Okay! Let's move on then 
( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.
This is one of my favorite genjutsu, problem is, while chakra cost efficient, the rank is quite low.
Allows you to fool your opponent's senses by materializing illusionary animals. Easy enough, any sense and combinations of senses can be used to create the animals, including the less traditional ones of Pure Taste, Sound + Smell, Pure Tact, etc. It's quite amusing to say, I create a serpent wrapped around your arms and torso, a pure Tactual illusion, which, in essence is basically just a constricting illusion. Or I create a skunk inside your mouth, purely Taste, making your opponent react to an aggressive acidic and acre taste.
Any animal and combination of animals can be created, likewise, any part of animal, or condition of an animal can be used. You can create a dead panda, a row of shark teeth, shells of urchins, multiple cat tongues, cooked pork, etc, a shocking electric eel, a bitting tiger, etc, which give you a variety of sensations to cause on the opponent.
Restrictions, though. Due to it's low rank, it is easily conterable. Likewise, while achieving a very versatile control, in terms of which sensations to stimulate and how, it is still quite basic in it's power. It is great for primal sensations, like you're being bitten, constricted, shocked, flashed, it tastes horrible, it tastes awesome, etc, the more complex sensations aren't reachable. For example, you can't create specific venoms and symptoms, even if you make a venomous snake bite your opponent. Allergies, specific nuances of taste, smell, or even vision/sound aren't possible. You can create, for example, pandas that look very much like a specific animal of your contract (or you're opponent's contract), but it will never compare to the same panda if both are present, and it will not pass a more careful inspection. This is not to say your creations are like poorly made child drawings, they're very realistic, just fail to denote the more complex details that differentiate specific animals. Which is to say, you can only create generic and simple versions of any animal / animal part.
Questions?
( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.
This is one of my favorite genjutsu, problem is, while chakra cost efficient, the rank is quite low.
Allows you to fool your opponent's senses by materializing illusionary animals. Easy enough, any sense and combinations of senses can be used to create the animals, including the less traditional ones of Pure Taste, Sound + Smell, Pure Tact, etc. It's quite amusing to say, I create a serpent wrapped around your arms and torso, a pure Tactual illusion, which, in essence is basically just a constricting illusion. Or I create a skunk inside your mouth, purely Taste, making your opponent react to an aggressive acidic and acre taste.
Any animal and combination of animals can be created, likewise, any part of animal, or condition of an animal can be used. You can create a dead panda, a row of shark teeth, shells of urchins, multiple cat tongues, cooked pork, etc, a shocking electric eel, a bitting tiger, etc, which give you a variety of sensations to cause on the opponent.
Restrictions, though. Due to it's low rank, it is easily conterable. Likewise, while achieving a very versatile control, in terms of which sensations to stimulate and how, it is still quite basic in it's power. It is great for primal sensations, like you're being bitten, constricted, shocked, flashed, it tastes horrible, it tastes awesome, etc, the more complex sensations aren't reachable. For example, you can't create specific venoms and symptoms, even if you make a venomous snake bite your opponent. Allergies, specific nuances of taste, smell, or even vision/sound aren't possible. You can create, for example, pandas that look very much like a specific animal of your contract (or you're opponent's contract), but it will never compare to the same panda if both are present, and it will not pass a more careful inspection. This is not to say your creations are like poorly made child drawings, they're very realistic, just fail to denote the more complex details that differentiate specific animals. Which is to say, you can only create generic and simple versions of any animal / animal part.
Questions?