Sermon

Punk Hazard

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LoK's R and R
Closed battle
Official
Everything allowed
Starting at mid-range. , on opposite sides of the pit. 15 meters apart.
3 day reply limit.

I'm using Pucci. You can decide who goes first after posting your bio.
 

Punk Hazard

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"Yes," Pucci said plainly, his eyes unwavering and piercing the man that stood before him. "You have about you the air of a Godless man. The soul of a sinner. You shall be the first to DIO's Heaven." Without hesitation, the Priest formed three handseals, causing the space around Inchato to condense into a shape reminiscent of a full-body straight jacket. The condensation would restrict Inchato's entire body, feeling like a pressure clinging tightly to his person from his mouth down along the rest of his body, restraining his arms to his side and binding his legs together. The close binding would restrain even his ability to speak, making it that much harder to breathe as it held him upright.

Kūkan Mahō: Kami no honshitsu| Spatial magic: Divine Essence
Spoiler
Type: Supplementary/Attack/Defense
Rank: C-S(A)
Range: Short-mid
Chakra:15-40
Damage: 30-80
Description:
Through spatial manipulation the Noah collapses space around a focal point to create a construct of immense spatial density. The enormous concentration of density deposits a physical “essence” that evokes physical effects despite no physical entities being present. Fundamentally the space becomes filled with space and thus prevents other entities from passing through like they normally would with respect to rank. Being composed entirely of space, the effects of this spatial condensation are visually imperceptible naturally unless by spatial sensory or chakra sensory. The technique can be applied in two ways. First, the spatial manipulation can be anchored to an object. In this case it can be used to shroud an entity partially or completely thus acting like an aura and moving with the object. This supplements the objects physical qualities adding strength to Jutsu to make them stronger. The second application involves using the condensed space on its own. Here as space is condensed shape manipulation is applied to give the condensed product a preferred shape. This can range from a simple wall to giant spikes. Whatever the case the final product is anchored to the location it was created in and remains for up to three turns before diffusing away.
- C rank usage requires one handseal and each rank gains +1 handseal as the rank increases
- A-rank and above can be used 3 times only. B-rank usage requires a 2 turn cooldown in-between uses except for Generals and higher who require only a single turn cooldown.
- S-ranked spatial creations must always originate from the Noah’s immediate vicinity (short range) but can extend to mid-range.
- Cloaking items can only be done via techniques. Meaning this cant be used on a freeform kunais but if a kunai is used in the form of a technique then this technique still applies simply by adding an additional handseal to said technique

With the restraints complete, Pucci would follow up by gathering his chakra towards his throat and weave the Tiger seal, releasing a thin but deadly stream of water. The jet would aimed directly for Inchato's head, piercing in the center between his eyes if left unguarded.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.[/SPOILER
 

Inch

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Inchato raises his eyebrow in response to the ominous threats. Another fanatic, then. Still, this one carries an energy he hadn't encountered in a longtime. This was no fight to taken for granted. Still, he grins as he taps his wand with his index finger. "Well, whoever Dio is, I'm sure we'll get along great."

Just then, Inchato is locked in place by an invisible force as he taunts his opponent. Oh? Even as Inchato goes about breaking free of the entrapment, he reaches out with his consciousness, becoming passively aware of Pucci's intentions.

( Legilimency ) - Legilimency (Passive)
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).

Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens
Simultaneously, Inchato is left with little choice but to pour fire chakra from all over his body, forming an aura of fox tails which overwhelms the chakra in the spatial presence around Inchato's body, breaking its hold as the tails disperse into countless orbs, rushing towards you in a huge wave of flame.

Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze
As the fire moves away from him, Inchato proceeds by creating a conjuration to lift him into the air, gaining him the upper ground. He uses his legilimency to monitor your actions in the process. This particular conjuration takes the shape of a lion statue with an immense weight. Leaping upward as the conjuration appears below him, it easily carries him over the approaching attack as it overwhelms the wave of fire. The lion, directed by Inchato's wand, moves forward and upward six meters in both directions. From this vantage point, Inchato flicks his wand forward and downward, sending the lion crashing down on you as he backflips off it, safely landing where he began the maneuver.

( Transfiguration ) - Transfiguration
Type:
Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )
Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The restriction applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and their own summons. Through Switching, nothing harmful can be switched onto the opponent's body/person. Transfiguration of the terrain spreads out gradually from where the beam strikes, with only A-Rank and above uses being capable of converting the battlefield up to long-range. Transfigurations up to B-Rank can be done without the beam, using only wand movements and incantations. They can can convert a mid-range area at most but cannot be used on anything within short-range of the opponent (e.g. the mid-range area cannot extend to anything within 5 meters of the target). The beam travels slightly faster than a standard wind technique while the beamless usage manifests itself on the target, similar to Switching.

Vanishment: - Defensive ( A )
A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.
Conjuration - Offensive/Defensive/Supplementary ( D - S )
The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.
Untransfiguration - Supplementary ( B )
The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.
Conjuration - Offensive/Defensive/Supplementary
( D - S )
The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.
 

Punk Hazard

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Pucci's eye seemed to twitch in response to the man's taunt. "Taking DIO's name in vain...is just as bad as doing so to the Lord's," he proclaimed, the anger in his voice growing firmer with each word. The heretic's flames loomed closer, its glow lighting up Pucci's face even from its distance as it rolled over the terrain. The Priest, without hesitation, fired an immense torrent of water towards the flames, switching to a wider-spread attack rather than the narrow jet he previously planned. The torrent doused through the flames, with Pucci moving his head side to side to ensure no ensuing fire would approach him.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

The fire snuffed out, the heretic emerged from the resulting bout of steam atop a lion-shaped statue. Pucci stopped channeling the water and began to gather his chakra, looking towards the statue with growing resolve. "Your methods are rudimentary," he spat snidely, releasing his chakra outwards in the form of the Stand, Soft and Wet. In a blur, Pucci would send Soft and Wet towards the statue as it dropped towards him, guiding the Stand to punch through the statue's body in a flurry of blows, reducing it to rubble that would be sent fling away from Pucci. As Soft and Wet obliterates the statue, the Stand would memorize the sturdy rigidness of its form, stealing the property of its hardness. The statue destroyed, Soft and Wet would be flung directly towards Inchato next, aiming to deliver another flurry of blows directly against the wizard.

(Inton: Soffuto Ando Wetto) Yin Release: Soft and Wet
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 50
Damage: 90
Description: Soft & Wet is a humanoid Stand of a streamlined, robotic form, light in color and of similar height and build to the user. Soft and Wet is a physically formidable Stand, capable of dealing tremendous damage through its physical blows. Like most Stands, Soft and Wet carries a special ability; upon making contact with other inanimate objects or living beings, Soft and Wet is capable of "stealing" one of its properties for itself. This effect is accomplished through using Yin Release's ability to alter the properties of other objects, allowing Soft and Wet to transform that object into a near-identical form, simply lacking the chosen property. This can also be done while clashing with other techniques, so long as Soft and Wet survives the encounter. Upon doing so, Soft and Wet will memorize the "stolen" property, allowing it to transfer that property to something else upon touching it through the same transformation process. Soft and Wet is not capable of stealing properties such as "life" or "chakra," simply being able to remove physical properties and transfer it to another object (examples of these include but are not limited to enhanced strength, speed, durabilities, or similar physical properties in targeted people).

Note: Soft and Wet can only be used three times per battle, lasting for three turns per usage.
Note: Soft and Wet carries a three-turn cooldown between usages, and can only steal a property from something once per turn.
Note: No other Stand may be on the field at the same time as this one.
 
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