Coccidioides immitis (coccidiomycosis), Histoplasma capsulatum (histoplasmosis) and Blastomyces dermatitidis (blastomycosis). Very hard to treat and yet very dangerous.
Aspergillus spp. (aspergillosis) and Cryptococcus neoformans (cryptococcosis). These generally only work on patients with already stablished diseases, not very effective on healthy ones.
You must be registered for see links
you can find most symptoms here. Off course, with the spores version of your technique, these can be quite deadly. And even if we don't assume deadly, Fever = weakness, hindered mind, hallucinations, etc. Joint Pain = trouble moving, Coughing = distraction and loss of stamina. Etc etc.
I'll try to look into more pathological cases of these. Awesome technique, really. Although, for a B-Rank its a bit overly restricted. This could easily have passed as a technique usable once per turn. The main reason being your own CE's weakness, which makes this technique, even if deadly and dangerous, quite reasonable and non-op.
Why thank you! And while normally it would mean that those diseases only work on unhealthy patients, this is an enhanced version, which could be translated as working equally in non-healthy and healthy patients.
Please do send me a pm with the edits you think would work. You could also do it with the Toxic Dwarf, for example, and any other jutsu you'd like to see edit. When you have the time, of course, but would be cool if you send it as soon as possible, as I have a post on the CEJ thread that hasn't been checked yet.
Well, since i learned your CE, Nexus is the one who needs to check those submissions as i, as a mod, will also be working with you, so no worries. I'll pm you in a bit with my overall views on them.
(Masshuru-muton: Chibi no Baundo ) Mushroom Style: Bouncy Leprechauns
Rank: C
Rank: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Allows the user to grow up to 5 large wide-topped mushrooms from the ground, that can bounce the user and/or the opponent high in the air, or withstand the impact from high falls.
(Masshuru-Muton: Reisuiyoku no Sasayaki ) Mushroom Style: Whisper of a Barbegazi
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Allows the user to create a large amount of cold-adapted fungus, which are able to withstand up to A rank Ice Jutsus and other Cold based Custom Elements. The user can choose to make them grow with other fungus in play, to enhanced them, or create them as walls from the ground or shields from her own body.
*Can only be used again after two turns*
(Masshuru-Muton: Reisuiyoku no Sasayaki ) Mushroom Style: Whisper of a Barbegazi
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Allows the user to create a large amount of cold-adapted fungus, which are able to withstand up to S rank Ice Jutsus and other Cold based Custom Elements.They protect it's bearer from cold temperatures, turning the cold into warmth. The user can choose to make them grow with other fungus in play, to enhance them, or create them as walls from the ground or shields from her own body.
*Can only be used again after three turns*
*In order to protect someone from coldness the body needs to be covered in them*
(Masshuru-Muton: Chiyu no Ten'on ) Mushroom Style: Bless of Legba
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to release an enhanced form of Peniciline, allowing her to effectively killing most pathogenic Germs and Bacteria, in infections or from techniques employed in Germ release, up to A rank. The technique is more efficient if used by a person with medical knowledge, such as a med-nin or a med-school Student, able to kill up to S rank of Germ Release.
Legba is a benign Loa of the Haitian Houdou religion. Used in healing rituals and the sorts.
(Masshuru-Muton: Chiyu no Ten'on ) Mushroom Style: Bless of Legba
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: User is capable of producing multiple strands of enhanced therapeutic fungus that can act as antibiotics and antagonists of infectious agents such as Germ Release, Nano bugs, etc. It's up to the user's own mastery to balance the aggressiveness of the jutsu, being so that the user is able to range from fungus able to clean several branches of bacteria and germs to actual nano-bugs and even develop heavy allergic reactions on the patient/opponent's skin and body. These battle-oriented strands' effect range from simple redness and boils (similar to a 2nd/3rd degree burn) to actual necrosis of the touched area, varying with the time the user stays infected (3 turns for max effect). The symptoms start to occur a few moments after contact and progress rapidly. The technique is more efficient if used by a person with medical knowledge, such as a med-nin or a med-school Student, able to kill up to techniques up to S rank or generally work faster (Aggressive strands are cut down 1 turn to achieve max effects.). The strands are deployed through direct physical contact with the enemy. The user focuses his chakra through his skin in order to cover it with the desired fungus, either completely or in a specific spot. By doing this, the users skin in that spot gains a slight coloration unique to each user of Mushroom release.
*Activation lasts 2 turns and has a 2 turn cold down once it wears off*
(Mashuru-muton: Kora no Shukun Hae ) Mushroom Release: Children of Beelzebub
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The user releases a mist of black spores, which, upon contact or when desired, will grow into dark fungus, with the exact same characteristics as the Main Release fungus, but differing in color. As soon as it is released, the mist will aggregate into clones, the size of the mist being proportional to the amount of clones created. The clones, although tangible and similar to the user in shape, are simply an aggregation of spores, and as such may not use any techniques apart from Mushroom Jutsus up to B rank. But they are light and fast, and can desegregate, assuming an hybrid mist/clone form. The mist will shift is such way that it will seem like a swarm of flies, despite not being able to spread much more that 1 meter from the originating clone.
*Like any clone technique, this jutsu creates up to 4 clones*
*Clone restrictions apply to this jutsu*
Beelzebub is another name for the Devil, which I found fitting given the decaying abilities and the death color. But better than that, Beelzebub is frequently portayed as the lord of the flies, and actually deals with dead, rotten matter thus the reason why the mist also looks like a swarm of flies.
(Mashuru-muton: Kora no Shukun Hae ) Mushroom Release: Children of Beelzebub
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The user releases a mist of black spores, which, upon contact or when desired, will grow into dark fungus, with the exact same characteristics as the Main Release fungus, but differing in color. As soon as it is released, the mist will aggregate into clones, the size of the mist being proportional to the amount of clones created. The clones, although tangible and similar to the user in shape, are simply an aggregation of spores, and as such may not use any techniques apart from Mushroom Jutsus. But they are light and fast, and can desegregate, assuming an hybrid mist/clone form. The mist will shift is such way that it will seem like a swarm of flies, despite not being able to spread much more that 1 meter from the originating clone.
*Can use every Mushroom Technique but they loose 1 rank in strength, likewise, the weakened Fields of Wonderland only count as 1 jutsu.
*Like any clone technique, this jutsu creates up to 4 clones*
*Clone restrictions apply to this jutsu*
Rank: B
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user creates up to 5 large arrows (in a row, or in a succession, depending on the archery mastery of the user) made of highly concentrated chakra-enhanced pre-developed yeasts. Instead of a specific type of yeast, they react upon a certain situation and mature based on the need of the user. Contact with enemies will activate the more aggressive type of yeasts, contact with other substances will activate other types of yeast, such as bread or beer yeast, which the user is able to control with chakra. Upon creation, the user is able to shoot them in any direction she wants, with or without the aid of an actual bow (Mostly for the looks, as the arrow will have the same speed nonetheless).
*The arrow is able to pierce anything a normal arrow is able to)*
*Can be used only once every 4 turns, and only 3 times per battle*
*Basically creates an arrow made of chakra infused yeast*
Centaurides are female centaurs, the half horse half men creatures of the forest. They are commonly portrayed as greatly wise and intelligent, which I'd say. Here I took that portrait and made them into extremely adaptable to the environment, as if they had knowledge of everything around them, and could adopt the better strategy to it, part of my definition for intelligence.
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description:User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu and bursts of speed, for a Kaguya it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.
*Can be used only once every 2 turns, and only 4 times per battle*
You should know about all of those, since you helped creating them.
This was also updated, but you don't know much about it, so I'll teach it the same:
(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with white large dots or a black top.
If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism*
(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with orange particles, black with purple waves, white with yellow stripes, or grey with sporadic holes.
If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
If white, the mushroom will emit a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable.
If grey, it will act like a vacuum whenever the user preforms an handseal (counts as the same technique). Thus able to suck up any small particles in the air (Poison, toxines, sand, lethal chemicals) up to the maximum range of this technique, absorbing and neutrilizing them into their harmless by-products, up to one rank above of this technique.
The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism
The red and black stayed the same.
The white is basically an enhanced version of Bouncy Leprechauns.
The gray basically acts like a vacuum, and then works similar to Decay.
New ones:
Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.
*Can only be used 4 times per battle*
*Can only be used once every two turns*
I could have sworn i've taught you this already. It was a jutsu you helped create, and thus you should know all about it.
Titania is the queen of fairies, as named by Shakespeare, I believe. Again, it follows the woodland vibe I have with my Mushies.
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: 6 marks materialize a monstrous and massive mountainous mindless moorish and malodorous militant mandrake-like mesh of mold, mirroring the measures of monarchical monsters. It's muddy materials are malign, menacing, malevolent and not merciful, melancholy melting mischievous miscreants, the miserable menaces to it's maternal master. It's moaning moldy mouth of mire is master of Mushrooms, up to it's mark. The mesh of mold may materialize a myriad no more than 6 miniature monsters from it's might, mischievous militant mini murk-dwellers. The murderous musky mandrake mockingly manages a myriad of no more than 4 move-sets before it's muted. Moribund it is made milky and messy, melting mile-wide and measly.
*Mushrooms managed by the Monstrous Murk-Dweller Mandrake are 1 mark more mighty than mundane Mushrooms*
*1 monotonous use*
Note in current english: Creates a madrake-like structure of fungus of the size of a boss summoning. It's body has the same yet enhanced effects of normal main-release Mushroom. It can use mushroom techniques up to its ranked, whose effects get enhanced 1 rank. Is able to spit out mini copies of itself, up to 6. Lasts 4 turns if unblocked, can only be used once and requires 6 handseals. When the jutsu ends, the fungus just falls on the ground like it lost the force that was keeping it together.
Ah, this one is a jewelery of alliteration. xD
The Note can be spoiled, but it belongs to the jutsu, you can use it if it doesn't have the note. It is also a quick explanation of the jutsu, so there shouldn't be any doubts. I just wanted some kind of massive mushroom jutsu that wasn't easily blocked. And if you enhance it with Water, it will be even greater. It can use jutsu, like a clone and it can spit out clones. The fungus that make up his and his clone's body are Main Release Fungus, thus they rot stuff on contact and absorb chakra and all the pretty little things the main release does. And when they fall, they retain those properties.
A Mandrake is said to be woodland creature whose roots look and sound like babies, whose cries kills.
(Masshuru-Muton Hijutsu: Ametsuchi no Akuyou Ж Dorei Zonbi ) Hidden Mushroom Style: Grand Bois' Perversion Ж Geechee Nzumbe
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description:Upon researching the metabolic and decaying abilities of chakra enhanced fungus, Lili and Scorps found that the parasitic chakra affinity of fungus and its natural ability to digest and assimilate chakra and organic matter could be pushed further. They discovered they could produce a rare strand of fungus that would cling to an organic sentient being and replicate its chakra signature and natures, allowing to gain some of its properties. Discovering such a fungus opened countless possibilities in research and studies of chakra nature and DNA replication or copy. However, they both decided that a more "hands on" approach would serve them better and as such they combined the fungus with their own Children of Beelzebub technique to create something they could effectively use in battle. As such, the technique they produced works by releasing from any existing fungus technique or mushroom on the field, a large cloud of tiny blue spores that will immediately "home" in to any foreign chakra on the field. When at least one tiny spore touches the target it immediately "infects" it while one spore will attach itself to the user. The "infectious" spore siphons and metabolizes that targeted chakra, analyzing it and processing it, transmitting the information to any other spore in the field which will siphon that chakra and burst, creating a mushroom clone with the chakra natures of the copied target. In return, the spore attached to the user will act as a chakra transmitter, fueling the fungus copy. This fungus copy will act as a filter and, using the users chakra, will be able to mimic the chakra natures the copied individual is able to use. The fungus will copy anything from the basic 5 to special elements and the overall physical characteristics of the original organism. The result will be a clone that can use any technique the enemy knows from any element the enemy is able to wield. It will not be able to wield advanced ninjutsu such as Kinjutsu, Fuuin, Genjutsu, etc but he'll effectively be able to mimic the use of any other elemental technique the target knew. The clone can also be produced from offensive techniques, as long as they are C-Rank or above to enable the technique to absorb and metabolize enough chakra to produce the copy. The amount of chakra needed is minuscule and even a mere sample of organic fluids from the intended copy may serve as a template for the technique. Although many researches were done, they soon found that they could only produce one copy and, unfortunately, the copy couldn't actually have organic KG such as Sharingan, Shikotsumyaku, etc. The clone however, has the same physical properties of Children of Belzebub clones and can stay on the field as long as the user fuels it with chakra.
*Can only be used once per battle*
*Can only create 1 copy of the same chakra being, up to a maximum of 3*
*Despite the added element, the clones are equally weak to Mushroom Chakra's elemental weaknesses as any other technique*
*Technique needs to be constantly fueled by the user so if he actually runs out of chakra, the technique will end*
My friend, it was approved!!! You created it, so you should know about it xD.
Grand Bois is a Loa (Vodou Spirit) that represents the forest, herbs, plants, spices and trees. The Bokor, vodou priests and priestess that work with both light and dark magic are able to resurrect souls, zombies, through him, among other spirits. Geeche is a "slang" for Gullah, the african descendents of slaves. Nzumbi is the Haitian or African denomination for zombies (don't remember exactly now). Ah, and the symbol I used to separate both is a cyrillian symbol for the sound Zhe, which represents the expression "live" (imperative), it's only fitting xD
Okay, for the technique itself. Rather than I teaching you, let's teach each other. I am still not too sure on how to use it in battle. The way I see it, you can create any fungus technique on the battlefield, and then, using that, you can crate a cloud of spores. That would probably work awesomely with Fields of Wonderland, since you could create the cloud around the opponent and around you, so even if he destroys the spores in his area after he was infected, the information will still be transmitted to the spores near you (where they're safer). But it could also be done with Centaurides' Zenith, so you'd be injuring your opponent AND copying him.
Okay now, how long would it take to create a zombie? I'd say the spores appear like a sort of explosion (like they were vaporized in the environment) and they quickly cling to the opponent (legs would be faster). This is pretty instantaneous, I'd say. How would it stand against Nagashi? Well, we have no handseals, so our technique would be faster than theirs (even with sharingan, they'd have to start their technique after ours). I believe, since the lightning isn't focused, but isn't compact either, we are bout do have at least some spores attached to the body for a couple of seconds (1-2 maybe less). Sort of a combination between spores that are projected with more momentum and attach themselves first, and spores that attach themselves to small spaces between lightning currents before the next layer or the first bolts themselves shift to cover the whole area. Would that be enough? Other defenses, what can you think of?
Well best use is with water around them, rain if possible.
Then use the Yeast technique we have to make yeast pop up into the dropplets of water and from that yeast, make them poof into spores using this technique which would rain down on the enemy. Same with mist. If they dont have a Doujutsu or a sensing ability its impossible to actually know or detect the spores before at least one touches you.
The clone would puff yes, from any other spore in our choosing.
Fields of wonderland would be awesome because of the scale. You can use teh technique, making the field turn into a forest of mushrooms. Then during the rest of the fight, you can, at a given point make some of them burst into an explosion of spores that will serve to blind the opponent. Nagashi they can use yes but we our decay we can simply snap fingers and end it before any actual big amount of spores is cancells. Spores is something hard to counter because they are tiny, they spread easily and they can't be destroyed by physical attacks. So in essence they would not be easily counterable totally by a simple unfocused lightning technique. they would near the opponent but we can make the cloud or the explosion the size of the field. Still leaves us room to "infect" and copy the opponent.
UPDATED: ( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the user and the opponent from utilizing it as a source for jutsu, for example Earth Jutsus, as well as melting through any previously active earth and earth-based jutsu, neutralizing it, following the element's strengths and weaknesses. The net of fungus follows the characteristics of the main release fungus. The mushrooms that grow follow the characteristics described by normal alternative release mushrooms, without the poisonous or spore release aspect of it. The high metabolic characteristics of the mushroom element allow for a secondary use, allowing the net to retrieve and metabolize certain chemical, biological, toxic, mineral, etc substances present in the ground at the time of creation, and present them in the outer layer of the net, strengthening the net and giving it additional protection, following the characteristics of the metabolized substance, or simply re-locate the substance to another area of the net, depositing the substances there. (If the substances came from a technique, the absorption is restricted to a rank higher (case they're a strength), a rank lower (case they're enlisted as a weakness (Toxic, for example) or same rank (in neutrality).
*Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*The fungal net follows the same weaknesses and restrictions of the element (For example, while the net can be created over ground or water, it can't be created over lava. While metal and earth techniques can't pierce through the net, strong fire or lightning can).
*Can only be used thrice per battle*
Additions:
1. Fungal Carpet is now legit Main Release, with all the Main Release Fungus effects
2. Cleared it cuts all connection with the ground, thus it's not just Earth jutsus, but anything that uses the ground as a source or requires chakra to pass through the carpet to affect something (Except physical lightning/fire etc)
This could also mean cutting off Natural Energy reserves. Though we'll clarify that particular strength when we make changes to the Element itself. So, for now, just jutsus.
3. Added a nifty Metabolism property. You can pick up any element/substance from the ground, like metals, crystals, nutrients, chemicals, etc, and metabolize them. This makes them both harmless to us and the fungus AND will allow you to create reservoirs of the element within the surface structure of the carpet, in the whole carpet or just particular parts of it. This means, for example, if you make the carpet grow on a silicate filled ground, you can create a sort of glass/fungal hybrid around the opponent, making the fungus both slicing/sharp and parasitic. You can then use Fingers of Pan to further manipulate the hybrid. Or, for example, metal. You can make a particular metalized hybrid more resistant to heat and conductive of lightning. Etc Etc. It follows the Weakness and Strengths of the element though.
4. This was already something we did, but now it's specified. The isolation of the ground is applicable to us too. We can no more utilize the ground as our opponent.
UPDATED: (Masshuru-Muton: Nijiiro Shuju no Dokusei ) Mushroom Style: Seven Toxic Dwarfs
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, either red, orange, yellow, green, blue, indigo or violet. The mushroom will release a cloud (Spore/Toxin/Hallucinogenic-Based) over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)
Red - Creates a spicy Red topped mushroom green spikes. The mushroom will release a spore-based cloud, a blinding mist of spores that will secrete a liquid that causes burning irritation to the eyes, nose and throat of anyone who inhales them. Throwing off scent-based abilities
Orange - Creates a fiery Orange topped mushroom with brown patterns. The mushroom will release an hallucinogenic-based cloud, a near odorless, near colorless mist with hallucinogenic properties, making the opponent see a party of dwarfs stabbing them with daggers and needles. The mist is slightly reddish, and the odor has a slight peppery scent to it.
Yellow - A sick Yellow topped mushroom with golden dust. The mushroom will release a a toxin-based cloud, potent itching toxin, which will irritably make those who are affected by it want to scratch themselves, making the skin brittle and creating ugly friction blisters
Green -Creates a vibrant Green topped mushroom with white stripes. The mushroom will release a spore-based cloud, which will be able metabolize any small particles in the air (Poison, toxins, sand, lethal chemicals, following the weakness and strengths of the element) up to the maximum range of this technique, absorbing and neutralizing them into their harmless by-products, up to one rank above of this technique.
Blue - Creates a baby Blue topped mushroom with a bright purple spiral all around. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making the opponents feel detached from their bodies, in a dormant, senseless state, similar to Psilobin drugs. The opponent remains awake but looses the ability to control the body.
Indigo - Creates a pale Indigo topped mushroom with a grayish hue. The mushroom will emit a a spore-based cloud, a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable.
Violet - Creates a dark Violet with black waves. The mushroom will release an hallucinogenic-based cloud, an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.The dwarfs become more numerous throughout the course of the hallucination
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism
Additions:
1. Reached the limit of what I wanted to do with the technique, making it 7 and making the reference to the seven dwarves xD.
2. Added new mushrooms and updated old ones. Read them over and then, if you have any question, ask away.
As for the changes to the Element we submitted in the same post (Chakra Absorption and Water/Earth Growth), Roku is still thinking about them. Speaking of which, we have a bit of a contradiction. In the top of Chakra Absorption, we had it so that you could transfer the chakra back to the user (which I added to re-stock our reserves) but then you added that it does not actually go to us, but isntead will count as an increase in the damage of the technique. I like your idea, but I'd rather have a way to re-stock our reserves xD Either way, if it gets approved, yours overrides mine (My was more general, yours were more specific) xD
Btw, we could have used the chakra Absorption to specify how our element reacts to Natural Chakra. Maybe we'll add an actual category though xD