Shadow Tower - No Life King vs 1 Tails Nacht

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The two had agreed to a fight. [x]

Alucard had his Tenseigan prepared all times along with his Yin/Yang chakra sensory. He would give the opening move to Nacht, while standing mid-range away from eachother the atmoshpere was steady but slightly ominous. They were close to the one shadow tower while the rest of the terrain was a wild forest.

Your move Nacht, let's see what you've got.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm
Other passive traits are found in bio under the category Passive Traits.
 
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The two had agreed to a fight. [x]

Alucard had his Tenseigan prepared all times along with his Yin/Yang chakra sensory. He would give the opening move to Nacht, while standing mid-range away from eachother the atmoshpere was steady but slightly ominous. They were close to the one shadow tower while the rest of the terrain was a wild forest.

Your move Nacht, let's see what you've got.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm
Other passive traits are found in bio under the category Passive Traits.
The Vampire, Alucard took Nacht up on his offer and was satisfied heavily by the proposal. He hasnt used Sand much as he was more of a Fuinjutsu and Kinjutsu type person but this was a perfect opportunity to try it out. Utilizing his specaility as a sand specalist, being able to create sand from nothing, he caused a sand sphere to surround you from all sides. Once done Nacht would attempt to crush you inside said sphere. As that happened, Nacht made a cloud of sand appear above the battle field, causing Rain of sand to shoot down, being sharp in nature in attempt to cut through the opponent

"I hope this doesnt deter you.. Make sure you come at me with the intent to kill... or you wont make it out of here"


( Sabaku Rou ) - Sand Prison
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user will create a sphere of sand around his target quickly then compress it all inwards crushing his target with great force.


( Suna Shigure ) - Sand Drizzle
Type: Offensive
Rank: B
Range:Short - Long
Chakra Cost: 20
Damage Points: 40
Description: The user creates a cloud of sand above the opponent from which numerous sharp needles of sand rain down, to stab the target.
 
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Skorm

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The Vampire, Alucard took Nacht up on his offer and was satisfied heavily by the proposal. He hasnt used Sand much as he was more of a Fuinjutsu and Kinjutsu type person but this was a perfect opportunity to try it out. Utilizing his specaility as a sand specalist, being able to create sand from nothing, he caused a sand sphere to surround you from all sides. Once done Nacht would attempt to crush you inside said sphere. As that happened, Nacht made a cloud of sand appear above the battle field, causing Rain of sand to shoot down, being sharp in nature in attempt to cut through the opponent

"I hope this doesnt deter you.. Make sure you come at me with the intent to kill... or you wont make it out of here"


( Sabaku Rou ) - Sand Prison
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user will create a sphere of sand around his target quickly then compress it all inwards crushing his target with great force.

( Suna Shigure ) - Sand Drizzle
Type: Offensive
Rank: B
Range:Short - Long
Chakra Cost: 20
Damage Points: 40
Description: The user creates a cloud of sand above the opponent from which numerous sharp needles of sand rain down, to stab the target.
Alucard would feel chakra emerging within Nacth's tenketsu points and readied himself for battle. He was fighting a chakra signature he had yet felt before, or seen. Interesting - he thought to himself as the sand would surround him and attempt to crush his body. Judging by the power of the technique, Alucard did not care about it whatsoever. His Ghoulspine enforced skeleton would make the technique become less effecting as soon as it encompassed Alucard while the bones themselves would stand strong, allowing him to take the direct hit of the technique[ref1]. It did, however, result in him getting alot of sand ontop of him and he was still buried under it and some mild damage, which his Kekkei Genkai would heal automatically. While that happened, Nacht would mock him outside the sand castle he had casually made. He would respond from within the sand with a muted voice as it was filling up with sand as he gathered up his chakra.

..Out of curiosity - were you loved as a child?

Alucard would engulf himself in blue flames as he activated the Reincarnation chakra mode and bursted out of the sand dome that had buried him while rushing towards Nacht in speeds four times that of his original. The puppet cursed orbs would float behind his back acting like truth seeking balls.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

While he was traveling towards Nacht he gathered up his chakra and fortified the bones in his skeleton to form his right hand into that of a large drill that he constantly fueled with chakra, making it restore itself to create a healing factor on the drill. This allowed it to penetrate the thickest defenses.

(Tessenka no Mai Hana) - Dance of the Clematis Flower
Type: Offensive
Rank: A
Range: Short
Chakra: 30 ( -10 per turn )
Damage: 60 + 30
Description: The fourth of the five Kaguya Dances is divided into two jutsu. The first half allows form a large spiral shaped bone spear which he can use to pierce through any A rank physical shield his opponent raises. The user sends chakra into the spear every turn, constantly healing it passively, making it almost indestructible.

Ghoulspine spec
If the user specialises in the CFS, they will receive be granted extra shielding against not just against additional elements but also mind altering techniques and have any technique that hits them be debuffed and loses one rank in potential(this is due to another prospect of Yin release that makes debuffs applicable through either chakra tethers such as hungry ghost) In this case it is the complex formation of Yin shielding that is circulating across the users skeleton that creates this debuff.
Additional restriction is that the visual genjutsu effects only takes place once the users skeleton has touched them and infused them with their chakra.

Shikotsumyaku KG
Regeneration of the bones they remove themselves and skin regeneration caused by this same removal. Ability to regenerate 10 damage per turn. Small cuts, broken bones and related none threatening injuries can be regenerated over the course of multiple turns. This does not include damage sustained from Fire or Lightning attacks or damage from high temperature attacks.
Reduction of up to 40 damage per non-elemental Taijutsu 30 damage for non-elemental NB Taijutsu. The user also gains a small reduction of up to 30 damage per matter-based clashes. This involves Earth, Water, and some Wind release attacks. This means the user tanks damage done directly by these attacks but not residual effects, such as drowning, decapitation, limbs removed, etc. This also does not include energy-based attacks.

TL;DR: Alucard takes 10 dmg from Sand burial but heals it over the course of this turn


Chakra: 2,600 - 10 - 40 - 30 = 2,520
HP: 160 - 10 + 10 = 160
Speed: 10 * 4 = 40
Tracking: [40 + 4] * [5 + 4] = 396​
 

BusinessManTeno

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Alucard would feel chakra emerging within Nacth's tenketsu points and readied himself for battle. He was fighting a chakra signature he had yet felt before, or seen. Interesting - he thought to himself as the sand would surround him and attempt to crush his body. Judging by the power of the technique, Alucard did not care about it whatsoever. His Ghoulspine enforced skeleton would make the technique become less effecting as soon as it encompassed Alucard while the bones themselves would stand strong, allowing him to take the direct hit of the technique[ref1]. It did, however, result in him getting alot of sand ontop of him and he was still buried under it and some mild damage, which his Kekkei Genkai would heal automatically. While that happened, Nacht would mock him outside the sand castle he had casually made. He would respond from within the sand with a muted voice as it was filling up with sand as he gathered up his chakra.

..Out of curiosity - were you loved as a child?

Alucard would engulf himself in blue flames as he activated the Reincarnation chakra mode and bursted out of the sand dome that had buried him while rushing towards Nacht in speeds four times that of his original. The puppet cursed orbs would float behind his back acting like truth seeking balls.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

While he was traveling towards Nacht he gathered up his chakra and fortified the bones in his skeleton to form his right hand into that of a large drill that he constantly fueled with chakra, making it restore itself to create a healing factor on the drill. This allowed it to penetrate the thickest defenses.

(Tessenka no Mai Hana) - Dance of the Clematis Flower
Type: Offensive
Rank: A
Range: Short
Chakra: 30 ( -10 per turn )
Damage: 60 + 30
Description: The fourth of the five Kaguya Dances is divided into two jutsu. The first half allows form a large spiral shaped bone spear which he can use to pierce through any A rank physical shield his opponent raises. The user sends chakra into the spear every turn, constantly healing it passively, making it almost indestructible.

Ghoulspine spec
If the user specialises in the CFS, they will receive be granted extra shielding against not just against additional elements but also mind altering techniques and have any technique that hits them be debuffed and loses one rank in potential(this is due to another prospect of Yin release that makes debuffs applicable through either chakra tethers such as hungry ghost) In this case it is the complex formation of Yin shielding that is circulating across the users skeleton that creates this debuff.
Additional restriction is that the visual genjutsu effects only takes place once the users skeleton has touched them and infused them with their chakra.

Shikotsumyaku KG
Regeneration of the bones they remove themselves and skin regeneration caused by this same removal. Ability to regenerate 10 damage per turn. Small cuts, broken bones and related none threatening injuries can be regenerated over the course of multiple turns. This does not include damage sustained from Fire or Lightning attacks or damage from high temperature attacks.
Reduction of up to 40 damage per non-elemental Taijutsu 30 damage for non-elemental NB Taijutsu. The user also gains a small reduction of up to 30 damage per matter-based clashes. This involves Earth, Water, and some Wind release attacks. This means the user tanks damage done directly by these attacks but not residual effects, such as drowning, decapitation, limbs removed, etc. This also does not include energy-based attacks.

TL;DR: Alucard takes 10 dmg from Sand burial but heals it over the course of this turn


Chakra: 2,600 - 10 - 40 - 30 = 2,520
HP: 160 - 10 + 10 = 160
Speed: 10 * 4 = 40
Tracking: [40 + 4] * [5 + 4] = 396​
As Nacht was in the start of his other technique, he realized the sand sphere started to ruffle, and without a moments notice the sand bursted outward, and the opponent came rushing towards the Nacht himself. Though he looked different from what he looked like before. Nacht didnt have much time, so to protect himself, he instinctly turned his body into sand. This would cause whatever that surrounded the person hand, to bypass Nachts body.

( Suna Tainai no Jutsu ) - Sand Body Technique
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20 ( - 10 per turn )
Damage points: N/A
Description: The user turns his own body into sand, or simply parts of it. While in sand form, he can cross long distances by soaring as a sandstorm. In this form, he is also invulnerable to attacks based on strengths and weaknesses of Sand. However, he is unable to attack during this form.


Once the technique began initiated, Nacht knew this was going to be harder than it seems. Causing his body to travel backwards a bit, reforming as he got a good look on everything that happened, he strung together several handseals, causing a barrier to form around both Nacht and the opponent, encasing them. This technique causes everything that boost to be debuffed, and everything that was debuffed to be boosted. This would cause your body to make you x4 slower than you normally are
while also giving you a -30 to all your techniques. With that being done, Nacht simply motion his hands towards his opponent, releasing a sharp wave of compressed wind, that would attempt to slice up your body.

(Fuinjutsu: Anubisu no norowareta shukufuku) - Sealing Style: Blessed Cursed Of Anubis
Rank: S
Type: Supplementary
Range: Mid
Chakra Cost: 40
Damage points: N/a
Description: Blessed Cursed Of Anubis is a very unique type of fuin technique, created to offset those who boost themselves and to balance the haves and have nots in term of power a powerful fuinjutsu was created. The user will do a set of five handseals ending with the tiger seal, creating a large sealing symbol to take form on the ground. Once the seal appears it will encompass all those who are within it acting as a barrier, sealing off the exits, unless a collective damage of S rank was done. The Seal can have both a cursed or blessed response, and even the user is not immune to the affects. The Seal acts as a reverse for bodily boost (This excludes things such as leg weights or boost done by physically training the body as such). By activating a boost, it will actually curse the body causing the opponent (and/or user) to experience negative affects. Meaning if the opponent was to boost himself or technique by +20 then it will actually have a -25 to their damage. This is done with speed and strength as well such as chakra enhancement and even EIG. If the opponent activates a technique to increase their speed by +3 it will decrease their speed by -3. Though this technique has a blessed portion. If negative affects were to be applied onto the user be it by themselves or the opponent (via means of things such as poisons, or side affects of a jutsu it would boost them. So if a jutsu was done on the user to decrease their tracking by -3 it would boost their tracking by +3 instead, making this a technique to keep everybody on even fields.
Note: This excludes specialties in the bio, physical alteration to the body such as leg weights being released.
Note: Can only be twice per battle with a 5 turn cool down
Note: Once the technique is cast, the user cant use any fuin until technique is finished
Note: Last four turns

( Fūton: Fūhakujin ) - Wind Release: Sword of the Wind Count
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Through a mere hand motion, the user releases a sharp wave of compressed wind from their hand. This was powerful enough to effortlessly slash through a shadow clone and other A rank ninjutsu.

"That truly is a strange thing to ask. I was an orphan, so one could say I wasnt loved. But my childhood was rather interesting with loved orphan parents, so one could say I did have a good childhood."
 

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As Alucard bursted through Nacht's body of sand at blitzing speeds he noticed that his opponent had turned into sand itself in order to make themselves be able to take the direct hit. Both of them remained within short range at this point and Alucard knew how these techniques worked. If he scattered it even more, Nacht would have a very hard time to reform.

..Tch..

He would gather up his chakra and focus on the reforming sand structure that would let him know where Nacht were going to be. He pushed his hands outwards and enforced a concentrated blast of gravitational bursts that would split the reforming Nacht into billions of pieces.

Suiryoku Tensei

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160 (80) + 30
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

Soon as the forcewave had pushed Nachts body into billions of pieces and mid-range away from Alucard, he would give himself the means to destroy it once and for all, turning the sand into smaller grains of matter - scattered atoms. He performed a few seals and created a human-sized pyramid shaped form of the Kekkei Tota - Dust Release.

..Jinton..

(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S(B)
Range: Short-Long
Chakra: 15-40
Damage: 30-80 (40) + 30 + 20 = 90
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

The pyramid of dust release would move forwards as the sand would recreate the body of Nacht and ultimately disintegrate the sand to such level that to the naked eye it would cease to exist.

Chakra: 2,520 - 10 - 15 - 40 - 20 = 2,435
HP: 160 - 10 + 10 = 160
Speed: 10 * 4 = 40
Tracking: [40 + 4] * [5 + 4] = 396
TcM: 2/6 turns
 

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As Nacht got basically split into billions of sand particles, his opponent seemed to be one step ahead of him. Needing assistance, right as the person was about to fire off his weird technique (Jinton), Nachts summon, Bermuda summoned onto the field. As he summoned on the field, taking notice to the situation, he would cut through the Jinton technique before it completes. Not only will bermuda be able to cut through the technique with ease, but the technique would lose any and all boost it has while also deactivating the mode that the opponent has. As this happen, Nacht would be able to form right next to Bermuda, his summon.

(Anubisu Kuchiyose: Bamyūda) Anubis Summoning : Bermuda
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Bermuda is one of the Anubis trio of the Anubis summoning. Bermuda is also the only male and physically the strongest. Bermuda sits roughly eight feet high and very muscular. Have three sets of wing making a total of 6 individual wings. Two sets of wings resembling bug wings while the other set resemble bird like wings, in which he is able to take flight. He wears typical pharaoh clothing with bandages with human like legs and animal type feet with very sharp claws. Normally all Anubis has staff due to their nature of necromancer but Bermuda has a dual side weapon that resembles the edge of an axe on both sides in which he holds in the middle. This weapon is extremely heavy, weighing well over 500 lbs. Bermuda, unlike his other trio, has mastered the art of brute force. Using his weapon he is able to cut through almost any and everything be it energy, spiritual, or physical up to S rank, and can do this once per battle at Forbidden Rank. The cutting ability itself has a range of Short - Mid, counts as one of the user's 3 Jutsu per turn, and has a 1 turn cooldown. He is a master of Taijutsu and Kenjutsu and is able to use all Taijutsu and Kenjutsu related techniques that their master knows. Once per battle, Bermuda will utilize his Necromancer skill, slamming his weapon into the ground controlling the dead through the soil and earth on the ground. By doing this, he will cause the ground to cave in, sinking in the opponent(s). This is not an Earth technique so lightning will not negate this technique. Upon being sunk into the ground, the opponent will eventually suffocate and be dragged into the core of the earth by the dead that resides in the soil, which takes one full turn to achieve. This ability is S-Rank in strength, counts as one of the user's 3 Jutsu per turn, can affect an area up to Long Range away from Bermuda himself, and has a radius of 5m.

Note: Can only summon once per battle
Note: Due to his physical nature, he has S rank durability
Note: Last a max of four turns on the field


"Bermuda.... I appreciate it.. I wont say that I needed you, but still" Nacht said to Bermuda. "I sensed your life in danger, so I came to your rescue master. Allow me to assist you" Bermuda responded. "Very well" nacht responded. As he did this, Nacht would activate the lances around him. Doing this would cause 6 Lances to hover around him (Basically spears), As this happened, he caused the six lances to form together to make one huge lancer. Once the lancer formed, he would launch it towards his opponent, with an attempt to skewer his opponent.


Dance of the Whirlwind Lancer: Awaken
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: This is the core technique of the Whirlwind Lancer fighting style. By using this technique, the user will “awaken” as many of the six lances as he wishes. This simply means that he will coat them in wind chakra to allow them to levitate around him in mid-air. The default positioning of these lances is having three on each side. One in front of the user to the right, one in front to the left, one on each side of the user, one behind the user to the right, and the last one behind the user to the left. From this point, the user is able to, through hand motions described in the actual fighting style itself, control each and every one of the lances. (See the actual fighting style for more information)
Note: All of the lances, being coated with wind chakra, have each of their strikes treated as D-rank techniques that can be dodged without the use of a jutsu (as a normal sword strike or taijutsu attack could be dodged) but due to their enhanced cutting power are capable of slicing through normal weapons as well as D-rank and below techniques. The other techniques in this style are treated with the rank given in their description without any regard to this note.
Note: This technique stays active until the lances come in contact with a technique of equal or higher rank (excluding ration techniques). Once this happens the lance, or lances, that were hit will no longer be coated in wind chakra and the user will need to either reactivate the technique or continue fighting with the missing lance.
Note: Even when attached the lances are still treated as one D-rank technique.


Dance of the Whirlwind Lancer: True
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is one of the three signature techniques of the dance of lancer techniques. The user will gather the six lances all together, and transform them into one huge lance with sharp edges that spans roughly 8m long, 2m wide, and 1m broad. Doing this the user will link their life forced into the weapon, causing the weapon and the Chakra surging from around the user yellow (cosmetic). By doing this, using the wind surrounding the user and the lance, the user can freely control the huge lance. The lance even though it is infused with wind, can cut down harden materials of equal rank or lesser and even disperse other techniques by simply cutting through it.
Note: Can use three times per battle
Note: Last two turns
Note: Cant use any elements aside from wind in the turns this technique is active, and every action done consist of a turn, but can be done in the same time frame as other techniques.
Note: Must wait three turns to use again
 

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As Nacht got basically split into billions of sand particles, his opponent seemed to be one step ahead of him. Needing assistance, right as the person was about to fire off his weird technique (Jinton), Nachts summon, Bermuda summoned onto the field. As he summoned on the field, taking notice to the situation, he would cut through the Jinton technique before it completes. Not only will bermuda be able to cut through the technique with ease, but the technique would lose any and all boost it has while also deactivating the mode that the opponent has. As this happen, Nacht would be able to form right next to Bermuda, his summon.

(Anubisu Kuchiyose: Bamyūda) Anubis Summoning : Bermuda
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Bermuda is one of the Anubis trio of the Anubis summoning. Bermuda is also the only male and physically the strongest. Bermuda sits roughly eight feet high and very muscular. Have three sets of wing making a total of 6 individual wings. Two sets of wings resembling bug wings while the other set resemble bird like wings, in which he is able to take flight. He wears typical pharaoh clothing with bandages with human like legs and animal type feet with very sharp claws. Normally all Anubis has staff due to their nature of necromancer but Bermuda has a dual side weapon that resembles the edge of an axe on both sides in which he holds in the middle. This weapon is extremely heavy, weighing well over 500 lbs. Bermuda, unlike his other trio, has mastered the art of brute force. Using his weapon he is able to cut through almost any and everything be it energy, spiritual, or physical up to S rank, and can do this once per battle at Forbidden Rank. The cutting ability itself has a range of Short - Mid, counts as one of the user's 3 Jutsu per turn, and has a 1 turn cooldown. He is a master of Taijutsu and Kenjutsu and is able to use all Taijutsu and Kenjutsu related techniques that their master knows. Once per battle, Bermuda will utilize his Necromancer skill, slamming his weapon into the ground controlling the dead through the soil and earth on the ground. By doing this, he will cause the ground to cave in, sinking in the opponent(s). This is not an Earth technique so lightning will not negate this technique. Upon being sunk into the ground, the opponent will eventually suffocate and be dragged into the core of the earth by the dead that resides in the soil, which takes one full turn to achieve. This ability is S-Rank in strength, counts as one of the user's 3 Jutsu per turn, can affect an area up to Long Range away from Bermuda himself, and has a radius of 5m.

Note: Can only summon once per battle
Note: Due to his physical nature, he has S rank durability
Note: Last a max of four turns on the field

"Bermuda.... I appreciate it.. I wont say that I needed you, but still" Nacht said to Bermuda. "I sensed your life in danger, so I came to your rescue master. Allow me to assist you" Bermuda responded. "Very well" nacht responded. As he did this, Nacht would activate the lances around him. Doing this would cause 6 Lances to hover around him (Basically spears), As this happened, he caused the six lances to form together to make one huge lancer. Once the lancer formed, he would launch it towards his opponent, with an attempt to skewer his opponent.

Dance of the Whirlwind Lancer: Awaken
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: This is the core technique of the Whirlwind Lancer fighting style. By using this technique, the user will “awaken” as many of the six lances as he wishes. This simply means that he will coat them in wind chakra to allow them to levitate around him in mid-air. The default positioning of these lances is having three on each side. One in front of the user to the right, one in front to the left, one on each side of the user, one behind the user to the right, and the last one behind the user to the left. From this point, the user is able to, through hand motions described in the actual fighting style itself, control each and every one of the lances. (See the actual fighting style for more information)
Note: All of the lances, being coated with wind chakra, have each of their strikes treated as D-rank techniques that can be dodged without the use of a jutsu (as a normal sword strike or taijutsu attack could be dodged) but due to their enhanced cutting power are capable of slicing through normal weapons as well as D-rank and below techniques. The other techniques in this style are treated with the rank given in their description without any regard to this note.
Note: This technique stays active until the lances come in contact with a technique of equal or higher rank (excluding ration techniques). Once this happens the lance, or lances, that were hit will no longer be coated in wind chakra and the user will need to either reactivate the technique or continue fighting with the missing lance.
Note: Even when attached the lances are still treated as one D-rank technique.

Dance of the Whirlwind Lancer: True
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is one of the three signature techniques of the dance of lancer techniques. The user will gather the six lances all together, and transform them into one huge lance with sharp edges that spans roughly 8m long, 2m wide, and 1m broad. Doing this the user will link their life forced into the weapon, causing the weapon and the Chakra surging from around the user yellow (cosmetic). By doing this, using the wind surrounding the user and the lance, the user can freely control the huge lance. The lance even though it is infused with wind, can cut down harden materials of equal rank or lesser and even disperse other techniques by simply cutting through it.
Note: Can use three times per battle
Note: Last two turns
Note: Cant use any elements aside from wind in the turns this technique is active, and every action done consist of a turn, but can be done in the same time frame as other techniques.
Note: Must wait three turns to use again
As agreed, you take 110dmg to the gravity push as body of sand is insufficient defense against it.



With the body of sand scattered - Nacht had taken heavy damage as well. It didn't stop the procedure of the summoning of some.. winged being with a mighty sword. It looked quite powerful and Alucard would set to destroy it in an instant. Using his speed, he would flank the two opponents faster than they could see only to end up behind the two of them without them knowing. He then performed a single seal - Reverse Dragon, and created a net of his spiritual bones which would cut both of them into minced meat, but only through their mind. The strings could not be intercepted by any physical tools as it consisted of Yin but it also meant that they would not be cut in reality, instead the Ghoulspine technique would cut through their minds leading them to take heavy mental damage resulting in the summoning being poofed out of existence before it could do anything. The size of the net would be of the smallest scale, but due to shape manipulation, Alucard could manipulate the wires to cut horizontally and vertically through both targets.

(Worutā) - Walter
Type: Offensive/Defensive/Supplementary
Rank: B - S (B)
Range: Short-Long
Chakra: 40 - 60
Damage: 80 - 120(80) + 30 = 110
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick intangible wires of the spectral skeleton. These wires cannot be interacted upon with physical mediums, much like all other Ghoulspine techniques but may be used to interact with other intangible elements such as lightning. Due to this, the technique will simply phase through physical or liquid/gaseous defenses or other object completely unhindered. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept applicable techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a phantom bird cage. On contact, this technique deals direct mental damage and will feel like a target is getting skewered by actual wires even though it is all spiritual.

Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger). B rank variant can only be used 4 times per battle.
Note: A rank can be used 3 times per battle with a two turn cooldown between usages, S rank twice, with a three turn cooldown in between usages.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.

Seeing as the summoning had vanished due to the heavy mental damage it had taken, Alucard would then indulge himself and went straight for Nacht yet again, now flanking his back right side counter clock-wise and appeared now infront of him as his last attack would've come from behind. Back at his original position, Alucard raised his gun - pointed it towards Nacht's chest and fired an armor piercing round straight through his body on a non-vital spot as he wished not to kill Nacht.

Had enough..?

Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A (80) + 30
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

Chakra: 2,455 - 10 - 15 - 40 - 40 = 2,350
HP: 160
Speed: 10 * 4 = 40
Tracking: [40 + 4] * [5 + 4] = 396
TcM: 3/6 turns
 

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As agreed, you take 110dmg to the gravity push as body of sand is insufficient defense against it.



With the body of sand scattered - Nacht had taken heavy damage as well. It didn't stop the procedure of the summoning of some.. winged being with a mighty sword. It looked quite powerful and Alucard would set to destroy it in an instant. Using his speed, he would flank the two opponents faster than they could see only to end up behind the two of them without them knowing. He then performed a single seal - Reverse Dragon, and created a net of his spiritual bones which would cut both of them into minced meat, but only through their mind. The strings could not be intercepted by any physical tools as it consisted of Yin but it also meant that they would not be cut in reality, instead the Ghoulspine technique would cut through their minds leading them to take heavy mental damage resulting in the summoning being poofed out of existence before it could do anything. The size of the net would be of the smallest scale, but due to shape manipulation, Alucard could manipulate the wires to cut horizontally and vertically through both targets.

(Worutā) - Walter
Type: Offensive/Defensive/Supplementary
Rank: B - S (B)
Range: Short-Long
Chakra: 40 - 60
Damage: 80 - 120(80) + 30 = 110
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick intangible wires of the spectral skeleton. These wires cannot be interacted upon with physical mediums, much like all other Ghoulspine techniques but may be used to interact with other intangible elements such as lightning. Due to this, the technique will simply phase through physical or liquid/gaseous defenses or other object completely unhindered. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept applicable techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a phantom bird cage. On contact, this technique deals direct mental damage and will feel like a target is getting skewered by actual wires even though it is all spiritual.

Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger). B rank variant can only be used 4 times per battle.
Note: A rank can be used 3 times per battle with a two turn cooldown between usages, S rank twice, with a three turn cooldown in between usages.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.

Seeing as the summoning had vanished due to the heavy mental damage it had taken, Alucard would then indulge himself and went straight for Nacht yet again, now flanking his back right side counter clock-wise and appeared now infront of him as his last attack would've come from behind. Back at his original position, Alucard raised his gun - pointed it towards Nacht's chest and fired an armor piercing round straight through his body on a non-vital spot as he wished not to kill Nacht.

Had enough..?

Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A (80) + 30
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

Chakra: 2,455 - 10 - 15 - 40 - 40 = 2,350
HP: 160
Speed: 10 * 4 = 40
Tracking: [40 + 4] * [5 + 4] = 396
TcM: 3/6 turns
As agreed, you arent blitzing me because your mode has been nullified, and your boost to your technique is nullified as well, only dealing base B rank damage
______

As Nacht reformed, he noticed his opponent tried to dash behind them, in an attempt to flank. If the guys mode was active, it mightve worked, but sadly due to Bermuda being on the field, the guys boost and mode dispersed. This allowed Nacht to act in a more swift manner. As the guy reached behind Nacht and His summon, His technique began to initiate. Bermuda was quick in hovering his huge body over Nacht to protect him from the dangers of the technique his opponent was using. While at the same time, Nacht activated a seal on his hand, similar to Tsunades white seal mark. Since Bermuda is on the field, any boost would be nullified, including Nachts as well, but he did it for healing purposes only. Causing his body to naturally begin to heal from the wounds he been inflicted with.

(Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices
Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends

Once done, Nacht touched bermuda, causing him to release him from his grips. Nacht simply walked over towards the person, causing Bermuda to stay back. Nacht was no longer in a hostile manner. This fight couldve grew on longer than it was, and truly if Nacht had used any of his Bijuu techniques, this fight wouldve been alot more destructive than it was. Nacht waved his hands as if he was giving up.

"I never had any intention on killing you. Wanted to Gauge your strength... to see if you was truly worth working with. You have amazing talent. Ill tag along with the likes of you... though if you prove yourself later down the line to be dead weight.. I wont hesitate to leave you"
Nacht said with a nice smile. Nacht had his own agenda but knew where he might be going with this guy, could be interesting indeed.

-
END OF MISSION
 
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Skorm

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As agreed, you arent blitzing me because your mode has been nullified, and your boost to your technique is nullified as well, only dealing base B rank damage
______

As Nacht reformed, he noticed his opponent tried to dash behind them, in an attempt to flank. If the guys mode was active, it mightve worked, but sadly due to Bermuda being on the field, the guys boost and mode dispersed. This allowed Nacht to act in a more swift manner. As the guy reached behind Nacht and His summon, His technique began to initiate. Bermuda was quick in hovering his huge body over Nacht to protect him from the dangers of the technique his opponent was using. While at the same time, Nacht activated a seal on his hand, similar to Tsunades white seal mark. Since Bermuda is on the field, any boost would be nullified, including Nachts as well, but he did it for healing purposes only. Causing his body to naturally begin to heal from the wounds he been inflicted with.

(Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices
Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends

Once done, Nacht touched bermuda, causing him to release him from his grips. Nacht simply walked over towards the person, causing Bermuda to stay back. Nacht was no longer in a hostile manner. This fight couldve grew on longer than it was, and truly if Nacht had used any of his Bijuu techniques, this fight wouldve been alot more destructive than it was. Nacht waved his hands as if he was giving up.

"I never had any intention on killing you. Wanted to Gauge your strength... to see if you was truly worth working with. You have amazing talent. Ill tag along with the likes of you... though if you prove yourself later down the line to be dead weight.. I wont hesitate to leave you"
Nacht said with a nice smile. Nacht had his own agenda but knew where he might be going with this guy, could be interesting indeed.

-
END OF MISSION
Alucard noticed his chakra was deactivated and the mode was disabled. A jinx power from the summoning? He thought to himself. While his flanking got through at his base level, it was still enough to make his opponent(s) noticed the tactical manouver and left him in a position given to them. The attack went through too but given the chakra that Nacht pulled along with his hands tossed up in the air it seemed like he had had enough of the fight. Alucard stopped in his motions, things where about to git gud as he phrased it inside of his head. He put on his yellow-tinted glasses and his red hat once again and scoffed slightly to the signs of Nacht giving in to the fight. Suppose it was fine, though he wished to battle him a bit more but the world had bigger issues currently than this fight. He listened to Nachts words. Dead weight he thought to himself...

I never had the intention on killing you either. It was simply a test of strength and you passed. I welcome you to my organisation and hope to see you down the line again. Do you have any questions about our goals? If not i'll leave you to it and don't worry. I'll see this world burn before anyone calls me "Dead Weight".

Alucard swiftly changed his stance and waited for a response.

*End of Mission*
 
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