Secret Art of The Secret Clan

Vayne

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Yes. But remember that you cannot use this to create limbs that you do not possess. Only the ones that were cut off.
Alright.
(Kage no Sento: Akuma no fujiyu amuzu) | Shadow Combat: Crippled Arms of a Demon
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is one of the abilities that the practioners of Shadow Combat learn when they are introduced to the fighting style. A text book ability that it is, it involves using the user's shadow to shape manipulate it to form huge grey-black demonic hands that emerge from the user's body. The user channels his shadow chakra throught his body before releasing it from the sides of his body and back, to create huge arms that extends from the body. The arms are larger than normal human hands (twice their length) and are located two on the user's either sides and two on his back. They look more like a giant's arm. The arms being composed of shadow chakra, are made quite strong; in a sense that they have similar properties of strength like "Earth Spear Technique" enabling them an upper hand in close range combat. Using a technique to pierce or destroy the arms would be quite difficult. The hands are all webbed, allowing the user to swim in water at very high speeds. Normal human have a very slow swimming speed as their body is not specifically made for such activities. However with these additional webbed limbs, the user can easily compete the fastest mammals in water. Each hand can easily cover up the user's half body, protecting him against the opponent's techniques. Once the user grabs the opponent, he can form a handseal and cause multiple shadow spikes (up to 2 meters) to emerge from these hands that would pierce the opponent's skin, into his body and cause more harm (20 chakra, 40 damage, requires another move slot). These spikes are similar to "Shadow Sewing Technique", in the sense that they can bend and twist according to the user's wishes. These spikes can reach up to long range from the the shadow arm (20 meters) so as to catch the target.
Note:
Arms last for 3 turns.
The user needs to wait 3 turns before using it again.
Can only be used twice.
Can only be taught to Shadow Combat Students
Unlike the previous tech, this one allows the addition of new limbs, specifically hands. Two from the user's sides and two on the user's back. The hands are durable andd strong. They also have the ability to erect spikes at the cost of a jutsu slot, however, the spikes can further be passively manipulated to extend up to 20 meters. The hands can also be used in water to propel the user at great speeds.
 

Flash

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Alright.
(Kage no Sento: Akuma no fujiyu amuzu) | Shadow Combat: Crippled Arms of a Demon
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is one of the abilities that the practioners of Shadow Combat learn when they are introduced to the fighting style. A text book ability that it is, it involves using the user's shadow to shape manipulate it to form huge grey-black demonic hands that emerge from the user's body. The user channels his shadow chakra throught his body before releasing it from the sides of his body and back, to create huge arms that extends from the body. The arms are larger than normal human hands (twice their length) and are located two on the user's either sides and two on his back. They look more like a giant's arm. The arms being composed of shadow chakra, are made quite strong; in a sense that they have similar properties of strength like "Earth Spear Technique" enabling them an upper hand in close range combat. Using a technique to pierce or destroy the arms would be quite difficult. The hands are all webbed, allowing the user to swim in water at very high speeds. Normal human have a very slow swimming speed as their body is not specifically made for such activities. However with these additional webbed limbs, the user can easily compete the fastest mammals in water. Each hand can easily cover up the user's half body, protecting him against the opponent's techniques. Once the user grabs the opponent, he can form a handseal and cause multiple shadow spikes (up to 2 meters) to emerge from these hands that would pierce the opponent's skin, into his body and cause more harm (20 chakra, 40 damage, requires another move slot). These spikes are similar to "Shadow Sewing Technique", in the sense that they can bend and twist according to the user's wishes. These spikes can reach up to long range from the the shadow arm (20 meters) so as to catch the target.
Note:
Arms last for 3 turns.
The user needs to wait 3 turns before using it again.
Can only be used twice.
Can only be taught to Shadow Combat Students
Unlike the previous tech, this one allows the addition of new limbs, specifically hands. Two from the user's sides and two on the user's back. The hands are durable andd strong. They also have the ability to erect spikes at the cost of a jutsu slot, however, the spikes can further be passively manipulated to extend up to 20 meters. The hands can also be used in water to propel the user at great speeds.
Right. Good for Taijutsu and stuff.
Next.
 

Vayne

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(Kage no Sento: Gekido fugu no fukushu) | Shadow Combat Style: Vengeance of an Furious Pufferfish
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By using the ability of the shadows to materialize, and also their own ability to use it directly from their body, the users of Shadow Combat will form two handseals [Boar - Rat] and place both their palms on the ground to release a large amount of shadows from his palms into the ground. The user will infest the entire battlefield with his chakra before creating an entire forest of shadow spikes that rise from underground, which can be as many as thousands, up to the tens of thousands (in a manner similar to "Dance of the Young Ferns"). The chakra in the ground is released in a way, similar to sharp and durable roots, that will hold the earth from moving (not allowing anyone to perform only ground altering Earth techniques, that change the physical structure of the terrain like creating a Golem or Moving Earth Core of up to S-Rank) and also killing anyone who might be hiding underground. On the other hand, the spikes of shadows that rise from the ground, indiscriminately slaughter whoever stands on the ground's surface. The shadow spikes can even reach up to a height of 15 meters. The user can freely manipulate the spikes as long as his hands are in contact with the ground. Straight after creation, the user can detach themselves from the created source after which he will no longer be able to control the spikes. Until the user detaches himself from the spikes, he won't be able to use any other jutsu.
Note:
- Lasts three turns after which the shadows fade away.
- Can only be used by the users of Shadow Combat.
- Only two techniques in the same turn.
- No other shadow Combat jutsu above A-Rank in the same turn.
- Cannot use any other jutsu (except Shadow Manipulation) while still connected to the spikes.
- Can only be used twice.

Basically a variant of the kaguya technique, but with the added restriction of hand seals and the limit to shadow style techniques. The spikes can reach mid range distance and would kill anything underground, additionally they prevent S rank and below techniques that require usage of the earth. Also, as long as we maintain contact with the ground we can control the spikes at will. The range is quite an advantage as well.
 

Vayne

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(Shadō sentō de : Don'yoku ōrudoman no chūshōbodi) | Shadow Combat: Maligned Body of a Greedy Old Man
Type: Defense
Rank: S
Range:Short
Chakra Cost: 40 (+5 every turn)
Damage Points: N/A (-15 total to user for 5 turns)
Description: This technique is one of the most powerful techniques of the Shadow Combat Style. Its main motive is to provide the utmost defensive abilities that shadows could ever provide. The user begins by channeling his shadow chakra throughout his body and releasing tendrils of shadows from all the pores in his body. The tendrils will swiftly coil around the body, re-enter the body, re-emerge and coil around the body again. This is a continuous process that coats the user's body in layers of shadows, creating a tight mesh that provide a very good defense by providing a new layer every time. The mesh is so strong, that the user can punch a big and dense rock with his fist with all his might, and still feel nothing. Not only that, the tendrils go deep inside the user’s body, and coat itself over the bones as well, making it extra strong. Damage due to physical impact (or any Taijutsu) will increase by +20 due to the strong chakra mesh coating over the body. The tendrils when they re-enter the body, causes slight pain to the user every time, enough to keep him out of B-Rank and below genjutsus continuously. The user can, if needed, channel his shadow chakra into his weapons, to give them the same effect. However, they lose the effect the moment the user leaves the weapon. The user can also release the tendrils passively outside his body (up to short-range), to grab the opponents and throw them (any freeform activity).
Note:
This technique requires concentration; and hence the user cannot perform techniques above S-Rank when this is active.
Can only be taught to a Shadow Combat Student
Cannot use any Shadow Combat techniques in the same turn it is used.
Lasts 5 turns at max.
Can only be used twice.
By using some chakra magic and shadow manipulation the user can cause shadow tendrils to constantly enter/exist their body. The tendrils would grant the user great defense and power as well in regards to taijutsu. Also, the tendrils can be used for passive freeform attacks within short range. Aldo due to the tendrils entering/existing they would keep the user out of B rank and below genjutsu. This ability can also be applied to weapons to make them more durable.
 
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