[CJ] Scaze and Scorps

Scorps

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I can go first. Ok, Roll. Simple movement powered by chakra so that its fast enough and ample enough to dodge small scaled techniques and attacks. Can be used at the same time as other techniques as long as its feasible. It might not be possible to use while doing handseals but for example, while forming a rasengan in one hand.
 

System001

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Alright, got it, but I do have one question. Ever since I saw you submit this technique, I've always wondered why you made Flip and Roll into separate techniques, instead of just one?
 

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Alright.

(Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds.

Note:
- Can only be used 2x
- No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn
- Can only be taught by Scaze.

Pretty simple, you release orbital rings of flame that can be fired out towards an opponent. o_o

Any questions?
 

System001

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Not really. Pretty simple. ;)
Wow, can't believe it's bee like 3 months. My bad. >_<
Welp, to prevent this from happening against I'll just go through all of mine at once. ._.

(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (Such as flamethrowers)
- Can only be used on the turn as the targeted fire technique

This technique basically draws on the concept of flammable water similar to that produced by the Black Oil Cloud technique thingy and allows for the creation of sizeable amounts of combustible liquid that can be funnelled into a fire technique to increase it's power. This technique can only be used directly after the targeted fire technique and in turn it works in extremely quick succession, as if you'd only performed one technique.
There's also the point that this technique can be used to alter the shape of a fire technique somewhat depending on how it's used.
Anyway, I think the technique is pretty self explanatory.

Doton/Fuuton: | Earth Release/Water Release : Seeds of Anihilation
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze

Draws on the concept of planetary Rasengan to create a similar effect with earth and wind projectiles. Involves the release of four orbs, three of wind and three of earth that all rotate, albeit in different ways. Upon command they meet and explode, and due to their disordered rotations and masses of unstable chakra they'll explode into a massive shredding conical blast thingy that'll project itself forwards and outwards.
It's potency can be increased by quite a lot if it's combo'd with a fire technique.

(Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: 80
Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible.

Note:
- Can only be used 2x
- Cannot be used on consecutive turns
- No Ninjutsu above S rank for the rest of the turn
- Can only be taught by Scaze

The signature poof of smoke that occurs as a summon disperses back to it's homeland is instead replaced by a chaotic explosion of chakra.
Pretty simple.

Any questions?
 

Scorps

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Not at the moment, no. I forgot to post the technique, sorry

Ro-ru | Roll

Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Roll pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way. While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on rolls, either back rolls, front rolls or side rolls (also called strifes or strifing rolls). The user will charge his muscles and take a lower stance, while using the strength of his body to either do a lateral roll, a front roll, or a back roll, with or without the use of his hands. The roll can be done on the ground (shorter but faster) or by jumping and rolling at the same time (longer but slightly slower). The speed of the rolls is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Roll technique.
Note: Can only be taught by Scorps

What had we arranged additionally? I remember you wanted something else...Nirvana right?

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication

Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
 

System001

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Checked our Vms, it was meant to be my techniques for your two fire techniques, roll, loathsome water and the panda statue. But I can't learn the Nirvana yet because I haven't actually completely my fuuin training.
 

Scorps

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ok, then Loathsome Water it is. When you finish the fuuin, talk to me. A spot is reserved for you already.


This technique is simple. You normally use your chakra to gather water when performing water techniques. You use to manipulate that water and shape it into techniques. This is both a more advanced and a more primal way of using that ability. When using this technique you force your chakra into pushing away any water molecules within a 5 meter radius of you. The water is pushed and held away from you until you release the technique, at which point it falls "dead" to the ground.

Now what does this allow? First, its a full body surge of chakra so the chakra is expelled all away from your core outwards in all directions. Second, if you have water around you (like moisture in the air), it will form a spherical shield of water around you. This allows you to protect yourself from physical attacks like weapons or solid jutsu or even Taijutsu. Third, any enemy caught within the 5 meter range is pushed backwards. The human body is made of water and this non offensive technique pushes any water molecule away so you can consider this a mini water version of shinra tensei. The enemy won't be severely damaged though. Forth and this was the main design purpose of the technique, you can defend from any water attack. While the tech is sustained, no water of the same rank or lower can affect you.

Careful when using this while standing in water or near one of your own water techniques. This technique will push the water beneath your feet as well and will desintegrate your own techniques if they are nearby.

Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water
Type: Defensive/Offensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques.

Note: Can only be used 3 times
Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank
Note: Can't mold Water above S-Rank the following turn
Note: Can only be taught by Scorps

Questions?
 

Scorps

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Oh. The fire and ash infusion and the ember? Sorry.

Which one do you want first? Start by, once you read it, explaining to me how it works in your opinion.

And sorry. I'm really tired so I'm a bit all over the place.
 

System001

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Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember

Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.

Alright, so it basically allows you to focus your fire chakra onto a flammable material and ignite a small part of it which will then hold the threat of spreading into a larger fire. Cool technique since it lets you set something at range alight through just chakra.
 

Scorps

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Yes. While its very strong with stuff like flammable elements it can also work wonders to distract an enemy or even to kill him. For example, if your enemy has explosive paper tags with him and lets say, you can do this technique with only 1 handseal or, I don't know, none... You can ignite those paper tags, making theme explode. You can ignite your enemies hair. His crotch. Etc etc. It will all make for good distrctions or good damage.

Gas & Ash Infusion. Its a simple technique. Basically, you activate it and, for its duration, all your fire techniques will produce either the flammable gas or the ignitable hot ash. Ofc, this has a strong relation with reason and logic. Some techniques might not be convertible into that type of method. Post the technique and any question you might have.
 

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Yes. While its very strong with stuff like flammable elements it can also work wonders to distract an enemy or even to kill him. For example, if your enemy has explosive paper tags with him and lets say, you can do this technique with only 1 handseal or, I don't know, none... You can ignite those paper tags, making theme explode. You can ignite your enemies hair. His crotch. Etc etc. It will all make for good distrctions or good damage.

Gas & Ash Infusion. Its a simple technique. Basically, you activate it and, for its duration, all your fire techniques will produce either the flammable gas or the ignitable hot ash. Ofc, this has a strong relation with reason and logic. Some techniques might not be convertible into that type of method. Post the technique and any question you might have.

Someone did this to me once, it was very upsetting...they did it twice in a row...:(

Katon: Hai to Kitai Chunyu | Fire Release: Ash and Gas Infusion
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra: N/A (+5 to mold Fire techniques)
Damage: N/A
Description:
Similar to Water Release: Sticky Infusion, the user will make all his following fire techniques produce either the flammable, scolding hot ash of ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning Technique or the flammable toxic gas of ( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique. This doesn't add any damage or range to the technique, rather simply making it produce either ash or gas. Off course this cannot be applied to all techniques, only those that would be logically possible to produce either Gas or Ash and still be usable. Activating this ability is instant and not time consuming.
Note: Once activated lasts 3 turns
Note: Can only be used 2 times
Note: Can only be taught by Scorps

It's pretty self-explanatory.
The only question I have is, did you intend to make a second technique that would make this one more offensive? Or was it always intended to be a stand-alone alteration?

Actually, I do have a question.
After talking to someone it seems that we have two different interpretations on what the technique does.
He thinks that it directly converts your fire techniques into either ash or gas, while I always thought that it just made your fire techniques produce large amounts of ash and gas...like a haze.
 
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Scorps

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Imagine this:

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

Normally, what it produces is a jet of flames right? Now, if you activate ash and gas infusion, instead of flames you'll be producing a jet of flammable gas or scorching hot ash. No flames.
 

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Imagine this:

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

Normally, what it produces is a jet of flames right? Now, if you activate ash and gas infusion, instead of flames you'll be producing a jet of flammable gas or scorching hot ash. No flames.
Alright, seems I was always interpreting this wrongly...It's even better than I thought. O__O
In the case of the ash, can it be ignited with a click of ones teeth/by being exposed to a flame like Ash Pile Burning can?
 

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Yes, its the same type of ash. Scorching hot and very very fine. This means its highly ignitable and explosive in nature. The gas is more flammable in nature. With the ash, you need to be careful not to be caught yourself in it.

As for the nirvana technique, you posted it already. You have any question about it?
 
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