[CJ] Scorps and Lili exchange customs DVII

Lili-Chwan

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Okay! Let's move on then ;)

( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.

This is one of my favorite genjutsu, problem is, while chakra cost efficient, the rank is quite low.

Allows you to fool your opponent's senses by materializing illusionary animals. Easy enough, any sense and combinations of senses can be used to create the animals, including the less traditional ones of Pure Taste, Sound + Smell, Pure Tact, etc. It's quite amusing to say, I create a serpent wrapped around your arms and torso, a pure Tactual illusion, which, in essence is basically just a constricting illusion. Or I create a skunk inside your mouth, purely Taste, making your opponent react to an aggressive acidic and acre taste.

Any animal and combination of animals can be created, likewise, any part of animal, or condition of an animal can be used. You can create a dead panda, a row of shark teeth, shells of urchins, multiple cat tongues, cooked pork, etc, a shocking electric eel, a bitting tiger, etc, which give you a variety of sensations to cause on the opponent.

Restrictions, though. Due to it's low rank, it is easily conterable. Likewise, while achieving a very versatile control, in terms of which sensations to stimulate and how, it is still quite basic in it's power. It is great for primal sensations, like you're being bitten, constricted, shocked, flashed, it tastes horrible, it tastes awesome, etc, the more complex sensations aren't reachable. For example, you can't create specific venoms and symptoms, even if you make a venomous snake bite your opponent. Allergies, specific nuances of taste, smell, or even vision/sound aren't possible. You can create, for example, pandas that look very much like a specific animal of your contract (or you're opponent's contract), but it will never compare to the same panda if both are present, and it will not pass a more careful inspection. This is not to say your creations are like poorly made child drawings, they're very realistic, just fail to denote the more complex details that differentiate specific animals. Which is to say, you can only create generic and simple versions of any animal / animal part.

Questions?
 

Lili-Chwan

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very nice!!!!! Very nice indeed. :)
Okay, let's leave the genjutsu realm once again xD

( Doton/Suiton: Hiuchiishi Sanshouuo no Ura ) Earth/Water Style: The Back of the Flint Salamander
Rank: S
Type: Defensive/Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs 3 handseals and stomps the ground, charging chakra through it in a radius manner. This will quickly create a large wave of earth which will spread out jagged chunks of jagged rock and gravel from the ground, unbalancing and knocking down the opponent, as well as rising a sharp barrier of flint around the user. The barrier experiences the elemental weakness and strengths of any A rank wall of Earth, protecting the user from outside projectiles and other attacks, as it reaches an height greater than the user by a meter. Afterwards, the user will weave an additional 3 hand seals and expel outwards water-chakra, by means of a great blast of dark flammable oil, like the one used in Water Style: Black Clouds. While the barrier is strong against frontal impact, when hit from behind by the oil blast, the shield will break apart into several chunks of gravel and jagged rock debris, which will thicken and strengthen the fast oil blast. As it runs through the rough ground, the oil ignites violently, in a directional shockwave of flame, debris and scalding oil, hitting the opponent unaware after he/she's been knocked down by the initial earth wave.
*Can only be used thrice per battle*
*Requires the user to wait 2 turns in between usages*
*Can't use Earth or Water techniques above S rank in the same and next turn*


Okay, here's an awesome technique I created xD. It works in two phases, first, with Earth chakra, it acts as a blast that travels the ground, creating a bunch of jagged rocks out of the ground. They can be has tall as you, to create a great shield, for example. Then you expel a blast (fully body surge, A rank roughly, in terms of genjutsu breakage), of water chakra, by the form of black oil, which blasts the rock shields and divides it into multiple jagged chunks of rock and debris that follow the wave of oil. Scrapping on each other, the rocks ignite the oil, turning it into a fast moving wave of flames
 

Lili-Chwan

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( Suiton/Raiton: Ito no Unagi ) Water/Lightning Style: Eel's Silk
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/a
Description: The user focuses chakra on the tip of his finger and produces a thin thread of water, nearly invisible to the naked eye, before shooting it in any direction, at the speed of an arrow. The thread itself has the flexibility of water, and can curve and bend at wish. Once it reaches a target, it is able to pierce through clothes and skin, connecting the user's finger to the target, at which point the user releases a powerful current of lightning, which is able to paralyze the opponent completely frozen, for 2 turns. Depending on the area struck, the opponent can even loose consciousness (head) or have difficulty breathing (chest). After contact is made, through what seems like a vaccine sting, the lightning reaches up Mid-Range ( 15m ) in half a second.
Likewise, the user is able to create a net made of water strings, covering an area of 2 meters radius, anywhere short range from the user. Using the same principle as above, the user can send a current though the strings in order to shock the opponent and paralyze him for 1 turn.
*The jutsu ends once the lightning is released
*The chakra natures are divided unevenly, with the lightning part being considered as B rank, and the water part being considered as C rank
*The laid down threads last 2 turns, in case the lightning is not triggered
*No other jutsu can be done while the thread is active
*Cannot use Lightning jutsus above S rank for 2 turns
*Cannot be used again for 4 turns after it is used


This is essentially a long-ranged, more powerful version of Deceiving Porcupine, and can be used as both a thread needle up to long range or a net, up to mid (if used in the limits of short range, as it ca stretch up to 2 meters radius)
 

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Very nice idea. I don't think I ever used deceiving porcupine but I remember you using it against TSSB for a one move pawn by folling him into shaking your hand. Lol Never shook your hand again.AHAHA

Btw, if this is made with mist, rain, etc I suppose only a Doujutsu or sensor can actually notice it right?
 

Lili-Chwan

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Very nice idea. I don't think I ever used deceiving porcupine but I remember you using it against TSSB for a one move pawn by folling him into shaking your hand. Lol Never shook your hand again.AHAHA

Btw, if this is made with mist, rain, etc I suppose only a Doujutsu or sensor can actually notice it right?
Most likely. It's a very tiny thread, imagine a translucent dental floss coming from your opponent's finger. It can bend the light in such a way that can be noticeable, but against a watery background, it's really not very noticeable, rain, cloudy, mist, all prevent the light from giving it away. Doujutsu can see it if they look that direction, chakra sensors the same, and a more visually keen can see your finger producing water and gently rocking it around as it guides the thread, but it can be easily hidden, for example, by putting your hands behind your back, or distracting your opponent with something else, like an emotional speech with emphatic hand gestures xD
 

Lili-Chwan

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If you would like to share any of these with me, I'd love to. If not, we can talk a bit about Lazy fist. How many jutsu can you submit yet?

32.
Suiton: Megami Kontorōru | Water Release: The Goddess Control

36.
Katon: Hai to Kitai Chunyu | Fire Release: Ash and Gas Infusion

39.
Fuuinjutsu: Kyō no Yōso Fūin | Sealing Arts: Master Element Seal

24.
Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication

38.
Hijutsu Fuuin: Mippū no Kōkina Kekkai | Hidden Sealing Art: The Sealing Barrier of Exaltation
 

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The only one I'm keeping for my self is the water goddess control and the ultimate barrier thingie :)

The others I'll teach you without a problem.

I think I can still submit 3 techniques for it. Its 10 and I have 7 if memory doesn't fail me. What did you have in mind?


36. You basically enable all of your techniques of the fire element to, with an additional chakra cost, produce either Ash or the Flammable Gas of Fire Release. This is very good when it comes to combos. Ash as you know combos very well with wind but also for example Mist, same as the gas which also combos well with lightning. If you have advanced elements, Ash combines well with spores, sands/powders, etc and Gas combines well with mists and other gases. The issue is that these advanced applications of the elements aren't set ablaze as they are released but you can easily ignite them with paper tags, clinging your teeth, etc. In the case of the gas, there is some toxicity but not that much. I consider it like natural gas or propane/butane gas. The ash is hot on touch though.

39. Its simply an elemental version of an explosive tag. You can place the seal in other mediums as well or clone the seal with the shuriken shadow clone thingie. The seals can be made to react to specific things or to trigger on your command. They can also explode or burst, depending on what you want.

24. This one is a bit more complex. In general terms it serves mostly against forbidden stuff. When you create the totem, the totem sucks up chakra from the field. Foreign chakra from techniques released. This lowers their rank by one. It doesn't change anything else nor nothing. It simply reduces the damage by syphoning chakra once its released into the field, weakening techniques. Now, because of how the seal works, you yourself can't use forbidden rank techniques. If you do, the seal breaks apart and ends. In general terms, the enemy, if smart, will spare his customs as they become a waste of restrictions. imagine you have an S-Rank custom that can only be used 3 times. You, if smart, won't use it while this technique is active otherwise you're wasting up a usage slot on an A-Rank, plus all the other restrictions. This means that your opponent will try to use more canons and more S-Ranks which will only be A-Rank. It can transform a battle. Another thing is that shadow clones will be much weaker. They become C-ranks so even a sneeze will make them pop.

You can paste the techniques :)
 

Lili-Chwan

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The only one I'm keeping for my self is the water goddess control and the ultimate barrier thingie :)

The others I'll teach you without a problem.

I think I can still submit 3 techniques for it. Its 10 and I have 7 if memory doesn't fail me. What did you have in mind?


36. You basically enable all of your techniques of the fire element to, with an additional chakra cost, produce either Ash or the Flammable Gas of Fire Release. This is very good when it comes to combos. Ash as you know combos very well with wind but also for example Mist, same as the gas which also combos well with lightning. If you have advanced elements, Ash combines well with spores, sands/powders, etc and Gas combines well with mists and other gases. The issue is that these advanced applications of the elements aren't set ablaze as they are released but you can easily ignite them with paper tags, clinging your teeth, etc. In the case of the gas, there is some toxicity but not that much. I consider it like natural gas or propane/butane gas. The ash is hot on touch though.

39. Its simply an elemental version of an explosive tag. You can place the seal in other mediums as well or clone the seal with the shuriken shadow clone thingie. The seals can be made to react to specific things or to trigger on your command. They can also explode or burst, depending on what you want.

24. This one is a bit more complex. In general terms it serves mostly against forbidden stuff. When you create the totem, the totem sucks up chakra from the field. Foreign chakra from techniques released. This lowers their rank by one. It doesn't change anything else nor nothing. It simply reduces the damage by syphoning chakra once its released into the field, weakening techniques. Now, because of how the seal works, you yourself can't use forbidden rank techniques. If you do, the seal breaks apart and ends. In general terms, the enemy, if smart, will spare his customs as they become a waste of restrictions. imagine you have an S-Rank custom that can only be used 3 times. You, if smart, won't use it while this technique is active otherwise you're wasting up a usage slot on an A-Rank, plus all the other restrictions. This means that your opponent will try to use more canons and more S-Ranks which will only be A-Rank. It can transform a battle. Another thing is that shadow clones will be much weaker. They become C-ranks so even a sneeze will make them pop.

You can paste the techniques :)
Katon: Hai to Kitai Chunyu | Fire Release: Ash and Gas Infusion
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra: N/A (+5 to mold Fire techniques)
Damage: N/A
Description:
Similar to Water Release: Sticky Infusion, the user will make all his following fire techniques produce either the flammable, scolding hot ash of ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning Technique or the flammable toxic gas of ( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique. This doesn't add any damage or range to the technique, rather simply making it produce either ash or gas. Off course this cannot be applied to all techniques, only those that would be logically possible to produce either Gas or Ash and still be usable. Activating this ability is instant and not time consuming.
Note: Once activated lasts 3 turns
Note: Can only be used 2 times
Note: Can only be taught by Scorps

Pretty simple technique, loved it. Should be done with more elements, like Sand and Mud infusion, for example xD

Fuuinjutsu: Kyō no Yōso Fūin | Sealing Arts: Master Element Seal
Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
A simple basic sealing technique, this elemental seal is designed to work as an advanced substitute to the normal, basic ninja special weapons such as exploding tags, smoke bombs, flash bombs, etc. In a method similar to that of the Contract Seal or the Thunder God Seal, the user will mark anything through touch with a circular seal, which contains the kanji for the chosen element or elements in the middle, no bigger than his own palm. As he does this, he focuses his chakra inside the seal, varying the amount according to his own needs. The raw chakra is then manipulated by the sealing formula and bound to the medium. The seal will then be charged with the given element and its properties and can then be used for a variety of effects. Different seals can be created depending on the will of the user and can vary in how they trigger, how strong they are, how its released, their type (destructive, defensive) and even what specific effects they create.

Trigger: The seal can be set to trigger and release the sealed chakra on command (confrontation handseal), proximity of specific chakra signature, proximity of any foreign chakra, after a set amount of time or a custom set of conditions that might suit the situation.
Strength: The user can infuse anything from 10 chakra points up to 30, into the seal, giving him freedom in what power he can release when used. This creates a directly proportionate effect in terms of rank, meaning that, for example, 30 chakra points will produce an A-rank damage or effect.
Release Method: The user can set the seal to release chakra outwards all around, outwards in a localized burst from the seal, directly infusing the medium in which the seal is placed, etc.
Type: The seal can be destructive in the effect it produces or defensive. Destructive will basically create an explosion or otherwise damaging attack using the seal as the trigger point and using the same element and its given properties. This explosion will be confined in short range around the sealing mark for explosions up to A-Rank, were as A-Rank explosions will trigger an explosion up to mid range in size. Directional blasts can reach mid range if B-Rank or below or long range if A-rank. The user has control over the size, as long as these max sizes are obeyed. Defensive use can be applied in both physical means (like unsealing a large amount of earth chakra creating a large boulder wich will defend from an incoming water attack) or disruptive means (unsealing lightning chakra directly on to an earth technique can be used to cancel its chakra and cancel the technique).


Note: Seal can only be placed in a passive medium (kunai, paper tag, scroll, etc) not on a living medium, but always through direct contact.
Note: The seal itself is A-Rank in strength and follows all normal sealing rules and limitations, meaning that if the medium is destroyed so is the seal.
Note: When placed on the medium, the seal is, like all other seals, undectectable until triggered
Note: Can only be taught by Scorps


I really like this technique. My only question is, how much shape manipulation can we add to the element that comes out of the tags? Btw, just to confirm, this is only about basic elements, right? No Wood (cannon) or Mushroom (custom)


24.
Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps

It's nice :) I don't have any question :)


Nah, I don't have any ideas, just thought we could brainstorm a bit
 

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Sorry for the delay.

Katon: Hai to Kitai Chunyu | Fire Release: Ash and Gas Infusion
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra: N/A (+5 to mold Fire techniques)
Damage: N/A
Description:
Similar to Water Release: Sticky Infusion, the user will make all his following fire techniques produce either the flammable, scolding hot ash of ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning Technique or the flammable toxic gas of ( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique. This doesn't add any damage or range to the technique, rather simply making it produce either ash or gas. Off course this cannot be applied to all techniques, only those that would be logically possible to produce either Gas or Ash and still be usable. Activating this ability is instant and not time consuming.
Note: Once activated lasts 3 turns
Note: Can only be used 2 times
Note: Can only be taught by Scorps

Pretty simple technique, loved it. Should be done with more elements, like Sand and Mud infusion, for example xD

Fuuinjutsu: Kyō no Yōso Fūin | Sealing Arts: Master Element Seal
Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
A simple basic sealing technique, this elemental seal is designed to work as an advanced substitute to the normal, basic ninja special weapons such as exploding tags, smoke bombs, flash bombs, etc. In a method similar to that of the Contract Seal or the Thunder God Seal, the user will mark anything through touch with a circular seal, which contains the kanji for the chosen element or elements in the middle, no bigger than his own palm. As he does this, he focuses his chakra inside the seal, varying the amount according to his own needs. The raw chakra is then manipulated by the sealing formula and bound to the medium. The seal will then be charged with the given element and its properties and can then be used for a variety of effects. Different seals can be created depending on the will of the user and can vary in how they trigger, how strong they are, how its released, their type (destructive, defensive) and even what specific effects they create.

Trigger: The seal can be set to trigger and release the sealed chakra on command (confrontation handseal), proximity of specific chakra signature, proximity of any foreign chakra, after a set amount of time or a custom set of conditions that might suit the situation.
Strength: The user can infuse anything from 10 chakra points up to 30, into the seal, giving him freedom in what power he can release when used. This creates a directly proportionate effect in terms of rank, meaning that, for example, 30 chakra points will produce an A-rank damage or effect.
Release Method: The user can set the seal to release chakra outwards all around, outwards in a localized burst from the seal, directly infusing the medium in which the seal is placed, etc.
Type: The seal can be destructive in the effect it produces or defensive. Destructive will basically create an explosion or otherwise damaging attack using the seal as the trigger point and using the same element and its given properties. This explosion will be confined in short range around the sealing mark for explosions up to A-Rank, were as A-Rank explosions will trigger an explosion up to mid range in size. Directional blasts can reach mid range if B-Rank or below or long range if A-rank. The user has control over the size, as long as these max sizes are obeyed. Defensive use can be applied in both physical means (like unsealing a large amount of earth chakra creating a large boulder wich will defend from an incoming water attack) or disruptive means (unsealing lightning chakra directly on to an earth technique can be used to cancel its chakra and cancel the technique).


Note: Seal can only be placed in a passive medium (kunai, paper tag, scroll, etc) not on a living medium, but always through direct contact.
Note: The seal itself is A-Rank in strength and follows all normal sealing rules and limitations, meaning that if the medium is destroyed so is the seal.
Note: When placed on the medium, the seal is, like all other seals, undectectable until triggered
Note: Can only be taught by Scorps


I really like this technique. My only question is, how much shape manipulation can we add to the element that comes out of the tags? Btw, just to confirm, this is only about basic elements, right? No Wood (cannon) or Mushroom (custom)


24.
Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps

It's nice :) I don't have any question :)


Nah, I don't have any ideas, just thought we could brainstorm a bit
Well, Mud and Sand can't be done as mud is a CE and sand a special element. Lightning can't do squat other than varying the light output of techniques and thats already a cj. I think from Yard. Wind can only make wind, sharp or blunt, but that has little use in battle. So no more of these can be done except one. That I'll reserve for me U_U

As for the seal, any element you know can be put into it. However, the released form will be one of the basic forms of the element with its generic effects. Stuff like your perfume which has different effects varying with each technique will not produce those effects but simply be perfume, flammable "gas" if you will. Decay for example will not be able to selectively do anything like some advanced forms but will either burst flames out or energy constructs. In essence, think of it as an elemental bomb of a given element. As for shape manipulation, not much can be done for that. You can infuse the medium where you placed the tag or release it outwards in a localized burst or explosion but not in specific shapes for example.

Questions?
 

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Sorry for the delay.



Well, Mud and Sand can't be done as mud is a CE and sand a special element. Lightning can't do squat other than varying the light output of techniques and thats already a cj. I think from Yard. Wind can only make wind, sharp or blunt, but that has little use in battle. So no more of these can be done except one. That I'll reserve for me U_U

As for the seal, any element you know can be put into it. However, the released form will be one of the basic forms of the element with its generic effects. Stuff like your perfume which has different effects varying with each technique will not produce those effects but simply be perfume, flammable "gas" if you will. Decay for example will not be able to selectively do anything like some advanced forms but will either burst flames out or energy constructs. In essence, think of it as an elemental bomb of a given element. As for shape manipulation, not much can be done for that. You can infuse the medium where you placed the tag or release it outwards in a localized burst or explosion but not in specific shapes for example.

Questions?
Only one question. Y u so mean? sharing is caring!
 

Lili-Chwan

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Sorry for the delay.



Well, Mud and Sand can't be done as mud is a CE and sand a special element. Lightning can't do squat other than varying the light output of techniques and thats already a cj. I think from Yard. Wind can only make wind, sharp or blunt, but that has little use in battle. So no more of these can be done except one. That I'll reserve for me U_U

As for the seal, any element you know can be put into it. However, the released form will be one of the basic forms of the element with its generic effects. Stuff like your perfume which has different effects varying with each technique will not produce those effects but simply be perfume, flammable "gas" if you will. Decay for example will not be able to selectively do anything like some advanced forms but will either burst flames out or energy constructs. In essence, think of it as an elemental bomb of a given element. As for shape manipulation, not much can be done for that. You can infuse the medium where you placed the tag or release it outwards in a localized burst or explosion but not in specific shapes for example.

Questions?
Only one question. Y u so mean? sharing is caring!
 

Lili-Chwan

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I updated this jutsu:

(Fuuton: Uka Ushi no Nyuujou Kissu ) Wind Release: The Milky Kiss of the Flying Cow
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: With two handseals, the user will charge wind chakra through fine sand, dust or other stagnant loosen earthen materials, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 4, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force.
*This jutsu can't turn opponent's active jutsus into cows, likewise, once inside the cows, the opponent can't control the materials*
*Can only be used once every 4 turns, for a maximum of 3 times, given the chakra strain*
*Can't use Wind Techniques above S rank in the next 2 turns*

To this jutsu:

(Fuuton: Fuuheii Fuukaze Fuuka Fuugyuu ) Wind Release: Easy Breezy Beautiful Buffalo
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: With two handseals, the user will charge wind chakra through fine sand, dust or other stagnant loosen earthen materials, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 3, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force. Instead of using two handseals to give them a more complex look, the user is able to handsealessly focus wind chakra on the dust to create more basic constructs, related to the bovine, such as a hoof or a horn.
*This jutsu can't turn opponent's active jutsus into cows, likewise, once inside the cows, the opponent can't control the materials*
*Can only be used once every 3 turns*
*Can't use Wind Techniques above S rank in the same turn*


Lowered the rank, removed the usage limit restriction, lowered it from 4 smaller cows to 3 (because Adachi thought 4 was a bad luck number) and added a nifty little alternative usage where you can simply make cow parts instead of whole cows, so you could make like shields that take the shape of a sort of oval hoof, or you could make spears the shape of cow horns, etc etc.

Questions?
 

Lili-Chwan

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I believe the only techniques I'm missing, besides the Wood and summoning ones, are the Water one you're keeping to yourself and the fuuin one, Exaltation.

Btw, don't you want to create some more Lazy Fist techniques?
 
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