for the time he would pass there. Waiting for the unknown to reach out to him, if it would.


...
 
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A cold breath, the exhale forming a faint mist infront of his blue glowing eyes, shifting back and forth reading a text that uttered gibberish. Alucard spent his third day in the ancient wasteland at the end of the world, looking for intel of his sworn enemies. Problem was that the only trails he could find were in such ancient text that he could not decipher any of it. As he continued to journey into other Ziggurats that were scattered all over the place he eventually found something that was in plain english. It was an old stone tablet, with cyan glowing text. It was a dictionary, replicates of the symbols that were scattered across the Shard was containing these letters and next to each letter was a letter of the common tongue. Progress had finally been made, however not without a cost. Their presence had now seen to that they were being casually hunted by demons and dark beasts from every single corner of the landmark. This forced Alucard and his Edo Tensei to seek shelter underground beneath the Ziggurats that dotted across the country. Using earth style, the two of them were able to sneak between Ziggurat to Ziggurat deep underground without being detected and occasionally rise to the surface for air and water.

Heh, it's almost like we're not wanted here.

You think?

..Yes

Alucard and Cap would carve a path to the Ziggurat at the far west, the first one they had encountered. Unknowingly on what they were about to uncover, Alucard would start to translate some of the remaining texts that were cluttered on the walls and floors of the first Ziggurat. He made notes of each sentence he deciphered and would then take all of them back to the small base that they had set up in the midlands.

A Volcanos Ruby
A Storms Sapphire
The Skies Emerald

The three sacred entities said to have helped form some of the present continents of the known world, all reigned and all fell as together.

The chosen one will reunite their souls and bond with the master of heaven: Ra[redacted]

It would seem like we have found our first lead. Too bad the damn text was incomplete..

Their position was compromised. As Alucard uttered the text in quiet underneath their location a sudden shake would be felt. It echoed through the entire landmark in all directions but fell to silence as quickly as it had appeared. They were not alone.

...
 

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The rumble, it widened and could be felt to the bone from where Alucard and his edo were standing. It was as if the landmark was about to turn inside out, strips of magma could be seen from some parts of the southern crossings where the land would break apart. Not only that, but from the direction of the sanctuary of the sun - an immense heatwave would shake the northern parts of the shard. Wild animals, beasts and demons fled while Alucard remained. He would not abandon his post no matter what was about to unfold.

.,.,,.,.
We're trapped now Al. I might not be able to die but you on the other hand got a lot of shit in over your head.

I ain't abandoning destiny. I'm staying.

His expression had not been this grim since the war of his soul. Suddenly, a shift in the atmosphere would break the increasing heat. A massive scream would be heard from the south and suddenly it started to rain, rain salt water however impossible that was.

Now what..

Alucard decided to get out of the Ziggurat that he and Cap were hiding in. Above them, it was as if two seas were meeting but one made out of fire. A misty smokescreen would fall all over the landmark, making sight impossible. Well, atleast for those with normal vision. Alucards tenseigan lit in the dark just like the vampire squid's bioluminescence would light the abyss.

Are these the ruby and the sapphire?
 

Skorm

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As soon as the ruckus had been summoned it ended - abruptly without any reason as to why. Beasts who had fled was heard howling in the far distance and silenced instantly. A massive amount of chakra was seen by Alucard high in the sky but it flew past them and south west.

…Impossible..


Nothing is. We must find the meaning of all of this.


Alucard and his Edo left The Shard.

LLM
 

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Coming from [x]

The trio would arrive back at the end of the world. Alucard was drawn to the Shard of Evil, almost sure that there was something hidden in the core of the land. Alucard would be drawn to the largest ziggurat in the area and sat himself down.

I shall meditate.

Alucards words echoed into the vastness of the great barren desert with the ziggurats clotting through the ground like roots of an ancient civilization. Lilith had come to now during the travels, she was still pissed at Alucard for not letting her see her friend. Zev on the other hand knew exactly what this place was. He had been here together with Alucard before, it was a place of desolation but training was something that could be done here. As well, mythological beasts were keen to roam here due to past experience.

I shall train.

Lilith had not been here before. The wastelands were most certainly not to her taste, she liked colors and the ocean, both of which this place lacked completely. She would fly up to the highest peak in the flatlands and stay clear of all dangers that lurked on the shallow sands.

I shall learn.

The three of them were all united yet wanted to part in a sense in this land. Maybe it was something that influenced their decisions here? Who knew. They would all remain here for the time being.

(In'yōton, Onmyōton: Chakra no Sōzō) Yin-Yang Release: Chakra Creation
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (+300 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Creation pertains to the ability to focus on ones physical and spiritual energies and draw more from one's essence. This allows the user of the technique to replenish and regenerate a limited amount of chakra. This is done by clapping one's hands and focusing, meditating for a moment.
Note: Must meditate for 1 full turn before ones chakra starts to regenerate
 

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It was quiet at first; but as the trio was simply remaining in silence – Zev would have watched over at Alucard, a presence he loathed for in causing him to become resurrected in the first place. His eyes narrowed, despite the Tailsman in his body suppressing his emotions, Alucard’s control over the edo tensei was imperfect. It was brief yet assuring, but in that moment – Zev’s savage spirit had enough of being the soulless puppet of this foolish man. Immediately, Zev would have completely resisted the control Alucard had over him as he made a sequence of hand seals with his own knowledge of Kinjutsu reversing the effects and freeing him from his control. However Zev still couldn’t control himself, simply being mindless machine, immediately targeted Alucard, becoming a shrouded in an array of feathers behind his back, as he activated the Mysterious Peacock Method, and followed up with converting the feathers into beasts composed of the very same star chakra he possessed (crafting 6 of em). As they ran into the direction of Alucard, the Zev would start to approach him with one intention. To kill Alucard and anyone nearby roaming, they will soon understand the dangers of tampering with the dead…

(Kinjutsu: Kontorōru no Omamori) - Forbidden Technique: Talisman of Control (Reference)
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing the user’s control over their Edo Tensei, mitigating the risk caused by an Edo Tensei’s Breakout chance. The Talisman of Control reduces Breakout chance by 30%. Edo Tensei augmented by the Talisman of Control have their personalities essentially wiped out, reducing them to nothing more than a basic automaton and killing machine. They are capable of only the most basic forms of communication to their user, such as simple sentences and non-complex thoughts. They lack emotions and are, in a sense, the perfect remorseless murder weapon. The Talisman of Control reverses some drawbacks of an Edo Tensei’s physical weaknesses. All technique damage they cause is increased by 10 Points and Chakra present in their techniques is increased by 5. Their base Speed is increased by 2 levels. They are able to access techniques one rank lower than their rank allows, rather than two. These do not count as boosts, allowing the Edo Tensei to access boosting combinations applied to it as normal. Necromancer specialists are able to access the A-Rank application of the Talisman of Control, modifying Breakout chance from a per turn event into every other turn.
Note: The Talisman of Control is available for all Kinjutsu users, specialist or not.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn ) (35)
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.
( Kujaku Myōhō: Taiju Kemono ) - Mysterious Peacock Method: Multi Beast
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 ( -5 per turn ) + 5 = 35
Damage: 60 + 20 + 10 = 90
Description: An advanced application of Kujaku Myoho - Kemono. Instead of one the user will create several ( no more than 6 ) beasts with their Star Chakra. The beasts are dense enough to repel shuriken and other basic weapons thrown at it. The beast is created short range from the user via their feathers but can travel up to mid-range from the user. The beast can be controlled by the user as long as it is not destroyed, costing a move slot to attack per turn.

Official Challenge to Alucard & Lilth by Zev @Skorm
 
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It was quiet at first; but as the trio was simply remaining in silence – Zev would have watched over at Alucard, a presence he loathed for in causing him to become resurrected in the first place. His eyes narrowed, despite the Tailsman in his body suppressing his emotions, Alucard’s control over the edo tensei was imperfect. It was brief yet assuring, but in that moment – Zev’s savage spirit had enough of being the soulless puppet of this foolish man. Immediately, Zev would have completely resisted the control Alucard had over him as he made a sequence of hand seals with his own knowledge of Kinjutsu reversing the effects and freeing him from his control. However Zev still couldn’t control himself, simply being mindless machine, immediately targeted Alucard, becoming a shrouded in an array of feathers behind his back, as he activated the Mysterious Peacock Method, and followed up with converting the feathers into beasts composed of the very same star chakra he possessed (crafting 6 of em). As they ran into the direction of Alucard, the Zev would start to approach him with one intention. To kill Alucard and anyone nearby roaming, they will soon understand the dangers of tampering with the dead…

(Kinjutsu: Kontorōru no Omamori) - Forbidden Technique: Talisman of Control (Reference)
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing the user’s control over their Edo Tensei, mitigating the risk caused by an Edo Tensei’s Breakout chance. The Talisman of Control reduces Breakout chance by 30%. Edo Tensei augmented by the Talisman of Control have their personalities essentially wiped out, reducing them to nothing more than a basic automaton and killing machine. They are capable of only the most basic forms of communication to their user, such as simple sentences and non-complex thoughts. They lack emotions and are, in a sense, the perfect remorseless murder weapon. The Talisman of Control reverses some drawbacks of an Edo Tensei’s physical weaknesses. All technique damage they cause is increased by 10 Points and Chakra present in their techniques is increased by 5. Their base Speed is increased by 2 levels. They are able to access techniques one rank lower than their rank allows, rather than two. These do not count as boosts, allowing the Edo Tensei to access boosting combinations applied to it as normal. Necromancer specialists are able to access the A-Rank application of the Talisman of Control, modifying Breakout chance from a per turn event into every other turn.
Note: The Talisman of Control is available for all Kinjutsu users, specialist or not.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn ) (35)
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.
( Kujaku Myōhō: Taiju Kemono ) - Mysterious Peacock Method: Multi Beast
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 ( -5 per turn ) + 5 = 35
Damage: 60 + 20 + 10 = 90
Description: An advanced application of Kujaku Myoho - Kemono. Instead of one the user will create several ( no more than 6 ) beasts with their Star Chakra. The beasts are dense enough to repel shuriken and other basic weapons thrown at it. The beast is created short range from the user via their feathers but can travel up to mid-range from the user. The beast can be controlled by the user as long as it is not destroyed, costing a move slot to attack per turn.

Official Challenge to Alucard & Lilth by Zev @Skorm
The battle was over and Zev had been slain [x] but not killed, which was not a thing that could be done. Instead, Alucard approached his merging ashes and sealed them inside a tag that was specially designed against edo tensei. He would place the tag directly on what remained of Zev’s skull and looked him directly in the eyes.

Rest now son..

( Fūin Fuda ) – Sealing Tag
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.

After the tag had sealed Zev completely which would prevent another rampage, Alucard deactivated his chakra mode and turned to Lilith who was crying in the background. This was her first major loss of someone she cared deeply about, and Alucard would embrace her as the two still stood on the head of the moon golem.

You’re hurt, let me return the favor.

Alucard used his Yang energy to heal Lilith the same way she had healed him just moments ago in the climax of the battle.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

As the surge of life washed over her, Lilith still cried out loud, her screams echoed across the now scarred landmark. Alucard continued to embrace her for a while and after she had calmed down a bit he would start to gather up on his chakra resources. His plan was to let the golem stay here and watch over Zev but it was not necessary. He would end the summoning technique after he and Lilith had made a safe way down from it and avoiding the swamp that was still standing. On safe grounds, Alucard and Lilith looked around themselves trying to find comfort. But there was none, except within eachother. Alucard fell down into a medidative state and gather up his chakra to max levels.


(In'yōton, Onmyōton: Chakra no Sōzō) Yin-Yang Release: Chakra Creation - (X2)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (+300 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Creation pertains to the ability to focus on ones physical and spiritual energies and draw more from one's essence. This allows the user of the technique to replenish and regenerate a limited amount of chakra. This is done by clapping one's hands and focusing, meditating for a moment.
Note: Must meditate for 1 full turn before ones chakra starts to regenerate

We need to move Lilith, this place is only a tomb now..

Struggling to get a footing due to her sorrow, Lilith cripples towards Alucard who supported her with his arm around her shoulder as the two left the shard of evil.

LLM
 
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