[KG] Scorch with Blake

SSW Imp

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Well, Scorch Release is a Kekkai Genkai ability which is utilized by combining the natures of wind and fire. By combining the two, it creates a extremely hot and steaming type of chakra nature. When it comes in contact or proximity to water it can evaporate and dehydrate anything that it touches. Users seen are Pakura. It could even evaporate moisture from mud and turn it into clay.
 

SSW Imp

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The strenghts of Scorch is the fact that it is exremely hot, and can evaporate and dehydrate water from objects. The scorch can be in close proximity to and object, and i can still evaporate and water close by.

I can only guess that Earth is the weakness of Scorch, because it can block the heat from reaching a certain location.
 

Korra.

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I meant the strengths and weaknesses with other elements ._.

Its strong against Water, Fire and Wind

And its weak against Earth and Lightning sinsce those cant be evaporated so your reasoning with Earth is wrong.

here is the format we are using
Strong points

- Insert info -
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Weak points

- Insert info -
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Combinations-strategies

Ways to counter this technique

You Doing the jutsu.
Any questions?
 

Korra.

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So lets begin with the first jutsu

(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.

Use your scorch chakra and create several flaming orbs that should look like small suns. When you make the prbs you should be able to freely control them so control them and send them at my clone so when it touches my water clone it evaporates the water from his body.
 

SSW Imp

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Strong points

The orbs can dehydrate the opponent, and makes them only able to perform 2 jutsus next turn
Can be passive around the user to protect from water jutsu used against the user
Can be manipulated with the users will, and doesn't require handseals

Weak points

Cannot break through earth or lightning techniques
Are easily seen by the opponent


How would you use it? I would use this jutsu at a close proximity to my opponent, because at far away, the jutsu can easily bee seen and avoided since the orbs are so large

How to counter it? Create a wall of earth in from of you or around you to protect from the scorch reaching you.

Using the scorch chakra within my body, I manipulate the said chakra to create several orbs of scorch that form and circle around my body diagonally. These orbs are roughly 4-5 feet in diameter, and are very hot, because of the nature of Scorch release. After creating the orbs, I manipulate them to fly forward, out of the rotation around my body, to make contact with our clone, effectively dehydrating the clone to a pile of ash
 

Korra.

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Nicely done ^^

( Shakuton: Shōkyaku Eikoudan ) - Scorch Release: Incinerating Flare Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user after performing the required Tiger hand seal will create flame orbs spinning around the user that combine into a larger one which the user then holds above their head floating and the causes it explode outwards arround the users position to incinerate the surrounding area and or enemies.
Note: Can only be used by Pakura or Sorch Release users from the Hidden Sand Village

Do the Tiger sign and just like the last jutsu create some orbs of flame to form around you. Then have them go right above you and combine together to form a larger orb that is floating above your head. Then use your chakra to have the orb explode outwards sending an almost like wave of scorch out so it incinerates the surrounding area and my clones.
 

SSW Imp

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Strong points

Effects the area not only in front of the user, but all around them, up to mid range
Like all Scorch techniques, it can dehydrate/evaporate any water that it comes in contact or proximity to


Weak points

Requires a handseal
Takes time for the orbs to converge above the user
Seems to leave the user vulnerable as they have their hands raised in the air.

I would like to perform this technique slightly further from the opponent, because of the time required to create the larger orb. It could leave the user vulnerable to counter attacks

Ways to counter this technique
Like all scorch techniques, it is weak against Lightning and Earth, so I would create earthen barrier in front of me, or a quick lightning tech that could overpower and continue forward.

You Doing the jutsu.
I perform the Tiger handsign and much like the previous technique learned, I create multiple balls of scorch that rotate around me. Suddenly, I manipulate the orbs to converge creating a larger orb that forms above me. Channeling my chakra into the larger orb, I create an explosion that releases all the stored Scorch chakra which creates a massive wave of scorch that hits your clones. As the wave reaches the clones, it starts to give off its effects immediately, dehydrating and exhausting the clones leaving them a pile of ash.
 
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