shadows customs

Python

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this is my custom page if you want to trade a custom just send a vm!

1 (Futon: kamisori ha) wind style: razor leaf (0/0)
2 (Futon :uindo suraisu ) wind style twister slice (1/6) Flash,
3 (Futon: Nepuchūn no Kurai) | Wind Release: Neptune's Cry (6/6) Flash, Houdinii, Kirikoe, Shady Doctor, Tsuki, Leather Candle
4 (Katon: Hakkō matsuri) | Fire Release: Luminous Festival (3/6) Flash, Nakiri, Chihaya
5 (Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn (2/6) Flash, Nakiri
6 (Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade (2/6) Pervy sage, Jhin
7 (souzoubutsu korou ) - creation of the elders (1/6) Juha,
8 (Summoning technique) - Khonsu (0/0)
9 Henge- Adamantine Shield | Transformation: Adamantine shield (0/0)
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Justu given to me

1 Wind release- Phantom Tiger
2 (Fuuton: Kaosu no Ude) | Wind Release: Arms of Chaos
3 (Raiton: Heiwa-shi to kawaii o hana) Lightening Release: Peaceful Death and Pretty Flowers
4 (Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form
5 (Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
6 (Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower
7 (Kessho:shinderera surippa) - Crystal: Cinderella's slipper's
8 (Kessho: Doragon Tsume) - Crystal: Dragon Talons
9 (Shoton Senkou Kikku) - Crystal Flash kick
10(Shoton: Doragon Hakari) - Crystal: Dragon Scale
11(Shoton Kinko Shuuha) Crystal Imprisonment Wave
12(Shoton Houtai) Crystal Bandage
13(Ransotengai) Heavenly wild puppet
14 (Sakanade Shoton) Counter Stroke Crystal
15 (Kessho:Kessho doryoku gijutsu)Crystal: Crystal Exertion Technique
16 (Shoton: Shoton Bakuhatsu) – Crystal Style: Crystal Detonation
17 (Kessho:Kessho disuku gijutsu)Crystal: Crystal Disc Technique
18 (Raiton/Fuuton: Dimenshon toguchi) Lightning/Wind Style: Dimension Door
19 (Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon
20 (Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang
21 (Doton: Doro hebi no kiba) - Earth Release: Mud Snake Fang
22 (Hikigaeru no Ibo)-Toad Warts
23 (Hikigaeru No Shita Baindingu) – Toad Tongue Binding
24 (Hikigaeru Kyūshū Nō) – Toad Absorbing Ability
25 (Kenjutsu: Senshi no supiritto) - Kenjutsu: Warrior's Spirit
26 (Doton: Hotetsu-gaku) - Earth Style: Prosthetics
27 (Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
 
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Python

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fuuton:

created by me:

(kamisori ha) wind style: razor leaf
Type: Offensive
Rank: A-Rank
Range: Short - mid
Chakra: 30
Damage: 40 (+15 if used with a Fire jutsu)

description The user will gather up fuuton charka and build the fuuton charka up, when the fuuton charka has been gathered up the user then makes 2 handseals monkey and bird then, Using shape manipulation the gathered fuuton charka takes on the form of leaves floating in front of the user, Each leaf has great cutting ability and can pierce most materials only very strong, dense, thick material can block this attack, The speed of the leaves is how quick a kunai can be thrown, As the leaves get fired the user can use a fire justu to added to the damage of the leaves by setting the leaves a blaze, The leaves are spread out far apart and wide making them very difficult to dodge.

restrictions

no A rank fuuton or above used next turn
can only be taught by shadow rider
can only be uses thrice a battle


2(uindo suraisu )wind style twister slice
type: offensive
rank: A rank
range: short
charka: 30
damage: 60
description: the user gathers fuuton charka and channels it down his legs into the ground and then will sit down when the opponent enters short range and forms a small twister directly underneath him to lift him into the air (up to 1-2 meters) and spin him around very rapidly whilst the user has their weapon out in front of them and rapidly slashing the opponent from the bottom up leaving him torn to shreds and near death if not dead, the twister does not harm the user merely lifts him into the air.

restrictions
can only be used twice
2 turns between usage
can only be taught by shadow rider
`



3 (Futon: Nepuchūn no Kurai) | Wind Release: Neptune's Cry
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent.

Note: Can only be used twice.
Note: Can only be taught by Python
Note: No other wind techniques above A-Rank in the same and next turn
Approved here

given to me:

Wind release- Phantom Tiger
Type: Offensive|Defensive
Rank: S
Range: Short - Long
Chakra: 40 ( +10 to solidify)
Damage: 80 (+10 if solidified)
Description: The user focuses there wind chakra from around there body in front of them projecting there wind chakra forwards which takes the form of a large tiger running towards the opponent, the tigers head has the height of a common shinobi in proportion with its body giving you an idea of the tigers actual size, the tiger holds the intangible properties of wind, being nearly invisible all except for a faint greenish hue which creates the tigers outline and is able to seperate itself in order to move around solid structures and reform itself on the other side of the technique, additionally the user is able to perform a single hand-seal solidifying the winds at any moment he or she chooses which creates a bludgeoning and cutting force when it strikes the opponent, this makes the tiger appear to be a type of spectre, appearing suddenly and then fading away once again.

The wind tiger whiles intangible can combat intangible elements such as lightning, fire as well as other intangible techniques respecting strengths and weakness and if ramming the opponent in this intangible state causes moderate amount of cuts as it passes through the opponent, if ramming the opponent in its solidified form the tiger deals a massive amount of cuts plus a large bludgeoning ripping force as it rams the opponent and will also effect solid elements such as earth, water and others solid techniques.

The user spends an extra + 10 chakra in order to solidify the winds which only lasts a mere instant before returning to its original intangible state, the tiger is able to act on its own accord using the chakra the user previously spent as a fuel to maintain itself thus allowing it to move around the opponents defence if necessary. Additionally the tiger is able to let off a mighty roar of devastating cutting winds which holds A rank power however can only use this roar a limited number of times in order to maintain its own form.

Note - Costs a move to solidify the Phantasmal Tiger
Note - Can only be used twice per battle
Note - The Phantasmal Tiger lasts 3 turns
Note - The Tigers roar is an A rank ability with a range of short - mid which can only be used twice and counts towards one of the users allotted moves
Note: No S-Rank or above Wind on the turn the tiger is created

Learnt here

(Fuuton: Kaosu no Ude) | Wind Release: Arms of Chaos
Type: Offensive/Defense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will perform three handseals to begin with. Then, protruding from their back will emerge multiple of translucent/luminous arms (or just one) that will stretch to any distance and length to reach their opponent. These arms are made out of sharp winds, results of the user manipulating their chakra. The user has complete control over the arms and each arm can take a different path, coming at the enemy from any angle. Also, being formed by sharp winds, the hands can easily pierce straight through the targets skin and body structure. It will also be able to pierce through any Earth/Water technique/defense lower than C-B/A ranking. The translucent arms can be heard by a very low, distinct noise created by the friction of the wind, however, when coming from all sides, it can be hard to distinguish where the arms are coming from. At short ranged, the hands prove to be more lethal and when they are reaching out towards the enemy, they have suction from their palms that pull the enemy towards them, making it harder for them to evade the arms. Or, for situational defense purposes, the palms can reverse the suction and blow out high-powered wind, strong enough to push back a large summoning creature. The user can chose to split 2 of the arms into 4 at any given moment, and so on. Also, the hands/hand can be used as shields to defend off projectiles or certain Lightning techniques.
Notes:
- Can only be taught by Chihaya
- The technique can only be used three times in battle, with a one turn cool-down
- The arms last three turns and can be activated whenever the user chooses
- The hands are the same size of the users human hands
- With the arms activated, the user cannot use an S ranked wind jutsu or above

Learnt here

Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely.

Note: Requires a two turn cooldown between uses.
Note: May only be taught by Jhin
Note: No fire in the same turn. Usable once every two turns

Learnt here [ ]

(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.

Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.

Learnt here [ ]
 
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ration

created by me

given to me
(Raiton: Heiwa-shi to kawaii o hana) Lightening Release: Peaceful Death and Pretty Flowers
1
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: By channelling his lightening chakra into the ground, the user creates countless sun flowers made of lightening (15 inches high) to erupt from the ground. The flowers when they erupt, are in their unbloomed state, with their petals closed, which looks like small spikes that will pierce like a spike from below, and also numb and paralyze the area of contact before blooming. The user when he wishes, can form a single handseal to make the bloomed flowers to face the opponent and rotate at high speeds before firing the petals of the flowers at them. The petals (5 inches long) are extremely sharp and can easily pierce through solid objects (following elemental interactions). These petals will paralyse the opponent at the area of contact for one whole turn.
Note:
- Can only be used twice, with one turn in between use.
- Once the flowers have erupted, the user needs to fire the petals within 3 turns, or else it disappears.
-If the user fires the petals in the same turn that the flowers erupted, it will count as the same move. If not, it is considered as another move.
- No techniques above S rank in the same or next turn.
- Can only be taught by Obítō
Learnt here


(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.

- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists

Learnt here
 
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katon

created by me

Katon: Hakkō matsuri) | Fire Release: Luminous Festival
Type : Offensive
Rank : S
Range : Short-Mid
Chakra cost : 40 (-15 every turn)
Damage points : 80
Description : This is one of those jutsus, which is not only powerful, but also appealing to the eye. It gets its name from its ability to illuminate the dark night with its powerful light source. The user begins by clapping his hands together, in a praying style. Suddenly, a ring of fire appears around him, close to his body (giving enough room for him to move around easily). The ring covers only the user's torso, so it's more like a cylinder. As soon as the ring materializes, 4 beams of fire shoot out from all around the user, from the ring, from his chestal level. So, one would shoot from his chest, one from his back, and two from either side of the shoulders. The fire beams are released continuously, and so it looks like steadily emitted laser lights. Similarly, 4 fire beams are released from the ring, from the user's abdominal level as well. These beams of fire are very concentrated due to which they can cut through huge boulders with ease. Apart from their incredibly sharp cutting ability, they will also evaporate all the moisture in the air, due to the intense heat. The second phase starts when the user forms a single handseal, to make the ring rotate around him at very high speeds, as fast as a ceiling fan rotates (but can still be tracked by naked eyes). The upper part of the ring rotates clock wise, while the lower part rotates counter-clockwise. This means that the beams too, rotate with similar velocity, as they are emitted from the ring. The two phases happen very quickly, and as such happen as fast as other techniques.
Note:
~ Can only be used twice (with 5 turns cool down).
~ Ring stays active for 3 turn (unless the user chooses to deactivate it) ~ The ring stays around the user wherever he goes.
~ Cannot use other fire techniques above A-Rank in the same turn.
~ Cannot use other fire techniques above S-Rank in the next turn.
~ Can only use fire release techniques when this is active.
~ Can only be taught by Python

Approved here

(Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent. The matter which is as small as a popcorn is shot at a considerable speed towards the opponent (equivalent to the speed of a Kage Ranked shinobi). The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely.
Note:
* Can only be used two times.
* Cannot be used in consecutive turns.
* User cannot use other Fire techniques of A-Rank and above in the same turn.
* User cannot use other Fire techniques above S-Rank in the next turn.
* Can only be taught by Python

Approved here

Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade
Type: Offensive
Rank: S
Range: Short - Mid range
Chakra cost: 40
Damage points: 80
Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.
Note: usable twice
Note: No water jutsu in this or the following turn
Note: No jutsu above A rank in the following turn.

Approved here




given to me

Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
Show
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast
Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice

Learned here

(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.

Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin

Learnt here [ ]
 
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suiton

created by me

given to me

1.
(Suiton: Towairaito-ba) ☪ Water Release: Twilight Horses ☪
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short | Short-Long
Chakra: 40
Damage: 80
Description: Weaving three handseals, the user will quickly summon the surrounding water vapor in the air. This will result in a water stallion to be summoned by the user's chosen side. This water stallion has the speed of a Kage ranked shinobi, so rather fast and can be ridden. This stallion will not only provide a sustainable water source for the user, but is able to jump in front of the user and expand themselves into a wall of water to defend them. Sort of like a moving shield without having to be carried. Other than this, the stallion is capable of splitting into duplicates of itself up to four and can charge at the opponent to blatantly and brutally bash them head on (short-long range), causing massive trauma. With the massive size that they are and the mass they hold, they can serve the purpose of knocking down and causing damage to rather big structures and summons. Up to four of these stallions can be summoned at a time and their water source capabilities last indefinitely and can only be used by the conjurer of the jutsu being that they derive from the user's chakra.

Note: Can only be used twice times per battle
Note: Must wait two turns before another use
Note: No Water techniques above A rank the next turn
Note: Water source lasts until destroyed
Note: Splitting ability divides the power of this technique
Note: Can only be taught by Moxxi.
 
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doton

created by me

given to me

Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower
Show
Rank: S
Type: Offensive
Range: Mid
Chakra Cost: 40
Damage: 80 (+15 if hit by the falling rocks)
Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.

Note: Can only be used twice per battle
Note: No other earth jutsu in the same turn
Note: No S ranks in the same turn

learned here

(Doton: Doro hebi no kiba) - Earth Release: Mud Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique earth technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest a portal similar to the earth release mud drop. However instead of normal mud forming in this portal a large torrent of mud shaped as snakes will pour out surrounding a target or targets and wrapping around them. The mud while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense mud in nature much like the swamp of the underworld making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another earth or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting earth technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the muddy snakes. This usage is considered as an active boost and follows the rules and restrictions of such.


Note: May be used two times per battle overall.
Note: If combined with a water technique in it's second form it will be considered a earth/water combo. Combined with a earth technique just creates a stronger Earth.
Note: No Earth jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin

Learnt here [ ]

(Doton: Hotetsu-gaku) - Earth Style: Prosthetics
Type: Supplementary
Rank: S
Range: Short (Self)
Chakra: 40
Damage: 0
Description:
This technique was developed to give ninja a chance at surviving who do not have training in medical ninjutsu when part of their body has been removed in combat. This technique seals the wound and creates a prosthetic replacement. The replacement works just as the original body part would due to complex hinges and mechanisms, but can have special enhancements if the user wishes, like spikes along the body part, or a sword at the end of their arm, etc. Using or receiving A ranked or above taijutsu with this body part (if it hits its mark) will cause the body part to break off, leaving just the wound which would still be sealed with rock. The rock over the wound is a perfect fit for the opening, and has complex spring mechanisms (made of stone) so the skin around it would not be stabbed or hurt by the seal.
-Can only be taught by Leathercandle
-Can be used thrice per battle
-The new body part lasts until it is broken

Learnt here [ ]
 
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Python

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Mandalore

1 (Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All ElementsRank : S
Type : Supplementary
Range : Self
Chakra cost : 40 (+15 each turn active)
Damage points : N/A
Description : By focusing a great amount of a specif chakra within the user's armor (depends on the element's nature) , the user gains the ability to become a legend in this specific elements, meaning the user gets a pass to the master of this specific element which is the ability of using any technique of this specific element with the usage of one single handseal, being able to perform it faster than the normal shinobi and addition abilities which depends on the user's rank within the Mandalorian clan. Once the user channels his chakra within his armor, his armor gets the color of the specific element and when activating two elements at the same time the color of the armor becomes a combination of the two specific elements.
Fire Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +10 damage to every fire technique he uses

Water Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any water technique without water source
Mandalorian Master : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source and he gains +5 damage to all water techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use all water techniques without a water source and he gains +10 damage to all water techniques

Earth Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground
Mandalorian Master : In addition to the basic abilities he gets, He can break through B rank and below earth techniques with sheer earth chakra through the hands
Mandalorian Hunter : In addition to the basic abilities he gets, any earth technique without having to be in contact with the ground and he gains +10 damage to all earth techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground he gains +20 damage to all earth techniques

Lightning Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +10 damage to every lightning technique he uses

Wind Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang
Mandalorian Master : In addition to the basic abilities he gets,he becomes able to use wind techniques that requires a fang without the fang in addition to +5 damage to wind techniques
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques

Note : The user can only activate two elements a time
Note : The activation of an element can only be used once per battle
Note : The user cannot activate two elements that possess elemental weakness at the same time, meaning no water and earth at the same time, no fire and water at the same time etc...
Note : Cannot be used unless having a special permission from the General Mandalore and CIC Mandalore
Each Elemental Armor can last a max of 2 turns, With a 3 turn cool down period and can only use each elemental armor Twice pr battle.


2 Mandalorian Technique: Owl Squadron | Rorian no Jutsu: Fukuro Sentai
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: Upon entering the clan each Mandalore is given four Owls which act as their eyes in the field to scout ahead and search for targets. The Mandalore will release four metallic discs into the air and then make a hand seal while focusing chakra into the discs. This will activate the discs causing them to expand into four drones which can hover and fly through the air using chakra boosters. The drones are about one meter wide, a half meter long and a foot thick from top to bottom with rounded surfaces. They're a metallic gray in color, though individual Mandalores often apply custom paint designs to personalize their squadron. Each drone is naturally equipped with a spotlight and a camera that is linked via chakra to the helmet and feeds back to the Mandalore's visor displaying what the drone sees. Each feed takes up a small square on the visor in each of the four corners as to not disrupt the user's normal vision, but they can then select one of the feeds to expand it to take up the whole visor for a better view. When they do this their normal vision takes the place of that feed in its respective corner. As the Mandalore progresses through the clan these drones receive upgrades gaining additional abilities.

-Assault System: At Warrior rank each Owl is outfitted with several offensive tools. A compartment can drop open from its base releasing a dozen small bombs the size of a marble that float in the air around the target before exploding (B-rank, short range). From each side of the drones compartment can open revealing a small homing rocket that can be fired at the target. The rocket is very fast incapable of being intercepted by things like thrown kunai or shuriken, unless the enemy has a dojutsu that's used to track the rocket. Each of these individual rockets are B-rank in strength and a max of two can be fired at a time (A-rank, short-long range). Each drone only has two rockets, and one set of bombs in its base. The final ability of the assault system is an A-ranked stream of fire that can be released from a nozzle on the front of the Owls (A-rank, short-mid range). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

-Defensive System: At Champion rank each Owl is outfitted with several upgrades used in the defense of themselves and their user. Their plating is upgraded with a new alloy that is both lighter and denser than the original model, bolstering their natural hardiness and rendering them immune to all C-rank and below attacks. They can further increase their durability by creating an A-ranked shield of chakra that that forms closely over the metal. The shield is capable of withstanding one A-rank attack before failing. While this shield is active they cannot use any abilities other than their spotlight and camera. The drones can extend their chakra shield between each other creating barriers that can protect the user or other targets. This requires at least three drones to use as any less would result in just a point or a straight line. The drones must be in short range of each other and when used with three drones the barrier is A-rank, while when used with all four it is S-rank. Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

-Hunter System: At Master rank each Owl is upgraded with several features that give it the ability to track and subdue a target. The owls are given the ability to cloak themselves (B rank) from normal sight, though dojutsu users can still see them with ease and the humming of their flight can be heard within short range by people with normal hearing and all ranges by those with advanced hearing. While cloaked the Owls can only use their hunter systems, needing to re-route power away from the assault and defensive systems. They gain access to the same vision capabilities (infrared, night, etc.) that their Mandalore possesses, though they all must be using the same vision as each other and their Mandalore. They can release an electrified metallic tendril up to mid-range that can wrap around their target and paralyze them (A-rank). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

After four turns of being in use the drones require a recharge. They will return back to the user and re-attach to their armor replenishing their energy. This takes several turns before they can be released again. After the second usage the Owls deactivate and fall to the ground, being unusable for the remainder of the battle. Each Owl is lastly equipped with a self destruct option that can be activated by the user resulting in a B-rank explosion within short range.

-Can be used twice per battle.
-Can be used four turns per usage.
-Requires a four turn recharging period between uses.
-All abilities used by the Owls count as a move in the user's turn.
-The video feed and spotlight do not count as a move.
-All chakra costs are proportional to the rank of the effect achieved unless stated otherwise.


3 Mandalorian Technique: Repulsor Beam | Rorian no Jutsu: Riparusabimu
Rank: D-S
Type: Offensive
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is one of the basic but useful attacks of the Mandalore clan. The user holds up one or both of their hands showing a white hole in each palm. The palm releases out a blast of chakra various of damage, size, and power depending on rankof the technique. The palm can either release a blast, beam, or even a wide spread of chakra.
-S-Rank beam once used, there is a three turn cool down and can be used only three times.
-This technique is neutral to the basic elemental techniques of the same rank but of course it all depends on size also to be taken into account
D-Rank can be used up to Short range
C-Rank can be used up to Mid-range
B-S Rank can be used up to Long-range
 

Python

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Crystal

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Created: (souzoubutsu korou ) creation of the elders
Type: Supplementary
Rank: B rank
Range: short-long
Chakra: 20
Damage: n/a (Same as original jutsu this is used on)
Description: The user will focus their chakra into crystal that have previously created to once more take further control of the crystal. Through this the user can reshape the crystal such as changing a wall to have spikes on it, but they don't increase the amount of crystal just control what already exists. This can also be used to control the crystal in its movement and location for example it can be used to change the direction of a crystal shuriken or lift a crystal spike into the air. While controlling this the user can't use any other jutsu but can end it at any time. It can only be used on the crystal the user has created for a turn at least.

Note: Can only be used 4 times
Note: Can only be taught by Python
Note: have to wait 2 turns in between usage

Approved here [ ]


Learned:
Kessho:shinderera surippa) - Crystal: Cinderella's slipper's
Type: Supplementary
Rank: B rank
Range: Short
Chakra Cost: 20
Damage Points: 40(+5 for taijutsu kicks)
Description:
The user begins by making a handsign and forms crystal slipper's on her feet which she can fling off of her feet kicking them off at the enemy. The slipper's have a sharp pointed end and will pierce through skin from the force of being kicked at an enemy. Also a hidden ability is that the user can channel crystal chakra into the heels to extend or retract the size of the heel. The heel can extend to 1.5 feet and retract so it is flat for running. The user may also use these slipper's for taijutsu cutting an enemy while kicking them.

Restrictions: can only be used twice during battle, can only stay active for three turns while using for taijutsu.
Note: can only be used by guren.

(Kessho: Doragon Tsume) - Crystal: Dragon Talons
Type: Supplementary
Rank: B
Range: Short - mid
Chakra Cost: 20
Damage Points: 40
Description: The user begins by forming a single handsign and changes her finger nails into crystal talons which extend up to 1" past finger length. These talons can extend at fast speeds leaving very small room for error when evading freeform slashing and can retract back to normal just as fast. The user also has the ability to at will shoot the nails like senbon from there hands to mid range, By doing this the fingers will revert back to normal and not be crystal anymore.

Restrictions
: the user can use this ability 3 times in battle
: the user cannot extend and retract more than twice for each way in the same turn.
: can maintain talons for two turns
Note:Can only be used by guren.

3:
(Kesshou: yuka) - Crystal: floor
Type:Supplementary
Rank:S rank
Range:Short - Long
Chakra Cost:40*
Damage Points:NA
Description:
The user does three handsigns begins by building up there crystal chakra and proceeds to turn the top 3 feet of the ground into crystal making it so the enemy's are no longer touching the ground and able to manipulate the ground itself. This also can be used as a focus point for making crystal jutsu's rise up from the platform faster as there is already a crystal source to draw from. The platform can be damaged but it will take a jutsu equal in power to do so, following elemental interactions. The user also has the ability to control how far the range of the technique will work but has to state during the jutsu process which ranges are being effect. Speed reference for building the platform is similar in speed to crystal labrynth.

Restrictions: can only be used once
: earth cannot be manipulate from the ground as long as this jutsu is on the field for either the user or the enemy.
: no other crystal jutsu's can be used in the same turn.
: this jutsu stays on the field for 4 turns.
: only guren can use this jutsu.

(shoton Doragon Otakebi) Crystal dragons roar
Rank: A Rank
Type: offensive
Range: Short-mid
Chakra cost: 30
Damage points: 60
Description: guren does a single one handed handsign and proceeds to release Shards of pointy spike like crystals pink in color and short 1 inch to 2 inch shards from her mouth. this is a full stream like cluster which has a diameter radius expulsion of 10 feet in diameter, and has enough force to blast through a tree.

Restrictions: can only be used three times in battle.
: cannot release crystal from the mouth In the next turn.
:can only be used by guren

(Shoton Senkou Kikku) - Crystal Flash kick
Type: Supplementary
Rank: B
Range: Short-mid
Chakra Cost: 20
Damage: 40
Description:
Guren while in mid air channels Crystal chakra to her left or right leg and swings her leg in the way of a bicycle soccer kick. During the rotation do the kick the user will release the chakra built up and a flash of pink will ignite the sky while also releasing a large scythe of Crystal almost 10 feet in length and width. The scythe of Crystal has tremendous speed and strength from the rotation of the bicycle kick.

Restrictions: can only be used four times in battle.
: cannot be used twice in the same turn.
Note: speed is of that of a soccer ball being kicked.
Can only be used by crystal user..
Can only be taught by roju.

Shoton: Doragon Hakari) - Crystal: Dragon Scales
Type: Supplementary
Rank: A rank
Range: Short
Chakra Cost: 30(15 to maintain)
Damage Points: 60(+10 taijutsu)
Description:
This jutsu requires two handsigns and then the user grows Crystal like scales out of all there sweat pores on there body. The user can control which portions of the body they would like scales to be on as well instead of full body. The scales are not very thick but are very dense Crystal, and dark pink colored in nature. These scales are in no way turning her body into Crystal but are making a layer of scales over her skin, which can move like dragon scales would thus giving considerable movements. The scales can be used to block taijutsu up to B rank and blunt force ninjutsu up to C rank. The scales can be shattered by Guren if they become a hindrance to her during combat. They will also slow your movements down by -1 of your current speed but it will give you a +10 damage when used with taijutsu.
As a full on release Guren can form one more single handsign sharpening all the scales to sword like points, point straight off the users body and fully release the scales shooting them from her body in every direction within short range.


Restrictions
: can only be used twice per battle

:cannot use other ninjutsu while this is active.

Note:Can only be used by guren.

(Shoton Kinko Shuuha) Crystal Imprisonment Wave
Type:Attack
Rank:S rank
Range:short-mid
Chakra:40
Damage:80
Description: Guren forms two handseals and proceeds to hold both hands out in front of her. She sends out a wave of crystal chakra which can crystallize multiple objects in a widespan or a large object which is a solid based element or any type of liquid that has a strong water based or bugs. Guren can then forcibly shatter the crystal with her mind at will. The jutsu will crystallize the things which come into her range as soon as her chakra touches it. This chakra wave is also sent out in a 360' wave all around the user.


Restrictions:

- can only be used once per battle.

- cannot use crystal above A rank in the next two turns.

- objects that become crystallized will be inside and out encased with crystal.

-Cannot be used in living beings

- can only be taught by Juha



(Shoton Houtai) Crystal Bandage
Type:Supplementary
Rank:S rank
Range:short
Chakra:40
Damage:80
Description:
This jutsu is an emergency type jutsu in which the user takes on any type of cut or stab wound damage. The user can use there crystal chakra and around the wound it will crystallize forming a containment to keep you from bleeding out. Although simple it takes extreme control because if your not delicate enough you will do more damage then good. The user can even run a finger over the damaged area channel the crystal chakra to the finger and swipe it across the wound sealing it up. Say that the users hand has been cut off the user can channel Crystal chakra into the palm of the other hand, and place it over the handless wrist or arm and crystallize the end of the wound.


Restrictions:

+ can only be used once per battle
+ cannot crystallize more then one cut of any size.
+ cannot use Crystal for 2 turns.
+ can only be taught by Juha

(Ransotengai) Heavenly wild puppet
Type: Supplementary
Rank: A rank
Range: Short-mid
Chakra: 30
Damage: N/A
Description: This jutsu requires the user to make in either hand, forming a one large Makibishi like grenade in there hand. The chakra infused crystal Makibishi is able to be left on the ground or thrown at something. Upon touching something solid or liquid the crystal infused Makibishi will crystallize what it hits in a mid range diameter. Should the crystal be dropped on a water source or water in general it will normally crystallize a large size source or jutsu. Things larger in scale like S rank size will require more then one attempt to crystallize. The user can only create up to one large Makibishi in either hand at a time, and these can only be thrown with kunai thrown speeds up to mid range of your target(s).


Restrictions:
Note: Can be thrown up to mid range
Note: Useable 4 times
Note: Can only make one crystal per use
Note: Can crystalise a area with a mid range diameter or a solid/liquid jutsu A rank and below
Note: The crystal can then be used as a crystal source.

Sakanade Shoton ( Counter Stroke Crystal )
Type:attack
Rank: S Rank
Range: short- long
Chakra: 40 (-10 for every turn active)
Damage: Na
Description: guren upon making two hand signs releases from her mouth a mist like granule crystal into the battlefield in the air, the Crystal is also clear but will sparkle from the light. The crystal will hover in the air like normal mist however this particular crystal has been imbedded deeply with Guren's chakra and will harness the sunlight in the battlefield to refract and create optical illusions through the crystal. The user has the ability to imbed a command into the chakra/light illusion. The projection/illusion is able to completely harness the colour pallete to project any colour needed to make a full projection of the imbedded chakra's desire.


Shunpo- an illusion cast by the light being refracted and reflected through the crystal mist which will project five copies of Guren scattered around the enemy. These copies cannot do any actual damage as they are simply a projection from the light through the crystal. The projections cannot be dispelled unless the crystal is disrupted or dispersed completely.

Taorero- Is the ability to for Guren to make the most as dense as she would like in any area while also being able to clear zones for herself. The dense crystal most will slow anything caught in it down by 2X. This will have a feeling of moving through water which has a feeling of restriction. The crystal will also attach itself to anything it touches within reason (ie solid substances) and slowly build up during the three turns. This will also add weight to anything it attaches to. By the end of the first turn it could add 3 times the users weight. While gaining more and more weight.


restrictions
: can only be used once per battle
: lasts for 3 turns or until dispersed.
: the projections/illusions will be seen by both the enemy and user.
: can only be used by guren
: can only be taught by juha
: cannot use B rank crystal or above in the same turn or next.
:Cannot crystallize the inside of a body only outside surface.
: Shunpo and or Taorero will use one turn each.
All learned here

(Kessho:Kessho doryoku gijutsu)Crystal: Crystal Exertion Technique
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make one handseal and focus the crystal chakra in their body to the upmost point compressing it, until finally after making a further hand seal releasing it in one huge blast. converting the crystal chakra to crystal blades the second it leaves the body, shooting extremely hard and sharp crystal blades everywhere uncontrollably until the focused chakra is depleted piecing straight through the things it comes into contact with.

Note: No other crystal technique in the same turn and no A rank crystal or above for the next turn
Note: Requires 1 hand seals
Note: Can only be used twice per battle.

(Shoton: Shoton Bakuhatsu) – Crystal Style: Crystal Detonation
Rank: S
Type: Offensive
Range: All
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their chakra into any source of crystal they have created a with previous crystal techniques, making all the crystal particles push closer to together causing the crystal to become very dense and compact continuously building up the pressure in the crystal structure until it reaches zero point, when it's as dense and compact as possible. Then unleashing the chakra in that crystal source, the crystal will explode, all the crystal particles will be blasted away from each other creating a very strong blast.
Note: Useable twice
Note: No S ranks in the same turn
Note: Hurts the user if caught in blast hence the user must defend from this jutsu aswell
Note: Only works on crystal

(Kessho:Kessho disuku gijutsu)Crystal: Crystal Disc Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (+15 per turn active)
Damage: N/a
Description: The user will create a disc of crystal underneath their feet, the user will then focus Fuuton chakra underneath the plate allowing the user to raise themself into the air and fly around whilst standing on it.
Note: Can only be used 3 times per battle
Note: No Wind jutsu can be used while this is in effect
Note: This jutsu only lasts for 2 turns
Note: Can be cancelled any time by the user during the 2 turns

All learned here
 
Last edited:

Python

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Mulit elemental combos

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Created:

Given: (Raiton/Fuuton: Dimenshon toguchi) Lightning/Wind Style: Dimension Door
Type:Defense/Attack
Rank:Forbidden
Range:Short-Mid
Chakra:50
Damage:90 (-50 to user)
Description: This is a very rare and unique type of jutsu, not only combining both lightning and wind into a combo, but also utilizing kenjutsu. The user will take out his sword while at the very same time release lightning all from his body that begins to circulate in a 5Meter radius all around the user. The lightning courses through the air and the ground as it spins paralyzing any and everybody caught in the radius of the lightning. The lightning is non focus so all it does is paralyze. Once the user has paralyzed their intended target they will begin to quickly channel wind chakra all throughout their body and into their sword. Once done the user would dash with great speed towards the opponent delivering a fatal horizontal slash towards their opponents Mid Section with the sword infused with wind. The user uses the wind that gathered around their body to augment their speed Increasing their speed , though still trackable to the nake eye The moment the user begins to channel wind chakra and dash the lightning stops circulating allowing the opponent to freely move without being paralyze Though it would still be a delay in the opponents reaction (Around a second, enough time to properly counter) . This jutsu is considered forbidden due to the huge amount of lightning chakra the user has to emit, while adding wind chakra to the combination it makes the jutsu a drastic chakra drainer. Leaving the user with mass fatigue.

Note: Jutsu count as 2 user slots due to the fatigue and the wind/lightning combo
Note: Only usable once
Note: No Lightning or Wind Jutsu in the same turn
Note: No lightning / wind jutsu above A rank for the next two turns
Note: Must have trained in kenjutsu to use this technique

 
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Python

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Monkey's

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1. (Summoning technique- Khonsu
Type: Summoning
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Once deemed the protector of the monkey kingdom, Khonsu a highly respected and looked up to monkey due to his many services to the current monkey King. his physical strength and power unrivalled by most and only the highest in the hierarchy can match him; learning to befriend Ermac over time and being a good friend and advisor to him and all who require his help allowing him to be summoned by Ermac when needed and to his who he deems worthy.

Khonsu was once the protector of King Enma himself in his glory days due to his special ability of being able to transform into an adamantine shield; only reaching mid age of his life he hasn't lost any of his physical attributes or power; having brown fur and long spikey golden hair. Easily towering a average man and most big monkeys themselves he stands at 10ft and being blessed with large muscles and size being one if not the biggest monkey, this heavily restricted how quick Khonsu could move though so he trained from a young age to become a defender for the monkey kingdom enduring gruelling and painful endurance training while increasing his body strength.

Due to serving many years under Enma himself he became smarter and learned a lot of his wisdom off Enma, though he was still docile withing his nature while being serious and prideful most of the time to familiar beings and monkeys he is caring and soft speaking. boasting an immeasurable strength and being able to take a lot more damage then the average monkey Khonsu was and still is prized by the monkey kingdom and the fellows who inhabit it. Because being so big and having large hands Khonsu weapons was his fists seeing as many of his punch's could level small structures like small houses, bridges etc. if he was to hit a human he easily break most the bones in their body though being so much slower then the other monkeys. Later on in his life Khonsu learned he had an earth affinity to further his ability's he learnt to master this at his early point of his point learning to do all earth techniques with one handseals and up to and including S rank

Like many of the influential monkeys within the monkey kingdom Khonsu also has the ability to transform. The Adamantine Shield, A powerful shield that befitting of Khonsu protector status. Transforming into this weapon is a passive maneuverer.

Note - User must be a signer of the monkey contract and be taught by Python
Note - Can only be summoned once per battle
Note - Khonsu whiles in monkey form can remain on the field for four turns
Note - No other animals summons may be on the field as long as he is.
Note - Every earth technique used by Khonsu counts towards the users move count

Approved here

Henge- Adamantine Shield | Transformation: Adamantine shield
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Khonsu transforms into a large adamantine shield that can cover the user on the initial transformation (that's if Khonsu transforms in front of them)— it is characterized by the hardness of diamond and its at-will extensibility allowing the shield to be enlarged omni-directionally or shrunk in size to allow the user to carry it more easily, though doing this doesn't reduce to how strong the shield is, just merely reducing/increasing its size to accomplish what is required. In addition, it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Shields metallic length similar to what Enma can do as he showcases when he is transformed into his staff; the Shield has a special ability of its own.

While in shield form Khonsu of his own free will can create up to 1 identical shield of him (this are identical to his current size, shape etc.) though these shield will be made out of earth this move can only be used once, though Khonsu can place the identical copy of the shield where he wish's as long as it is placed within a 10 meter radius of him. The shield can take one A-rank attack (within reason) before collapsing and crumbling to the floor.

Note: This may only be used by Khonsu of the monkeys, and they may not use other techniques throughout it.

Note: The Shield can extend as far enough to expand around the user in a sphere protecting him from all angles and as quickly as Enma can whilst he is transformed into the Adamantine Staff.

Note: Entire turns in which Khonsu maintains this form will not count towards the turns he can stay on the field.

Approved here [ ]
 
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The Noldor
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My clan justu

Clan CW

Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns

Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.

Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used

Ame no Junsei Seisen | Rain of the Holy Crusade
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijuu chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and doujutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The use can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn.

Note: Useable 3 times, lasting 3 turns, 2 turns between uses
Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu.
Note: Will not harm the user as the holy fire just becomes one with them once more

Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.


Tolkien's Isan | Tolkein's Legacy

Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80 (60)
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
 
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Given to me:

1. (Hikigaeru no Ibo) - Toad Warts
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A unique toad technique, where the user will perform the Boar hand seal. This will cause warts to appear all over the user. These warts will rapidly grow in size. The warts may all vary in size so that they can range from the size of a fingertip to the size of a hand. These warts can be created all over the user’s body or simply in specific parts. These warts all contain a unique acid similar to that of the acid that is found within the toad’s stomach as seen when Jiraiya drags one of Peins bodies into the pit of a Toads stomach, filled with Acid. These warts will protect the user from incoming Taijutsu attacks as well as being compatible with Taijutsu moves, making your moves more lethal. As said if the warts hit a surface like the opponents body or cloth, or if the opponent hits the warts with an attack it will splash open releasing the acid upon the surface that hit it, causing immediate acidic damage upon the area. Another way of using this technique is more used by the Toads, where they will utilize the Toad Warts jutsu on their tongue while using it in combat, to make their tongue dangerous and maybe even lethal. A side note to this technique may be that Toads have a natural resistance to their own acidic insides and due to the signers of the contracts having been trained by the toads and having spent many months with them on Mount Myoboku, they have gained the same resistance towards the acidic substance so as to say they take no damage if any acidic liquid were to touch them. This technique has a short ranged reach, but when utilized with the reach of the toads tongue as an example, it would have the same reach.
Note:
- The Toad Warts technique can be used both by signers of the toad contract and the toads themselves
- The technique may only be used trice per battle
- Resistance to the wart acid does not extend to any other substance or acid.

2.(Hikigaeru No Shita Baindingu) – Toad Tongue Binding
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A unique technique developed by the toads and taught unto the ones who have signed the contract. The toads can utilize this technique without using any hand seals or hand gestures, while the user is required to perform the serpent hand seal. This technique allows the user or a toad to release their tongue out, extending its width and length drastically, shooting out of their mouth at intense speed, like when a frog attempts to catch a fly with their tongue, a high speed reflexive movement. The tongue of both the user and the toads using it, have the unique toad characteristics, as they are extremely sticky and it is used to catch and wrap around the opponent. This would effectively render the opponent incapable of moving at all, due to the tongue wrapping around every single limb, while strangling them. To make this technique more lethal towards the enemy, the toads developed a unique property that allowed the toads and the ones who signed the contract to change the properties of their own tongue after having caught the opponent. This is done by the user releasing a wave of chakra through his tongue, which then causes the tongue that is wrapped around the enemy to change into the same flesh like substance as the one found inside the fire breathing toad, causing the tongue to swell up rapidly consuming the enemy while digesting them completely. Another ability of this technique may be that during the entire time that this technique is utilized, the tongue will release acidic stomach liquid from itself, similar to the one found in the Fire Breathing Toads Stomach, which corrodes and melts through human flesh and bone. When the technique is used and the tongue is shot out, the user is capable of maneuvering between objects with his tongue and aim for his target.
Note:
- May be performed trice per battle
- Can be used by both the user and Toads
- Must have signed the Toad contract

3.(Hikigaeru Kyūshū Nō) – Toad Absorbing Ability
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toads have a unique property to their genes, which means that they do not drink water; they rather absorb the liquid through their skin. This fact was first seen as having no potential, until Fukasaku developed this technique together with a few other toads. The technique focusses on the ability that the toads have to absorb water to hydrate their body, and enhancing the ability ten folds. This allows a given toad to be able to absorb an immense amount of water into their body, from rivers, rain and even from other water based techniques, leaving some techniques useless against toads. Of course this technique applies that the water absorbed is proportionate to the toad in question. The absorbed water can be utilized to perform a water based technique of same rank and size, as an example you could essentially take the impact of a water bullet, absorb it and then redirect it.
Note:
- Can be performed by both toads and the user
- Can be used twice per battle
- Can absorb water from C-A rank water techniques rendering them useless
- The user is capable of doing so with B-rank and below water techniques
- Must have learned the toad contract and toad arts

All learnt here
 
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Kenjustu
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Created by me:

Learnt to me: (Kenjutsu: Senshi no supiritto) - Kenjutsu: Warrior's Spirit
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 0
Description:
The user focuses their mind on their swordsmanship and sword, letting their warrior instincts take over. The user channels chakra through all of their body, creating a visible layer of it on their skin, before it extends to their sword. A bright flash of light goes off which has similar effects to that of a flash bang once the chakra finishes covering the sword and body, yet it is unable to cause any damage/effect the user or their allies. From then on, arms made of chakra holding swords made of chakra (exactly the same properties as a normal sword) can spurt out from anywhere on the user, and can preform kenjutsu techniques that the user knows. The arms appear passively, though the techniques they preform cost a move. The user can sustain up to 3 extra arms and swords at once. These arms can also throw their sword at a target up to mid range away.
-Must be taught by Leathercandle
-Can be used twice per battle
-The user may sustain up to 3 arms at once
-Over the course of a battle, the user can create a maximum of 6 arms
-The effects of this technique last 3 turns unless released early
-This technique is self-sustaining, meaning the user can preform other techniques while the arms and swords are in existence
- The arms are not able to perform elemental kenjutsu attacks
 

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Bubblegum
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Created
1

Name: Chewy Respite
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique is used to form a bubblegum armour this performs as two functions to serve as a sticky armour aiding in close combat capability's and being bursted to shoot out in attack. The first ability due to the stickiness of the armour but durable being able to withstand B rank techs (follow S/W) can be used to bind opponents if one of the user limbs would touch the opponent such as a arm or leg attack. though the user can quickly exit just out the back of this technique leaving the opponent binded. The second function as the user enters short range the technique can be burst mentally by the user and shot outwards in a gooey liquid form, that has a wide range (10 meters) but only being short range that can travel towards the opponent (5 meters). The armour it self will last as long as user sustains it costing 5 charka per turn up to a max of 4 turns.

Note: can be used thrice
Note: 3 turns in between usages

Approved here Custom Jutsu Submission - IV | Page 34 | Anime Forum (animebase.me)


Name: Squidgy Python

Type: Supplementary
Rank: B
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user chews their gum infusing their charka and then spits out whip that is 10 meters in length, that is very flexible and durable (being made of gum) The whip can be used to avoid small ranged attacks and techs within reason using the elastic whip to grab onto surrounding trees, pillars or something the user or opponent formed and moving 10 meters to another direction effectively dodging the technique(must have something to latch to) The whip stays for 3 turns or until destroyed a B rank will suffice this. given the elasticated nature of the whip it accelerates the user increasing their speed by three levels while in motion


Note: Can be used thrice per battle
Note: four turns in between usages
Note: Uses the dodge usage after first turn#

Custom Jutsu Submission - IV | Page 35 | Anime Forum (animebase.me)


Given

Banjīgamu | Bungee Gum

Type: Supplementary
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Bungee Gum is a fuuin seal that is used by a bubble gum user that is placed throughout all the user's clothings(shoes, coat, socks, gloves, hats, etc) and weapons. The user activates these seals(one at a time or multiple at once depends on the situation of the technique they want to use) passively and releases out chakra infused bubble gum(different colors) to use the gum on/from his whichever clothings and/or weapons he or she sees fit. This allows the user to use Bubble Gum techniques without having to blow the gum from their mouth and gives them more of an unique way of using Bubble Gum techniques. At this point the user can use their mouth, clothings, and weapons to use Bubble Gum techniques. The user can deactivate the technique passively also.
-Must be posted in bio or at the beginning of the battle.
-This can be applied to the user's skin if they see fit but that requires the user to have Advanced Fuuinjutsu.
 
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1.(Taiton: In'ei) Typhoon Style: Shadestep
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid(travel)
Chakra: 20
Damage: N/A
Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning whilst neutral to B-rank wind/fire. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. This will confuse the opponent
and make them wonder where user is. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(1.5x faster). As wind, the user will be able to refract light, making them invisible to the naked eye.

Note: Can only be used 4 times per battle.
Note: Can only be taught by Skorm.

2.(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.

3.(Taiton: Supirittoabatā) Typhoon Style: Spirit Avatar
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10/turn)
Damage: N/A
Description: Spirit Avatar is a technique that is influenced on the black wind clone technique but instead of summoning clones, an avatar of typhoon release is summoned on the field. The user performs a sequence of three handseals and creates the entity. The spirit may vary in size stretching down to the size of a stone golem. Being made by the typhoon release itself, the spirit avatar can tank anything that S rank typhoon release can tank. Albeit being very similar to the black wind clones, the avatar spirit has a very unique feature except its size variation and strength and that is that it can inhabit the user by merging with their body or that of a summoning they control. This will coat the affected body with the chakra the avatar spirit is made by and while at the same time giving the affected body the same resistance as the spirit avatar, also being controlled by the user of the technique. In combat, the avatar spirit may perform all wind/typhoon techniques based on wind and even custom fighting styles based on wind that the user knows up to A-rank. The spirit avatar may also coat material matter as well, such as swords and other objects will which give the said object the strengths of the spirit avatar (S-ranked typhoon chakra).

Note: Usable twice per battle, lasting four turns.
Note: Must have completed the typhoon release up to S rank.
Note: No Typhoon release A-rank and above can be used for the following turn after each usage expiration.
Note: Can only be taught by Skorm.

Learnt here X
 
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Created

Given

1.Kujaku: Inseki Shawā | Mysterious Peacock Method: Meteorite Shower
Type: Defensive/Supplementary
Rank: S rank
Range: Short/Long
Chakra: 40
Damage: N/A
Description: Using his star chakra once the Mysterious Peacock Method has been activated, from the feathers, the user can release blasts of projectiles towards the opponent. These projectiles of star chakra are condensed to such high degrees that their appearance becomes like small meteorites mimicking the appearance of the first meteorite that crashed onto the earth. However these blasts are not aimed to directly harm the opponent but instead fall onto the ground across the battlefield and to emit a short ranged field in every direction from the meteorite, filled with star chakra which is aimed as a defensive layer to overpower foreign chakra that passes through it due to its radiating effect, which simply emanates star chakra from the meteor. This is achieved on the same principle upon which the star chakra has been introduced to the first shinobi from the meteorite that emitted that very same star chakra, albeit with added shape manipulation in order to achieve a shield-like appearance with debilitating effects towards regular chakra. This star chakra filled field works as a dampening field, requiring everything that passes through it to expend its strength first in order to overcome its weakness towards the star chakra, upon which it can continue its course albeit weakened, unless the chakra has a neutral interaction towards star chakra. This means that everything that passes through the field will have to overpower the field that can be labelled as 80 damage, before it can pass towards the user. Having to expend its might in order to overpower the field, slows it down by 3 speed levels and reduces its damage following the damage and health system. Using this technique, the user can create a maximum of four fields, following the splitting rules. This technique can only be used twice during a battle, with a two turn cooldown between uses. Once created the fields stay active up to four turns around the meteorites upon which the star chakra dissipates, unless overpowered and destroyed.

[CJ] - Using a McRazor to deshave myself | Anime Forum (animebase.me)


2. ( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent


3.( Kujaku Myōhō: Haneodori ) Mysterious Peacock Method: Feather Dance
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage: 80 (-10 to user)
Description: While the Mysterious Peacock method is active, the user will have the array of feathers form around them aim at their target(s) and release countless star chakra feathers like high speed projectiles upon the desired location. These feathers can take a direct path or travel in large arcs but cannot change their course once released. Being comprised of the devastating star chakra these feathers will pierce into their target before exploding outward with massive force releasing sharp hair-like fragments of star chakra . Anything within the explosion radius of short range will continue to suffer 10 damage per turn for three additional turns if not healed.
Note:
-No Mysterious Peacock techniques above A-rank for one turn after each usage.
-Requires the Mysterious Peacock method to be active
-Requires a two turn cooldown between usages
-Can only use three times per battle
-Can only be taught by Serpent

learnt here X
 
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""I carry the will of fire and to that end will do whatever is needed to achieve inner peace" "
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Basic Information
➥ Name : Kojin Kashin
➥ NickName : The Purveyor of flames
➥ Gender : Male​
➥ Age : 23
➥ Clan N/A
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Appearance
As a clone of Jiraiya, Koji's likeness is identical to the Sannin, albeit he is physically in his prime compared to his template, having no wrinkles and his hair is straight unlike Jiraiya's spiky hair. Koji is a tall man with shoulder-length white hair that he keeps the top of in a topknot, leaving the rest to flow freely. He also sports trimmed beard along his jawline and black markings on the corner of his eyes, extending downward and ending to his cheeks which resemble the Roman numeral "Ⅱ". He also has a small wart on left side of his nose. He also noticeably wears a mask which conceals the top-half of his face, along with the black hooded robe with maroon lining

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Personality
Kojin was an enigmatic man, Koji has a very stoic and straightforward nature that follows a no-nonsense view. Arrogant as he may appear, he has consistently shown himself to be a very rational and perceptive man. He is very calculating and methodical in his approach, able to immediately determine the truth of the situation before him and likewise able to determine how things will most likely play out. At the same time, he isn't flawless, He is also shown to very persuasive being able to coherse and manipulate his peers and enemy's around him with ease.Koji is shown to be rather proud of being a shinobi himself, stating outright he is fine work working as a tool as that is part of being a shinobi but he always had a keen curosity that would lead him to his own endeavours


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Village Information
➥ Village of Birth : N/A​
➥ Village of Alliance: Tsumiagkure​
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Rank & Chakra Information

➥ Ninja Rank : Jounin
➥ Specialty: Taijutsu | Fire | | Toads​



Elements:
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Ninjutsu:



Ninjutsu | Genjutsu | Taijutsu | Kenjutsu


Special:

Katon mastery | Toad summonings


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History
Will be made as he adventures in the NW

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Other Information
Katon Mastery
Having mastered the fire element so profusely along with this Kojin gets a passive 30+ to fire justu, Kojin became a great master of the element being able to create any fire jutsu with a single handseal.
Perfect Toad Sage Mode
Koji is capable of using Perfect Toad Sage Mode unlike Jiraiya. He is also able to enter it instantly, not requiring the user to be still.

High Charka Reserves
Koji has high chakra reserves, gaining an additional 500 chakra.

Advance damage resistance
Koji also has an Advanced Damage Resistance, reducing 20 damage from all attacks.

Life Line
The user starts with a 25% health increase, allowing the user to start fights with more health OR The user starts with a 25% chakra increase, allowing the user to start fights with more chakra.
Note: Does not combine with other base chakra/health increases.


Increased Specialist speed
Your base speed is increased by 1 additional level. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.

Advance Elementalist (Doton +20)
You are capable of using one element with 20 more damage than normally. This counts as one of the two allowed boosts a technique can have. This cannot be combined with other Damage Specialties.

Apex Speed Specialist

Your base speed is increased by 4 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.
Note: Requires any Increased or Advanced Speed/Speed Resistance Specialties.
Pictures
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Background Music and Theme Song
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Battles
Won:x
Lost:x

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Permission to join the clan Dropping Drizzt Do Urden X
 
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