[Nin] Scion of the Deep

Akuma

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Good, good.


Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.



I think you'll like this one since you like close combat. As you run, you charge some Sound chakra into your feet and release it as you run. This causes low frequency waves to be released, and causes an immense vibration to run through the ground and through the opponent's body with each step. This causes internal pain and nausea to the opponent, as long as they are connected to the ground.


Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.



Another Taijutsu based one, where you will focus Sound into one of your limbs and deliver a powerful hit that can cause quite some destruction. With low frequency waves, the soft tissue of the opponent is damaged and high frequency sound causes bones to be destroyed. Also, the focused Sound into a limb causes no external effect. So, pretty damn useful, kinda Luke Cage level type hits.
First one is mighty useful. I can see it being used in almost any situation, it's magnificent for Taijutsu users as your footing is essential in combat, it may as well tilt the scales of battle in your favor if they aren't already. It's a straightforward technique, very simple and versatile in many situations. You simply release these soundwaves through the ground with each step you take, damaging the target before you even get near them, so by the time you do, they are in a very weak state both physically and mentally. No questions.

This second one is amazing, it also reminds me of Tower of God for some reason (IDK if you follow that series; but it's amazing). Low frequency soundwaves will damage the soft tissues of the target, I assume this means skin, and internal organs. While high frequency waves will damage something much more harder and vital, the bones of the target themselves. It's a good technique as it activates on the spot, you don't walk around with your arms coated in sound chakra, you simply release said chakra with each strike, not having to restrain yourself in any situation and rapidly being able to switch techniques. No questions either.
 

Detective L

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Great, sorry for the delay man.


Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10



NK's worst enemy, a technique where you use Sound chakra and emit a certain sound, that creates a high frequency wave that remains in the opponent's ear like a building ringing sound. This grows as time passes, and messes with their balance, how they think and subsequently, their chakra. Damage of their jutsu is decreased by -5, and chakra cost increased by 10. You can wear out high chakra users with this technique.


Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.



Focus your Sound chakra into your hands, and slam them together. This creates a high pitched, high frequency sound that sounds like cymbals slammed together. Upon hearing it, the opponent would suffer muscle paralysis which lasts a single turn but you can't use Sound for two turns afterwards.
 

Akuma

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Dw about it fam

First one is amazingly useful. I was not aware it existed, it's most powerful feature is that it's a hearing-based Sound technique. As such it's effects could be called instant, and the opponent would have to deal with it while fighting the user. I assume that once they hear it, the sound will remain ringing in their ears, however we the users, don't have to keep making the noise (I hope i'm right about this). Other than that, there are no questions, it's a clear technique with great effects. Useful as you said, to weaken high chakra users. Otsutsuki would be pray I imagine.

Second one is odd, I say this because Venom has it exactly the same as a CJ. But that's good because now I don't have to ask him for it. This one also isnt usage restricted. It's useful to counter numerous opponents at the same time and avoid being attacked in masses. Also when challenging more than 1 person to fight in the NW or defending from them. No questions about it, it's a sound technique which takes effect on the victim's muscles, leaving them unable to move as they are suddenly paralyzed upon hearing it.
 

Detective L

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You are right, and Venom based his CJ around that technique, I believe you are talking about Tears in the Rain, or something xD

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

A very powerful illusion, where you will manipulate your Sound chakra in order to create any sound (should be sustained) which then causes the opponent unbearable pain upon hearing it. Elaborate a bit on it for me.


Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns



The last one of the Echo Assault Skill variations, where you will follow the same process to create a sound blast, but this time, you are limited to a certain degree of radius that you can affect, based on your range. So keep that in mind, as well as that you can only use it once every 3 turns.
 

Akuma

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Wew lad, this is a destructive technique. Under the right conditions, this technique would end the fight before it even started, that is, if you count with other techniques which would restrain the target from releasing themselves so easily. It's an illusion triggered and kept active through sheer sound alone, be it singing, whistling, a musical instrument, etc. Any type of sound that can be kept on going for a long period so as to make it's effects all the more...effective. Downside is, logically the illusion is unlike regular ones, as you have to keep focusing on this one, so you cannot use any other techniques, as it would severe the chakra flow of the illusion and cut it off. Releasing the target from it's mind games. It says the user shouldn't move so as to not risk stopping the sound, but I think it is possible to move while producing the said sound, if using the appropriate tool or method. Such as clashing two bells against each other, then by constantly moving the bells would keep hitting each other.

One question though, in a team battle, would this illusion effect your ally? I assume the sound would be undiscriminatory, thus effecting anyone who hears it.

Alright, I have no comments or questions about the second one, it's the 3rd and final form of the former versions and it really doesn't change in application, except for the more variaty of ranges and the increase under water. Nothing to add from me onto this one Sensei.
 

Detective L

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You right.

Anyone who hears the sound
Pretty deadly doe. Nonetheless, let's move on.


Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.



A powerful technique, which is basically the Shinra Tensei of Sound Release. You will manipulate your Sound based chakra and focus it into your foot, and stomp onto the ground. This amplifies the stomp, and causes a release of the wave of low frequency Sound. This causes an omni-directional Sound explosion, which ripples through the ground and air, making it pretty deadly.


Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.



This one is the ultimate Tai/Sound technique, which is a combination of both Sonic Fist and Divinity. Gather a large amount of Sound based chakra into a limb, creating an aura of vibrations around the limb. Upon contact, the opponent would be blasted back, and a small crater would form around you as well. Dramatic, tbh.
 

Akuma

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First technique, I like, and i'm much aware of it's dangers and properties. Having faced it once before, I got up close to Souji in a tournament when he let this rip all the sudden. It was one hell of a mess to counter. luckily I survived and lived to tell this tale. It's fairly straightforward despite being a destructive jutsu. It makes it clear that it can even stop incoming attacks so long as it follows logic and elemental weaknesses. As well as anything coming from the ground or the ground itself if being used to attack or mess somehow with the user. This means we could use this to kill Manda should it attempt to eat us from below after digging into the ground, same with other summons. No questions.

Wew this technique is dramatic as you say. But it's simply amazing. I can already imagine myself using it in a Taijutsu battle, it's usage and application is rather simplistic too. You channel Ototon into your limb (whichever you are attacking with, i assume it can even be a leg) and coat it in low frequency sound waves and vibrations to maximize the damage of the blow. Once the target is striked, it'll be sent backwards forcefully up to long range, receiving tremendous damage to their interal organs and exterior as well (bruises). It says Supp/Attack, but also says highly effective against liquids and dense solids, does this mean it can in fact be used as a defense against elemental attacks? Such as a water attack or earth one?
 

Detective L

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It can basically, but I'd use it as an attack/defense, where you destroy a physical element only to get close enough to the opponent to attack, you know? People might get edgy over small details like that z,z Anyway, that brings us to the end of your Sound training. Have fun, Lokster.
 

Akuma

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It can basically, but I'd use it as an attack/defense, where you destroy a physical element only to get close enough to the opponent to attack, you know? People might get edgy over small details like that z,z Anyway, that brings us to the end of your Sound training. Have fun, Lokster.
Thank you L, and I apologize for my shortcomings and small replies. Time has not been on my side, hope fortune changes soon. ^^
 
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