[CJ] Selling to Pervyy

Hazure

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Joined
Apr 3, 2009
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Hola, here you go

Rank: A
Type: Attack/Supplementary/Defensive
Range: Mid to Long
Chakra cost: 30(+15 chakra points for each turn)
Damage points: N/A
Description: The user channels his chakra through his palm as he creating a strong friction with his fingers, by that, the user molds his chakra manipulating it creating a fireball, its similar to Fire style: Fireball technique, however, this fireball is not offensive at all. Using his chakra, the user keeps this fireball around himself. It can only be used as a heat or light source alone, however, it can be partly combined with other techniques, such as wind element techniques, turning them to Fire/Wind combination techniques.
~Can only be used twice per battle.
~Can stay for up to three turns per use.
~Co-Creator: Asskickulator

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: By adding chakra to the water the user forms the water into tiny droplets the size of marbles, the marbles then speed toward the opponent.
Note: Must be near/on water, this jutsu is better when your opponent is surrounded by water. Can only be used/taught by Hazure

Rank: S
Type: Supplementary / Attack
Range: Long
Chakra cost: 40
Damage Points: 80
Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
Note: Can only be used two times
Note: Only works on A rank and down
Note: Can only be taught by Hazure and Uchiha Kaito
Creator: Uchiha Kaito
Co-Creator: Hazure

Rank: C
Type: Supplementary/Defence
Range: short - long
Chakra Cost: 15
Damage Points: N/A
Description: The user of this jutsu covers themselves in a case of wind. If a ninja tool is attempting to penetrate the case, it will be blown back at the thrower. When this is active the user's fire techniques damage is increased by 10%, also the user takes 5% of the damage
Note: The user of this jutsu can cover other objects as well

Rank: S
Type: Supplementary/Defensive
Range: Mid
Chakra cost: 40
Damage points: N/A (+50 to fire techniques)
Description: After forming three handseals, the user placed his palm on the ground while sending chakra through the ground and use it to manipulate the ground from under the enemy to turn into sticky tar, raising up in a twister motion and imprison the enemy within it, this tar is very sticky that its really hard to break through, however lightening techniques such as Chidori Nagashi can easily break through it. This technique doesn't damage the enemy however it can make fire techniques very offensive.
~Can only be used twice per battle.
~No A rank or above earth techniques the following turn
~Co-Creator: Asskickulator

Type: Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user after performing the Ram - Ox - Snake hand seals will concentrate and release their chakra into the ground and cause multiple (up to five) earth pillars to rise up from the ground up to 3 meters in height. The rising pillars will also trigger a veil of dust to scatter through the air and in between the pillars, reducing the visibility and largely preventing their opponents from having any visual contact with the user so that they can then effectively hide from them or choose to set up a counter technique to attack their target/s. This technique is not to be confused with the Earth Release: Hiding in Rock technique as the user doesn't literally hide within the earth, but uses the earth pillars and dust to hide their presence

Note: The user cannot perform S-rank Earth style techniques the following turn and can only be used a maximum of 4 times per battle.

Rank: C
Type: Attack
Range: Short-Long
Chakra Cost: 20
Damage Points: 30
Description: The user of this jutsu sends as much Earth chakra to his foot as he/she can and then they smash their foot down, pouring the chakra into the earth and making spikes fly out of the ground and toward their opponent.
Note: You don’t have to use your foot to send the chakra into the earth, u can use your hand, and can only be used and taught by Hazure.

Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80 [+10 for lightning strike]
Description: By sending lightning chakra to the palm of the users hand and then striking their opponent the user not attack but also imprints a small white dot on the point of impact, this is a sort of diversionary tactic because it makes the opponent think it didn't work, but the dot is in fact a beacon for an intense burst of lightning coming down from the clouds to strike the dot on the opponent.
Note: This jutsu's effect leaves the user paralyzed for 2 turns and the lightning doesn't strike until 3 turns after used.
Note: Only can be used by Ikasu Zetsumei and Lei
Note: Must wait for 3 turns to use it again.
Note: Only useable 3 times per battle.

Rank: B
Type: Attack
Range: Long
Chakra cost:20
Damage point:40
Description: the user jumps at the enemy grabbing the forearms and placing their feet onto the enemies chest and then lifting them up into the air and by jumping back off the enemy and using the floor they jump up above the enemy and then bring down a jack hammer charged with earth chakra dealing more damage and sending them down into the ground.

Note: Can only be taught by Hazure

Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: With the use of the Kusarigama, the wielder will manipulate the chain and weight of the weapon and throw and bind their target, restricting their movements and then with a quick burst of speed, the user will attack their target by first delivering a thrust to the targets body and completing the attack with a slash that cuts through their target.

Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will swiftly deliver a series of thrusts with the weight and chain section of the kusarigama to then strike their foe with powerful strikes. The force of these strikes is enough to cripple their opponent due to the combined force and weight. The user can also use this technique to target weapons and either deflect their blows or potentially cause a target to drop a weapon in hand, making it a very versatile method of attack.

1.5k each times 11 for a total of 16,500 kumi total
 
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