Senjutsu Techniques

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Toad Sage Mode

(Senpō: Katon no Sou) – Sage Art: Fire Release Stream
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: Shima shoots out a fire jutsu from her mouth. Shima used this technique in collaboration with Fukasaku with Sage Art: Wind Release Stream and Toad Oil Bullet to create Sage Art: Goemon.
Note: Can only be used by Shima.

(Senpō: Zessenbaku) – Sage Art: Fighting Tongue Bind
Rank: B
Type: Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: N/A
Damage points: After performing one hand seal Shima will focus Senjutsu to her tongue making it grow to its maximum limit and has been reshaped with a face. The tongue will then seek out the scent of its target. When the target is found, she ensnares the target to prevent it from escaping and then marks it with a corrosive chemical.
Note: Can only be used by Shima.

( Katon: Dai Endan ) – Fire Release: Big Flame Bullet
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: This technique is an altered version of ( Katon: Endan ) – Fire Release: Flame Bullet using Senjutsu. The user fills their mouth cavity with oil, created inside the body using Senjutsu chakra. The user then spits out the oil and at the same time igniting the oil creating a giant flame equivalent to ten normal-sized flame bullets. Much like its original technique, the advantage of this technique is that due to the oil present in it, it will explode if it comes in contact with water. Not only that but due to the oil, the burning effect is more lasting (spreading across surfaces or enemies where it might hit) as the oil burns for a longer period of time, even without the users chakra.
Note: Can only be used in Toad Sage mode..

(Senpo: Futon Sunabokori) – Sage Art: Wind Release Dust Cloud
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: Shima spits out a massive cloud of dust from her mouth. The dust cloud is thick enough that it is capable of blocking the targets vision completely. The dust cloud is large enough to hide a large summon like Gamabunta.
Note: Can only be used by Shima.

(Senpō: Kebari Senbon) – Sage Art: Hair Needle Barrage
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: A technique where the user hardens the hairs on the users head and shoot them continuously at the enemy. The sheer speed of this technique makes it the fastest attack with the widest range possible in Sage Mode.. At the same time that Jiraiya kneads the chakra needed for Senjutsu and fires the hair needles, Fukasaku and Shima activate Jiraiya's hair roots, making limitless rapid-fire possible. The sharpened points of the needles turn the target's entire body into a pincushion.
Note: Can only be used or taught by Jiraiya

(Senpō: Zessenzan) – Sage Art: Fighting Tongue Slash
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: After focusing Senjutsu into his snaking tongue, Fukasaku then will strike it towards his opponent and because of the natural energy-augmented chakra built up in his tongue; it will become super-fast and sharp. The tongue can then easily cut through almost anything.
Note: Can only be used by Fukasaku.

(Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Can only be used by canon signers.
Note: Can only be used with Shima and Fukasaku.
Note: Can only be used with the Toad variation of Sage Mode.
Note: Can only be used once.

(Senpō: Kawazu Naki) - Sage Art: Frog Call
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: After focusing the sage chakra into the back their throats, fukasaku and Shima sing, releasing large, loud and immensely powerful sound waves that effectively annoy, distract and temporarily paralyse the targets completely.
Note: Paralysing effects last for 1 turn.

( Kawazu Kumite: Chikyū Bunretsu no Jutsu) - Frog Kata: Earth Splitter Technique
Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using the enhancement of natural chakra the user will deliver a Heel kick to the opponent causing the earth to split up to short range from the additional power boost. This technique can be used in supplementary methods to shock the ground and split it to cause the opponet to become off balance.
Note: Must know Frog Kata and Toad Sage Mode.

(Senpo: Rasenrengan) – Sage Technique: Spiralling Serial Spheres
Rank: A
Type: Offensive
Range: short
Chakra cost: 30 (per rasengan)
Damage points: 60 (per rasengan)
Description: The Sage Technique: Rasenrengan is simply two Rasengan used simultaneously, with the addition of senjutsu chakra to increase their attack power.
Note: Must be in Toad Sage Mode

(Senpō: Kawazu Tataki) - Sage Art: Frog Smash
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A different version of a Frog Kata, the user, while in Sage Mode, delivers a powerful open-handed slap, strike or slam, sending ripples of natural energy that emanate through the struck target, from the initial point of contact, outwards.
Note: can only be used in Toad Sage Mode.

(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.

(Senpō: Goemon) – Sage Art: Bath of Boiling Oil
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: This technique is a combination technique with Fukasaku and Shima where the user shoots out their mouth a large volume of oil, Fukasaku releases a large wind elemental attack and Shima releases a large fire element attack and the three combine to create a super burning oil that burns at thousands of degrees, sending a wave towards the enemy and creating a inferno of such magnitude it can reduce the target and the surrounding area to cinders.
Note: Must have Fukasaku and Shima in ones shoulders and be in Toad Sage Mode

(Senpō: Odama Rasengan) – Sage Art: Great Ball Spiralling Sphere
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40 (per rasengan)
Damage points: 80 (per rasengan)
Description: This technique is the sage mode equivalence to Great Ball Rasengan where the user creates two large scaled Rasengan in each hand. These can be made with the help of two shadow clones and passed onto them to use but can also be used directly. They are capable of lifting large summons several meters into the air and they trigger gigantic explosions on impact.
Note: user needs to be in Toad Sage Mode

(Senpō: Chō Ōdama Rasengan) – Sage Art: Ultra-Big Ball Spiralling Sphere
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 70
Damage points: 120
Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.
Note: Can only be used whilst user is in toad sage mode.

(Senpō: Chōōdama Rasen Tarengan) Sage Art: Massive Rasengan Barrage
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: 40 (per clone)
Damage: 80 (per clone)
Description:
After using the multiple shadow clone technique, Naruto will have each of them perform a Rasengan. Naruto will enter Sage Mode while his clones charge forward, afterwards, forcefully making his clones enter sage mode as well. The influx of chakra into the clones makes their Rasengan expand into Ultra Big Ball Rasengan, which they use to simultaneously simultaneously strike the enemy, resulting in an enormous amount of damage, which could even stun Kurama.
Note: Can only be used by Uzumaki Naruto bios after using the Multiple Shadow Clone Technique
Note: The user needs to enter Sage Mode in the midst of the technique
Note: Can only be used once and disperses all clones upon usage

(Senpo Suiton: Mizuame Teppō) Sage Arts Water Release: Starch Syrup Gun
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within their mouth, before spitting it outward with an incredible amount of force. The force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area and span throughout a large range.
Note: Can only be used by Toads who can use Senjutsu or signers of the Toad contract

( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
 
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Re: Senjutsu techniques

Snake Sage Mode

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

( Senpō: Hakugeki no Jutsu ) - Sage Art: White Rage Technique
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: After forming the necessary hand seal Bird, the user expels a dragon-like entity from their mouth that carries an orb in its left front claw. As the dragon tightly coils itself around the orb, it releases both blinding light and deafening sound. This alone greatly hinders those in the vicinity but, due to the intensity of the resulting vibrations, paralysing pain is also induced. Thus, the technique both briefly inhibits the opponent's senses, as well as techniques that require their active concentration. According to Kabuto, only he is capable of functioning normally whilst this technique is in effect, thanks to the properties of his Sage Mode and his adopted abilities. Due to his snake characteristics, Kabuto can close the cornea of his eyes to completely block the harmful light, whilst instead relying upon the enhanced perception of his other senses to compensate for his obstructed vision. He can also liquefy the insides of his body in order to negate the effects of the harsh sound vibrations.
Note: Can only be used once by advanced Kabuto bios while on Snake Sage Mode

( Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Mitsuki

( Kanpekinanin Sennin Modo ) - Perfect Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens Mitsuki's performance on all levels by adding a new dimension of power to the user’s chakra. When used by Mitsuki, he gains a cyan color chakra cloak around his body and his hair stands up. To enter this form, a minimum of 5% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-5/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering his Ninjutsu and Taijutsu related techniques by +30. Additionally, the user has enhanced resistance to Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to as well as being immune to all Visual Genjutsu of A rank and below, including non MS level Sharingan Genjutsu.
Note: Usable thrice per battle by Mitsuki. Mitsuki is able to instantly activate Sage mode with up to 30% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve 1 time per battle.
 
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Re: Senjutsu techniques

Canon Contract Sage Mode

( Fukanzen Sennin Modo ) - Imperfect Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.


( Kanpekinanin Kōmori Sennin Modo ) - Perfect Bat Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user has enhanced resistance to Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to as well as being immune to all Visual Genjutsu of A rank and below, including non MS level Sharingan Genjutsu. Lastly, the user gains access to bat anatomy with functional wings and tail and being able to utilize echolocation and "see" up to 3 landmarks away via echolocation.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve


( Kanpekinanin Hachi Sennin Modo ) - Perfect Bee Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to make use of Honey techniques through either Ninjutsu or his Taijutsu, slowing the opponent physical actions by half. Lastly, the user gains access to a bee's anatomy, including wings and a stinger capable of dealing damage and use Honey Ninjutsu.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve


( Kanpekinanin Kuramu Sennin Modo ) - Perfect Clam Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception is enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique two ranks lower than what he would normally be required to. This also causes enemy Genjutsus to only affect the user within short range, excluding MS level and higher doujutsu for both of these abilities. Lastly, the user is able to exude a thin mist around his short range radius that can be used to trigger Genjutsu without handseals should the opponent be near him.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve


( Kanpekinanin Karasu Sennin Modo ) - Perfect Crow Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to crow anatomy, gaining wings and talons to attack with.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve


( Kanpekinanin Monkī Sennin Modo ) - Perfect Monkey Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +40 Damage to all Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 15 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering taijutsu and other close range physical combat techniques by +40. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to monkey anatomy, gaining fur skin and a functional tail.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve


( Kanpekinanin Saramandā Sennin Modo ) - Perfect Salamander Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can use Poison Release techniques with enhanced effect, dealing 20 more damage. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and physical combat increases, raising their power by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to salamander anatomy, gaining an organ to allow them to breathe and interact with the poison to non-hazardous effects.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve


( Kanpekinanin Suragu Sennin Modo ) - Perfect Slug Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 30 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other physical techniques by +30 due to infusion of acid to them. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. In addition to this, the user is able to make use of Acid directly, dealing an additional 20 damage. Lastly, the user gains access to slug anatomy, and the ability to use Chakra Transfer with allies.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve


( Kanpekinanin Same Sennin Modo ) - Perfect Shark Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to Water Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their Water ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. All of these benefits increase by 20 when in water. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to shark anatomy, allowing the use of shark teeth from their body as if it were their own.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve

( Kanpekinanin Kumo Sennin Modo ) - Perfect Spider Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to spider anatomy, gaining 4 more fully functional limbs as well as the ability to spew Silk.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve


( Kanpekinanin Kame Sennin Modo ) - Perfect Turtle Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is more resistant to damage, reducing 30 damage from all techniques aimed at the user's abdomen and can heal (for 15 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to turtle anatomy, gaining a shell upon their back capable of reducing 60 damage from an attack.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve
 
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Re: Senjutsu techniques

Six Paths Sage Mode

( Rikudo Sennin Modo) - Six Paths Sage Mode
Type: Mode
Rank: S
Range: Short
Chakra: 100 ( -40 per turn )
Damage: N/A ( +30 to Senjutsu and elements )
Description: With the power given to him by Hagoromo, Naruto becomes able to use Six Paths Sage Mode, drastically empowering his abilities to a far greater state than Sage Mode does. His eyes becoming yellow and taking on a cross-like shape, he dons a chakra cloak that appears similar to his Sage Tailed Beast mode. It forms into a light colored coat with a dark colored "bodysuit" underneath that covers his torso and reaches down his arms to his knuckles and own his legs above his sandals, which are also yellow colored. It also has a light colored circle where his seal was placed as well as golden magatama markings around his collar. Naruto can maintain his mode for a much longer duration with no signs of fatigue or drawback afterwards as opposed to his normal Sage Mode. His speed and sensing are immensely increased to a level similar to Hagoromo's Rinnegan, making it possible to sense Madara's Limbo clone. While in this state, Naruto can also make use of Yin and Yang Releases, manifesting Truth-Seeking Balls that he can utilize in battle. Like his previous forms, he gains the ability to make chakra hands of varying size and also gains the ability to fly.
Note: While this state is in use, the user cannot regenerate chakra or increase his chakra pool until this Jutsu has ended.
Note: Can only be used by Six Paths Naruto bios and after use, cannot be used for at least 10 turns of battle or twice this amount for none battle based posts.

( Senpō: - Jiton Rasengan ) - Sage Arts: Magnet Release Spiraling Sphere
Type: Offensive
Rank: S
Range: Short
Chakra: 70
Damage: 120
Description: Naruto combines his Rasengan with Shukaku's Magnet Release to reinforce its suction power, creating a Rasengan with the beast's cursed seal markings. He then smashes the sphere into his opponent in the same manner as a normal Rasengan. Upon being struck with this technique, the markings quickly spread across the target's body and binds them, sealing their movement for two turns.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Yōton Rasenshuriken ) - Sage Arts: Lava Release Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120
Description: A powerful technique where Naruto, accessing Son Gokū's power, creates a massive Rasenshuriken with a lava-infused nucleus, the heat of which causes the blades themselves to emit steam. On command, the sphere and blades can greatly expand up to 5 meters and lacerate the target.
Note: Can only be used twice and after using, the user cannot use Sage Arts Rasengan or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Seika Rasengan) - Sage Art: Blue Flames Spiraling Sphere
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120
Description: Combining the power gained from the Two Tails, Naruto creates a Rasengan from a Truth-Seeking Orb imbued with blue flames, causing great burning damage. These flames, while blue, carry the same power and S/W of normal Fire.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Sangosho Rasenshuriken ) - Sage Art: Coral Release Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120
Description: A unique Rasenshuriken, the use utilizes the power gained from the Three Tails to form a Rasengan composed of Water and Coral. The mix of the two negating the weakness of Water, the mix is capable of causing great damage with the shards of the coral causing deep and profusely bleeding wounds.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Futton Rasengan ) - Sage Art: Boil Release Spiraling Sphere
Type: Offensive
Rank: S
Range: Short
Chakra: 70
Damage: 120
Description: A Rasengan enhanced by the power of the Five Tails, this giant Rasengan manifests as a spiraling steamy cloud of chakra that causes intense Burns on contact, enough to begin to melt the skin and bone.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Santon Rasenshuriken ) - Sage Art: Acid Release Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120
Description: By utilizing the chakra gained from the Six Tailed Beast, Naruto creates a giant Acid Rasenshuriken. This Rasenshuriken is capable of burning through solid matter as if it didn't exist without losing any power. While powerful, it has drawbacks. It can only be used twice and after each use, the user cannot use any Six Paths based jutsu.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Rinpun Rasenshuriken ) - Sage Art: Scale Powder Rasenshuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 120
Description: The user uses his borrowed chakra from the 7th Tailed Beast to form a massive Rasenshuriken comprised of Scale Powder that caused the jutsu to give off blinding bright light due to natural light hitting it, blinding any who sees it directly or even indirectly, the light bright enough to blind any looking in it's general direction for two turns.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Path Sage Mode

( Senpō: Sumiton Rasenshuriken ) - Sage Art: Ink Release Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 120
Description: The user utilizes the Chakra gained from the 8th Tailed Beast to form a Rasenshuriken with Ink mixed within it. This Rasenshuriken is able to cause binding effects when hitting the opponent, the ink wrapping around the target and preventing movement. While not powerful offensive wise, the binding properties of the Ink are greater than that of the Shikaku, preventing movement for two turns completely.
Note: Can only be used twice and after using, the user cannot use any Sage Art Rasengans or Rasenshuriken for two turns.
Note: Can only be used in Six Paths Sage Mode.

( Bijuudama Rasenshuriken ) - Tailed Beast Ball Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long ( Mid range explosion )
Chakra: 80
Damage: 160
Description: With help from Kurama, Naruto converts his Truth-Seeking Ball into a Tailed Beast Ball, and adds wind-natured chakra to create the shuriken-like blades around it before hurling it at the target. The resulting explosion dwarfs that of a regular Tailed Beast Ball and can destroy entire mountain ranges with each use.
Note: Can only be used by Naruto Uzumaki in his Six Paths Sage Mode state.
Note: Can only be used once a fight.
Note: After using, the user cannot use any Rasengan based jutsu for one turn nor any Tailed Beast Bombs

( Senjutsu: Senrai no Sente ) - Sage Technique: Drilling Hand of Sage Lightning
Type: Offensive
Rank: Forbidden
Range: Short Range
Chakra: 40
Damage: 90
Description: The user gathers senjutsu-enhanced lightning into his hand to thrust at the opponent. Visually similar to Chidori, this technique does not give off the same sound the latter does, instead sounding more like normal lightning striking. Because of it's high concentration of Senjutsu, it can only be used twice per battle, each time preventing use of other Senjutsu technique during that turn.
Note: Requires Sage Mode or Six Paths Senjutsu to use.
 
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Re: Senjutsu techniques

Wood Sage Mode

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent techniques employ Senjutsu chakra until the minimum cost (-15/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Lastly but most importantly, the user’s ability to combat Bijuu Techniques as well as Tailed Beast themselves. This is shown by allowing his techniques to be capable of combatting Bijuu techniques with an additional 20 damage as well as absorb Bijuu chakra at heightened levels, effectively weakening. When interacting with Bijuu directly, the user becomes capable of absorbing 1.5x the amount of chakra normally from them via Wood canon techniques. The user also becomes capable of using (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment through his other Wood Jutsu, removing the need to surround the targets with pillars and instead wrap around the targets and restrain them for a turn. Should they be unable to break the restraints, the Bijuu or Jinchuriki will have their state reverted. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to Brank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Senpō: Mokuton: Daichi Myakudō ) - Sage Art: Wood Release: Ground Pulse
Type: Offensive
Rank: S
Range: Mid
Chakra: 60
Damage: 120
Description: After first using Wood Sage Art: True Thousand Hands Technique, the user causes the giant wood statue to quickly insert a finger in the ground, causing wood tendrils to erupt from the ground. These tendrils erupt to form a strong network of spikes up to mid range around the user, sparing his location.
Note: Can only be used by Hashirama Senju in Wood Sage Mode. Can only be used once every 2 turns.

( Senpou Mokuton: Shin Susenju ) - Wood Sage Art: True Thousand Hands Technique
Type: Offensive
Rank: Forbidden Rank
Range: Short-Long
Chakra: 70 ( -30 per turn )
Damage: N/A ( -20 to the user per turn )
Description: After entering Sage Mode, Hashirama claps his hands together and creates a wooden statue of titanic proportions, easily able to dwarf a tailed beast. Thousands of hands emanate from the statue's back in countless concentric rows, while its two main hands are clasped as if in a prayer. The statue is able to stand and move in order to attack on Hashirama's behalf. This technique can defend the user from virtually any attack and its offensive abilities are enormous. If used for melee attacks, each of its punches or kicks is equivalent to an S-Rank attack and have enormous reach, spanning up to Long range. To better allow this, it can also detach itself from the thousand hands on its back to move at 35 speed. The technique has incredible power over Bijuu chakra techniques and can be used as a medium for (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment in the same way as the Wood Human technique.
Note: Can only be used once per battle by Senju Hashirama with Sage Mode active
Note: Each of its main limbs can output S-Rank offensive damage or defensive strength, while its use counts each, of course, as moves from the user's move count. The thousand hands can also be used to attack or defend in a myriad of ways, never stronger than 2x S-rank, with its usage counting as a move.
Note: Lasts for 5 turns during which the user cannot mold elemental techniques other than Wood, Water or Earth ones.
Note: When the technique ends, the user is depleted of sage chakra and exits sage mode and is unable to utilize S ranks and above for 2 turns.

( Senpou: Chōjō Kebutsu ) - Sage Arts: The High Buddha's Power
Type: Offensive
Rank: Forbidden rank
Range: Short-Long
Chakra: 70
Damage: 140 (-10 to the user)
Description: A relatively simple physical attack technique, Hashirama utilizes all the hands of the Wood Sage Art: True Thousand Hands Technique simultaneously to deliver thousands of powerful blows to a target. Due to the sheer volume of the punches involved, defending against the entirety of them is nearly impossible. These punches are of such magnitude that they were able to completely destroy Madara Uchiha's final Susanoo, strip it off the Nine-Tails, while at the same time create a massive crater which later became known as the Valley of the End.
Note: Can only be used twice by Senju Hashirama bios with The Wood Sage Art: True Thousand Hands Technique active.

( Senpō: Myōjinmon ) - Sage Art: Gate of the Great God
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: An amazing sealing technique which is used by Senju Hashirama while in Sage Mode and has so far been seen as the only technique able to contain even the Jubi. After making the Ram seal, the user manifests a select number of red wooden torii gates that fall down from above (manifested mid air above the target), in order to pin an intended target between the gate and the ground. These torii are quite versatile and can be used in several different ways (like pilling them one above the other to increase their sealing strength). Their size is always proportionate to the target and once beneath it, the target becomes unable to mold chakra while having it slowly drained. The torii form instantly and fall down at amazing speed, making it almost impossible for the target to escape it. Two main uses have been seen so far, each with a specific use but with complementary uses:
  • Ten Seals (封十, Fūtō): Creates up to ten torii that can be used to pin several individual targets simultaneously or on top of each other in a single target. The targets become unable to mold chakra A-rank and above and get their chakra drained slowly (200 chakra points per turn, 400 if a Bijuu or transformed Jinchuriki ) while beneath the seals. Beneath the seals, the target cannot physically move. The seals can be placed strategically to completely pin the target down, like in the case of a fully transformed jinchuriki, pinning each tail and each limb to the ground. These torii always fall with great speed, moving at 45 speed.
  • Head Seal (封頭, Fūtō): Creates a single, large torii, intended to pin the target's neck beneath it, so as to immobilise their head and finalize the seal. This last seal can only be placed after the user has successfully placed the Ten Seals and doing an additional Ram hand seal. Once placed, the target will not only be fully unable to mold chakra but will also get double the amount of chakra drained per turn.
Note: Can only be used by Senju Hashirama bios while in Sage Mode
Note: The seal is especially effective in Jinchurikis and Bijuus which, upon having been pinned under the 10 seals in any of their transformations or modes, will be rendered unable to mold chakra for any technique.
Note: Placing the Ten Seals and the Head Seal each count as a move, with the user needing to spend two moves to place both seals in the same turn.
Note: Can only be used 3 times.
 
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