[CFS] Scaze & Nathan trade.

Nathan

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New one!


Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: 90 (-20 to the user)
Description: The user applies the dangerous aspects of the Nine Arts Dragon and builds up an incredibly high amount of fuuton chakra throughout their entire body. After using the basic application of the Nine Arts Dragon to propel the user high into mid-air they user will then release this technique to come crashing down upon their target. Before releasing it the user will position themselves to target their opponent and then release this incredible amount of chakra. They will, in a sudden and uncontrollable burst of wind, become a missile to come crashing down on their opponent in a single linear direction. They will fly down at the speed of Sound Release: Massive Echo Assault Skill. Upon coming within range of the ground they will release a huge amount of fuuton chakra. The fuuton chakra serves one purpose. That purpose is that the fuuton chakra released will rip the ground below them apart creating a large crater that spans up to the end of short range and is about two meters deep. The user does not have to release the second burst of wind if they use this to directly strike their opponent. The damage done by a direct hit is incredibly high and can make for a very fatal attack and happens incredibly fast. The user however will suffer from the effects of the attack regardless of how they use it. They will suffer slight damage from the amount of chakra they suddenly released while also damage on their body from the debris created from the destruction of the ground if used in such a manner. This, unlike other Nine Arts Dragon, does not operate on a stable level. As such while they are spiralling down on their target the user can only stop by using Nine Arts Dragon: Whisper Origin Thrust in the opposite direction.
Notes:
- Can only be used once per battle.
- The user cannot use any Nine Arts Dragon techniques for the rest of that turn and the following 2 turns.
- The user cannot use any fuuton techniques above A-Rank for 2 turns.
- The user cannot use any A-rank techniques for 1 turn.
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
 

System001

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No questions. o-o

Genkotsu Kamakiri: Dangan Ari: Kunō | Mantis Fist: Paraponera Clavata: Torment

Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A mantis fist technique which involves the administration of lightning charka into an enemy's body so as to stimulate a false signal for pain. Psychically, when used in a fight, this technique exhibits the styles usual attack methods; with the user delivering one, if not several swift finger jab blows to a target and discharging chakra upon impact. These blows, as is characteristic of the Mantis Fist, boast the strange and somewhat contradicting, fluid, rigid, and somewhat stiff quality common of the style; with this particular employment emphasising on speed and therefore using sharp, somewhat spear-like arm movements with little to no arm-drawback or windup so as to transition from neutral into extended states in mere moments, and then back again. As aforementioned the released lightning chakra forces false signals so as to induce pain onto an opponent, pain that can range from anything between mild to traumatising and incapacitating. However, it is generally the duration and area of contact that the user has had that determines the pain felt by the recipient, the longer or more numerous the case of exposure, the more severe effects will be. The targeted area is also of great consideration as striking vitals, pressure points, or even wounds can also increase severity - thus the focus of this technique on physical speed so that the user can best target areas of interest as quickly and effectively as possible. Needless to say the chakra based applications of this technique can also be administered discreetly, for instance, during a greeting should the user gain fingertip based contact with an enemy then this technique can be used discretely.

Note:
Can only be used 3x
Can only be used once every two turns.
A maximum of four strikes can be delivered per use.
Against enemies of equal or higher rank the pain felt for each momentary contact will be around that of a hairline fracture - producing sharp pangs of pain in an area around the contact site that’s no larger than a ping pong ball. (Doubled if sensitive spots such as the plexus, temple, and other spots with significant nerve bundles). That of a breakage with sharper pangs in a tennis ball size area for those a rank lower, and even more severe pain spread across an area exceeding that of a size 5 football for two ranks or lower. In the case of significantly prolonged contact, the pain is only limited by the users intentions. (Basically if the user manages to remain in contact to continuously sustain this technique for an entire turn or more, at the expense of -30 chakra per turn.)
- In battle, the user can generally only apply momentary contact to an opponent; with extended applications generally being utilised for out of battle (RP) torture based purposes and thus utilised to its full extent at the users discretion. However in battle, should the user manage to main contact for an entire turn or more an enemy will be left at their mercy - in too much pain to properly mold chakra and ultimately left incapacitated by pain.
Physical damage is generally minor, at most inflicting bruises on well toned parts of the body or on an odd occasion fractures on weaker, minor bones. However striking a vital or soft spot could potentially cause dire or even fatal injury. (Eyes and so on, throat, so on.)
- The user can of course experiment with the type of pain expericed (Sharp, dull, throbbing, burning, etc)

Basically you touch someone and they experience pain, of any kind, of any type, of any intensity. Factors that determine how far you can go with the technique is the vulnerability of the areas struck and the duration of contact, i.e striking the solar plexus could produce more acute effects because there's a bundle of nerves there. Plus, extended contact basically puts an enemy at your complete mercy (they won't even be able to mold chakra), so sustaining this technique on an enemy in battle for an entire turn...is basically GG, fights over, you win, they can't do jack about it. Ofc that's not really an easy feat, but I'll be trying to make it easier with the production of more MF techniques.

Any questions?
And yes, I do realise that the Notes are longer than the technique itself...
 

Nathan

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New one!


Rank: C - B
Type: Offensive, Supplementary
Range: Short
Chakra: 20
Damage: 40
Description: Applying the basic principles of the Nine Arts Dragon the user uses their fuuton chakra to repel enemy attacks in short range of them. Using this technique the user will release wind from any of their tenketsu in short range of their opponent. Unlike other Nine Dragon Art techniques this will act in the opposite way. Instead of propelling the user in a direction of their desire this technique will repel an opponent’s attacks or their entire body completely depending on the amount of chakra the user puts into this technique. In close range the chakra can be released from an arm to block an incoming punch and throw the opponent’s arm off course for example. The user’s arm will also respond to the sudden release of wind as well and be propelled in the opposite direction so the user must account for this in their actions so not to injure themselves. At C-Rank this technique can be used to block simple attacks and repel just those attacks while doing no direct damage to the opponent. At B-Rank this technique can be used against attacks that deal 40 damage points or less or B-rank and below techniques while at the same time knocking them off course.
Note: This technique can only be used once every 2 turns.
Note: At B-Rank this technique can only be used twice.
Note: Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
 

Nathan

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Slightly updated.


Type: Supplementary
Rank: B-rank
Range: Short
Chakra: 20
Damage: N/A (+5 to all Nine Arts Dragon techniques) (+5 to taijutsu)
Description: The user initiates the inner fuuton chakra to release through the pores of the users body. This in turn gives the user the ability to use the Nine Arts Dragon principle and incorporate it into free form taijutsu. While this technique is active, the user is only able to use fuuton based techniques, Nine Arts Dragon techniques, free-form taijutsu and normal taijutsu techniques (non-chakra based tajutsu). The free-form damage is equal to a standard D-rank taijutsu technique. Speed is sightly increased to match the standard of Nine Arts Dragon style as well.
Notes:
- Free-form damage is increased to D-Rank (20 damage points)
- Last for 4 turns.
- Once this technique ends, the user is incapable of using any Nine Arts Dragon techniques for 2 turns.
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon.
 
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