Scary Yamato's Legacy

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Scary Yamato

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Table of Contents

Custom Jutsu
1. (Kiri Fukusuu Kagami)Multiple Mist Mirrors
2. (kowai men) Scary Face
3. (Mokuton: Moku Bunshin Bakuhatsu)-Wood style: Wood Clone Explosion
4. (Mokuton: Moku Senbon Rendan)-Wood style: Wood throwing needle barage
5. (Suiso Gufuu)-Hydrogen Typhoon
6. (Mokuton:Mokusei Yoroi)-Woodstyle: Wooden Armor
7. (Mokuton: Za-men Senjigusuri)-Wood style: Seed Infusion
8. (Mokuton: Moku Rasen Yari) Wood Style: Wood Spiral Spear
9. (Mokuton: Hayashi Doppi) Wood Style: Forest Emergence
10. (Suiton: Mizu Re-za) Water Stlye: Water Laser
11. (Mokuton: Ki mizumaki)-Wood Style: Tree Watering
12. (Mokuton: Senju Mokuton no Jutsu) Wood Style:Senju wood technique
13. (Doryuu Hitsugi) Earth Style Coffin
14. (Doryuu Tomurai) Earth Style Burial
15. (Mokuton: napa-mu)-Wood Style: Napalm
16. (Mokuton: Senju Sennin Joutai) Wood Style: Senju Hermit Mode
17. (Genjutsu: Pan Yokobue Songu)- Pan Flute Song
18. (Mokuton: Baika no Jutsu )-Mokuton: Multi-Size Technique
19. (Fuuton: Kazegan) Wind Release: Wind Gun
20. (Fuuton: Kaze Shihai) Wind Release: Wind Control
21. (Shintou Shuuha) - Concussive Wave
22. (Mokuton: Mokusei Teashi) Wood Style: Wooden Hands
23. (Mokuton: Nokogiri Obutsu) Wood style: Saw dust
24. (Mokuton: Doki Bara) Wood style: Wrathful Thorns
25. (Mokuton: Ametsuchi Megumi) Wood style: Nature’s Blessing
26. (Assaku Fuuin) Compression Seal
27. (Suiton: Mizu pikku)-Water Style: Water Picks
28.
29.
30.
31.
32.
33.
34.
35.

Official Sage Bonus Jutsu
1.
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10.


Sensei bonus CJs
1.
2.
3.
4.
5.

White Fire
1. (Shiroi Katon: Kasai Kaishin) White Fire Style: Fire Conversion
2. (Shiroi Katon: Omokage Hirate)- White Fire: Face Palm
3. (Shiroi Katon: Engai Katon Dappi) White Fire Style: Dome Fire Emergence
4. (Shiroi Katon: Su-pa Shinsei) White Fire Style: Super Nova
5. (Shiroi Katon: ejiki chourui) White Fire Style: Birds of Prey
6. (Shiroi Katon: serimochi mitsukai megumi)White Fire: Archangel’s Blessing
7. (Shiroi Katon: shinseki ) White Fire: Imbuement
8.
9.
10.


Liquid Hydrogen
1. (Shin'en Suiton: Shin'en Pirania) Liquid Hydrogen Release: Abysmal Piranha
2. (Shin'en Suiton: Shin'en Funshutsu) Liquid Hydrogen Release: Abysmal Eruption
3. (Shin'en Suiton: Mure Shin'en Pirania) Liquid Hydrogen Release: Swarming Abysmal Piranha
4. (Shin'en Suiton: Shin'en Kirigakure No Jutsu) Liquid Hydrogen Release: Abysmal Mist
5. (Shin'en Suiton: Katana no Shin'en Taira) Liquid Hydrogen Release: Sword of the Abysmal Plain
6. (Shin'en Suiton: Shin'en Gorogoro Dangan) Liquid Hydrogen Release: Abysmal Scatter Shot
7. (Shin'en Suiton: Shin'en Kiyome)- Liquid Hydrogen Release: Abysmal Purification
8. (Shin'en Suiton: Shin'en)- Liquid Hydrogen Release: Munashii Abysmal Void
9. (Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
10.

Pure water
1. (Junsei Suiton: Kyokan Numa)-Pure Water Release: Giant Lake
2. (Junsei Suiton: Junsei Reiya) - Pure Water Release: Pure Layer
3. (Junsei Suiton: Saitoin) Pure Water Release: Purification
4. (Junsei Suiton: Ude Shinpou) - Pure Water Release: Arms of Faith
5. (Junsei Suiton: Hensa Keiro) - Pure Water Release: Deviation Path
6. (Junsei Suiton: Heru Junsei Bakudan) - Pure Water Release: Infernal Junsei Bomb
7. (Junsei Suiton: Atatsu) - Pure Water Release: Atatsu ~ The sword of Creation
8.
9.
10.

Amber
1. (Kohakuton: Kohaku mari ) -Amber Style: Balls of Amber
2. (kohakuton: kohaku konba-to)-Amber Style: Amber Conversion
3. (Kohakuton: kohaku kasui ) -Amber Style: Amber stream
4. (Kohakuton: kohaku Bunshin ) -Amber Style: Amber Clone
5. (Kohakuton: kohaku uxe-bu) -Amber Style: Amber Wave
6. (Kohakuton: Kohaku kabe ) -Amber Style: Amber Wall
7. (Kohakuton: kohaku shippu) -Amber Style: Amber Implosion
8.
9.
10.

Zatoichi Taijutsu
1. (Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick
2. (Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon
3. (Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement
4. (Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star


Lazy Fist
1.Genkotsu Namakemono: Sono Odori no Namakemono Wan | Lazy Fist: The Dance of The Lazy One
2.Genkotsu Namakemono: Yakedo Bachi no Okashii Chilli | Lazy Fist: The Burning Punishment of The Trickster Chilli
3.Genkotsu Namakemono: Souhou Hebereke no Panda | Lazy Fist: The Touch of The Drunken Panda
4.Genkotsu Namakemono: Sono Odori No Hebereke Moya | Lazy Fist: The Dance of the Drunken Haze
5.Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant
6.Genkotsu Namakemono: Sono Tonsou No Ranningu Panda | Lazy Fist: The Escape of the Running Panda
7.Genkotsu Namakemono: Sono Odori no Suisei Niku | Lazy Fist: The Dance of Decaying Flesh
8.
9.
10.

Customs Allowed to Use
(Kirigakure Toku no Jutsu ) Hidden Mist Shield Jutsu
(Suiton: Mizu Bakuha) Water Style: Water Explosion
(Mokuton: Denkiteki Ki Itonami Ru-Tsu)-Wood Style: Legendary Tree of Life Roots
(Mokuton: Kibaku Chuuseki) Wood Style: Exploding Pillars
Izuna Uchiha's Custom Jutsu
 
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Scary Yamato

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Ninjutsu

(Shintou Shuuha) - Concussive Wave
Type: Supplementary
Rank:A
Range: Short-Mid
Chakra Cost:30
Damage Points:N/A
Description: The User gathers a large amount of chakra in their hands and quickly claps them together. The clap releases a condensed wave of chakra in all directions. Once the wave reaches the opponents ears (the wave moves very quickly) it will sound like a loud blast followed by a high pitched ringing in the ears which deafens the opponent for 3 turns. This will also result in a noticeable, but not completely impairing, loss of balance in the opponent. The user will concentrate chakra into their ears to provide protection to themselves during the use of this jutsu.

Restrictions:
-Can only be used 2 times per battle.
-User cannot hear at the moment the wave is released due to chakra ear protection.
 
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(Kowai Men) Scary Face
Rank: D
Type: Supplementary
Range: Close
Chakra: 10
Damage: N/A
Jutsu Type: Genjutsu
Description: The Kowai Men is a technqiue utilized by Yamato. By using a flashlight he carries around with him, he will utilize the shadows cast when shinning it over his face to create a scary face. This genjutsu only affects the weak of mind, and is used to get his students to do what he wants. This jutsu is most famous for scaring Naruto Uzumaki during his time under Tenzou.

(Genjutsu: Pan Yokobue Songu)- Pan Flute Song
Rank: S
Type: Attack
Range: Short-long
Chakra: 40
Damage: N/A
Description: Yamato will utilize his mokuton chakra to form a panflute in his hands. He then plays notes in the flute which induce illusions in the target based on which note is played.
*can only be used 2 times per battle*

Depending on the note played the Target Imagines...
C: ... the ground is shaking causing poor motor skills and aim
D: ... multiple wooden pillars grow from the ground which attack the target
E: ... Wooden Pillars grow from the ground and bind the target imobilizing them
F: ... they are paralyzed and cannot move
G: ... they are being attacked by 100 Yamato's, which cause great pain when they strike
A: ... a blinding flash of light which temporarily blinds them and causes afterimages to appear after the initial flash (similar to a flash-bang grenade)
B: ... ringing in thier ears, making them unable to hear an oncommin attack
Two adjoining notes can be played simultaneously, creating sharps, which combine the effects of two notes. (C#, D#, F#, G#, A#)
 

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Fuuinnutsu
(Assaku Fuuin) Compression Seal
Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times
 

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Suiton

(Kiri Fukusuu Kagami) Multiple Mist Mirrors
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra cost: 20 (-5 each turn to keep it active)
Damage Points:N/A
Descripton: After using the hidden mist jutsu the user channels chakra into the mist to create mirrors, which reflects multiple images if the user in order to confuse the enemy and conceal the user's location.

(Suiton: Mizu Re-za ) Water Stlye: Water Laser
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: the user shoots water out of his fingers in the form of an extremely quick, and narrow stream of water. The user then injects lightning chakra into the stream to allow it the strength to cut through rocks and paralyze the opponent if hit. It travels to a mid-ranged opponent in the blink of an eye.

(Suiton: Mizu pikku)-Water Style: Water Picks
Type: Attack
Rank: A
Range: Short
Chakra Cost:30
Damage Points:60
Description: The user holds thier hand in the tiger claw popsition when attacking the in close range combat. When the user is about the hit the opponent with thier "claw" the user will shoot cutting jets of water from thier fingertips. These jets can cause deep cuts when used in a slashing motion or can pierce deep into the body if thrust stright towards the opponent. The jets of water are very condensed at the tip of the finger, but as the fingertips move farther way from the target the jets lose ther concentration, so maximum cutting power will require direct contact (or a few millimeters away).
Notes:
-Requires no seals.
-While normally used as a supplement for hand to hand combat, this jutsu can be used to block against fire attacks.
 

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Doton

(Doryuu Hitsugi) Earth Style Coffin
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 25
Damage: 40
Description: The Doryuu Hitsugi is a technique utilizing the doton element. By doing handseals, Tenzou will manipulate the the earth. Using chakra, the jounin will place his hands on the ground, and send chakra through the ground, towards his opponent. Once below them, Tenzou will send the earth upwards, to wrap the enemy in the earth up to their head. This completly immobolized the opponent, and causes severe pain.

(Doryuu Tomurai) Earth Style Burial
Rank: A
Type: Attack
Range: Mid
Chakra Cost: 30
Damage: 60
Description: By doing handsigns, the jounin will manipulate the earth below him. This jutsu is used in conjunction with the Doryuu Hitsugi. Once the enemy is caught, via Doryuu Hitsugi, the jounin can take his hand off the ground, and clench his fist. Once his fist is clenched, the earth will crunch together, and fall down as rocks. The speed of the crushing can be varyed by the speed the user clenched thier fist, which can be very fast for instant usage or very slow so that the opponent is tortured.
*Can only be used twice per battle*
 

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Fuuton

Fuuton: Kaze Shihai (Wind Release: Wind Control )
Rank: A
Type: Supplementary
Range: Short- Long
Chakra: 30
Damage: N/A
Description: The user forms a seal and is able to change the path of thier own wind natured techniques.
example. The user shoots a blast of wind that would typically move in a straight line, the user would then perform this technique to alter the path of the previous technique allowing the blast of wind to change trajectory.

Fuuton: Kazegan (Wind Release: Wind gun )
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 80
Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.
(Only usable 2 Times in Battle)
 

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Multi-Element

(Suiso Gufuu)- Hydrogen Typhoon
Rank:S
Type: Attack/Defend
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description:This is based on real life science.
The user starts by creating a typhoon of water. He then injects the water with high concentrations of electricity causing a current to pass through the water, causing electrolysis. Electrolysis of water is the decomposition of water (H2O) into oxygen (O2) and hydrogen gas (H2) due to an electric current being passed through the water. Electrolysis of water occurs and pure oxygen and hydrogen form in high concentrations. The hydrogen-oxygen mixture must be ignited by either a separate fire attack or explosive tag. Pure hydrogen-oxygen flames emit ultraviolet light and are nearly invisible to the naked eye [2]. Hydrogen-oxygen flames burn at 3,645 degress fereheit [3] which is considerably higher than the highest temperature white flame which is 2,730 degrees ferenheit [3]. The result of all of this is a typhoon, charged with a high electric current, surrounded by a high intensity flame, that can be used to attack an opponet or down out an on comming attack.
 

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Mokuton

(Mokuton: Moku Senbon Rendan)-Wood style: Wood throwing needle barage
Rank:C
Type: attack
Range:Short-Long
Chakra Cost:20
Damage Points:30
Description: The user shoots a barage of wooden throwing needels from thier hands at thier opponent. The woods is compacted, making it very dense and very sharp.

(Moku-Bunshin no Jutsu)-Wood clone Technique (Cannon)
Rank: B
Type:Supplementary
Range:Short
Chakra cost: 25
Damage Points:N/A
Descripton: Creates a clone of the user made of wood. Can use wood techniques.

(Mokuton:Mokusei Yoroi)-Woodstyle: Wooden Armor
Rank: B
Type: Supplementory
Chakra Cost:25
Damage Points:N/A
Description: Yamato's body becomes covered in a layer of dense wood that moves with the user. Similar to Gaara's sand defense. Protects agianst taijutsu, unless 3 or more gates are opened, and protects agianst All C-ranked jutsu. The wooden armor can be removed can be removed when B or A ranked jutsus are used agianst it, allowing the user to escape the jutsu, leaving only the armor which looks like a shell of the user. Does not protect at all agianst S-ranked jutsu.

Daijurin no Jutsu - Great Forest Technique (cannon)
Type: Attack/ Defense
Rank: B
Chakra Cost: 25
Damage Points: 40
Range: short - long
Type: Attack, Defense
Description: Mokuton • Daijurin no Jutsu is a unique Ninjutsu technique used by Yamato. Using his ability to utilize Mokuton (wood release) techniques, Yamato will extend a large mass of spikes from his arm. These spikes can act both to impale his target and as a barrier to protect a comrade.

Wood Style: Wooden Hands (Mokuton: Mokusei Teashi)
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: 25
Damage: N/A
Description: The user extends multiple wooden pillars from their arms which have hands the the end of them which can hold weapons, bind the opponent, or apply a seal. These hands can travel through the ground and pop up underneath the opponent.


Mokuton: Nokogiri Obutsu (Wood style: Saw dust)
Rank: A
Range: Short – Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description: The user spits a cloud of chakra infused saw dust that envelops the area up to mid ranged. The the chakra infused saw dust reports movement made within the area back to the user. The dust will remain in the air for 2 turns or 1 minute (whichever comes first), and will then settle on the ground.
Restrictions: Can only be used 3 times per battle.

(Mokuton: Moku Rasen Yari) Wood Style: Wood Spiral Spear
Rank: A
Type: Attack
Range: Short
Chakra Cost: 35
Damage Points: 60
Description: The user forms a large spiral shaped wood spear which he can use to pierce any shield his opponent raises. The spear is said to be nearly indestructible, due to extremely high density wood being used.
note: This jutsu is like, Tessenka no Mai Hana - Dance of the Clematis Flower, only using wood instead of bone

(Mokuton: napa-mu)-Wood Style: Napalm
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will create a small flame in thier hand and then fill thier gullet with tree sap, which is flammable due to sap having imbedded hydrocarbons. The sap can then be shot in either a steady stream or in a ball form. The sap will ignite once it hits an ignition source and stick to, and burn, any surface it touches.


(Mokuton: Moku Bunshin Bakuhatsu)-Wood style: Wood Clone Explosion
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: After creating a wooden clone, the user then channels his chakra into the clone causing it to explode. The Explosion shoots sharp wooden senbon (wooden spikes/needles) in all directions. Similar to a claymore mine.

(Mokuton: Baika no Jutsu )-Mokuton: Multi-Size Technique
Rank: A (Partial) S (Full Body)
Type: Supplementary
Range: N/A
Chakra: 30(Partial) 40 (Full Body)
Damage: N/A
Description: With this skill the Yamato cover his limbs with dense wood and is able to resize them dramatically. This allows them to stretch and cause a more powerful impact against their targets. The wooden extension can move and act like the original limb. This technique is like chouji's multi-size technique, utilitzing wood, instead of actually growing.

(Mokuton: Za-men Senjigusuri)-Wood style: Seed Infusion
Rank:S
Range: Short (in-contact)
Chakra Cost:40
Damage Points:80
Description: The user creates a small fern seed. the user then injects the seed into the opponent by turning his finger into a wooden syringe and stabs the opponent (must be in contact with the opponent). The user then injects the seed into the blood stream, which then makes its way to the heart or brain. The user then channels his chakra causing the seed to grow, stopping all blood flow causing instant death. *Can only be used once per battle*
(credit goes to BishamonSama for helping me brainstorm the idea)

(Mokuton: Hayashi Dappi) Wood Style: Forest Emergence
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Description: The user gains the ability to merge himself into the trees at will to attack their target from whichever tree they want.
Restrictions:
*The user must be in a wooded area*
*Can only be used 4 times per battle*
Note: This is similar to Kimimaro's technique: Sawarabi no Mai - Dance of the Young Ferns

(Mokuton: Doki Bara) Wood style: Wrathful Thorns
Rank: S
Range: Short - Long
Type: Attack
Chakra: 40
Damage: 80
Description: allows the user to make hardwood thorns protrude from any existing wood on the field. The thorns can extend up to 1 meter in length.

(Mokuton: Ametsuchi Megumi) Wood style: Nature’s Blessing
Rank: S
Range: All
Type: Supplementary/Defense
Chakra: 40
Damage: N/A
Description: the user summons a large totem pole which emerges at a location of the users choosing. The totem begins to grow large trees around itself and they continue to grow outward until the entire area is covered by trees, making a large forest. The totem continuously infuses the trees with chakra which reinforces their strength and causes the trees to regrow if they are destroyed. The chakra reinforcement allows the trees to block S-ranked lightning and wind attacks, but the tree(s) they come in contact with is destroyed in the process.
Notes:
-Lasts 4 turns
-Can only be used 2 times per battle
-After the technique ends, the trees remain, but are not reinforced and cannot regenerate.

(Mokuton: Ki mizumaki )-Wood Style: Tree Watering
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: After creating a forest, the user will stomp their hand on the ground and infuse a lot of water chakra into the root system of the forest. By doing this, the user will gather the water in the earth infuse the trees with water. The trees will grow slightly and by being infused with water, the trees will be almost fire-proof. This jutsu can be confirm by anyone who ever tried to burn a wet log of wood. If S-rank fire is used on the tree they will get dry, but won't die. If lightning were used on a tree, the root system of that tree would break and water would leak to the ground causing the lightning to travel to the ground, keeping the rest of the trees safe.
*This jutsu can defend the trees against A-rank fire attacks without drying out*
*Can defend one S-ranked fire attack, but is dryed out after that*
*Lasts 3 turns*
*Can be used once per battle*

(Mokuton: Senju wood technique) Wood Style: Senju Mokuton no Jutsu
Rank: S
Type: Attack/ Defense/ Supplementary
Chakra: 40
Damage: 80
Description: The user can can create large amounts of S-ranked pillars/trees made from Lignum Vitae (a hardwood know as the tree of life). This can be used for attack or defense; and change the size, shape, and density of they wood they conjure as they please. This wood is extremely strong and durable, and can protect agianst all A-ranked attacks, but can only take one shot from a S-ranked lightning or S-ranked wind-cutting technique.
*can only be used 4 times per battle*

(Mokuton: Senju Sennin Joutai) Wood Style: Senju Hermit Mode
Rank: S
Type: Suplementary
Chakra: 40
Damage: -
Description: The user channels natural energy from the nearby trees utlizing a piece of hardwood known as Lignum Vitae, otherwise known as the tree of life. Similar to sage mode, the user must channel vast amounts of natural mokuton chakra into thier body and balance it with thier own.

While in this mode:
-The user's physical strength, speed, and durability drastically increase.
-The user gains mastery over mokuton techniques, and can create and mold wood at will without the use of seals (only requires hand movements, similar to how gara uses his sand)
-The user gains the ability to use nearby trees to sense chakra.
-Injuries received by the user are healed over time due to the healing powers of the tree of life.

Drawbacks:
1. Because the user is moving, the Mokuton chakra cannot be replenished, which means the user can only stay in this mode for 4 turns.
2. In order to gather enough Natural energy to initiate the transformation into Senju Hermit Mode, the user must remain perfectly still, and channel thier chakra through a peice of Lignum Vitae (Tree of Life), which leaves them vonerable for attack.
3. The user cannot use any elemental ninjutsu except for mokuton due to the high amount of mokuton chakra in the system. (non-elemental ninjutsu can still be used)
4.As as soon Senju Hermit Mode ends, Due to the high stress placed on the body, the user is left in an exhausted state and can easily be attacked.
 

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White Fire

1. (Shiroi Katon: Kasai Kaishin) White Fire Style: Fire Conversion
Type: Supplementary
Rank: D-Forbidden
Range: N/A
Chakra Cost: Original jutsu cost +20
Damage: N/A
Description: The User manipulates the fire chakra within their body and adds excess chakra manipulating it into White Fire. This makes any Fire jutsu used by the User have the result of being stronger and deadlier than normal Katon jutsus. It is very strenuous on the user’s chakra converting the fire into White Fire and thus, an additional +20 chakra cost is added to the original jutsu usage.

2. (Shiroi Katon: Omokage Hirate)- White Fire: Face Palm
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 60
Damage Points: 60
Description: The user focuses white fire chakra chakra into their legs giving the user a monsterous boost in speed. The user then rushes thier target and charges their hand with concentrated white fire. The user then grabs the targets face, severly injuring them and then smashes them into the ground or nearby wall. The user moves so fast, that they look like a blur.

3. (Shiroi Katon: Engai Katon Dappi) White Fire Style: Dome Fire Emergence
Type: Defensive
Rank: S
Range: N/A
Chakra Cost: 80
Damage: N/A
Description: The user surrounds themselves with a dome of white fire which spins rapidly around the user.
*The dome can block up to A-ranked water and earth techniques*
*The dome can protect agianst All wind and Fire, and up to S-ranked lightning and Darkfire*
*can only be used 3 Times in battle*

4. (Shiroi Katon: Su-pa Shinsei) White Fire Style: Super Nova
Type: Attack/Defense
Rank: Forbidden
Range: Short- Long
Chakra Cost: 100
Damage: 90
Description: The user Converts most of the chakra in their body into white fire, and releases a concentrated wave eminating from each chakra point of the body. The wave moves outward destroying everything in its path.
This serves as an ultimate attack and defense. The User's chakra points are damaged after the expulsion and need time to repair.
*Weak to S-ranked water*
*Can only be used once ber battle*
*The user cannot use Katon of any kind on the next turn*
*The user can only use 2 Jutsu on the next turn*

5. (Shiroi Katon: ejiki chourui) White Fire Style: Birds of Prey
Rank: S
Type: Attack
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user strings 5 hand seals together and 5 falcons, measuring a meter in length, composed of white fire materialize around the user. The user then thrusts his hands forward signalling the falcons to fl, and controls their movements with his hands. The user can control each falcon individually. If the falcon is allowed go to into its hunting dive, its speed will greatly increase (due to its aerodynamics and gravity) up to 200mph/325kph.
Notes:
-Individually the falcons have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
-The user cannot form any other jutsu requiring handseals or composed of a different element while controlling the falcons, however, the user can still move and use freeform taijutsu.
-May be used 2 times per battle.
-The falcons can stay on the field up to 3 turns.
-It takes one full turn before the falcon(s) will reach the diving altitude.

6. (Shiroi Katon: serimochi mitsukai megumi)White Fire: Archangel’s Blessing
Rank: S
Type: Supplementary/Attack
Range: Short
Chakra: 40
Damage: 80
Description: The user will make 4 seals, concentrate white fire chakra into his shoulder blades, and create 4 wings composed of white fire. The chakra in the user’s shoulders protects him from the extreme heat produced from the wings. The wings allow the user to take flight and can be shoot at the opponent one at a time.
Note:
-Individually the wings have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
-May be used 2 times per battle.
-The wings may stay active for up to 4 turns.
-At least 2 wings are needed to maintain flight.

7. (Shiroi Katon: shinseki ) White Fire: Imbuement
Rank: S
Type: Supplementary/Attack/Defense
Range: Short
Chakra: 40
Damage: 80
Description: The user can channel and store white fire chakra throughout his body, which the user can release in a burst of explosive power to either increase the damage of a physical attack, make an explosive propelled movement, or defend from an incomming attack.
Note:
-This is used without handseals if the chakra is channeled during the use of another white fire technique, otherwise it requires the tiger seal.
-If channeled during the use of another white fire technique, the white fire technique in use loses one rank
-The chakra must be released at one time, but can be released at two different points of the body.
-May be used 3 times per battle.
-The chakra may be stored for up to 3 turns before it disperses.
 
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Liquid Hydrogen

1. (Shin'en Suiton: Shin'en Pirania) Liquid Hydrogen Release: Abysmal Piranha
Rank: C
Type: Attack
Range: Short-Mid
Chakra: 20
Damage: 30
Description: User creates a piranha made of liquid hydrogen that attacks it's targets without mercy. The piranha has sharp fangs and can travel along ground to attack. When in a liquid medium the piranhas' speeds are extremely fast.

2. (Shin'en Suiton: Shin'en Funshutsu) Liquid Hydrogen Release: Abysmal Eruption
Rank: B
Type: Supplementary
Range: Long
Chakra: 20
Damage: N/A
Description: User causes a lakes worth of liquid hydrogen to erupt from the ground. This acts as water source composed of liquid hydrogen. Since this water was highly infuse with users chakra, only the user can use the water to perform jutsu.

3. (Shin'en Suiton: Mure Shin'en Pirania) Liquid Hydrogen Release: Swarming Abysmal Piranha
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User creates multiple piranha of liquid hydrogen that swarm in on their target. Devouring everything leaving only bones. When in a liquid medium the piranha's speeds are extremely fast.

4. (Shin'en Suiton: Shin'en Kirigakure No Jutsu) Liquid Hydrogen Release: Abysmal Mist
Rank: A
Style: Attack/ Supplementry
Range: Mid
chakra Cost: 30
Damage points: 60
Description: The user performs the needed hand seal and a mist of liquid hydrogen fills the area. However in the creation of the mist, user uses less then the needed amount of chakra, to keep the hydrogen in it's liquid state. Thus making a mist.The mist has the same consistency as Kirigakure No Jutsu, but if the mist meets a source of ignition it blows up, severely damaging/ burning those inside.


5. (Shin'en Suiton: Katana no Shin'en Taira) Liquid Hydrogen Release: Sword of the Abysmal Plain
Rank: S
Type: Attack/ Defense
Range: Short
Chakra: 55
Damage: 80 (-10)
Description: User uses shape manipulation to shape liquid hydrogen into a sword. User uses less chakra than normal used in creating liquid hydrogen to raise it's oxidation rate, giving it more flammability (slightly). User than introduces fire chakra to the outside of the sword to ignite and create a flaming sword of liquid hydrogen. This sword can cut through most elements and even steel. However being aflame users hands are burned each turn in use. User can also release blast of liquid hydrogen from sword. Sword remains until destroyed or released by user.
Note
Only usable twice per battle

6. (Shin'en Suiton: Shin'en Gorogoro Dangan) Liquid Hydrogen Release: Abysmal Scatter Shot
Rank: S
Type: Attack
Range: Mid-Long
Chakra: 55
Damage: 80
Description: The user creates and shoots multiple spheres of abysmal water all around the opponent, the balls then converge upon the enemy from all directions to reduce chance of escape. Once the balls converge on the opponent, they attach together surrounding the enemy, which can either suffocate them or implode upon them. Must be used on a water surface
Note
Can only be used 3 times per battle
No S ranked Liquid Hydrogen jutsu next turn

7. (Shin'en Suiton: Shin'en Kiyome)- Liquid Hydrogen Release: Abysmal Purification
Rank: S
Type: Supplementary
Range: N/A
Chakra: 55
Damage: N/A
Description: User inserts his charka into a water source and forces out all oxygen molecules to convert a water source into a source of pure liquid hydrogen.

8. (Shin'en Suiton: Shin'en)- Liquid Hydrogen Release: Munashii Abysmal Void
Rank: Forbidden
Type: Attack
Range: Short- Mid
Chakra: 110
Damage: 100(-10 user)
Description: Once on a large source of liquid hydrogen, user makes two hands signs to force large amounts charka into the source of liquid hydrogen. Once the second hand sign is made the source erupts into a rectangular box around opponent(s). The box is devoid of light. It drains all heat sources that are within it, freezing all whom inside.
Note
Must be on a liquid hydrogen source
Can only be used once per battle
No S ranked jutsu next turn

9. (Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
Rank: Forbidden
Type: Attack/Defense
Range: Short-Long
Chakra: 55
Damage: 80 (+20 to user) (if covered in water, the enemy will freeze and die)
Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
*Can only be used 2 times per match
*No S-rank liquid hydrogen after this jutsu
 
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Pure Water
Approved

1. (Junsei Suiton: Kyokan Numa)-Pure Water Release: Giant Lake
Type: Supplementary
Rank: A
Range: Long
Chakra cost: 35
Damage Points: N/A
Description: The user will spit 5 lake worth of pure water, covering the field. This water can be used and manipulate to perform normal water jutsu. But since this water was highly infuse with his chakra, only the user can use the water to perform jutsu.
-This jutsu can only be used by Izuna Uchiha, Scary Yamato and Goro Kaguya


2. (Junsei Suiton: Junsei Reiya) - Pure Water Release: Pure Layer
Type: Defense
Rank: S
Range: N/A
Chakra cost: 40 (+5 each turn it's activated)
Damage Points: N/A
Description: The user will make a couple of hand signs, and pure water will cover his body from head to toes. The layer of water covering him is very thick and can protect him from any lightning attack. It can also be used to defend against fire but will evaporate after blocking 1 S-rank fire and leave the user with half the damage of the attack.
-This jutsu can only be used 3 times per match
-This jutsu can only be used by Izuna Uchiha, Scary Yamato and Goro Kaguya


3. (Junsei Suiton: Saitoin) Pure Water Release: Purification
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/a
Description: The user will focus a lot of chakra into a near water source and will turn it into Pure water.


4. (Junsei Suiton: Ude Shinpou) - Pure Water Release: Arms of Faith
Type: Defense/Attack
Rank: S-rank
Range: N/A (same as attack)
Chakra cost: 40
Damage Points: N/A (same as attack)
Description: The user will manipulate Pure water to make it cover both his arms and hands. If the user is attack with a lightning blast or bolt, while in this state, he will be able to stop the blast with his hand. However, the blast won't disappear, the water on the user's arm and hand will only trap the lightning inside an orb of pure water. This orb can be release at the user's will to send the lightning blast back at the enemy. After the attack return, the water will fall on the ground. One blast can be stop with one arm, so this jutsu is valid for two lightning blast/bolt.
-This jutsu can only be used 3 times per match
-This jutsu can only be used by Izuna Uchiha, Scary Yamato and Goro Kaguya


5. (Junsei Suiton: Hensa Keiro) - Pure Water Release: Deviation Path
Type: Supplementary/Attack
Rank: S
Range: Short-Long
Chakra cost: 60
Damage Points: N/A (80 if touch/covered by highly acidic water)
Description: The user fill focus his chakra into a water source (Pure Water or Normal Water) and will filter it. However, compared to the process of making Pure Water (see custom bureau) the user will extract all Ions, except the H+ or the OH-, making the water either Acidic or Basic. The proportion and level of acidity are up to the user as it will require the same amount of chakra.
-This jutsu can only be used 3 times per battles


6. (Junsei Suiton: Heru Junsei Bakudan) - Pure Water Release: Infernal Junsei Bomb
Type: Attack
Rank: Forbidden
Range: Long
Chakra cost: 60
Damage Points: 100 (40 to user)
Description: By making one hand sign, the user will make an orb of water appear flying over his hand (like a rasengan), the center of this orb is empty. Then he will focus all his lightning chakra into this orb. The intensity of this condense lightning ball should usually kill the user, but because of the unique ability of Pure Water, the lightning will stay condense in the orb. The user will then throw this orb at the enemy or make it travel through water (extremely fast in water). This orb will track the opponent down being manipulated by the user. When reaching a 5 m radius of the enemy the orb will fall and release the lightning in a gigantic lightning explosion capable of whipping wind defense and creating a huge crater.
-This jutsu can only be used once per match
-After this move, the user won't be able to use any lightning for the rest of the match
-After this move, the user won't be able to use S-rank and higher Juisei for the next turn
-The user must protect himself from this attack or will die also
-This jutsu can only be used by Izuna Uchiha, Scary Yamato and Goro Kaguya


7. (Junsei Suiton: Atatsu) - Pure Water Release: Atatsu ~ The sword of Creation
Type: Supplementary/Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra cost: 80 (+5 for each additional turn)
Damage Points: 100(-20 to user)
Description: The user will focus his chakra and will create a long water sword. The blade will be made of normal water and the handle of pure water (protecting from electricity). Then the user will channel an extreme amount of lightning into the blade, making it charged with electricity. In this state, the sword can cut through anything due to the sharpness of the lightning combine with the extremely compress water blade. The user can also use this sword to shoot electrified water projectiles of different size (balls, needles etc...)(All the projectile are of the same rank, S rank, and give the same damage: 80). This sword takes less than a second to form since it doesn't require any hand sign.

Note: If the user is a master in the art of water, the handle/blade of the sword can be made of Abysmal Water instead of Pure water/normal water. If so, no fire can evaporate it and therefore, becomes a great tool against any fire/lava.

-This sword last until destroyed or cancel by the user
-The user can only shoot 2 projectile per turn
-This jutsu can only be used twice
-No A-rank and higher lightning for the turn after the creation of the sword
-After the creation of the sword, the user can only use 2 jutsu for the next turn.
 
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Amber Release
Approved

1. (Kohakuton: Kohaku mari ) -Amber Style: Balls of Amber
Type: Attack/Defense
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 40
Description: The user can spit multiple large balls of amber at the target.


2. (kohakuton: kohaku konba-to)-Amber Style: Amber Conversion
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The User can Change the state of any amber in the area from a liquid to a solid and vice-versa. When changing liquid amber to a solid, the user can manipulate the shape of the amber as it solidifies.
Notes: Amber of all ranks can have their “state” changed, however, the strength rank of the reformed amber cannot go higher that the original rank of the jutsu or the rank of the technique (whichever is lower).
This can be done in conjuntion of other amber techniques.


3. (Kohakuton: kohaku kasui ) -Amber Style: Amber stream
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user spits a large jet of liquid amber from their mouth which can be used to attack the or trap them in a sticky field.


4. (Kohakuton: kohaku Bunshin ) -Amber Style: Amber Clone
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user creates a tangible clone out of amber. The clone can use amber jutsu equal to its rank, and can momentarily turn parts of his body into liquid amber in order to absorb a single physical attack at a time.


5. (Kohakuton: kohaku uxe-bu) -Amber Style: Amber Wave
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user Spits massive amounts of amber from their gullet and form the liquid amber into a large wave to attack the target.

6. (Kohakuton: Kohaku kabe ) -Amber Style: Amber Wall
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will spit a large amount of golden amber from their mouth and form it into a wall to block the user from oncomming attacks. The wall can be formed 360º around the user and is transparent.


7. (Kohakuton: kohaku shippu) -Amber Style: Amber Implosion
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel chakra into the targeted amber on the field and compress it, crushing anything unfortunate enough to be trapped within.
 
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Zatoichi Taijutsu (Taught by Zatoichi G a.k.a. Goro Kaguya)

1. (Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick
Rank: B
Type: Attack
Range:Short-Mid
Chakra:25
Damage:40
Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick.
Note
*Elemental variations cannot be combined by same user*

Elemental Variations:
Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect.
Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent
Wind/Futon chakra: produces a slicing wind current
Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}

2. (Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon
Rank: B
Type: Attack
Range: Short
Chakra:25
Damage: 40
Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on fire resembling a flaming dragon.

3. (Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement
Rank:S
Type: Supplementary
Range: Short-Mid
Chakra:40 (-10 per turn to keep active)
Damage: N/A
Description: User casts an illusion were the opponent thinks that they are trapped in the middle pitch black cloud. The cloud is releasing a constant barrage of thunderous booms and extremely fast pulsating flashes of lightning. This distorts the opponents senses, impairing sight,sound. User then adds water chakra to simulate wet sensation making the opponent immensely wet. Opponent feels caught in a heavy down pour while inside the cloud.Opponent thinks they're so wet they become afraid to use lightning jutsu. Opponent can attempt to defend themselves in the genjutu but with much diffculty. Only use of 2 jutsu per turn due to disorientation. Jutsu lasts 3 turns.
Note
*Can only be used once per battle*

4. (Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star
Rank: Forbidden
Type: Attack
Range: Short (Mid if Elemental Variation is used)
Chakra: 50
Damage: 95 (130 for elemental variation) (- 80 damage to user)
Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).
Note
Can only be used once per battle
Only one other jutsu can be used during the turn this is used.
Last Resort Jutsu

Elemental Variations
Raiton: A white bolt of lighting shoots from fist shocking the opponent
Katon: A fist appears flaming as it burns the opponent
Suiton: Opponent in sliced by multiple small water blades
Doton: Fist is covered in condensed earth as it strike opponent
 
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Lazy Fist

1. Genkotsu Namakemono: Sono Odori no Namakemono Wan | Lazy Fist: The Dance of The Lazy One
Type: Attack/Defense
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description:
The basic stance of Lazy Fist were the user takes a deep breathe and relaxes his muscles and articulations, acquiring a lose, light stance, concentrating his weight on his right leg (or left) and having his left leg (or right) slightly bent and retracted. His arms close to his torso, flexed and with his knuckles facing inwards (middle fingers slightly protruding). By assuming this stance the user immediately becomes slightly faster, more agile and flexible. This basic stance enables the user to throw up to 2 hits (fist jabs or kicks) in quick succession. Each hit gives the enemy the sensation of being hit with sharp, thin, deep needles in the place of impact as a result of the D-Rank genjutsu that each hit produces. This is, like any other Lazy Fist technique, caused by the disturbance produced in the chakra flow upon impact in that specific place.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Requires Genjutsu mastery


2. Genkotsu Namakemono: Yakedo Bachi no Okashii Chilli | Lazy Fist: The Burning Punishment of The Trickster Chilli
Type: Attack/Defense
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description:
The user will assume the initial Lazy Fist stance, then, upon charging chakra into his index fingers (while using the reverse fist form, with the fists turned inside and the index fingers slightly protruding from the fist) will jab the enemy with a quick impact (or up to 3) in the shifoid appendix (the end of the sternum), disturbing the enemy's chakra flow and making him feel as if he's being burnt from inside, falling into a C-Rank Genjutsu.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Requires Genjutsu mastery


3. Genkotsu Namakemono: Souhou Hebereke no Panda | Lazy Fist: The Touch of The Drunken Panda
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description:
Assuming the initial Lazy Fist stance but with his palms open, the user uses his Left hand to grab the enemy's right arm and pull him. As he charges chakra into his right palm, he does an open palm hit on the enemy's upper left chest (near the heart), disturbing the chakra flow in that area and sending the enemy back. This makes the enemy fall into a B-Rank painful genjutsu were he feels his chest tightening with severe pain, making him feel as if he's under a heart attack.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: If it connects it can only be used 4 times
Note4: Requires Genjutsu mastery


4. Genkotsu Namakemono: Sono Odori No Hebereke Moya | Lazy Fist: The Dance of the Drunken Haze
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The masters of Lazy Fist developed this technique as an ability to defend against stronger taijutsu enemies and long range weapons. This technique uses the basic Chu Gar (Southern Praying Manthis) open stance, with arms close to the torso but slightly extended forwarded and either their fists directed down or with their open hands (fingers upwards and palms directed to himself), while having the legs in a strong, wide and grounded stance, mimicking the Praying Mantis. By using this stance the user is able to use his hands in wide, fluid movements to deflect incoming projectiles or taijutsu attacks directed at him. He must keep his hands coated in a layer of chakra that protects them while he deflects the projectiles or attacks. When used to defend against taijutsu attacks, each time the user deflects a punch or kick, upon contact with the enemy, he induces a B-Rank Genjutsu that produces a drunken haze-like effect. This numbs the enemies' senses and slows his movements at each blow deflected. Because of Lazy Fists inherent speed, this defensive stance is slightly faster than regular Taijutsu, enabling the user to counter multiple projectiles thrown at him. However, this is a purely defensive stance as it doesn't do damage to the enemy, only deflects his attacks.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Can deflect any same or lower ranked Taijutsu attack (except gates)
Note4: Can be used to deflect or block Kenjutsu moves of the same or lower rank
Note5: Can be used to defend against C-Rank or lower elemental projectiles
Note6: Can be used to defend against basic weapons even if infused with chakra or poisoned (chakra coated hands protect the user)
Note7: Requires Genjutsu Mastery

5. Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant
Type: Attack
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description:
One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area he'll see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Impact stance can be used without limit but, if connected, illusion only works twice
Note4: Requires Genjutsu Mastery


6. Genkotsu Namakemono: Sono Tonsou No Ranningu Panda | Lazy Fist: The Escape of the Running Panda

Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
Perhaps the strongest of all of the Lazy Fist stances, this technique is a more advanced form of The Dance of The Drunken Haze, using the same Chu Gar (Southern Praying Manthis) stance with the same basic abilities but used to a much higher caliber. By using this stance the user is able to use his hands in wide, fluid movements to deflect incoming projectiles or taijutsu attacks directed at him. He must keep his hands coated in a layer of chakra that protects them while he deflects the projectiles or attacks. Upon contact with the enemy, the user induces a powerful S-Rank Genjutsu. This Genjutsu affects all of the enemy's senses, making him see the user disappear into a burst of bamboo leafs and even hear him run away. The enemy will even see and hear small signs of movement in the ground around him, further fueling the illusion that the user has ran with a full burst of speed away from him. This technique serves as the ultimate defense/escape for Lazy Fist Masters.

Note: Requires Lazy Fist training
Note2: The illusion effect only connects twice but the stance can be used without limit
Note3: Can only be taught by Scorps
Note4: Requires Genjutsu Mastery
Note5: Can deflect any S-Rank or lower Taijutsu attack (except gates)
Note6: Can be used to deflect or block Kenjutsu moves of the A-Rank or lower.
Note7: Can be used to defend against C-Rank or lower elemental projectiles within reason
Note8: Can be used to defend against basic weapons even if infused with chakra or poisoned (chakra coated hands protect the user)
Note9: The illusion only works in the turn its used (meaning that it ends the moment the following turn of the user begins), until its released or until the user makes a direct attack on the enemy, at which time he'll become visible again.


7. Genkotsu Namakemono: Sono Odori no Suisei Niku | Lazy Fist: The Dance of Decaying Flesh
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description:
A stance that can be used in both defensive/counter attack and in attack moves. Using either the basic stance of Lazy Fist: The Dance of the Lazy One or the defensive stance of Lazy Fist: The Dance of the Drunken Haze, the user will hit the opponent with a maximum of 10 quick punches, jabs or kicks (or block up to 10 Taijutsu hits from the opponent) with enormous speed. Each place the user hits will make the enemy feel as if its decaying and rotting away into a putrid liquid, giving off a horrible smell. Each affected area will begin to spread slowly and engulf the surrounding tissue, making the enemy suffer excruciating pain. Off course, as all Lazy Fist moves, these effects are nothing more than illusions produced by the S-Rank Genjutsu that results from the blows.

Note: Requires Lazy Fist Training
Note2: Can only be taught by Scorps
Note3: Illusions will only work twice
Note4: Requires Genjutsu Mastery

[Insert training thread Here]
 

Scary Yamato

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Customs Allowed for Use


Suiton:
(Kirigakure Toku no Jutsu ) Hidden Mist Shield Jutsu
Rank: C
type: Defense
range: Short
chakra cost: 15
Damage: N/A
Description: A strong shield made of condensed particles of mist that appears in front of the user and can block c rank jutsus or b rank lightning jutsus. Other higher rank jutsu will break through but it will give user some time to perform another jutsu to escape.
Note: Must have used Hidden Mist Jutsu
(Allowed by Emperor of Water)

(suiton: mizu bakuha) water style: water explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn
*permission Granted by Hellsbadass*


Mokuton:
(Mokuton: Denkiteki Ki Itonami Ru-Tsu)-Wood Style: Legendary Tree of Life Roots
Rank: S
Type: supplementary
Range: Short-Long
Chakra Cost:40
Damage Points: N/A
Description: Roots from Yggdrasil, the Legendary Tree of Life, sprout out of the ground and bind the opponent and rapidly drains their chakra and replenishes the Users Chakra.
*Can only be used twice per battle
*Drains 100 chakra from opponent per round if they do not escape
*Permission granted by Zanji*

Mokuton:kibaku chuuseki| Wood style:Exploding pillars
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: By using mokuton,the user is able to create multiple pillars that will grow and form a circle around the opponent.Then,after the user performs one handseal,the pillars will explode.The explosion radius expands all the way up to mid range.

Note~The pillars don't take more than 3 seconds to grow.
Note~Can only be used twice per battle and the user can't use any other mokuton jutsu for two turns.
Note~Can only be used and taught by Jinbei.
[Jinbei has given permission to use his custom jutsu]

 
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