[CE] screw Newton, I wanna viscate at my own vector

Howard

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Alright, let's get this done quick.

First I'll give you the information about the strengths and weaknesses.

Is weak to: Lightning, Fire, Heating elements such as Temperature release that will boil off the water as well as cooling elements that could freeze the water
Is strong against: Wind, Water, Sound, any element that forces an outside pressure/stress/force onto the substance.
And now the techniques.

Keep in mind they need updated and pulled into the current meta, imo, which I'll do soon.

Ask any relevant questions or mention any remarks you have.

(Ekitai: Yoroi) Oobleck Release: Armor
Type: Supplementary
Rank: A rank
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user pulls on a source of oobleck or creates a new source and from that he creates a vest and leggings made of oobleck. The oobleck is coated with a layer of chakra which lets the oobleck keep and retain a form around the user which appears to be a hoodie and pants. The oobleck is able to defend against projectiles, punches and kicks as well as attacks that oobleck is strong against up to S rank, if it is an attack that oobleck is weak against the oobleck can be destroyed by a B rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by. If the oobleck is hit by an element it is strong to, it will simply just harden briefy, this can leave the user vulnerable because their body will be stiff unable to move until to molding relaxes.

-Note: Active for 4 turns unless destroyed.
-Note: When the armor goes stiff, it requires chakra to aid it molding back soft. Counting as a move
-Note: Can be created twice but must wait 2 turns in between

(Ekitai: Baindo) Oobleck Release: Bind
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 (+5 to make it solid again)
Damage points: 60 (+10 to coated technique)
Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or manipulates an already existing source of Oobleck. If creating the source, he must perform the boar hand seal allowing him to form the source of Oobleck into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items.
As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. This will half the opponent's speed as long as the oobleck remains on the opponent. The user can also manipulate the Oobleck to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the oobleck causing it to increase the viscosity of the substance to the point where it's a solid by creating an internal force that acts upon the oobleck. The aforementioned process is the same one that keeps the oobleck solid until impact. If the opponent tries to struggle against the oobleck that force is enough to activate the properties of oobleck without the need of chakra manipulation.
The user is also able to coat objects, constructs, other techniques, and weapons in a thick layer of oobleck or feed oobleck itself into the molding and mixture of the technique itself. This layer holds all of the properties of oobleck and makes hits dealt with the coated object, construct, technique or weapon stronger, and more devastating. This is exactly like the (Ekitai: Yoroi) Oobleck Release: Armor technique but instead of creating an armor for the user it is created for one of aforementioned things. When solid, liquid, or semisolid techniques are coated with a layer of oobleck they stand up to force, stress and elements oobleck is strong to as if the coated technique is strong to the opposing technique. However this is true for the opposite as well, if this technique is used to reinforce a technique and oobleck is weak to the element it is clashing with it even if the technique this was used on is strong to it, it will be considered weak to said technique.
Weapons, objects and constructs coated in oobleck become larger with a visible oobleck enlargement such as a kunai being completely enshrouded with oobleck, while techniques only change color slightly to a dull brown and become physically larger in size.
Notes:
The user can only form four constructs with a use of the jutsu But the power will be devided evenly between the constructs
The reinforcing ability will require the use of the hand signal and happens in the same timeframe as the technique it's modifying
The reinforcing ability can be used on oobleck jutsu without the seal, as the user is just pumping more oobleck into the technique to make it larger, and stronger. This also has the added benefit of increasing the rank of the oobleck technique as it becomes a quick combo. This does not work on S rank or Forbidden techniques.
The reinforcing ability can only be used three times per battle

(Ekitai: Ekitai Bunshin) Oobleck Release: Oobleck Clone
Type: Supplementary
Rank: B rank
Range: Short-Mid
Chakra cost: 20
Damage points: N/A
Description: The user pulls on a source of oobleck or creates a new source from this he forms clones that can use oobleck jutsu up to S rank. They cannot use any other jutsu besides Taijutsu that doesn't require chakra manipulation. The clones are able to absorb most physical attacks such as Taijutsu and projectiles like kunai and shuriken due to being made of oobleck. When the clones are dispersed they release oobleck onto the opponent which can weigh him down this would also make fast movements harder as the oobleck restricts movement slightly.

-Note: The clones are able to absorb the physical damage from B rank and below taijutsu, wind and water being unaffected by it due to their body structure (within reason)
-Note: Can only form four clones at max

(Ekitai: Teiku o-ba) Oobleck Release: Take Over
Type: Supplementary
Rank: A rank
Range: Short-Mid
Chakra cost: 30 (+10 per 5 meters)
Damage points: N/A
Description: The user when in direct contact with water or earth will use their suiton or doton chakra to mold the water or earth, slowly turning the water or earth into oobleck. Once created the user can control the consistency of the oobleck hardening it slightly. If an opponent begins to sink into the oobleck it'll be hard to get out because as the opponent struggles to get out the oobleck takes on a solid property holding the opponent down. This source of oobleck can be used for other jutsu as well. However it can only support jutsu A rank and below
-Note: can only convert inanimate Earth or Water sources or B-Rank and below water techniques through contact.
-Note: the max size of the area converted is related to the users chakra input but can not transform the whole field or a large water source, following principles of reason and logic.

(Ekitai: Ekitai Karada) Oobleck Release: Oobleck Body
Type: Defensive/Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30 (-10 per turn)
Damage points: 60
Description: The user releases doton and suiton chakra throughout his body much like other elements. The user is then able to turn portions of his body into oobleck. This can be used defensively to absorb punches, kicks, sword strikes and projectiles, as well as water, wind and any other element oobleck is strong against or neutral to. It can be used offensively as when the user punches or kicks with a limb turned to oobleck it takes on a solid state at the point of contact and can effect the opponent to the same extent as a normal punch or kick. The user can also grab the opponent and surround his head in oobleck suffocating him or gripping a limb. When a limb is made of oobleck it can stretch out to Mid range hitting an opponent from afar. If the user performs the Seal of Confrontation with his free hand while grabbing an opponent's limb the oobleck can be controlled to crush the limb with enough force to break bones.

Note: The user can turn his entire body to oobleck but must perform the Ram hand seal to do so. If he instead only turns a small portion of his body to oobleck he doesn't need the hand seal.
Note: While the user's body is made of oobleck he can only use earth, water and oobleck jutsu.
Note: If hit by a jutsu that oobleck is weak against the user reverts back to his normal form and takes damage for the attack.
Note: the usage of the technique is required for each transformation and keeping the transformation requires the user to expend chakra per turn. The limits of the transformation are 3 full turns with one turn cold down.

(Ekitai: Tenrai Souzoubutsu) Oobleck Release: Divine Creation
Type: Offensive/Defensive
Rank: S
Range: Short/Long
Chakra cost: 40 (-40 per turn to sustain)
Damage points: 80 (+15 for the constriction)
Description: The user performs two hand seals (Boar -> Serpent) while releasing a massive mixture of doton and suiton chakra into the atmosphere condensing a source of oobleck to form into large objects that can be used to attack or defend. The oobleck created is enough to create objects that are ten meters by five meters in length or height. If used to make more then one object their size diminishes over each use, so if two objects are made they can each be five meters squared if three are made they can be three meters squared however the rank of each object stays the same.
This can be used to create offensive weapons such as hammers, axes and various other constructs as well as more life-like constructs like golems and animals that can be moved throughout the field with relative ease. These objects all retain a shape and a form until they make contact with an opposing force in which time after causing damage to it they splatter into a mass of oobleck that covers whatever it hit in a thick mud-like mixture that binds them in place. At this point by performing the Seal of Confrontation the user can cause the oobleck to tightly adhere to whatever it hit constricting it with enough force to break bones and tree branches. It can be used defensively to create walls and platforms as well as hands that can catch or hold off certain jutsu. The constructs follow the strengths and weaknesses found in the element itself.
Notes:
-The constructs move about as fast as a Shinobi can run full sprint.
-Only three constructs can be made per use.
-Can only be used thrice per battle.
-Once released the oobleck can be used as a source for other oobleck techniques.
-Cannot use any other jutsu while the jutsu is active.
-The constructs can only be formed in a Short range but can be manipulated up to Long Range.
-They cost as much chakra per turn to sustain as they do to create them.

(Ekitai: Subeta) Oobleck Release: Sparda
Type: Supplementary
Rank: B
Range: Short/Mid
Chakra cost: 20
Damage points: 40
Description: The user releases oobleck as he punches, kicks or uses basic taijutsu motions which allows for blasts of oobleck to be incorporated into free-form taijutsu and Taijutsu use that does not incorporate chakra usage. The user can also create arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts of oobleck allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but isn't fatal or life threatening. The blasts of oobleck have a blunt force impact akin to an Earth Release technique able to break bones and bruise organs. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. Once the oobleck hits the opponent it clings to their body and is hard to remove. The oobleck follows the strengths and weaknesses found in the element itself.
Notes:
-Can be used five times per battle
-The user can only create four blasts, arcs or waves with each use, with the total power divided between them.

(Kuchiyose/Ekitai: Botsuraku) Summoning/Oobleck Release: Downfall
Type: Offensive
Rank: A
Range: Mid/Long
Chakra cost: 30 (-15 per turn to sustain)
Damage points: N/A (60 for first and second ability)
Description: The user opens a rift (5-10 meters in length) in the sky high above the opponent roughly Long range in height that like (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop and summons fourth a massive amount of an element in this case Oobleck at a somewhat slower pace. Instead of all pouring out at once it rains down in the form of a dense torrential downpour of chakra infused oobleck drops. The oobleck rains down upon the field taking on the form of larger than usual drops of condensed oobleck roughly 3 inches cubed each. They pour down upon the area covering everything in a thick coating of oobleck that can be controlled and manipulated for jutsu A rank and below. This also comes with a few separate abilities besides the oobleck rain.

Using this ability the user can take hold of the oobleck manipulating their shape turning them into a rain of needles, shurikens, arrows, kunai and similar objects with which they can direct towards the opponent. Although not all of the oobleck drops will change their shape but only the ones which the user manipulates. This counts as an additional move and can only cause moderate damage such as slashes, gouges and cuts akin to sword or kunai strikes.
By performing the boar handseal the user can force the drops to take on a solid property being like stones that rain down from the sky causing blunt force damage before covering whatever they hit in dense oobleck.
The oobleck that doesn't hit the opponent when it strikes the ground will inch towards them somewhat slowly over the course of the three turns making its way toward them. Once it gets into short range it stops, this allows the oobleck source to pile up around the opponent for later use. To initiate this process the user must perform the ram hand seal.

Notes:
Its use is momentary
Can only be used 3 times per battle.
The user only controls the portal's opening not the flow of oobleck, he can however manipulate the oobleck that comes out however if he performs two additional hand seals he can summon fourth the entire source which is comparable in size to (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave

(Ekitai: Suteru) Oobleck Release: Forsaken
Type: Offensive/Supplementary
Rank: B
Range: Short - Long (short of oobleck)
Chakra cost: 20 (-10 per turn to sustain)
Damage points: 40
Description: The user can control oobleck already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. If it makes contact with the opponent it will cling to them forcing upon them a heavy weight restricting movement and holding them in place. This is enough force to restrict them holding their limbs in place but can be countered with a proper jutsu. This technique is initiated by performing the boar hand seal and during this time any and all oobleck in a 5 meter radius of the targeted area will move to and cling to it. The user can then clasp a hand creating an intense pressure solidifying the oobleck allowing for the ability to break and fracture bones while also still holding the opponent tightly.
Notes
-Constriction can last up to two turns
-While sustaining, the user cannot mold chakra for other techniques
 

Vegeta

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Alright, let's get this done quick.

First I'll give you the information about the strengths and weaknesses.



And now the techniques.

Keep in mind they need updated and pulled into the current meta, imo, which I'll do soon.

Ask any relevant questions or mention any remarks you have.
No questions, been checking these out for what feels like eons. Much appreciation amigo!
 
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